Author Topic: [LibDay V3.01/MoA_in_LD/CharSideMod] Arrival of a new pilot: Side story V1.04  (Read 124 times)

Offline Neppi

Actual Version 1.04

This mod for Liberation Day adds 4 ~ 6 hours of gameplay by introducing a new pilot on the Sunrider after Ongress. Two main missions and three side missions are playable during the sidestory. At the same time the Character side missions of Claude, Kryska and Icari can be done. The story starts after the events of Ongress and after the escort mission. The Sunrider gets a mission regarding a pirate base at the Tucana Corridor which is located at the borderline of PACT and the Alliance. In this mission the crew encounters a new pilot which got in a situation with the pirates and needs help. Ryuvian Technology gets a bit of focus here.

This mod just works in Liberation Day V3.01 with First Arrival and Mask of Arcadius Port and Character Side Mission installed! They need to be installed BEFORE you install this mod.
You can find these mods here:
http://forum.loveinspace.moe/thread/241/libday-first-arrival-mask-arcadius
http://innomenpro.com/forums/index.php/topic,1307.0.html

This mod includes the Tweakpack from bigfoot in the version 4/9/2017. Please look if there is a newer version. Just overwrite the Tweakpack.rpy with the new one after installing my mod.  If the game has errors after inserting a new Tweakpack, just use the old one from my .zip again. The Tweakpack.rpy in my .zip is working 100% with my mod.

What comes with this mod?

See here: http://forum.loveinspace.moe/thread/467/libday-arrival-pilot-side-story

Install:

The [LibDay:3.01] First Arrival and Mask of Arcadius Port and the Character Side Mission have to be installed!
You may backup your game folder before installing any mods!



Extract the files from the zip into the Game folder of liberation day.
Choose "yes to all" if you're asked to overwrite.

Done!

It is highly recommended to put 'Reset_on_LD' in the MoA_in_LD.rpy to False. Otherwise all the researches are pointless xD.


Download:


« Last Edit: September 18, 2017, 05:12:33 am by Neppi »

Offline Heinrike

Spoiler
Actual Version 1.02

This mod for Liberation Day adds 4 ~ 6 hours of gameplay by introducing a new pilot on the Sunrider after Ongress. Two main missions and three side missions are playable during the sidestory. At the same time the Character side missions of Claude, Kryska and Icari can be done. The story starts after the events of Ongress and after the escort mission. The Sunrider gets a mission regarding a pirate base at the Tucana Corridor which is located at the borderline of PACT and the Alliance. In this mission the crew encounters a new pilot which got in a situation with the pirates and needs help. Ryuvian Technology gets a bit of focus here.

This mod just works in Liberation Day V3.01 with First Arrival and Mask of Arcadius Port and Character Side Mission installed! They need to be installed BEFORE you install this mod.
You can find these mods here:
http://forum.loveinspace.moe/thread/241/libday-first-arrival-mask-arcadius
http://innomenpro.com/forums/index.php/topic,1307.0.html

This mod also includes both mods which are in my Modding Thread: http://forum.loveinspace.moe/thread/465/neppis-modding-thread-liberation-bugfix
Of course you can switch certain mod options in the mod/Mod_Config_Jag.rpy.

This mod also includes the Tweakpack from bigfoot in the version 4/9/2017. Please look if there is a newer version. Just overwrite the Tweakpack.rpy with the new one after installing my mod. My mod won't work without Tweakpack.

What comes with this mod?

Spoiler
1.) Following bugfixes for MoA in LD and Character Side Mission:
Spoiler
Some bugs are fixed in terms of the transition from MoA to LD:
1.1.) The pro_button is not reset after the transition. So it is possible to fight the Legion again after defeating Cosette which leads to more bugs. Pro_Location is set to None now.

1.2) In mission 2 in LD Asaga normally has no Awaken until she awakes through script at some turn in the fight. However in the transition Awaken was never removed which results in two Awaken skills for Asaga. All Awaken skills are now removed before the fight.

1.3) In mission 2 the Sunrider is not operational until turn 3. However the autoplacement is still putting the Sunrider into his standard location. The sunrider location is now 'None' as soon as the fight begins.

1.4) After visiting the galaxy map the research and store button are appearing in the left corner. Now this won't happen until the player reaches LD.

1.5) In FA and MoA you could save up CMD. The port brings the CMD system from LD to FA and MoA which is much better. However you can rarely use the Vanguard Cannon as the enemy ships don't bring enough money reward and cmd points. Now the cost of Vanguard is reduced to 2000 in FA and 3000 in MoA. As soon as the player reaches LD the costs are back to 4000. Can be switched off in game/mod/Mod_Config.rpy (Not a bug I know)

1.6) The repair upgrade for the liberty has no effect before the player reaches LD. This is fixed now.


1.7) After doing Sola Mission you cannot upgrade the Black Jack and the Paladin anymore in terms of kinetics, missiles and melee. This is now fixed! A new update fixing this should be available soon as well. As the rpy file for Sola is not involved in my mod, there is no problem if you overwrite it with the one from the original modder :)


1.8) This mod allows the game to autoplace all player ships. Useful once you have tons of ships in LD... :) Done by Tweakpack


1.9) The AI tends to focus the Sunrider all the time after some turns due to too much hate. I modded the AI so the enemy will have a chance to focus a random ship (10% Chance). If estimation shows too less damage enemy tries another time. If estimation is still too low the enemy will continue normally. Can be switched off in game/mod/Mod_Config.rpy


1.10) Fight music with the Nightmare Ascendant (Boss) is changed. I don't like songs in fights with chant. The old music is still there just exchange the "#" if you want the old song back. The line is 6171.

1.11) Added Amamemnon folder to the game folder and added the music SAMFREE.ogg to the mod folder as in some side missions these files were not found otherwise.


2.) These enemys shoot Aoe missiles now:

Spoiler
PACT Destroyer
PirateBase
FriendlyPACTAssaultCarrier
PACTFrigate
Havoc
RyuvianCruiser
PACTBattleship
PACTBattleship Aoe Rocket
PACTAssaultCarrier
Legion
Arcadius
Arcadius Aoe Rocket

3.) I did some balancing in the library so the fight with the Legion and the fights after that won't become too easy:
Spoiler
                                (before)
PactCarrier: 150 max_en (100) 700 money (500) 3000 hp (2000)
Legion: 7 missiles (5) (Legion has 30 chance not to shoot missiles, remember this!)
Havoc: 2100 max_hp (1600) (because Vanguard does 2000 damage and is now easier to use in FA/MoA)
PirateDestroyer: 650 hp (400?) (they are too easy to beat)
PactAssaultCarrier: 3800 hp (2800)
PactProtoCarrier: 3000 hp (2000)
PactBattleship: 2100 hp (1600) (Vanguard…)
1 instead of 2 max Alliance Cruiser
2 instead of 3 max Union Frigate


4.) This mod will adjust the hate system a bit. I don't like that after around three turns the Sunrider is the only ship being focused so for AI hate is 10% less important than before. Also hate cannot go higher than 10000 now. Moreover the hate of Sunrider and the Paladin will go down by 5% each turn (after turn 2). Using supporter skills is giving the user 100 hate. Healing now gives much more hate than before.

5.) If enemy ships can use kinetics ships with low hp are more focused.

6.) During the side story you have the possibilty to do additonal researches. They need two missions to finish. Maximum: 3 researches. You need the character side missions to get 3 researches done. You can research: Energy + Health, Kinetic, Laser, Missile and Melee (if the ship has this kind of weapon of course). In the following spoiler you can see how expensive the researches are and which stats they boost:

Spoiler

Sunrider:
E+H: + 200 hp, + 20 en    -3000 Intel, -3000 Money
Kin: + 100 dmg, + 20 acc    -3000 Intel, -3000 Money
Las: +200 dmg, + 10 acc     -3000 Intel, -3000 Money
Mis: +1 storage, 5 flak, 15 missile_eccm (how much flak is ignored), +20% base damage     -3000 Intel, -4000 Money

Black Jack:
E+H: + 200 hp, + 20 en    -3000 Intel, -3000 Money
Las: + 150 dmg, + 15 acc    -3000 Intel, -3000 Money
Mis: + 1 storage, 5 flak, 15 missile_eccm (how much flak is ignored), +20% base damage    -3000 Intel, -1000 Money

Phoenix:
E+H: + 200 hp, + 20 en    -3000 Intel, -3000 Money
Melee: + 100 dmg per hit, 10 acc    -3000 Intel, -4000 Money

Seraphim:
E+H: + 200 hp, + 20 en    -3000 Intel, -3500 Money
Kin: + 120 dmg, + 15 acc     -3000 Intel, -5000 Money

Paladin:
E+H: + 300 hp, + 20 en    -3000 Intel, -2500 Money
Kin: + 100 dmg, + 20 acc    -3000 Intel, -3000 Money
Mis: +1 storage, 5 flak, 15 missile_eccm (how much flak is ignored), + 20% base damage    -3000 Intel, -4000 Money

Bianca:
E+H: + 250 hp, + 25 en    -3000 Intel, -3000 Money

Liberty:
E+H: + 250 hp, + 25 en -3000 Intel, -3000 Money

You get quite the money and intel during the missions so it helps balancing. Later on in LD you have money anyway so it's just the Intel you have to spend. (Intel is spend before the research, money in the store after research). To not brake the balance you just get 50% money reward and 25% Intel during the side story.

7.) Last but not least: A side story around a new pilot acclimating at the Sunrider and a main side story. Even with a bit new music (by Mark Teichert of course :P)


This mod doesn't change the main story! You can deny the whole story by refusing the mission after Ava told you about the mission. Then the game continues normally. So don't refuse the mission by accident :P
The only thing which is changed is: You are forced to do the escort mission, as the sidestory somewhat assumes you did this mission. Sorry! xD Just decrease the difficulty by one if its too hard for you. I did it on Admiral though so it IS possible!

I added a safegame (at position 91) where I ignored all dialogbuttons as soon as the escort mission was available. I did the escort mission for you and even left some intel/$ for you to spend :) So nice from me *hrm*. Well - from this point just do the dialogues and then you'll jump right into the sidestory.

In the zip you'll find an excel sheet where all changes are listed.
In the mod folder there is again a config file (game/mod/Mod_Config_Jag.rpy) where you can adjust some parts of the mod.


Install:

The [LibDay:3.01] First Arrival and Mask of Arcadius Port and the Character Side Mission have to be installed!
You may backup your game folder before installing any mods!



Extract the files from the zip into the Game folder of liberation day.
Choose "yes to all" if you're asked to overwrite.

Done!

It is highly recommended to put 'Reset_on_LD' in the MoA_in_LD.rpy to False. Otherwise all the researches are pointless xD.

Again: This mod also includes the Tweakpack from bigfoot in the version 4/9/2017. Please look if there is a newer version. Just overwrite the Tweakpack.rpy with the new one after installing my mod. My mod won't work without Tweakpack.

Download:

(Savegame fixed)


Compatibility with other mods:

Version 1.02 now does all changes in an extern .rpy. As long as a mod doesn't overwrite specific classes and definitons at a higher init, my mod is compatible :)

Have fun with this mod. I hope my written english in the dialogs is not too bad. Please give me feedback if I wrote something illogical.

I beta tested the mod a lot but if you find something, please give me feedback so I can update my mod!


Have fun with this mod. I hope my written english in the dialogs is not too bad. Please give me feedback if I wrote something illogical.

I beta tested the mod a lot but if you find something, please give me feedback so I can update my mod!

Spoiler
Btw: This mod is not completed. The story will leave some questions unanswered so I will continue the story of the pilot in Liberation Day, adding some missions and story.
Problem: Liberation Day just gives a little room to insert mods, and even there the crew is on the way to Cera which limits my ideas a bit. The Admiral might tell Kayto that the attack on Cera won't begin as soon as he expected... I have to look if I can get this done in a good way :D And after Liberation Day (SPOILER!):
Spoiler
The Sunrider is gone, so no chance to continue the story there. As I don't know how the story continues I cannot continue the story of the pilot...


V1.02:
-Some bugs fixed
-All changes on the game rpy files are now done with an extern.rpy. Only .rpy which are still not extern are the character rpy from the SL_SM_Mod
-Mod now includes Tweakpack and won't work without it anymore. Always look for actual versions.





(spoiler for you)

Spoiler
Not gone, just damaged severely for the first few missions.

Spoiler

Offline Neppi

Updated to V1.04. Fixed several bugs reagrding the last mission. Aoe Missiles are now optional.
« Last Edit: September 20, 2017, 09:24:32 am by Neppi »

Offline Inaho Rowe

ooooh a new mod! moar content! great job my friend! nice to see some peoples still interested to make moar stuff, was planning to finally play libday soon,
-a new world with new depth-
"graduated from ryder pilot and enginering course
finnaly got to pilot my own ryder
still an long way until being a captain of my future assault carrier or even a commender of a litle fregate.....but i'm on my way to the top."