Author Topic: [LibDay:2.02] Movement and Wreckage mods  (Read 834 times)

Offline The Bigfoot

[LibDay:2.02] Movement and Wreckage mods
« on: March 28, 2016, 11:26:35 am »
Movement Directions Mod
and
Ships Leave Wreckage Mod

Movement Directions Mod:

This mod introduces the revolutionary idea of *Turning*
When you move the Sunrider if it moves "backwards" then the label changes!
This same mysterious magic happens when a weapon fires.

Ships leave Wreckage Mod:

All ships (bar ryders and specials) create cover that is colour-coded to its faction (Player, Union, Alliance, Pirate, PACT).
Depending on the ship, the cover has a set chance to block, a variable HP and when made from large ships, damages ships when it is destroyed by weapons. It also degrades over time with the image changing to match.

Cover Stats:

Cover is different depending on the ship but categories are roughly similar. Cover HP is currently 10% of the Max hp.

Frigate: Timer: 3, Chance to block: 10%
Cruiser: Timer: 4-6, Chance to block: 15%
Destroyer: Timer: 4, Chance to block: 13%, Detonates if destroyed (200dmg)
Station: Timer: 6-12, Chance to block: 40-60%, Detonates if destroyed. (200dmg)
Carrier: Timer: 5, Chance to block: 30%
Battleship: Timer: 7, Chance to block: 40%, Detonates if destroyed. (200dmg)
Assault Carrier: Timer : 5, Chance to block: 40%, Detonates if destroyed. (200dmg)

Cover starts off looking like the far left, over time it fades until it is destroyed.

Installation:
To install, just drop the files into the LibDay game folder and put the ModFramework file from https://drive.google.com/file/d/0B0D6n1uinVVzelctTDUwM3VPR2c/view in there as well.
I make spaceships! - http://innomenpro.com/forums/index.php?topic=1366.0
Massive Modding tutorial here: http://innomenpro.com/forums/index.php?topic=1251.0
New Award: John Titor [Sep 17, 2015, 10:16:07 PM]:   BigFoot is the official Evil Genius fro mteh forum