Author Topic: patch 7.2 released  (Read 13844 times)

Offline Vaendryl

patch 7.2 released
« on: June 11, 2015, 05:34:43 pm »
so, finally the long overdue patch 7.2 is released on steam. the previous version is still available if you run into compatibility issues via the 'betas' tab in the game's properties.

Perhaps most importantly, the game now asks you (after the credits) if you want to make a special save to be imported into libday. This saves a lot of hassle in answering another huge questionnaire.

patch notes:
* The game now runs on the latest renpy version (v6.99.3).
* Vanguard can now be aimed at spaces without ships [by EnderShadow]
* Player AI added [by EnderShadow]
* added icons for armor and shield negation, plus attacking with missiles now show the route the missiles will take on the map along with an indicator for combined intercept change between the attacker and the target. [by KingRaptor]
* the accuracy of energy weapons (laser+pulse) now degrade at a rate of 10 per hex instead of 15. to compensate, their base accuracy is reduced by 10. as a result, accuracy upgrades are now very valuable and costs for these have increased.
* energy damage now scales significantly better with upgrades. (compared to kinetics)
* increased the effect threat has on the AI. the Sunrider should now get targeted more often, assuming it does the most damage whereas units doing little damage will be ignored more easily by the AI.
* increased the energy cost of ShutOff for PACT support ryders to 60
* the AI can now use rockets again even if the target is still at 100% flak effectiveness.
* ryders spawned from a carrier will no longer attack on the same turn.
* the Phoenix now has the unique ability to start with half of her max energy after being restored to battle with the Resurrection order.
* the cost multiplier for Sunrider's missile storage upgrade is reduced from 3 to 2.
* The Black Jack had her melee attack energy cost reduced to 45 (from 50)
* the Black Jack now scales better with melee upgrades in general.
* added an upgrade in the store that reduces the Black Jack's movement cost to 15 (from 20). available after mission 5 (pirate base)
* added an item that reduces energy cost of the gravity gun from 60 to 40. available after mission 12 (far port)
* the furthest to the right you can now place units during formation phase is column 6 (down from 7). 1 exception is the 2nd escort mission (mission 18)
* The AI now considers attacking with melee a bit better.
* the repair upgrade for the Liberty now also reduces repair energy cost by 10EN. to compensate, the upgrade had its price increased to 1000$
* the Phoenix' max EN upgrades are now 25% cheaper, allowing for greater mobility and damage output.
* the player can test out all upgrades in skirmish mode, and skirmish mode is now available from mission 2 onwards.
* numerous bugfixes
« Last Edit: June 11, 2015, 05:36:36 pm by Vaendryl »
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Offline Void

Re: patch 7.2 released
« Reply #1 on: June 11, 2015, 11:20:51 am »
Nice! Now... where can we find this...? <_<
The only way to truly hurt a man, is to take everything that he valued and degrade it and remind him of it everyday of his life. But by doing this, you also create a monster, and you will regret ever harming that man, because he will be your greatest horror.

Offline Vaendryl

Re: patch 7.2 released
« Reply #2 on: June 11, 2015, 09:25:25 pm »
Nice! Now... where can we find this...? <_<

it's on steam :p
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Offline AkioKlaus

Re: patch 7.2 released
« Reply #3 on: June 11, 2015, 09:55:33 pm »
RIOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT


GET THE BEEEEEEEEEEEEEEEEERS

Updated: June 11, 2015, 10:00:23 pm
free vanguard aim. nice

lasers are going to separate itself from kinetics with range more clearly i see.

ahahahah they will waste rockets now

thank you so much for turn wait on spawned enemies.

hmm icari is not the sole melee...
well ill still use BJ as flak tank.

grav gun is a good one.

so much buff on player side. :D

question, would enemy try melee when they are certain to die from counter attack?
« Last Edit: June 11, 2015, 10:00:23 pm by AkioKlaus »
Currently- No good college game design student, too much anime in life
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Offline Vaendryl

Re: patch 7.2 released
« Reply #4 on: June 11, 2015, 11:15:37 pm »
question, would enemy try melee when they are certain to die from counter attack?

not normally, no. however, the AI doesn't understand difficulty levels so it's a good possibility he'll run into you on VN mode expecting to get a few scratched but instead get obliterated. I also don't think it takes into account maybe getting countered by more than 1 ally.
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Offline CommissarZek

Re: patch 7.2 released
« Reply #5 on: June 11, 2015, 03:09:36 pm »
Mostly bugfixes and improvements?  Awesome.  Gonna have to redo all my personal changes though, damn.

Offline Marx-93

Re: patch 7.2 released
« Reply #6 on: June 11, 2015, 11:30:09 pm »
Uoooo!

Finally! Thanks Vaen, I now have an excuse to replay Sunrider while waiting for Liberation Day. I agree with most of the fixes, and like a lot how the Phoenix seems to be shaping: continues to be an "special" ryder, but now the upgrades seems a lot more geared towards it, and the special ability is the kind of thing that is nice but not big enough to change the gameplay. 

Also, good compromise on the Sunriser's missiles, I'll save some money on it. My only minor complaint is that in the end, nothing much has been done to Claude, the Gravity Gun cost being driven down could have been without the need of the upgrade. How much do the BJ and Bianca upgrades cost?

We'll also need to see how the game will work, if we return to the loading times and freeze out of First Arrival...
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Offline woolyshambler

Re: patch 7.2 released
« Reply #7 on: June 11, 2015, 03:52:14 pm »
Will there be an option in Liberation Day to create an "imported" save by answering questions?  Basically a "you forgot what decisions you made didn't you?" tool.

Offline CommissarZek

Re: patch 7.2 released
« Reply #8 on: June 11, 2015, 04:07:45 pm »
Will there be an option in Liberation Day to create an "imported" save by answering questions?  Basically a "you forgot what decisions you made didn't you?" tool.
If this happens, it might be a good idea to make the custom importer its own file instead of the bottom part of the script.

Offline Vaendryl

Re: patch 7.2 released
« Reply #9 on: June 12, 2015, 12:27:55 am »
How much do the BJ and Bianca upgrades cost?
750 each iirc.

Will there be an option in Liberation Day to create an "imported" save by answering questions?  Basically a "you forgot what decisions you made didn't you?" tool.
yup. there'll a screen with a lot of questions on it about what choices you made if you prefer that over importing data from MoA. Sam worked very hard on that :)

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latest version: 7.2
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Offline woolyshambler

Re: patch 7.2 released
« Reply #10 on: June 11, 2015, 04:31:04 pm »
hot dog!

Offline Jynx

Re: patch 7.2 released
« Reply #11 on: June 11, 2015, 05:37:27 pm »
Thanks, I've been playing the beta and it's definitely a more polished game :P

Offline The Bigfoot

Re: patch 7.2 released
« Reply #12 on: June 11, 2015, 05:37:59 pm »
This looks fantastic and you are a great person.

You are also a absolute %$!#^& as I had Just balanced my mod battles and now need to go through them all again and made a mission reward completely obsolete  :D.
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Offline Vaendryl

Re: patch 7.2 released
« Reply #13 on: June 12, 2015, 02:08:52 am »
This looks fantastic and you are a great person.

You are also a absolute %$!#^& as I had Just balanced my mod battles and now need to go through them all again and made a mission reward completely obsolete  :D.
thanks and sorry?
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Offline The Bigfoot

Re: patch 7.2 released
« Reply #14 on: June 11, 2015, 06:10:20 pm »
Mm dont take me seriously, I am really looking forward to replaying with 7.2.
I make spaceships! - http://innomenpro.com/forums/index.php?topic=1366.0
Massive Modding tutorial here: http://innomenpro.com/forums/index.php?topic=1251.0
New Award: John Titor [Sep 17, 2015, 10:16:07 PM]:   BigFoot is the official Evil Genius fro mteh forum