Author Topic: Crux of Cessation: A Hyperspace Roleplay  (Read 59135 times)

Offline Elvis Strunk

Crux of Cessation: A Hyperspace Roleplay
« on: June 26, 2016, 03:23:10 am »
Hello, friends. This is something I've been pondering for a while. A new roleplaying game, and something a bit different in intent and execution. As the title might hint, this game will be using the general system from Call of Cthulhu, 7th Edition.

In interest of full disclosure, the encounter system won't be based on combat from any version of the main game. It will, in some ways, mimic a more traditional turn-based RPG system. Furthermore, this game will not be based on the Cthulhu Mythos. Therefore, not knowing or wishing to learn about that universe shouldn't be a deterrent from joining. Likewise, there won't be any benefit to those that are familiar with it, as far as story planning goes.

The setting will be based on an existing universe, but what this is, or how heavily, will not be revealed until the story is a decent amount underway. This will be a horror game. Something else that should be stated in the sake of fairness: I fully intend to kill you all. I don't expect this game to last more than a few months, and it won't be a happy ending. With that in mind, I will be accepting every single person that applies. There is no limit to the amount of players that can join this game.

What I can reveal about the setting is this: It takes place in a world exceptionally similar to our own. The main divergence came seventeen years previous, when a plan was enacted to create a new city in neutral territory, a melting pot of sorts, that would accept people from across all different walks of life. The governments of the world wanted to see what type of civilization this would become with time, and what the implications of this would be for the future of a world rapidly growing more united, yet still split by ideologies and conflicts. After almost a decade, the plan managed to move forward, against all odds, resulting in the city of Null. For whatever reason, be it personal, business, or whatever else, the characters have all come to this location during the intervening months or years, either to live or to visit.

If you've gotten this far, and are willing to put up with the setup as I've laid it out, you probably want to know what you'll need to play. First, head over to this link. Download the program; you'll need it to properly use the character sheet. Also, please make sure to uncheck the unrelated items they want you to download. They aren't remotely necessary. Following this, go here, download both of the files there, and bookmark the link while you're at it. This will be where your character sheets will be going once you create them, and it will definitely come in handy in the future.

As for how character creation works, we'll be using a modified version of the traditional Call of Cthulhu rules. First, I'll explain what the stats actually mean.

Spoiler

Strength

0: enfeebled; unable to even stand up or lift a cup of tea.
15: puny, weak.
50: average human strength.
90: one of the strongest people you’ve ever met.
99: world-class (Olympic weightlifter). Human maximum.
140: beyond human strength (gorilla or horse).


Constitution

0: dead.
1: sickly, prone to prolonged illness and probably unable to operate without assistance.
15: weak health, prone to bouts of ill health, great propensity for feeling pain.
50: average healthy human.
90: shrugs off colds, hardy and hale.
99: iron constitution, able to withstand great amounts of pain. Human maximum.
140: - beyond human constitution (e.g. elephant).


Size

1: a baby (1 to 12 pounds).
15: child, very short in stature (dwarf) (33 pounds / 15 kg).
60: average human size (moderate height and weight) (170 pounds / 75 kg).
80: very tall strongly built or obese. (240 pounds / 110 kg).
99: oversize in some respect (330 pounds / 150 kg).
150: horse or cow (960 pounds / 436 kg).
180: heaviest human ever recorded (1400 pounds / 634 kg).


Dexterity

0: unable to move without assistance.
15: slow, clumsy with poor motor skills for fine manipulation.
50: average human dexterity.
90: fast, nimble and able to perform feats of fine manipulation (e.g. acrobat, great dancer).
99: world-class athlete (e.g. Olympic standard). Human maximum.
120: - beyond human dexterity (e.g. tiger).


Appearance

0: so unsightly that others are affected by fear, revulsion or pity.
15: ugly, possible disfigured due to injury or at birth.
50: average human appearance.
90: one of the most charming people you could meet, natural magnetism.
99: the height of glamour and cool (supermodel or world renowned film star). Human maximum.


Intelligence

0: no intellect, unable to comprehend the world around them.
15: slow learner, able to undertake only the most basic math, or read beginner-level books.
50: average human intellect.
90: quick-witted, probably able to comprehend multiple languages or theorems.
99: genius (Einstein, Da Vinci, Tesla, etc.). Human maximum.


Power

0: enfeebled mind, no willpower or drive, no magical potential.
15: weak-willed, easily dominated by those with a greater intellect or willpower.
50: average human.
90: strong willed, driven, a high potential to connect with the unseen and magical.
100: iron will, strong connection to the spiritual ‘realm’ or unseen world.
140: beyond human, possibly alien.


Education

0: a newborn baby.
15: completely uneducated in every way.
60: high school graduate.
70: college graduate.
80: degree level graduate.
90: doctorate, professor.
96: world-class authority in their field of study.
99: human maximum.

Normally, you would roll these stats out and have your character defined by chance. Some GMs let you roll and then choose which number goes where. We aren't going to be doing either of those things. Instead, I'm going to give you a set number of stat points. All of your stats begin at 20, and you have 300 points to spread between them as you see fit, though they can not surpass 70. You need not use all of your points; anything left unused will be converted into Luck, up to the normal maximum. I'd let you go above this amount, but if you choose not to spend so many points, you probably won't live long enough for it to matter.

As for skills. Every skill has a base number listed on the character sheet. Everyone has that level of knowledge in that skill. For the sake of this game, Credit Rating will start at 10 for everyone. Right now, I will allow you to pick eight skills and increase them from their base number, by 40 points. For instance, Charm would increase from 15 to 55, while Climb would instead move from 20 to 60. Once you've chosen those eight skills, you have 100 more skill points to place wherever you want, though no skill may start about 70. Furthermore, any of these unused Skill Points will also be added to Luck, up to the maximum. You may note that it's possible to end up with a lot more skill and stat points in the normal game; part of my intention, handling things this way, is to make everyone generally even. You might choose different capabilities in every way, but you'll know nobody else in the game has an exceptional advantage over you.

One more thing to discuss at this point: thanks to the alterations in the battle system, some of the surprises in store, and my general intention to please my players until their inevitable deaths, every skill and stat will matter. So, don't be afraid to focus less on combat for fear of dying- that ability to dance or that hundred dollars in your pocket might just save you when a bullet won't. I'll be frank; in the last Call of Cthulhu game I GMed, everyone went full military, all weapon skills and violence. Nothing wrong with that. I fully expect a couple of those here as well, and I welcome it. Firepower will come in handy. But, if you all focus on such things, you will die bloody.

Still, I encourage you to make the character you want. Be whatever type of person you want, no matter what. This city is a good place for new starts, a great location for scams and crime, or just a nice place to live comfortably, so everyone would have some reason to be here. Don't make characters based on how well they fit with the group or what ground isn't being covered- those people with the same skills might be dead by tomorrow. Those characters you're hoping to get along with might not survive the chapter. Be yourself and everything will work out. Until you die. You can even invest in what sorts of belongings you have, based on your income level; feel free to take some initiative if you wish to.

As for NPCs, do not expect them to be handled like those in AdEva, where every friend and family member you have gets to interact and be important. No matter how many you make, there's a good chance a lot of them will never show up or be important. That said, don't let that stop you from having personal attachments if you want them. If I spy something useful or interesting, it might end up showing up, and an entire group full of complete loners will likely have little reason to get along and survive together. You'll spend as much time at each other's throats as fighting against the enemy. Oh. Speaking of, feel free to fight and kill each other. Nothing will magically come along to stop you. If you have a reason, go ahead. You are all entirely expendable.

While you're going about filling in your character sheet, it's worth noting that Sanity and the Cthulhu Mythos skills will not be used in any way during this campaign. There will be certain other surprise aspects in use, but having you go insane arbitrarily won't help much. If you want to be crazy, roleplay it. If you don't want to be, I won't force it with a mechanic. And you'll have more than enough chances to be removed from the game without worrying about that. If CoC is a game where you die easily, think of this as Hard Mode.

There will be more to come regarding this in later posts. I'll be dropping some questions for you to answer in the near future, if you're so inclined, and I'll be leaving a few hints as to the nature of the story and universe. If you need help creating your character, feel free to contact me via PM or Steam- my account name there is the same as here. If you'd like clarification on anything, ask, and I'll answer what I can. Some things are, by nature of the mystery, off limits, but don't let that stop you. Not sure when we'll be starting exactly, but don't be in too much of a rush worrying that you'll run out of time. Let's take things one step at a time, and have some fun.
« Last Edit: June 26, 2016, 05:27:15 am by Elvis Strunk »

Offline rellimkram

Re: Crux of Cessation: A Hyperspace Roleplay
« Reply #1 on: June 26, 2016, 03:55:09 am »
Well, for better or for worse, I'm in. Looks interesting, and I figure I'll be able to handle a short campaign well enough. Live fast, die young, yeah? Not sure how well I'll do, though. Anyway, I'll start thinking up a character.
[Apr 04, 2016, 03:59:45 pm]:   Duke Rockhopper laughs! The creator has forbidden the character be used in ships. That's like telling a kid with a stick not to hit someone with it
Duke Rockhopper [Apr 04, 2016, 03:59:55 pm]:   People are gonna get hit with sticks
Geocorn [Sep 12, 2016, 01:41:44 pm]:   skipping class is as american as calling football soccer
Spoiler
Jynx: I mentioned that if Bea failed as a Maid, she'd force herself to be a housewife. /// WoolyShambler: Lucky Lola; looks like she'll have a live-in bedwarmer at the Lyceum /// Rev: Wasnt that Knat's job tho? /// WoolyShambler: I meant Bea /// Lola Lang would be happy enough to have both Bea and Knat in her bed each night

Offline Deeox2

Re: Crux of Cessation: A Hyperspace Roleplay
« Reply #2 on: June 26, 2016, 04:03:45 am »
Victoria Wolfe is back bitches.

No one else make an investigative role with a minor in combat or I'll find you.

Offline Arraxis

Re: Crux of Cessation: A Hyperspace Roleplay
« Reply #3 on: June 26, 2016, 04:47:15 am »
I'm making a cop, so mostly an investigator, but they'll have some combat ability...

I kid, I'm in. Do you have any character restrictions, like age or occupation?

Offline Pal

Re: Crux of Cessation: A Hyperspace Roleplay
« Reply #4 on: June 26, 2016, 05:02:36 am »
Victoria Wolfe is back
So is miller. >:D

Heinrike [Nov 10, 2016, 11:00:11 am]: I'm bored too, but otherwise bored  Elvis Strunk [Dec 14, 2015, 01:43:59 AM]: Would make it easier to keep track of all the characters, at least. "They're all dead."
Eonymia [Dec 15, 2016, 10:14:17 pm]: Losers don't win, do drugs Arraxis [Feb 18, 2017, 03:12:47 am]: Slither me timbers

Offline Gamerjunkie

Re: Crux of Cessation: A Hyperspace Roleplay
« Reply #5 on: June 26, 2016, 05:03:23 am »
Think I'll make a thief character... I'll probably die the fastest.
Arraxis [Oct 05, 2016, 07:24:37 am]:Boob poke super effective
Elvis Strunk [Oct 22, 2017, 01:28:51 pm]:Popcorn is only a slight error away from becoming copporn
rellimkram [Nov 16, 2017, 11:59:44 am]:Everyone is a Lolacon

Offline Elvis Strunk

Re: Crux of Cessation: A Hyperspace Roleplay
« Reply #6 on: June 26, 2016, 05:05:21 am »
Hmm~ Be whatever age you want. Like, you can be a kid genius if you wanna appeal to your GM's... tastes... or you can be an old, experienced type, or anything in between. Just, if you're a baby, you won't be able to do terribly much. I wouldn't recommend being, like, one year old. As for job, in this campaign, it'll mostly be flavor, not effecting skills and stats at all, so go with whatever makes sense to you. Also, slight change to the stat system, due to player feedback.

All of your stats start at 20, and you have 300 points to place where you like, as long as the stats do not surpass 70.

This will give you about 60 more points than the original plan, and should also be a little more straightforward. On an unrelated note, feel free to have your characters know each other in any capacity you agree on, and don't feel like you can't be whatever type you want. Not everyone will need to fight, or explore, or what have you, all the time, so you could be disabled in some way, or be the type that fears blood or dark caves, or... anything, really~ Let your creativity flow. As much as I intend to kill you, you'll be able to rely on each other, and, in fact, will be forced to at times.

Offline Heinrike

Re: Crux of Cessation: A Hyperspace Roleplay
« Reply #7 on: June 26, 2016, 05:09:51 am »
Making a cheerleader whose father runs a gun range and used to be Special forces.

Spoiler

Offline Elvis Strunk

Re: Crux of Cessation: A Hyperspace Roleplay
« Reply #8 on: June 26, 2016, 05:19:36 am »
Some more issues that remind me that I should have run all of this by Arra before posting this stuff is a little more complicated than one might expect.

Everyone starts with 10 Credit Rating. Living in this city as part of a multi-government experiment comes with some benefits, like being able to not starve to death.

Also, again, no stat or skill can go above 70. If you have, say, 70 Dex, meaning 35 Dodge, and then add one of your 40 point checks to it, it'll still be 70. BUT. I'll be nice and let you use that extra 5 elsewhere if you want.

also if all of you start having maxed Dodge I AM going to break out my other methods of hurting people, much earlier

Offline Heinrike

Re: Crux of Cessation: A Hyperspace Roleplay
« Reply #9 on: June 26, 2016, 06:19:07 am »
Sadly, Ike is not back due to being dead and all, but his Great Great Granddaughter (Plus his Great Grandson and the Revolvers, as an NPC) is here!

Spoiler

Offline Gamerjunkie

Re: Crux of Cessation: A Hyperspace Roleplay
« Reply #10 on: June 26, 2016, 07:45:09 am »
For those of you that DON'T want to constantly download/upload sheets to edit/view them, I made a simplified version of the sheet and stuck it in the drive. Please make a copy if you intend to use it.

Right now only the first page of the full sheet is on there, but I'll get around to adding the second page soon.

Updated: June 26, 2016, 07:57:49 am
Also, I recommend filling out the actual, non Google Doc sheet for the autocalculation function it has before filling out the one I made.
« Last Edit: June 26, 2016, 07:57:49 am by Gamerjunkie »
Arraxis [Oct 05, 2016, 07:24:37 am]:Boob poke super effective
Elvis Strunk [Oct 22, 2017, 01:28:51 pm]:Popcorn is only a slight error away from becoming copporn
rellimkram [Nov 16, 2017, 11:59:44 am]:Everyone is a Lolacon

Offline Merne23

Re: Crux of Cessation: A Hyperspace Roleplay
« Reply #11 on: June 26, 2016, 07:58:02 am »
Hmm. Let's see how much I care about this man I'm throwing to the wolves. Or something.

woolyshambler [Aug16, 2015, 10:13PM]: ah Merne, they should give you the RP guru badge. Deeox2 [Feb26, 2017, 02:03am]: SO WE GET ON ANOTHER BOAT AND FUCK OFF TO ANTARCTICA.  Elvis Strunk [Feb05, 2018, 01:31am]:   "Two Pilots and all the Eva just died." "Oh. ****." Revontulet [Feb05, 2018, 04:11pm]: That KOTATSU be miiine Deeox2 [Feb28, 18,12:53am]: I'm gonna give Bea a dong.
Choice Music: https://youtu.be/n55QVlBoDxI  https://youtu.be/PLEQGywWbV0  https://youtu.be/0-8gwx71B0U  https://youtu.be/kfgmMPke7_k  https://youtu.be/VhGp8Id0HRU

Offline Arraxis

Re: Crux of Cessation: A Hyperspace Roleplay
« Reply #12 on: June 26, 2016, 08:26:21 am »
I uploaded a screenshot of my character Lan Zhao onto the drive.

To summarise her story, she was born in Hong Kong and lived there for around half her life before her parents moved to Null, both for work and to escape the growing restrictions on life in the the now-Chinese controlled city. However, she was unfortunately a victim in an accident at a shopping centre, when the roof collapsed due to a ruptured pipe. A steel beam crushed her right leg, forcing its amputation. While recovering, she found she had very little to do outside of studying and so decided to try her hand at streaming herself playing games as a way to try and rebuild her confidence. Though it had its downsides, like trolls, she found she enjoyed the interaction and built up a small community that she maintained even after she finished rehab. Though she did some correspondence courses and home tutoring, she elected to return to school to try and return to a more normal life.

If anyone knows much about it, I'd love to know more about above the leg amputations and the recovery process, as well as prosthesis and how people live with it.
« Last Edit: June 26, 2016, 01:49:39 pm by Arraxis »

Offline Duke Rockhopper

Re: Crux of Cessation: A Hyperspace Roleplay
« Reply #13 on: June 26, 2016, 11:03:31 am »
Elvis reveals his true evils side at last!

Count me in, as long as I can come up with a character. I'll let you know when that happens ::)

The Bigfoot: Curse you penguins! I knew all that waddling and falling around was a bluff|woolyshambler: frankly i'm surprised the genetically enhanced mutant penguins hadn't shown up sooner. you could say i've been expecting them. |GreyCat: duke could be better at spelling, but he chooses instead to spend his time focusing on arse|The Meta concedes Penguins are better|Deeox2: Looked like the commbox collectively lost it. Nice.|Jynx: Yandere Duke scares me... A lot.|Deeox2: Hey. It ain't lewd. I'm just waiting for Duke to kiss me|Elvis Strunk: Silly Duke. I am the woman, you are the penguin.

Offline WeAreTheMeta

Re: Crux of Cessation: A Hyperspace Roleplay
« Reply #14 on: June 26, 2016, 11:16:16 am »
Oh well, having more experience in Rp can't be bad~

Now to chose between making a normal student, or a chuuni guy who cosplay as Zero...

...Zero can't die, let's Rp myself!

Elvis Strunk [Aug 10, 2016, 12:40:11 am]:   Meta is eternally a loli~
Arraxis [Sep 23, 2016, 11:37:43 pm]:   Love you too Meta