Author Topic: Meido RPG- A Wool-E Korp Experience!  (Read 109288 times)

Lord Ignatz

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Re: Meido RPG- A Wool-E Korp Experience!
« Reply #240 on: February 14, 2016, 12:57:08 am »
And to think that I discarded switch axes because I thought they were unrealistic!

Offline WhydidIbuytheunionfrigate

Re: Meido RPG- A Wool-E Korp Experience!
« Reply #241 on: February 14, 2016, 03:48:20 am »
Ugh... Wooly... Imouto is forcing me to ask... CAN SHE BE A MAHOU SHOUJO?! Can she transform is what she really asked but...

I'd really not go too crazy and I'm going really basic with normal projectile based weapons... with normal, realistic mods... I think...
FE Games Played (Finished): Path of Radiance, Radiant Dawn, Binding Blade
FE Games Playing (or hiatus): Sacred Stones, Genealogy of the Holy War, Conquest
Most influential games/series: Valkyria Chronicles, Nier: Automata, Spec Ops: The Line
Worst Endgame in a Video Game I've played: FE Binding Blade (normal)
https://drive.google.com/file/d/1BAleNswfujYs6IuWpqzypDTqJY2_J3Av/view?usp=sharing (I made a NAO robot dance Hare Hare Yukai!)

Offline Merne23

Re: Meido RPG- A Wool-E Korp Experience!
« Reply #242 on: February 14, 2016, 03:54:14 am »
I'm fairly sure I saw something earlier that when you use your Adlestier Engines, you transform them. This could be extended over your whole form, thus turning you into a MAHO SHOUJO.

woolyshambler [Aug16, 2015, 10:13PM]: ah Merne, they should give you the RP guru badge. Deeox2 [Feb26, 2017, 02:03am]: SO WE GET ON ANOTHER BOAT AND FUCK OFF TO ANTARCTICA.  Elvis Strunk [Feb05, 2018, 01:31am]:   "Two Pilots and all the Eva just died." "Oh. ****." Revontulet [Feb05, 2018, 04:11pm]: That KOTATSU be miiine Deeox2 [Feb28, 18,12:53am]: I'm gonna give Bea a dong.
Choice Music: https://youtu.be/n55QVlBoDxI  https://youtu.be/PLEQGywWbV0  https://youtu.be/0-8gwx71B0U  https://youtu.be/kfgmMPke7_k  https://youtu.be/VhGp8Id0HRU

Offline Revontulet

Re: Meido RPG- A Wool-E Korp Experience!
« Reply #243 on: February 14, 2016, 04:04:56 am »
I'm fairly sure I saw something earlier that when you use your Adlestier Engines, you transform them. This could be extended over your whole form, thus turning you into a MAHO SHOUJO.


...did someone say Maho? :P
Deeox2 [Feb 14, 2018, 08:33:51 pm]:   I KNOW WHAT SEX IS
Milten [Sep 13, 2016, 03:31:18 pm]:   Come on, Rev's soul is 99% lewd, 1% Kurumi
Deeox2 [Dec 16, 2016, 01:31:10 am]:   ... Wow, I think Jannti broke my world solely by existing, lol.
https://youtu.be/USTCUPm5WB0

Offline woolyshambler

Re: Meido RPG- A Wool-E Korp Experience!
« Reply #244 on: February 15, 2016, 03:44:39 am »
Character Creation:  So here we go everyone!  Now, I'll be trusting all of you to roll your own dice~  As Elvis said to all of us when we first started AdEva, cheating the dice only cheats yourself.  Even worse, it cheats your fellow players.  But that's all I want to say about it; let's get to work pulling together the last parts of your Maids and getting ready to launch this thing (hopefully within the month.  A lot of people, including myself, have a lot of things going on right now, so maybe we'll wait until things have settled down on my end and yours).  There are some significant differences from the rulebook and what we need for our setting, so please read and don't hesitate to ask questions or point out an inconsistency.  I'm sure I made an error somewhere.

Attributes: Roll 2D6 for each attribute, divide by 3, round down

Athletics: Combat action and strength modifier.  Effectively strength in most systems.
Affection: Ability to form rapport, empathize, interact socially.  Add +1 to whatever you rolled.  Minimum of 1 affection.
Skill: Maid duties, combat ability modifier.  Effectively dexterity in most systems.
Cunning: Deception both in and out of combat.  Effectively intelligence in most systems.
Luck: luck. Use luck to add to whatever attribute you're currently rolling (so for example, baking a perfect cake requires a skill roll; a high luck maid with only 1 skill chooses to invest 3 luck AFTER the roll into the cake baking, making effective skill for this roll a 4).  You cannot use more luck per session than 2x this attribute number.
Will: Stress and Adalstier manipulation pools.  Does nothing else (we'll be using Affection as an “empathy” stat for any kind of social resistance/will).  Add +1 to whatever you rolled.  Minimum of 1 will.  See Spirit and Adalstier Manipulation Resolution for more.

Maid Type: All give a +1 and -1 modifier; pick whatever you like, come up with your own and justify it, it's all good.

Maid Color: Up to you, pick however many you want (Happy mrgw?  Weirdo.).  This'll be for the maid outfits we're all familiar with from anime.  Since this is Maid RPG, you'll also wear those into combat.  Screw armor.

Special Qualities: Take as many as you please and feel comfortable RPing.  Know your limits.  Please be setting appropriate (for example, nothing on the monster, magic, absurd tables).  Quite a few of these seem to be aesthetic, so go ape on those if you like to have more to describe your characters with. 

Maid Root: this should really be derived from your backstory.  Fill in whatever you like.

Stress Explosion: Pick a horrible side effect (feel free to run them past me, but really any medical disease you can think of should suffice; debilitating arthritis, heart attacks, strokes, etc.) of excessive Adalstier manipulation.  Then pick a regular stress explosion from the table or your imagination.  This'll represent what your Maid does when she snaps from psychological and physiological stress.

Maid Power: Pick 1 according to your highest attribute.  If your total attribute score totals up to less than 10, pick a second power from either your highest attribute table or your 2nd highest table.

Complexes, Traumas: you can have whatever you like/want to RP.

Favor: Starting Affection x2.  If this reaches 0, you've done fucked up.  Eli puts your sorry ass on probation at the Lyceum.  If you end more than one session with 0 favor consecutively, Eli dismisses your Maid from the Lyceum and strips your Maid of her Adalstier engine.  Don't do this. 

Favor can be used as stipulated in the manual- boosting attributes, instantly removing stress in a non-combat situation, adding a roll bonus, triggering a random event.  Those of you who are more mathematically inclined will quickly realize the way the game manual describes increasing attributes, it's better to simply hoard favor and spend it to boost attributes multiple levels at once, thus reducing the cost per level.  Good try, but we'll be increasing levels one at a time, so don't hoard your favor for that reason alone.  I'll be giving favor fairly liberally, so hopefully you'll never feel like you're too starved for favor and/or have reached a point where progression is impossible.

Spirit: Will score x10.  In Maid RPG, this is a single pool. We'll have two “stress” pools, equal in value, one (stress) for conventional things for when your Maids go head to head against each other or get attacked by monsters.  The other (manipulation) for Adalstier manipulation.  These two pools are effectively HP and mana respectively.  Each time you manipulate Adalstier, you'll subtract a certain amount from the manipulation pool.  When this pool hits zero and you attempt to manipulate again, you take a point of Adalstier manipulation stress and I refund your pool in its entirety.

Each time you take stress from an event as stipulated in the manual, you'll subtract it from your stress pool.  When stress > spirit, you trigger a stress explosion.  If you're in a combat situation, this also amounts to a mental breakdown/falling unconscious; either way you're out of the fight and down for the count.  Since psychological stress and your physiological stress in battle come from the same pool, it behooves you the player to think twice about being too obstinate for no reason at all against each other or figures of authority and to make sure your Maids are in good shape before battles.  In general, you'll all start a session with 0 stress.

Adalstier Manipulation Stress: This number will NEVER decrease- each time you accumulate a  point here, subtract 1 from Athletics and 1 from Skill; increase will by 1.  Each point will also give you some additional RP elements as your Maid begins to fall ill, which we'll work out together as player and GM; it'll be abundantly clear to you as a player when additional manipulation carries a real risk of death or inability to continue.

Weapon: ONE melee.  ONE range.  Transforming weapon if you like.  I might consider allowing a 3rd function to your weapon, but that's really it!  None of this crazy “my gun has more guns that shoot swords” business I've been catching wind of.  You can, of course, choose to have one non-transforming, exclusively melee/ranged weapon.  None of this makes a damn lick of difference except for RP purposes.  Unless you've got Aevum.

Action Resolution: Consistent with the Maid RPG mechanics, most of your actions (baking cakes, studying, setting a trap for a monster, charging forward to kill something, etc.) will be resolved by rolling 1d6 and multiplying by the appropriate attribute statistic.  I'll be setting target numbers based on the chart on page 20 in the rulebook.

Initiative and Turns: At the start of combat, everyone rolls for athletics; this determines turn order for the remainder of the engagement.  During your turn, you can activate activate up to two Adalstier manipulations of your choice and perform an action.  Example: Aevum Maid manipulates her own body to add +1 to Athletics and charges forward with a giant sword to chop a dog-sized monster down.  Pretty basic manipulation, so she gets charged 4 from her manipulation pool.  Then she rolls for Athletics to get the doggy; it's pretty basic too since she's not attempting anything fancier than a head on attack, so she needs to roll a 6, opposed by the dog's athletic roll.  Maid rolls a 3 x 3+1 athletics = 12.  Dog rolls 1 x 2 athletics = 2, a successful attack is made. 

“Damage” is calculated the same way as in the manual with stress: “The opponent suffers Stress equal to the attacker’s Attack Power (1d6 x attribute) divided by the attribute the defender was using against the attacker, rounded down.”  From the above example, the attack power is 12.  Divided by 2 athletics from the dog = 6 stress to the dog.  Dog dies.

Every time your Maid is attacked, you'll have the opportunity to resist that attack with athletics, skill, cunning, or luck with appropriate modifiers to your roll that might come from your eloquence with RP, how many attacks you've attempted to avoid already, etc. 

An Aside on Multiactions: Multiactions come with penalties, so don't expect your third dodge to have the same roll potential as your first.  Same goes for attacks; you might try to shoot 2 enemies on a single turn, but you'll be rolling at a penalty to account for that.  Each multiaction penalty will subtract 1 from your effective attribute; so shooting 2 enemies with a skill of 5 = 1 multiaction, so effective skill of 4.  If you went for 3 enemies, it would be 3.  That sort of thing.

Adalstier Manipulation Menus:  After the 5 Maids are chosen for the campaign, I will work with each of the 5 players on an individual basis to make your Manipulation menus; we'll discuss what abilities your maids are most likely to use/are familiar with in combat situations and come up with a sliding scale (4-10+ like for the skill checks on page 20) of how much each power costs per use.  Of course, since creativity and thoughtfulness are rewarded, this isn't an exhaustive list, merely one which represents your Maids' “go to” abilities.  If your Maid wants to attempt a manipulation not on your list, we'll discuss in the OOC thread prior to your action and determine a fair cost and you'll have to roll one of your attributes to see if your Maid comes up with said strategy/manipulation on the fly and manages to pull it off (for example; a Skadia Maid whose fighting style is always long range bombardment with fireballs realizes a bunch of monsters are standing in water and she can shock them all with electricity (which, strangely, she's never used before).  She'll need to roll for cunning (a fairly easy roll to be sure) to see if she comes up with said strategy in the first place instead of just going with her normal strategy of throwing fireballs.  After that session, she'll no longer need to roll for cunning if faced with the same situation or have a much lower cunning roll if faced with a similar situation to apply the electricity to.  Keep your menus updated~)

Romance and Seduction:  Ah yes, the good part.  So we'll be making a little change here or there, but romance and seduction will certainly be a thing in this campaign.  You've all, of course, received your free pair of Wool-E Korp Yuri Goggles, so put them to good use, hear?

Firstly, the game manual says you can use affection or cunning for seduction depending on your RP; I agree.  The flip side is this: why bother with affection at all vs cunning since affection doesn't have combat benefits?  We'll be nerfing using cunning for seduction a bit; I'll still allow it, but if you use cunning to attempt to seduce a target, you'll have to roll not only against their affection, but also ˝ of their cunning as well, reflective of their ability to see through your nefarious little scheme.

The game manual stipulates benefits and disadvantages to both parties; mostly it comes down to getting additional sources of favor and having toadies to boss around yourself.  Since you'll have to RP for the favor, I don't see a problem with any of it for now.  Just know that trivial things like getting each other a cup of tea won't be worth any favor, so don't even think about favor farming with fluff posts!

Ah!  And seduction also opens up options for romantic activity!  Romantic activity seems to carry big bonuses to reducing stress, so you can do that.  Alternatively, you can reduce stress by RPing things like eating, sleeping, taking care of oneself, etc., which I'll allow to reduce stress by 1d6 so don't feel like you have to be all romantic if you don't want to be.  Also don't forget romance can be a serious source of stress too.  Comforting is a great way to reduce stress too; refer to page 73 for details.

You can seduce or attempt to seduce any NPC you like.  Some NPCs might even try to pull something on you!

Costumes, Items, Events: A lot of these seem goofy and inappropriate for our setting.  I'm going to ignore it for now.  If there's some really pertinent costume/item/whatever from these pages that a player thinks is appropriate to throw in at some point, we can talk.  Otherwise, in general, feel free to add/take off anything from your Maid outfits as appropriate for good RP and interesting writing, even if it doesn't do much mechanically for now.


Alright, so that's a lot, so read it over and see if it makes sense and gels.  I'm bracing for hurricane strength impact on my end for questions/feedback/etc.  Don't hold back; if you think there's a better way of doing things, I'll be happy to listen and consider it.  If you're confused, it's probably my fault and I'll do my best to fix that.  Thanks for your attention and interest; hang in there and we'll get this thing started within a month's time I hope.


Ugh... Wooly... Imouto is forcing me to ask... CAN SHE BE A MAHOU SHOUJO?! Can she transform is what she really asked but...

I'd really not go too crazy and I'm going really basic with normal projectile based weapons... with normal, realistic mods... I think...

Uh... her Aldalstier Engine can when it engages.  Does that count?

Online Gamerjunkie

Re: Meido RPG- A Wool-E Korp Experience!
« Reply #245 on: February 15, 2016, 03:56:12 am »
Welp. Time to go make some more additions to my character sheet.

...And modify the spear description once again...
« Last Edit: February 15, 2016, 03:58:00 am by Gamerjunkie »
Arraxis [Oct 05, 2016, 07:24:37 am]:Boob poke super effective
Elvis Strunk [Oct 22, 2017, 01:28:51 pm]:Popcorn is only a slight error away from becoming copporn
rellimkram [Nov 16, 2017, 11:59:44 am]:Everyone is a Lolacon

Offline WhydidIbuytheunionfrigate

Re: Meido RPG- A Wool-E Korp Experience!
« Reply #246 on: February 15, 2016, 04:44:40 am »
Wooly, I'm using two very normal guns with mostly realistic attachments. Can I keep both, but choose one over the other for certain missions/combat parts? It makes more sense for Eris in this way and the two guns are for two different purposes.
FE Games Played (Finished): Path of Radiance, Radiant Dawn, Binding Blade
FE Games Playing (or hiatus): Sacred Stones, Genealogy of the Holy War, Conquest
Most influential games/series: Valkyria Chronicles, Nier: Automata, Spec Ops: The Line
Worst Endgame in a Video Game I've played: FE Binding Blade (normal)
https://drive.google.com/file/d/1BAleNswfujYs6IuWpqzypDTqJY2_J3Av/view?usp=sharing (I made a NAO robot dance Hare Hare Yukai!)

Offline woolyshambler

Re: Meido RPG- A Wool-E Korp Experience!
« Reply #247 on: February 15, 2016, 04:49:22 am »
Wooly, I'm using two very normal guns with mostly realistic attachments. Can I keep both, but choose one over the other for certain missions/combat parts? It makes more sense for Eris in this way and the two guns are for two different purposes.

Sure, sure.  I only meant to put a bit of a brake on the progressively more ridiculous weapon ideas I was seeing here.  It's really not that strict; be reasonable and we'll be fine~

Offline Heinrike

Re: Meido RPG- A Wool-E Korp Experience!
« Reply #248 on: February 15, 2016, 02:04:19 pm »
I get to keep my auto turret ray gun, right? also... If I get picked, gonna be engineering a headdress with retractable sunglasses built in. lol.
« Last Edit: February 15, 2016, 02:06:16 pm by Heinrike »

Spoiler

Offline Arraxis

Re: Meido RPG- A Wool-E Korp Experience!
« Reply #249 on: February 15, 2016, 03:48:26 pm »
I will be rolling here publicly and in the order of stats that the book details.

Athletics:
Rolled 2d6 : 6, 6, total 12

Affection:
Rolled 2d6 : 4, 4, total 8

Skill:
Rolled 2d6 : 1, 4, total 5

Cunning:
Rolled 2d6 : 6, 2, total 8

Luck:
Rolled 2d6 : 1, 3, total 4

Will:
Rolled 2d6 : 3, 6, total 9


Also, I worry that Luck will be incredibly overpowered with your houserule. That scaling is incredibly high - get more uses of it as it levels up, and at higher strength.

Offline Marx-93

Re: Meido RPG- A Wool-E Korp Experience!
« Reply #250 on: February 15, 2016, 08:44:00 am »
I admit I'm a tad bit worried about seduction, and some of your wording confuses me a bit, Wooly. Can the "target" still use any attribute they want to defend, or are they now limited to affection? I suppose we at least opt out the "tragedies" ruleset? That could really cut the playing time short...

Then though, I would strongly recommend giving most NPCs (like most instructors) really high stats. The use of favour and luck can compensate for around 2 to 4 stat point difference very easily (or maybe add a modifier to NPCs already married or in a relationship? this could also mitigate the widespread gains of stress I can foresee when people start trying to seduce each other).

Also, 2 Maid Types max like in the ruleset, or more or less than that?
Why can only the evil have empires, power and majestic theme music? I reclaim the possibility of creating the Federal-democratic-free Empire! A (democratic) tyranny fueled by the Power of Love!

Started writing. You can check it out here: Home

Offline BlackStarLine

Re: Meido RPG- A Wool-E Korp Experience!
« Reply #251 on: February 15, 2016, 05:43:22 pm »
Is a melee weapon required? Because Alice is purely a ranged based character and I don't see her getting up close and personal when fighting. Not to mention the fact that she doesn't actually carry any physical weapons due to being a Vidrein using Maid.

Offline Arraxis

Re: Meido RPG- A Wool-E Korp Experience!
« Reply #252 on: February 15, 2016, 05:44:38 pm »
Now that Marx posted, wow, that's a pretty impressive roll. So, if I'm reading this right, my Affection and Will would be 3 and 4 instead of 2 and 3 due to your modification? Also, would Skill affect my use of a bow, or can I use Athletics for that?

Also, does Manipulation Stress return to zero at the end of a session?

Torn between Lolita, Sexy, Boyish, and Heroine for Maid Types. Boyish and Heroine would give me 0's in certain stats which would be highly amusing, and buff stats that would make sense. They emphasise her strength of will and body. Lolita for being tiny, though obviously it's possible to be so without it, and Sexy for being an attractive and clever noble. Alternately, maybe create a Noble type for something like +1 Cunning, -1 Skill... choices!

Online WeAreTheMeta

Re: Meido RPG- A Wool-E Korp Experience!
« Reply #253 on: February 15, 2016, 11:30:34 am »
* WeAreTheMeta cries as he understands nothing about some of the things work

Even after reading your explanation, I find myself at a loss with everything about seduction...
Also, since we can choose them, we still take 2 maids types, only 1, or we do whatever we want?
« Last Edit: February 15, 2016, 11:45:44 am by WeAreTheMeta »

Elvis Strunk [Aug 10, 2016, 12:40:11 am]:   Meta is eternally a loli~
Arraxis [Sep 23, 2016, 11:37:43 pm]:   Love you too Meta

Offline Marx-93

Re: Meido RPG- A Wool-E Korp Experience!
« Reply #254 on: February 15, 2016, 12:24:55 pm »
* WeAreTheMeta cries as he understands nothing about some of the things work

Even after reading your explanation, I find myself at a loss with everything about seduction...

Basically, you chose someone you want to seduce, and choose either Affection or Cunning to do it. The target is free to choose any attribute it wants to defend (thus, it can in theory facilitate the attempt by choosing a poor stat: they can't however simply give up, they have to roll).

Also, I was mistaken before, you can't use any favour to strengthen the roll or attributes if you're the seducer (should we extend this rule to luck as well, Wooly?). The defender can though

Then you roll: if the seducer wins, he basically becomes the master of the seducer (meaning she can order her around, and automatically wins any fight against her), while the seduced can win favour from the seducer (following the typical ruleset, i.e.: she has to do something from her). It also opens a serie of romantic activities that can reduce stress (and get the seduced favour), but also a series of penalties (insulting words from the seducer cause stress, cheating, catching them with others, etc)

The effect normally lasts the whole game, though we will probably have to introduce something here to limit it in some way (most Maid RPG play sessions are after all thought for 2-3 hours, not a long-lasting campaign like this one). You can also seduce as many as you want, and even get seduced yourself by the one you have seduced just before (the seduced, while having to obey orders from the seducer, can do as she wants besides that, including seducing others). Thus, you can seduce as many as you want and get seduced by everyone. Of course, the stress penalty and results when you catch someone (or get caught) cheating won't be pretty (the game actually includes yandere scenarios, NTR and even the possibility of running away due to the pain  :o).
Why can only the evil have empires, power and majestic theme music? I reclaim the possibility of creating the Federal-democratic-free Empire! A (democratic) tyranny fueled by the Power of Love!

Started writing. You can check it out here: Home