Author Topic: I don't know how to feel about Liberation Day not having english va's?  (Read 5376 times)

Offline SharrOfRyuvia

I feel a bit let down for some reason. It's kind of the first time I enjoy listening to an English va instead of the usual Japanese one because even if it wasn't super professional at least it felt like it truly was the voice of that character.
Spoiler
Hello! Yes, can answer this for you!

Fun fact: Asaga's character was voiced by a professional (not top professoinal though) VA, Kira Buckland, who has landed actual roles in anime, not just small games and other side projects.

So, to answer why you can't get over the voice:

When a character gets a voice, IMMEDIATELY, they are given life. That character is now alive to you and they have a personality.

When you CHANGE the voices, the character you used to know and love is now dead, and has been replaced by this new character who is different.

This is why most people have trouble transitioning back to English dubbed anime after transitioning to Japanese dubbed anime. They started watching subbed anime because their friends were watching it or the English releases were a year behind, so they wanted to stay current. Or, we just didn't get a release (I wonder why...)

Anyway, hope that helps.

Yeah! With anime it's a different matter because I'm used to listening to the original Japanese voice cast for most of my favorite characters so it's always hard to give a new english va a chance when I know most of them will do a terrible job but with Sunrider they did such a phenomenal job with each character that it really showed how much love they poured into their own work. I really appreciated that. That's kind of how I feel atm. I feel as if my favorite character is dead and I know I shouldn't be complaining as much but it hurts because I got emotionally attached to Asaga and Asaga's original voice being a cute dork in the space battlefield while destroying tons of mechas / spaceships. I'm glad you at least get why I'm feeling this way. Thanks for replying!

Certainly!

Glad you liked the English VA as well!

I wouldn't have cared so much if the whole game weren't voiced like that - all that really needed to get VA's were the cutscenes and battle-quotes.

Plus, as a lot of people seem to think now, doing VA's for every line in the game was not cost-effective and ate through the budget.

Offline Shirley

I wouldn't have cared so much if the whole game weren't voiced like that - all that really needed to get VA's were the cutscenes and battle-quotes.

Plus, as a lot of people seem to think now, doing VA's for every line in the game was not cost-effective and ate through the budget.

There's also the issue that people "prefer and know Japanese voice actors are better because all English dubs suck".

His target audience is wider with JVA's.
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Offline SharrOfRyuvia


There's also the issue that people "prefer and know Japanese voice actors are better because all English dubs suck".

His target audience is wider with JVA's.

Um... no. Not with me, anyway. I've liked as many series in English as I have in Japanese. I liked the dubs here - didn't find anything wrong with them. Just thought that maybe they didn't need to make the entire game voiced-over - that seemed to be the part of the game they focused on the most.

And if the response is anything like the one here, JVA's aren't going to be any better a target audience simply because it has Japanese voicing - especially if not being able to write more lines then you could afford to voice turns out to be the reason why there was less story (which so far is the game's no. 1 gripe among reviewers).

Offline AkioKlaus


There's also the issue that people "prefer and know Japanese voice actors are better because all English dubs suck".

His target audience is wider with JVA's.

Um... no. Not with me, anyway. I've liked as many series in English as I have in Japanese. I liked the dubs here - didn't find anything wrong with them. Just thought that maybe they didn't need to make the entire game voiced-over - that seemed to be the part of the game they focused on the most.

And if the response is anything like the one here, JVA's aren't going to be any better a target audience simply because it has Japanese voicing - especially if not being able to write more lines then you could afford to voice turns out to be the reason why there was less story (which so far is the game's no. 1 gripe among reviewers).

I actually assumed reason of full jp voice was due to english VA costing.
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Offline Shirley


There's also the issue that people "prefer and know Japanese voice actors are better because all English dubs suck".

His target audience is wider with JVA's.

Um... no. Not with me, anyway. I've liked as many series in English as I have in Japanese. I liked the dubs here - didn't find anything wrong with them. Just thought that maybe they didn't need to make the entire game voiced-over - that seemed to be the part of the game they focused on the most.

And if the response is anything like the one here, JVA's aren't going to be any better a target audience simply because it has Japanese voicing - especially if not being able to write more lines then you could afford to voice turns out to be the reason why there was less story (which so far is the game's no. 1 gripe among reviewers).

I noticed. I was responding to him is all.

And the story was as long as it should have been. There were numerous issues during production that caused him to cut content for MoA, but the story went mostly the way he wanted if I remember correctly. This last chapter was meant to be free originally, but with the update in art at 2/3 through the end of production, they had to pay Melonbunny a bit more. As well, he does need to eat and live.....and there would be no game if he couldn't do that. (though, is current price for LibDay is outrageous for the amount of content).

I actually assumed reason of full jp voice was due to english VA costing.

Yeah, that happens because as I've said before, I live in LA. I hear a lot about how much people can't stand dubs, and how much better subs are...that being said, this causes most anime to NOT get dubbed or if it does get dubbed, not placed on TV and therefore there isn't much money to be head with it industry wise and this means English VA's have to be paid more because IF they are good, and if they are REALLY good, they better be paid their worth (kinda like an artist getting better as mentioned above *hint hint*).

Thankfully, its catching on a lot faster. Things are getting dubbed a year or two apart, more anime products are showing up in super markets, and even people who don't know what anime IS have started to watch more than just Ghibli films.
IT'S A CONSPIRACY!! Because you all suck and need to lighten up  Me In a Nutshell
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Offline SharrOfRyuvia


And the story was as long as it should have been. There were numerous issues during production that caused him to cut content for MoA, but the story went mostly the way he wanted if I remember correctly. This last chapter was meant to be free originally, but with the update in art at 2/3 through the end of production, they had to pay Melonbunny a bit more. As well, he does need to eat and live.....and there would be no game if he couldn't do that. (though, is current price for LibDay is outrageous for the amount of content).


Um... sorry to say, but I'm skeptical of that. This isn't MoA - he wasn't having every line voiced and it was a free, crowdfunded game. LD was funded by Academy's sales and Patreon-backing, so there was way more to work with - at least enough to make something of equal length to Academy. And speaking of Academy, it had the same improved art-quality and it's story was still four times as long as Liberation Day - and you'll note it had no VO's. You see where it is I'm drawing a connection from, here?

Samu-Kun's admitted to cutting out stuff purely for budget-issues before (Icari and Claude-centric chapters from MoA) - the fact that MoA still turned out good doesn't change that. Considering they flew to Japan and had at least ten different VO's voicing full dialogue, it's hard to imagine it not costing quite a pretty penny out of the dev money. Plus it kinda feels like there's a massive gap between the prologue and the invasion of Cera, so I just can't forgo the possibility that entire sections of planned story got cut because VA's took up a ton of budget. Yes I'm making assumptions, but I see no reason it couldn't be true - because, personally speaking, the story was nowhere near "as long as it should have been."
« Last Edit: March 07, 2016, 10:33:10 am by SharrOfRyuvia »

Offline Histidine

Samu-kun said here the cost of the JP voices was modest and I don't know enough about the process (LD specifically or in general) to contradict him.

(Why aren't you on new forum anyway, SharrOfRyuvia? <__<)

Online Marx-93

Knowing a tad bit more about it (not much, but yes more than what you can probably get with a quick google search), I can confirm that Japanese VAs are simply a lot more competitive when looking at the price, and when you look at it, it's pretty normal; for them VAs are a very respected occupation with the best of them being able to compete with idols and actors in popularity in Japan. They have academies only to prepare you to do Voice work and each year they have hundred of new aspirants. They have a very extensive array of works to use them (from normal dubbing to anime and videogames) on, and even then the industry is competitive enough that most newbie VAs need a second work to actually live of. They have even paying levels, with the most veteran above and a lot of promising talent putting themselves relatively down on it in hopes of looking more attractive to other productions. And that's besides them being totally used to voice almost anything, from porn to legendary epics, passing through legendary epics with porn.
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Offline SharrOfRyuvia

Samu-kun said here the cost of the JP voices was modest and I don't know enough about the process (LD specifically or in general) to contradict him.

(Why aren't you on new forum anyway, SharrOfRyuvia? <__<)

Because from what I've seen, less people are there then on here. I'd think the fact that quite a few people (yourself included) are still viewing these would have proved that ???

Updated: March 07, 2016, 10:22:32 pm
Knowing a tad bit more about it (not much, but yes more than what you can probably get with a quick google search), I can confirm that Japanese VAs are simply a lot more competitive when looking at the price, and when you look at it, it's pretty normal; for them VAs are a very respected occupation with the best of them being able to compete with idols and actors in popularity in Japan. They have academies only to prepare you to do Voice work and each year they have hundred of new aspirants. They have a very extensive array of works to use them (from normal dubbing to anime and videogames) on, and even then the industry is competitive enough that most newbie VAs need a second work to actually live of. They have even paying levels, with the most veteran above and a lot of promising talent putting themselves relatively down on it in hopes of looking more attractive to other productions. And that's besides them being totally used to voice almost anything, from porn to legendary epics, passing through legendary epics with porn.

So what you're basically saying is that Histindine's a bit off the mark? That Japanese VA's are still a pretty penny to utilize due to how competitive a field it is?
« Last Edit: March 07, 2016, 10:23:10 pm by SharrOfRyuvia »

Offline Shirley

Samu-kun said here the cost of the JP voices was modest and I don't know enough about the process (LD specifically or in general) to contradict him.

(Why aren't you on new forum anyway, SharrOfRyuvia? <__<)

Funny, that wasn't up 13 hours ago. <_<


And the story was as long as it should have been. There were numerous issues during production that caused him to cut content for MoA, but the story went mostly the way he wanted if I remember correctly. This last chapter was meant to be free originally, but with the update in art at 2/3 through the end of production, they had to pay Melonbunny a bit more. As well, he does need to eat and live.....and there would be no game if he couldn't do that. (though, is current price for LibDay is outrageous for the amount of content).


Um... sorry to say, but I'm skeptical of that. This isn't MoA - he wasn't having every line voiced and it was a free, crowdfunded game. LD was funded by Academy's sales and Patreon-backing, so there was way more to work with - at least enough to make something of equal length to Academy. And speaking of Academy, it had the same improved art-quality and it's story was still four times as long as Liberation Day - and you'll note it had no VO's. You see where it is I'm drawing a connection from, here?

Samu-Kun's admitted to cutting out stuff purely for budget-issues before (Icari and Claude-centric chapters from MoA) - the fact that MoA still turned out good doesn't change that. Considering they flew to Japan and had at least ten different VO's voicing full dialogue, it's hard to imagine it not costing quite a pretty penny out of the dev money. Plus it kinda feels like there's a massive gap between the prologue and the invasion of Cera, so I just can't forgo the possibility that entire sections of planned story got cut because VA's took up a ton of budget. Yes I'm making assumptions, but I see no reason it couldn't be true - because, personally speaking, the story was nowhere near "as long as it should have been."

It was funded, yes, and they got more funds, yes, but he cut it half way becasue to go back and update ALL the art in MoA would have been costly, and he couldn't really let a game like that be free anymore.

The KS funds kinda ran out, and even IF he had enough funds to make it to the end of the game, the updated art style was going to cost a bit more.

The story is currently short for LibDay because it's the last 1/3 of the story.

Also, they flew to Japan to promote their game...the VA lines were recorded and sent over email if I am correct. Recording studios are found all around Japan. In America, we have 3, so the original lines were dubbed using at-home studios. Just read the update that Histidine posted.

Samu-kun said here the cost of the JP voices was modest and I don't know enough about the process (LD specifically or in general) to contradict him.

(Why aren't you on new forum anyway, SharrOfRyuvia? <__<)

Because from what I've seen, less people are there then on here. I'd think the fact that quite a few people (yourself included) are still viewing these would have proved that ??

Lastly, this forum is as big and as active because it's been around for 2 1/2 years. The forum only started to get more active as the betas were released and the game released. Most members have come and gone, or disappear like you did.

As well, the other forum is VERY new and more and more people are registering for it and posting on it. Honestly, I see faster responses on there right now, especially because the game JUST released and all content belongs there.
IT'S A CONSPIRACY!! Because you all suck and need to lighten up  Me In a Nutshell
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Online Marx-93

So what you're basically saying is that Histindine's a bit off the mark? That Japanese VA's are still a pretty penny to utilize due to how competitive a field it is?

Yes. With a lot of money the difference blurs, but with a relatively small budget you can make a pretty decent Japanese dub while English dubs are in general just a lot more complex.
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Offline SharrOfRyuvia


It was funded, yes, and they got more funds, yes, but he cut it half way becasue to go back and update ALL the art in MoA would have been costly, and he couldn't really let a game like that be free anymore.

The KS funds kinda ran out, and even IF he had enough funds to make it to the end of the game, the updated art style was going to cost a bit more.

The story is currently short for LibDay because it's the last 1/3 of the story.

Also, they flew to Japan to promote their game...the VA lines were recorded and sent over email if I am correct. Recording studios are found all around Japan. In America, we have 3, so the original lines were dubbed using at-home studios. Just read the update that Histidine posted.

Lastly, this forum is as big and as active because it's been around for 2 1/2 years. The forum only started to get more active as the betas were released and the game released. Most members have come and gone, or disappear like you did.

As well, the other forum is VERY new and more and more people are registering for it and posting on it. Honestly, I see faster responses on there right now, especially because the game JUST released and all content belongs there.


See.... I still don't buy that. Again pointing out Academy - that game had the SAME updated art-quality and yet that was at least four or even six times longer story-content wise then LD was with more choices available. LD is pretty much a quarter of the content with none of the branching choices and yet is just five dollars cheeper - if you ask me, that kind of discrepancy blows a Paladin-sized hole in your argument.

They made Academy off Kickstarter, but you expect me to believe Kickstarter plus the profit from Academy couldn't create a game of at least equal length and choice-divulgence - especially since they didn't need to create an entirely new interface for LD like with Academy's dating-management sim?

And that still doesn't really affect my point - namely that voicing a whole game like that is still costly, if Marx's own update is any indication. Face it - it really does look like full VO's cost the game story-development, and trying to justify it as being the last 1/3 of the story just makes it sound WORSE - like they're breaking the final chapter into chunks and giving less for a higher price. Why not just make the final entry episodic like a Telltale game if that was the plan?

Plus with the other forums, I point out that it wasn't really "picking up" quite yet when I started posting - like you said, that's only very recent.

Offline Shirley

Academy wasn't ks funded last I knew.
Academy was mainly programming and the same bgs over and over, with a few hcgs and limited sprites. Art was updated yes, and that's part of the reason he charged for it. As well, part of the reason LibDay was charged. It's not just the VA work. He originally planned it all to be free but multiple issues caused that to change.

Again, budget isn't the main issue as to why it's 1/3 content. Part if it was the story ran it's course.
IT'S A CONSPIRACY!! Because you all suck and need to lighten up  Me In a Nutshell
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Offline TooNice

There's also the issue that people "prefer and know Japanese voice actors are better because all English dubs suck".
[...]
I am just not a big fan of dubs (as in revoicing in another language) in general. I would rather watch Jackie Chan movies in Cantonese, a Japanese anime in Japanese, and South Park / Disney movies in English.

Where the line gets blurred is when you have a non-Japanese production that borrows concepts (not just the arts, but also the charaterisation) that you rarely see outside Japanenese anime/games/VNs etc. Because I am quite used to watching anime, playing J-RPG, going through voiced VN in Japanese, I have come to strongly associate certain personalities / characterisations you would not see in a mainstream Western game/cartoon etc. So the closer / more you borrow those concepts, the more natural I find the lines in Japanese.

But perhaps another reason is that I just find the VA in Sunrider MoA to be almost distractingly amateurish. Not sure if it is the line or voice acting itself.. but now that I think about it, RWBY for instance didn't leave me with the impression of "I wish this was in Japanese". Then again, while I can see how RWBY also draws from Japanese anime / games in various aspect, I wasn't bothered by the fact that the original series is in English. Perhaps partly because both the lines and VA were done very well, but also partly because it doesn't borrow the characteristic of Japanese archtype quite as heavily.

Quote
So what you're basically saying is that Histindine's a bit off the mark? That Japanese VAs are still a pretty penny to utilize due to how competitive a field it is?
When a field is competitive (i.e. crowded), new players (in this case VAs, but it goes for a lot of other lines of work like modelling etc.) need to settle for relatively little pay until they can build their reputation. It can be hard to get your first couples roles because you are competing with many others, not only do you need to be better than the others at the audition, but you may have to settle for less pay too because as far as the studio is concerned, you are an unproven potential. Basically competition usually raise standards while lowering costs (until you make a name for yourself).

That said, I am not sure how things are in the West in regards to cost (I have a couple of friends who have graduated from voice acting school in Japan or looking to get into it, but none elsewhere). Another thing I am wondering is whether they also had to get a translator for the script. Depending on the length of the story, that can be lengthy and add to the expense.

At any rate, given what I have heard about the length of the game, I will probably hold out until there is a decent discount on the game, but I am looking forward to trying it out with the Japanese VA :)
« Last Edit: March 08, 2016, 10:16:25 am by TooNice »

Offline Vaendryl

seeing as this thread is pretty active I'd just like to drop in and mention that we're hard at work adding english voices back into the battles at least. you can help test an experimental patch that features this by downloading it here
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