Welcome to the new weekly updates thread...
Unfortunately the new assets won't be seen in the current demo build until we launch the final version this March containing the updated artworks and story content.
Anyway let's begin, shall we?
So we have a technical designer aboard now, because I decided to invest on the technical parts of Sierra Ops. I believe a rich, sensible lore can be a strong point, and with diagrams being presented together with the CG artworks, the sci-fi elements can now be taken a little more seriously. x)