Author Topic: Meido RPG- A Wool-E Korp Experience!  (Read 147717 times)

Offline mrgw4

Re: Meido RPG- A Wool-E Korp Experience!
« Reply #150 on: February 09, 2016, 02:06:04 am »
Since the world is run off Adalstier does the tech look more modern, steampunky or does it have a different style altogether?
yes everything I say can and will have a typo in it.

Offline Elvis Strunk

Re: Meido RPG- A Wool-E Korp Experience!
« Reply #151 on: February 09, 2016, 02:27:29 am »
Mm, I didn't bother locking my sheet, because I don't think anyone would do anything to it~ If we're going to be a team, we need to trust each other!

Offline Heinrike

Re: Meido RPG- A Wool-E Korp Experience!
« Reply #152 on: February 09, 2016, 10:46:18 am »
Mm, I didn't bother locking my sheet, because I don't think anyone would do anything to it~ If we're going to be a team, we need to trust each other!

Me neither.

Spoiler

Offline rellimkram

Re: Meido RPG- A Wool-E Korp Experience!
« Reply #153 on: February 09, 2016, 02:48:23 am »
I had before it got cleared up that there aren't any silly wankers going around changing things. Now that it's been confirmed we AREN'T plagued by idiocy, it has been unlocked. I probably could have just checked the change logs, but I didn't think of that before now...
[Apr 04, 2016, 03:59:45 pm]:   Duke Rockhopper laughs! The creator has forbidden the character be used in ships. That's like telling a kid with a stick not to hit someone with it
Duke Rockhopper [Apr 04, 2016, 03:59:55 pm]:   People are gonna get hit with sticks
Geocorn [Sep 12, 2016, 01:41:44 pm]:   skipping class is as american as calling football soccer
Spoiler
Jynx: I mentioned that if Bea failed as a Maid, she'd force herself to be a housewife. /// WoolyShambler: Lucky Lola; looks like she'll have a live-in bedwarmer at the Lyceum /// Rev: Wasnt that Knat's job tho? /// WoolyShambler: I meant Bea /// Lola Lang would be happy enough to have both Bea and Knat in her bed each night

Offline woolyshambler

Re: Meido RPG- A Wool-E Korp Experience!
« Reply #154 on: February 09, 2016, 06:10:45 pm »
When you say that pain is no less real for Aevum maids than any other, does that mean they have little/no ability to control the nervous system? One thing I was considering for my maid was the ability to amplify the sense of pain in opponents in order to suppress them more quickly (and somewhat because she's a bit of a sadist in ways). I'm cool with that not being allowed, or if there are potentially other effects, such as being forced to heighten her own pain in exchange for being able to alter that of someone else (or something to that effect). You had said before that she would need to be really close to someone to be able to change their perception (vision, hearing, etc), so would physical contact be sufficient to manipulate more extreme things such as the perception of pain?

So you raise a valid point; from a neuroanatomy standpoint there are certain strokes in areas of your spinal cord and brain stem that could knock out your sensation (including pain) from areas of your body.  This puts a serious crimp into my previous thoughts on the matter...  Hmm...

I'll say this; for manipulating other people's nervous systems your Maid would need direct physical contact, be it perception, pain, whatever.  As far as shutting off her own pain, I can't think of a reasonable thought as to why that wouldn't be a valid application if your Maid was completely OK with going numb in said dermatome.  Of course you'd probably have to read up on a few neuroanatomy articles before you could RP that sufficiently for me to allow.  But it's possible.

This is irritating (but very good, thanks for thinking out of the box and bringing this issue to my attention)... now I have to think of an even worse limitation for Aevum Maids.

When changing something's material, or simply creating a simple item with just a few static parts (like a knife or stake), does the maid need to know how to create the material in question, or just the item? For example, if Lola were to change a glove into something like diamond, would that require different knowledge/skills than changing it back into cloth? To expand on that example, diamond has a very uniform makeup, crystalline carbon, while cloth is rather complex, some types more so than others based on if they're organic or artificial (ex: cotton vs polyester) and various other factors (dyes, weave pattern, design, etc).

Well as I said before, this is probably why Vidrein Maids don't manipulate their own bodies and the like.  Organic products like cloth are, as you pointed out, incredibly complicated on the molecular as well as macro level.  Having said that, their manipulations aren't permanent.  As soon as they stop supporting the manipulation with their Engines, whatever they were manipulating will revert back to its original state; whether a Vidrein Maid can guide the process so that the original material is intact depends on the original item's identity.  For anything organic like skin, flesh, leather, fabric, your Maid is liable to end up with a pile of mush like lettuce after freezing.  For something simple like a metal wall, it just goes back to being metal.

On a separate theme, what happens to a maid after they've died? Not in a game mechanics sort of way, but more of a "funeral/final rites/will and testament" way. Could a maid volunteer her crystallized body to research/technology, or would that be considered an affront to the dignity of the deceased? If they can be researched or the like, how pure is the crystal that forms within their body? Could the maid ask to be used to make new cores for the engines of future maids or to help power the city's technology in similar fashion to how people in the real world can ask to be used as fertilizer for trees or have their ashes turned to diamond for use/ornamentation?
Spoiler
kinda like in MGS5 when Snake said to turn the dead into diamond so they could be carried with the others into battle
If harvesting the body for resources is too extreme, could they be used to further biological understanding of a maid's biology to make advancements in the way of discovering new maids, slowing the crystallization process in others, or maybe even artificially creating more maids? As with all adventurers/heros, it pays to think about such things, as the risk of death is always lurking just around the corner. Why die and leave only memories when you can sacrifice your now vacant body with the chance to advance the world you died to protect in the first place, am I right?

As I said before; artificial Maids are simply considered an impossibility; "normal" people just don't react to Adalstier the same way, no matter how much dust you expose them to.  Some Maids might donate their bodies for research the same way as some of us might do so, but, again, the research has more or less yielded nothing of note.  Most Maids are probably cremated or buried as most people are.  The crystalline deposits in their organs and bodies aren't discrete crystal nodules; a Maid dies long before it's that extreme.  If you want the analogous medical principle that gave me this idea, check out "amyloid disease."  Just because you died from amyloid deposits doesn't mean you're 100% amyloid, even in the worse affected organs.  To that end, harvesting Adalstier from a deceased Maid is probably too silly and inefficient for most people to think of as a worthwhile pursuit. 

- How do elements and weapons exactly work together?
Would it be possible, for example, to use Skadia on weapons to imbue bullets (or blades) with fire or electricity? Or making the bullets "teleport" or change their direction using Leysa? Or having virtually infinite ammo using Vidrein? More generally, how compatible are Adalstier-powered fire weapons with Adalstier manipulation and Engines?

So that's largely limited to your imaginations and available abilities.  You're exactly right in the sense that Maids can have very strong synergy with one another and combine their abilities, either on their own or as a team, to achieve effects that would be unprecedented.  As you'll see at the competition, our Lyceum really strongly emphasizes teamwork and it'll show when the faculty face off against other teams.  Take notes~

Generally Adalstier powered conventional weapons are pretty much just gauss weapons.  They operate on a completely different principle than Adalstier manipulation from your Engines, so think of them as separate; you can manipulate the gun for sure, but fundamentally, the Adalstier crystal in the gun is far less refined than yours and basically is used to generate the electricity needed to accelerate a slug along a magnetic track.

- Aevum as a secondary skill wouldn't allow a maid to heal her sisters, but would it be enough to improve her own combat capabilities (like wielding heavy weapons, for example), right? (I think this was already answered, but I'd like to confirm it.)

Yes, to a degree.  We're going with the idea that most weapons larger and/or heavier than your Maids (polearms and staffs being something of an exception) will need at least secondary Aevum by definition.  You'll never be able to match a primary Aevum Maid though, so don't expect to be busting through concrete walls and the like~

- How hard is it to control Skadia? Would it be easier for a Skadia maid to channel the generated electricity through electrical conductors? Would it be possible to power up electric motors and contraptions this way in order to increase Skadia control and efficiency? Can Skadia-generated electricity be stored in batteries? Does Skadia damage the maid's body severely even though she uses it "responsibly"?

It's not too hard for a Maid who's used to it.  The trick is how incredibly taxing Skadia is for the Maids who choose to manipulate it.  It's also not that a Skadia Maid is channeling electricity through her body; she's pretty much opening a tear in the universe and letting the Planck scale energy within that fabric out in order to manifest some kind of energetic phenomenon.  Even though it looks like she might be shooting electricity out of her hands or the like, it's actually not contacting her in any way.  Skadia Maids need to be careful to tear in such a way that the energy is funneled forward as opposed to at herself. 

A Skadia Maid can power up electrical equipment if there's some kind of compatible receiver; the same way as how touching a plug to a battery wouldn't do anything, don't think just zapping any machine will cause it to power up to life. 

Using Skadia responsibly is something of an oxymoron as Skadia Maids tend to be the type to push harder than reasonable anyways.  The truth is that the demands of wielding Skadia in a combat relevant manner is incredibly taxing.  If a Skadia Maid were to limit herself to what most other Maids would consider "responsible," she'd probably just burn monsters instead of incinerating them.  It's not to say that Skadia can't be used as a support or distraction for other Maids to do the heavy lifting, but Skadia Maids don't learn to create laser beams, fireballs, and thunderbolts to just take it easy.

- You said that a maid chooses an element to fully specialize in, but the engine chooses the maid.

Is it possible for a maid to be chosen by an Engine that already uses a specific element? (That is, the maid HAS TO use an element she doesn't like, for example. This would fit nicely in my character's background.) What I mean is: does the maid choose the primary element or does the primary element choose the maid (like the Engine does)?

The Player chooses the elements for their Maid to specialize in out of character.  In character, your Engine picked your Maid, identifying something about her character or personality that spoke to a particular affinity.  It's entirely possible that your Maid finds her primary element unlikable or has a dissenting opinion to the Engine that chose her.  There probably is something at the Maid's core that caused the Engine to choose her, but it's not necessarily something that your Maid is aware of, likes about herself, or even chooses to accept.

- What was the name of our Barrier City? I think I've lost that bit of info.

I haven't chosen a name yet.  Or a naming convention for the cities either.  Feel free to nominate ideas if you like.

I know there are more questions, but I'm out of time for now; I'll get around to answering them in the next day or two.


Offline WeAreTheMeta

Re: Meido RPG- A Wool-E Korp Experience!
« Reply #155 on: February 10, 2016, 02:40:29 am »
This is irritating (but very good, thanks for thinking out of the box and bringing this issue to my attention)... now I have to think of an even worse limitation for Aevum Maids.

Dammit, I'm going to be nerfed already T_T

Since I intend to not take a secondary, could a flee that nerf  ;D

Elvis Strunk [Aug 10, 2016, 12:40:11 am]:   Meta is eternally a loli~
Arraxis [Sep 23, 2016, 11:37:43 pm]:   Love you too Meta

Lord Ignatz

  • Guest
Re: Meido RPG- A Wool-E Korp Experience!
« Reply #156 on: February 09, 2016, 06:57:58 pm »
Okay! I can work better on my character now! Thanks for the info, wooly. :D

Offline Arraxis

Re: Meido RPG- A Wool-E Korp Experience!
« Reply #157 on: February 10, 2016, 04:35:24 am »
We're gonna have to get all of these answers collated in one location for easy reference at this rate :P

Offline WhydidIbuytheunionfrigate

Re: Meido RPG- A Wool-E Korp Experience!
« Reply #158 on: February 09, 2016, 09:12:53 pm »
Or make another 1d4 Wiki page...

FAQs... 50 pages...
FE Games Played (Finished): Path of Radiance, Radiant Dawn, Binding Blade
FE Games Playing (or hiatus): Sacred Stones, Genealogy of the Holy War, Conquest
Most influential games/series: Valkyria Chronicles, Nier: Automata, Spec Ops: The Line
Worst Endgame in a Video Game I've played: FE Binding Blade (normal)
https://drive.google.com/file/d/1BAleNswfujYs6IuWpqzypDTqJY2_J3Av/view?usp=sharing (I made a NAO robot dance Hare Hare Yukai!)

Offline WeAreTheMeta

Re: Meido RPG- A Wool-E Korp Experience!
« Reply #159 on: February 10, 2016, 05:31:36 am »
Or make another 1d4 Wiki page...

FAQs... 50 pages...

Ship : 154 pages of yuri maid!

I mean, yuri goggles are made by Wool-E korp, and the maido rp is also made by Wool-E korp, so... Yuri expected!

Elvis Strunk [Aug 10, 2016, 12:40:11 am]:   Meta is eternally a loli~
Arraxis [Sep 23, 2016, 11:37:43 pm]:   Love you too Meta

Offline Gamerjunkie

Re: Meido RPG- A Wool-E Korp Experience!
« Reply #160 on: February 09, 2016, 09:26:04 pm »
All the important characters will be female. Of course we'll have yuri ships! :P
Arraxis [Oct 05, 2016, 07:24:37 am]:Boob poke super effective
Elvis Strunk [Oct 22, 2017, 01:28:51 pm]:Popcorn is only a slight error away from becoming copporn
rellimkram [Nov 16, 2017, 11:59:44 am]:Everyone is a Lolacon

Offline WeAreTheMeta

Re: Meido RPG- A Wool-E Korp Experience!
« Reply #161 on: February 10, 2016, 05:39:42 am »
* WeAreTheMeta prepares his mad plan of shipping Jane and Derkinate together

No honestly, these two are my equivalent of Wooly's Eli and Matthias, I wanna see how wooly would interpret Derki~

Elvis Strunk [Aug 10, 2016, 12:40:11 am]:   Meta is eternally a loli~
Arraxis [Sep 23, 2016, 11:37:43 pm]:   Love you too Meta

Offline Marx-93

Re: Meido RPG- A Wool-E Korp Experience!
« Reply #162 on: February 09, 2016, 09:34:03 pm »
... Hum, reading the Maid RPG book, and we'll probably need to ad-lib a lot... If we maintain something of the original book. I mean, lacking a master makes favor points kinda strange (or maybe we could work them as "academic points" given to Maids excelling?), the other attributes are generic but the setting basically focuses on combat unlike most of the scenarios, so a bit of re-balance will be needed (or simply changing some of their effects?). And the whole seduction and likewise events, while funny in a crazy "everyone-likes-everyone" setting, are kinda impossible to make into a half serious or that tries to make sense setting.

And as it seems everyone is pretty engrossed in the setting and story it would be kind of a bummer to just cheapen those stories with random events or force it all to a single place (almost all the scenarios are supposed to happen in a "Mansion" or similar place). I think we're at a point were we should just take some of the strongest core mechanics (stress, some equivalent to favor and the attributes) and just run with them.
« Last Edit: February 09, 2016, 10:08:15 pm by Marx-93 »
Why can only the evil have empires, power and majestic theme music? I reclaim the possibility of creating the Federal-democratic-free Empire! A (democratic) tyranny fueled by the Power of Love!

Started writing. You can check it out here: Home

Offline Elvis Strunk

Re: Meido RPG- A Wool-E Korp Experience!
« Reply #163 on: February 09, 2016, 09:38:16 pm »
I don't think wooly intends to use any preset scenarios, anyway, so at least part of that shouldn't be a problem. Plus, each Element has a specific trainer, and there's also the headmistress, so I'm sure wooly would be able to find someone for us to gain and lose favor with- possibly more than one person, possibly independently. Though, I haven't actually read anything in the book, as is my wont. At least this time I can say 'the GM also hasn't read it' and not seem so lazy~ And, as always, nice answers, wooly. Looking forward to hearing all the new ways my body will fall apart!

Offline WeAreTheMeta

Re: Meido RPG- A Wool-E Korp Experience!
« Reply #164 on: February 10, 2016, 05:50:05 am »
I don't think wooly intends to use any preset scenarios, anyway, so at least part of that shouldn't be a problem. Plus, each Element has a specific trainer, and there's also the headmistress, so I'm sure wooly would be able to find someone for us to gain and lose favor with- possibly more than one person, possibly independently. Though, I haven't actually read anything in the book, as is my wont. At least this time I can say 'the GM also hasn't read it' and not seem so lazy~ And, as always, nice answers, wooly. Looking forward to hearing all the new ways my body will fall apart!

Well,  inAdEva, the gm didn't read it before you too~

Elvis Strunk [Aug 10, 2016, 12:40:11 am]:   Meta is eternally a loli~
Arraxis [Sep 23, 2016, 11:37:43 pm]:   Love you too Meta