'MERICA! FUCK YEAH!*
New chapter inbound on March 15th, with all the new Servants and CEs it brings!
We got a loooooooot of new people here, so lemme just go over all of those first.
Florence Nightingale (5* Berserker)
NP: Arts, Team Heal, debuff cleanse, enemy NP damage down (50-100%, Overcharge)
First Skill: Nurse of Steel A: Heal one ally (2000-4000)
Second Skill: Human Comprehension A: Increase Attack (30-50%) and Defense (15-25%) against Humanoid enemies for 3 turns
Third Skill: Angel's Cry EX: Increase one ally's Buster performance for 3 turns (30-50%)
Cards: QAABB
Bit of a Berserker oddball, support oriented skills and NP, but good if you can keep her alive.
Medb (5* Rider, Story-locked)
NP: Buster, single target, extra damage against Males and reduce mental debuff resist (both scale with Overcharge)
First Skill: Golden Rule (Body) A: 3-time debuff immunity, heal over 3 turns (500-1000 per turn), charge NP by 10% for 3 turns
Second Skill: Charisma B: Party attack up (9-18%) for 3 turns
Third Skill: Alluring Nightingale C: Chance (50-80%) to Charm one Male enemy for one turn
Cards: QAABB
She's pretty weak right now, but she'll get upgrades to her NP and Charisma in the future that improve her greatly.
Cu Chulainn Alter (5* Berserker, Story-locked) AKA the dinosaur
NP: Buster, single target, increase Attack and Defense (30-70% each, scales with overcharge), deal damage (in that order)
First Skill: Madness of the Spirits A: Reduce all enemies' Attack (10-20%) and crit chance (30-50%) for 3 turns
Second Skill: Protection from Arrows C: Evasion for 2 attacks, increase defense (7-14%) for 3 turns
Third Skill: Battle Continuation A: Guts 1 time for 5 turns, revive with 1000-2500 HP
Cards: QABBB
Best Berserker we will ever get. At least in terms of survivability. For farming we'll get an abomination later made by someone who can't draw boobs right. Herc with bond CE might have a slight advantage, but he's also a 4* so slightly squishier than Dinosaur here.
Rama (4* Saber)
NP: Buster, single target, extra damage to Demonic enemies (scales with Overcharge). Note: Demonic is a trait. Currently there are no Servants with this trait, though there will be eventually. There are a decent number of mobs with it, though. If anyone wants a full list ask me and I'll put it in a separate post.
First Skill: Warrior's Blessing A: Increase star absorb (300-500%) and crit damage (50-100%) for 1 turn
Second Skill: Charisma B: Party attack up (9-18%) for 3 turns
Third Skill: Curse of Separation A: Guts 1 time for 3 turns, 1000 HP (fixed) on revival. Heal self upon use for 1000-3000 HP.
Cards: QAABB
Let the critmemes begin. He pairs pretty well with Nightingale due to the potential for ridiculous Buster card crit damage. Just add stars!
Li Shuwen (4* Lancer, Story-locked)
NP: Arts, single-target, ignore defense buffs, reduce enemy defense by 20% for 3 turns, chance to Insta-kill (Overcharge)
First Skill: Chinese Martial Arts A++: Ignore Evasion for 1 turn, increase crit damage for 1 turn (50-100%)
Second Skill: Sphere Boundary B: Evasion for 1 turn, increase star absorb for 1 turn (300-500%)
Third Skill: Juezhao B: Ignore Invincibility for 1 turn, increase Arts performance for 1 turn (30-50%)
Cards: QQAAB
Rejoice, for we finally have a not-shit Arts Lancer. Go away Fionn.
Helena Blavatsky (4* Caster)
NP: Arts, AoE, deal damage, reduce defense, crit chance, debuff resist for 3 turns (Overcharge)
First Skill: Magical Tuning C: Party NP charge (10-20%)
Second Skill: Mahatma A: Gain 5 crit stars for 5 turns, chance to increase own NP damage by 50% for 1 turn (60-80%)
Third Skill: Pursuit of the Unknown: Increase all card performances for party for 3 turns (15-20%)
Cards: QAAAB
Good support Caster, like Hans but with more stuff, as befitting for a 4*.
Thomas Edison (4* Caster, Story-locked)
NP: Arts, AoE, deal damage, seal enemy skills and NP for 1 turn, reduce enemy crit chance (Overcharge)
First Skill: Shapeshift C: Increase Defense for 3 turns (16-24%)
Second Skill: Mass Production A: Gain stars for 5 turns (5-10), charge own NP for 5 turns (5-10%)
Third Skill: Concept Improvement A: Increase one ally's NP Overcharge for 1 turn by 2 stages (Essentially ups Overcharge by 200%), increase their star gen for 1 turn (10-30%)
Cards: QAAAB
I... don't know what to say here. He's not great. His second skill is good. His third skill is OK. Uh.
Billy the Kid (3* Archer)
NP: Quick, single target, ignore Evasion for 1 turn, deal damage, reduce enemy crit chance (Overcharge)
First Skill: Marksman A++: Increase crit damage for 1 turn (60-120%)
Second Skill: Quick Draw A+: Charge own NP (30-50%)
Third Skill: Eye of the Mind (False) C: Evasion for 1 turn, increase crit damage (16-32%)
Cards: QQAAB
VERY crit oriented, also the first Servant who can do over 100% crit damage without party support. Another solid addition to the Archer class.
Geronimo (3* Caster, free copy given upon chapter completion)
NP: Arts, AoE, deal damage, reduce enemy crit chance by 20% for 3 turns, heal party and increase party debuff resist (Overcharge)
First Skill: Increase own Buster performance for 1 turn (30-50%)
Second Skill: Increase own Arts performance for 1 turn (30-50%)
Third Skill: Increase own Quick performance for 1 turn (30-50%)
Cards: QAABB
I'm just gonna say it right now, Geronimo is just bad. He MIGHT be better if his skills affected the whole party rather than just himself, but they don't.
Also of note, Karna and Arjuna will be permanently added to all gachas following the chapter release.
As for CEs, those are a mixed bag. Only 3 to be added.
Ideal of the Holy King(5*): Increase party HP by 1000. Stacks with other copies of itself. I believe it works if equipped to a backline Servant.
Record Holder (4* GO AWAY SHINJI): Increase debuff success change by 15%. Good for people like, say... Astolfo.
Beast of Billows (3*): Increase NP damage by 15% if equipped to a Lancer.
*disclaimer i am not actually super hyped for this chapter i just had to make the joke
Also note that Mona Lisa will be leaving the Mana Prism shop soon, so get that if you want it. Next CE will be Personal Training, which increases Master XP gained after battles.