Author Topic: Multilock support added to missile system  (Read 2478 times)

Offline PentaX

Multilock support added to missile system
« on: May 03, 2014, 07:12:44 am »
Video link:
http://youtu.be/eSihdE3aoEU

I think I heard somebody request it and I though it might be cool so I give it a try.

The traditional way to fire missiles (lock a target -> fire) is still there.

To use multi-target lock, just hold the target lock button and aim at many enemies.

Offline Vaendryl

Re: Multilock support added to missile system
« Reply #1 on: May 03, 2014, 08:16:14 am »
wow, that video looks cool! :D
(╯░□░)╯︵ uoıʇdǝɔxǝ
latest version: 7.2
RTFW
Mark 5:9

Offline Oreo_Blue

Re: Multilock support added to missile system
« Reply #2 on: May 03, 2014, 09:19:44 am »
The multilock looks amazing!!

Offline mikebrand83

Re: Multilock support added to missile system
« Reply #3 on: May 03, 2014, 09:23:14 am »
Sweeeeet! 8)

Offline darkvalk

Re: Multilock support added to missile system
« Reply #4 on: May 03, 2014, 05:24:01 pm »
The multi-lock looks very cool, I can't wait to shoot down bandits Macross-style !

Offline Cliffjord

Re: Multilock support added to missile system
« Reply #5 on: May 03, 2014, 05:25:20 pm »
The award for fastest response to a request feature goes to Project Nimbus. Now for the award on most badass multi-lock.

Offline Lord Gorchnik

Re: Multilock support added to missile system
« Reply #6 on: May 04, 2014, 08:19:51 pm »
Other than those massive red triangles that originally appear and then get smaller, Gorchnik likes.

Perhaps have the triangles start small and grow larger once they are on their target?

Offline Ledabot

Re: Multilock support added to missile system
« Reply #7 on: May 04, 2014, 08:38:38 pm »
Big to small is MORE DYNAMIC! Say it in a movie voice. Small to big, now that's just thinking too smart.

Offline mikebrand83

Re: Multilock support added to missile system
« Reply #8 on: May 05, 2014, 04:23:33 am »
Other than those massive red triangles that originally appear and then get smaller, Gorchnik likes.

Perhaps have the triangles start small and grow larger once they are on their target?
IMO, big to smaller makes more sense. Think of the markers starting as big for just aiming in the general direction of the targets, which then goes smaller as the targeting system narrows down to focus on specific targets.