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General => General Chat => Other Games => Topic started by: woolyshambler on February 02, 2016, 01:40:49 am

Title: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 02, 2016, 01:40:49 am
You've all heard the tales of our history, those parts of it that we were fortunate enough to remember and record...  Stories of a golden age passed, idyllic legends of a time without calamity or conflict; an Age of Elysium.  Indeed, so soon as the First discovered the application and manipulation of Adalstier, man truly inherited the world, taking the vacant thrones of the Gods for himself.  With Mother Adalstier the size of mountains, the First sculpted the world at a whim with the very forces of nature as their tools, played with the fabric of the universe as they plucked a symphony of infinite beauty for all to hear, and wove a tapestry that stretched indefinitely to a future eclipsed only by the limits of their own dreams and daring.   

Undoubtedly you also grew up hearing of the woe and sorrow of the Generations of Strife, of how not even ascending the steps of divinity had slaked the thirst of the First, having drunk from a fire that could not be quenched once imbibed.  How the First turned on one another; and how from their great engines of creation and life, rained death and destruction upon Antiope as our world had not known since the Gods themselves left us in the wake of their final war.  Even as the First forsook their namesake and fell to the Second, the war continued, generation after generation, leaving nothing but ashes and memories of a people long dead and dust and shards of Mother Adalstier forever cleaved and shattered, the final legacy of the Old War and our inheritance from the First and the Second.

Yet, as torn and ravaged as our world had become, those of us who remained rebuilt.  We, the Third, huddled around the embers of our once great ships after the last shots were fired and silence blanketed Antiope.  Even broken and shattered, the hearts of our vessels continued to beat, if only just, shielding us from the worse and protecting what little we had left.  We rebuilt, rediscovered, reconnected, and rejoiced, learning that we were not alone as we had feared.  If there was one gift the Old War had left us, it was prudence and temperance.  We, the Third, learned from the mistakes of our past, turning our tears and wounds to strength and looking to the future with brighter, wiser eyes.



OVERALL SETTING: The world, Antiope, is largely inhospitable, scoured by powerful elemental storms, rifts in reality, and roaming bands of ravenous monsters/automaton, all sequelae of the Old War, that make land travel treacherous on the best of days and air travel in special airships the only reasonably safe means of transportation.  Most of humanity resides in great barrier cities built around the crashed remnants of the Firsts' airships (hundreds of times larger than any found in the modern age and veritable floating cities in their own right judging from their ruins) where what's left of their Adalstier crystal cores stabilize the surrounding damage caused by the Old War to create habitable bubbles.  Many generations have passed since the survivors of the Old War first began to rebuild and the world is now a much brighter, much more civilized place than it has been in hundreds of years.  The ruins of the old airships have now become cities and metropolises in their own right.  Significant parts of the economy revolve around the recovery and salvage of Adalstier crystal from the badlands which, through an intensive process, can be refined and reintroduced to the cores and expand the habitability bubbles, allowing for further growth of the population.  Lower grade Adalstier that's too small or impure to be meaningfully incorporated is used to power everything from cars to guns.  In general, the setting is most similar to near-future magitek: technologies like cars, motorcycles, airships, computers, firearms, holographic screens, etc. all exist, albeit powered by Adalstier crystal rather than electricity and fossil fuels.  Basically if we have it today, imagine something sleeker, smaller, shinier, and cooler, powered with a crystal.  Awesome. (Totally not ripping off of every recent Final Fantasy...)

The main characters are “maids”.  While we may be more familiar with maids as a subservient position for a domestic servant, maids on Antiope are more akin to a warrior-priestess class than anything else, deploying in small units as special forces to supplement any conventional military forces during monster/automaton incursions, badland expeditions, etc.  With all the Adalstier dust in the air, a certain incidence of girls are born with natural affinity for the substance, incorporating minute quantities of it into their own biology.  Through proper training and cultivation, these girls can learn to use Adalstier Engines to manifest their latent affinities for the substance, manipulating elemental and space/time forces as their abilities permit.  Within each major barrier city are Lyceums in which young women with Adalstier's Gift live and train to not only channel their abilities, but to also control them.  As such, they receive intensive military and combat training befitting spec ops soldiers to prepare them for their roles in society and training as maids to remind them of their ultimate servitude and submission to the people they protect.

Learning from the mistakes of the past and the hubris of the First, society recognizes that such great power represents an invaluable asset to humanity's continued survival, yet cannot be allowed to develop without guidance.  By right of their birth, these women are vaunted to an exclusive caste of society, hero-worshiped by “ordinary” citizens as paragons of selflessness and duty.  By and far, most maids more or less live up to their reputation as a whole, although periodically, it has not been unknown for dissidents to upset the established order.  The maids self-police their own and, although it is with great sadness and regret, will mercilessly hunt down any of their former sisters who threaten to repeat the mistakes of the past. 

Although it superficially may seem as though the maids are forced into a cloistered life of isolation and self-martyrdom, nothing could be further from the truth.  Once graduated, many maids go on to have homes and (very) happy families in the general population (again, society learning from the past that extremism only begets extremism and that a happy spec ops force is a loyal one); it is considered one of the highest blessings a man or woman could be graced with that a maid should fall in love with them and choose them as a partner for life.  Overall, maids enjoy a high degree of civil freedom as would be afforded to anyone else, the least society can afford them as their profession all too often demands great sacrifice in the name of humanity's survival.

All the characters, regardless of birth circumstance, have somehow been identified to possess Adalstier's Gift.  Having reached an age at which their training is appropriate (for most, college age), the characters have been newly inducted into the incoming class for this year and brought to the Lyceum.  Whatever past lives they lived, they come through those hallowed gates with clean slates, a chance to begin anew.


GM NOTE:  I have no idea how to run Maid RPG as I have yet to purchase the rulebook and read it over.  My gut intuition is that this campaign will be possible, if not with the official materials with the Dark Heresy adaptation that is available for it.  Ideally, your maids would be allowed to progress, gain skills, have builds, etc. as the game goes on and you increasingly fill the role of a hardened, magic wielding, super sexy spec ops team.  Not sure if Maid RPG has provisions for said progression, but we'll figure something out that works for everyone.  Although I can't give you details yet, I am planning for a larger story than just "earn the approval of your master and be head maid".  Ideally, what I have in mind will turn into a campaign of significant length with the world in the balance and our band of heroines who may just have it in them to tip the scales and save the world.  Maybe not what you were expecting in a Maid RPG experience, but I'm not the sort of GM to hold a farce of a campaign; somehow I doubt you're the kind of players who would prefer that as well.  Maybe Maid RPG is the wrong system to have what I'm envisioning, maybe it's workable.  I'm flexible, and we'll figure out something that'll work, even if I have to use a different system or add on a bunch of house rules.  Logistically, this RP will take place on the forum, much as how AdEva is, with this thread serving as the OOC discussion and rolling thread.

So what now?  Well, for now feel free to discuss, show interest, and give feedback however you like.  This is the planning phase so I'm all ears; after all, I want this to be fun for you, the players.  If I'm being totally off base, let me know and, even better, tell me what you would like in order to have fun.  As for what I'm looking for... I'm looking for 5 others who want to engage in a collaborative writing and role play exercise.  I want us to all write something cool, awesome, fun, and beautiful if at all possible and I want us to enjoy doing it.  This campaign is going to be serious with comedy, similar to AdEva; I will give priority to players who can write and role play well and who come up with serious characters who fit the setting.  I'll also say right now that although AdEva characters invoke an unavoidable sense of familiarity and nostalgia (I will be importing Eli and Mathias, predictably), I will be objective and fair, showing no preferences insofar as subconscious transferrences allow, to all characters, be they new or AdEva imports.  Again; your character's depth of story and personality and their potential contribution to the story and cast will matter MUCH more than anything as superficial as a familiar name and face.

If we look to have more than 5 players who want in on the campaign, the first session will be open to everyone; you'll all likely find yourselves in a "first day" setting at the Lyceum.  Expect lectures, exams, and the like.  At the end of the day, five of the maids will be selected to be the main cast on the merit of their writing and roleplay as well as their characters as discussed above.  The remainder will, sadly, become side characters/background.

I may permit a limited amount of roleplay by side characters in certain "common" scenes like a class before lecture is called to order or at the dining halls/training halls, although its entirely speculative and I make no promises.  Also, it's conceivable that at some point for some reason a PC might need to interact with a side character peer, affording another opportunity to RP if they select your character as the one they want to interact with.  Finally, some side characters might receive session specific plot tokens when I have need for your character to advance the plot, again, affording the opportunity for a bit of limited RP.  A bit harsh perhaps, but the point is to prevent the side characters from bogging down the main story and letting the real focus stay on the main cast.

Anyways, I'm eager to hear your thoughts and gauge general interest.  Thanks for your time and attention.

Google Drive with Characters/Sheets/Etc. (https://drive.google.com/drive/u/0/folders/0B5RLavus_44KQmxkN3JZOEhONjQ)

Q&A 1 (http://innomenpro.com/forums/index.php?topic=1654.msg74469#msg74469)
Q&A 2 (http://innomenpro.com/forums/index.php?topic=1654.msg74537#msg74537)
Executive Decision Re: Animal Girls (http://innomenpro.com/forums/index.php?topic=1654.msg74566#msg74566)
On Elements (http://innomenpro.com/forums/index.php?topic=1654.msg74785#msg74785)
Adalstier Engines and Caveats to Adalstier Manipulation (http://innomenpro.com/forums/index.php?topic=1654.msg74881#msg74881)
Character Creation and Game Mechanics (http://innomenpro.com/forums/index.php?topic=1654.msg75948#msg75948)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on February 02, 2016, 01:44:21 am
Well, you know I'm interested. I WAS the one that gave you the idea, after all.

For anyone that wants ridiculousness, this can be used for creating random meidos for your amusement: http://suptg.thisisnotatrueending.com/maidrpg.html
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Duke Rockhopper on February 02, 2016, 09:57:37 am
This sounds really interesting! I'm glad it's more of a warrior-priestess type thing rather than having to RP making tea for Goshujin every morning! Does this count as a sign-up sheet?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 02, 2016, 01:51:58 am
There isn't a sign up sheet necessarily.  Just post if you're interested at all or have ideas/feedback.  Once things really get underway (later this week, perhaps), I'll share a google folder with the resources for the game.  Players with completed character sheets by the time of start (TBD) will be considered "signed up" for the purposes of being candidates for one of the five slots.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Pal on February 02, 2016, 02:00:48 am
Too tired, can't spare brian cells to red wall of text.

Anyway, I would love to see someone make/rp-as this maid (http://www.vanvonhunter.com/vvh135.html).
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Elvis Strunk on February 02, 2016, 02:16:23 am
I must admit, this sounds a lot more interesting than I'd expected. Before, I merely intended to sign up because having wooly as a GM would be fun, but I'm genuinely interested in seeing the world. And, I'll be making a new character, as well, instead of carrying over anyone. I already have an idea, forming...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 02, 2016, 02:40:22 am
I should also mention that although most maid students at the Lyceum will be 18-22, there's absolutely no reason why players should feel limited to those ages for their own maids.  After all, your maid was brought to the Lyceum as she started to manifest outward evidence of Adalstier's Gift; whether that's younger or older than average is entirely up to you.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Elvis Strunk on February 02, 2016, 02:41:30 am
So what you're saying is, lolis are good too.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 02, 2016, 02:47:19 am
Yes.  Although they'll probably have to be precocious in a maturity sense to keep up with the coursework and gravitas of the campaign as it develops.  Shouldn't be a problem.  Adalstier inclusions in your body do all sorts of wacky things but... spoilers~.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WhydidIbuytheunionfrigate on February 02, 2016, 03:21:57 am
Oh awesome, we're really doing it?! Imouto was interested so I'll try to snag her again, though she might not join due to school...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 02, 2016, 01:00:02 pm
I'm very much interested in this. I shall definitely sign up. Maid RPG itself is quite a light system - it does have some mechanics for levelling, items, battle costumes, etc., but it may not be quite enough for what you're going for. Regardless, definitely give it a look, since it is still quite versatile. There's a reason people say it is completely compatible with Dark Heresy.

Oh, and I doubt I'll be playing as Yuki for this, so look forward to something new! If you want to include her as a student, or a teacher, or a maid, or something else, however, go ahead~!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Douman on February 02, 2016, 05:09:38 am
tl;dr?
i'm in no shape to read it all
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on February 02, 2016, 06:26:27 am
/me drops in

YOU WERE MY MASTER BEFORE BEING ANYONE ELSE MASTER!

/me bows, and become a Pleiade

(http://vignette1.wikia.nocookie.net/overlordmaruyama/images/2/26/Pleiades.jpg/revision/latest?cb=20150326122404)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Douman on February 02, 2016, 06:40:45 am
For fuck they where you have found such low resolution image?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: mrgw4 on February 02, 2016, 07:41:35 am
*Pokes his head in.* Mrgw4 would in fact be interested. As always I'll bring someone new to the party. Thank you for your time. *Pops head back out.*
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on February 02, 2016, 05:18:20 pm
Uhm, the world doesn't seem too bad, but such regular RPs and some of the other things aren't my cup of tea.

However, I admit I quite like the idea of being an NPC/side-character/whatever/maybe-even-a-villain. I would also allow me to be a powerless, which would be a must to me, while don't being too high of a burden. If you need someone, or have a free spot sometime, call me wooly and I'll give you whatever you want, either be it an evil rant of epic proportions or a exposition-dump of the highest level!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on February 02, 2016, 09:42:09 am
Sounds similar to the Adeptus Sororitas of 40k... Which is actually a good thing. I'm up for it. Sounds epic.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 02, 2016, 06:40:14 pm
Sounds a little bit like Mai-Otome, actually, in a lot of ways, though not exactly the same. Wooly, if you haven't seen it, I'd recommend it since it's pretty good. I won't be thinking of a concept, however, until I know how we're making characters, due to the random nature of both Maid RPG and Dark Heresy.


Anyway, you said our characters will most likely be around college age and in their first year - 18-22. How early are these gifts discovered, since you said that training waits for when they are mentally prepared? How are girls with the potential treated up to this point?

Also, what's this hero-worship like? Do maids end up feeling socially isolated via being put on this pedestal? Do they continue this 'traditional maid' work after graduation, or is that just during training, or do they do some for a period of time each year as a rite, maybe?

Can you tell us more about this 'elemental' system you mentioned on the Cbox? Is that something maids choose, or an innate thing?

What do the final duties of a maid end up being? You mentioned spec-ops style stuff - would it be accurate to say that they might be used as proxies for armies in battles between different Barrier Cities? IE we don't want to waste thousands of lives and other resources in a war, but this conflict requires force, so we'll send our maids on a mission against them where they may fight enemy maids? Would they also function as police?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on February 02, 2016, 10:47:24 am
Make me think a lot of RWBY, if we replace the people who fight( forgot their name in-universe) with maid.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 02, 2016, 01:24:15 pm
Sounds a little bit like Mai-Otome, actually, in a lot of ways, though not exactly the same. Wooly, if you haven't seen it, I'd recommend it since it's pretty good. I won't be thinking of a concept, however, until I know how we're making characters, due to the random nature of both Maid RPG and Dark Heresy.

I've not seen it.  Come to think of it, I've seen very few animes at all...  The number of series I've finished I can count with my two hands.  Thanks for the rec, I'll have a look.

To you other point, that's fair.  I won't be thinking about the mechanics of character creation until I've had a chance to read the rule book.  Having said that, from my understanding watching the videos you sent me, it seems the best way to handle the stats would be similar to how we did it in AdEva.  I'll give you all a base pool of points to allocate to your various attributes however you like and let you roll for a little bit extra on top to give variation to your characters.  Exactly how we do that, I'll let you all know once I know, but I want players to have some degree of control over their attributes and I want to give players at least some control over how their characters are/play.  Same for the other things that aren't stats (like background and whatevers that I forget about); I feel strongly that players should be able to control those aspects so that they can put together a maid they want to play.  If you like random, sure, go ahead and use that generator for some of your stuff, but it's all the same to me if you look through the tables and pick your own color/family history/weapon/etc.

Anyway, you said our characters will most likely be around college age and in their first year - 18-22. How early are these gifts discovered, since you said that training waits for when they are mentally prepared? How are girls with the potential treated up to this point?

Also, what's this hero-worship like? Do maids end up feeling socially isolated via being put on this pedestal? Do they continue this 'traditional maid' work after graduation, or is that just during training, or do they do some for a period of time each year as a rite, maybe?
The Gift can be discovered anytime really; some girls might manifest as toddlers even to someone paying close enough attention.  Others might be picked up as part of routine medical screening.  Not really picky about how you want to go about that.  Probably most girls/young women manifest at school playing sports or something stressful/exciting where they trigger a small, noticeable, but largely harmless burst of magic.

Training is delayed in many cases unless there's some good reason why it shouldn't be (i.e. the girl is an orphan, etc.) so that maids understand normal life and what they'll ultimately be fighting to protect.  Hero worship might be too strong a phrase; it's not like there are people prostrating in front of the maids as they walk the streets.  They're probably viewed in the same way our best scientists/athletes/etc are viewed; with deference and respect (a degree of celebrity from veteran maids with particularly prominent careers too), especially , but not as living gods or anything.  The point is, becoming a maid is something that's received with fanfare and celebration by and far.  It's like earning a scholarship to go to college or being drafted into professional sports.  Girls grow up hoping to manifest and their families are usually thrilled when it happens.  There's no Gestapo crap where maids or the Lyceum send armed forces to bust down your door and drag your daughter away kicking and screaming.  There's also virtually no incentive or desire for the girls themselves or their families to try to hide from the Lyceum, even if it were possible, in part because it's dogma and people are so societally averse to the chaos, violence, and anarchy of the Generations of Strife and the aftermath, and also in part because the Lyceum isn't some kind of jail; it's really quite amazing and maids enjoy a very high standard of life (and excellent benefits~).

Some maids might feel isolated or pressured by the expectations and hopes society places on their shoulders, but it's really quite cordial in the sense that a maid could choose to fade into obscurity by taking a minor teaching position, working to keep the Lyceum functioning smoothly, etc.  For every kick ass spec op type maid, there are probably 2 or three of her sisters who handle things like flying their military transports, assisting routine patrols and supply lines, etc. 

Traditional maid work continues throughout their career as a reminder.  It's not something they devote their whole day to or even every day necessarily.  Think of it as a form of meditation and self-introspection that maids are encouraged to undertake whenever they can afford to do so.  Of course, maids with families probably do this every day just as a matter of taking care of their family at home.

Can you tell us more about this 'elemental' system you mentioned on the Cbox? Is that something maids choose, or an innate thing?
I will when I've finalized it.  For now I've got some cool names and ideas cooking.  That's totally unhelpful I know, but bear with me.  This is something the players will get to choose (probably after the first session) and will be an innate thing to their maid.  I'll likely ask for a primary and secondary element that'll give your maid the magical tools she'll work with for the rest of the campaign.  Don't think of it as simply as water, fire, etc.  It's really more like a school of thought or philosophy/methodology rather than something as banal as "wind"; you'll see when I reveal the full details. 

Another thing is that the Lyceum will have a senior faculty member (a veteran maid) who will primarily be responsible for teaching that particular element and is personally aligned as such.  Everyone will receive basic training in all of them, although they'll really only excel and meaningfully wield their primary and secondary elements to their full potential.  This'll set up a mentor-mentee relationship between your maid and the faculty member.  Expect some degree of rapport and character development to occur as they interact in class, out of class, on missions/field trips, etc. 

What do the final duties of a maid end up being? You mentioned spec-ops style stuff - would it be accurate to say that they might be used as proxies for armies in battles between different Barrier Cities? IE we don't want to waste thousands of lives and other resources in a war, but this conflict requires force, so we'll send our maids on a mission against them where they may fight enemy maids? Would they also function as police?

So the Barrier Cities are largely at peace with one another; there's really nothing to fight over since they're so far apart and nobody's really even close to salvaging Adalstier in areas that would be considered "contested" between cities and, again, people are just so adverse to the Generations of Strife that they won't tolerate open warfare with one another.  Between fighting off monsters and automaton (and believe me, they're a huge threat!  Just ask your average mook who has a battlefield life expectancy of <3 minutes without maid support!).  There's also some kind of annual inter-city maid competition where top maid teams from each city compete against one another; any kind of territorial dispute might be settled there, but, really, the main threat is making sure the monsters and robots don't come crashing into the city to eat everyone or overrun expeditions on salvage or archaeology runs outside of the city.

The police and conventional armed forces are mostly "ordinary" men and women the same as what we'd expect from our own modern society.  Some lower level maids sometimes assist with policing, particularly if things are quiet otherwise or there's some kind of VIP, but it's probably something your average citizen sees only once every few months outside of a "maid day" (title a work in progress) parades and the like.  It's important to realize that for every maid, there are probably easily a hundred ordinary soldiers that provide most of the meat shielding ahem!  Regular patrols and armed responses in the cities and immediate surroundings.  Maids are dispatched to provide assistance at a moment's notice to reduce the number of casualties or to outlying areas that the regular forces would have tremendous difficulty and attrition reaching. 

Thanks for the great questions; keep them coming!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Pal on February 02, 2016, 01:38:25 pm
I'm less interested now. I was hoping for a more "traditional" maid plot/story/theme/whatever responsibilities and less superhero-ish.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 02, 2016, 10:01:45 pm
Great answers, too! In regards to elements again - I know it's not finalised - but you mentioned that the maids are assigned to teams or squads for their education - parties, if you will. Does each member of a 'party' have to have a unique element? If so, what if two players both want a particular element? How would you resolve that issue?

What does an average week look like for a student at a Lyceum, or even a day?

Can we expect conspiracies from without or within to bring down the Barrier City from the start, or will this be a little more mundane? Or even more like a slow build-up to a thrilling conclusion? I've no preference, but I thought it'd be nice to get an idea of where you're aiming on the 'epic' scale.

Some of the traits you can have in Maid RPG are quite out there, like catgirls, soul reapers, and vampires. No mechanical effect or anything, but are these things that exist in your world?

Tell us more about the airships!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on February 02, 2016, 01:53:54 pm
Stylistically it sounds similar to this steam-punkish series of books I read... I'll let you know what the titles of the books are when I remember it. But the setting sounds eerily similar in scope to them. The never ending battle between automatons and monsters except in the books there's also open warfare between the "cities".
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 02, 2016, 10:06:11 pm
Aeronaut's Windlass? I mentioned that on the Cbox before, so maybe you're thinking of that?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on February 02, 2016, 01:59:01 pm
Nope, different series entirely.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Jynx on February 02, 2016, 02:04:23 pm
Ok, this sounds interesting. I'll definitely make a char - and see where it goes.

Uhm... I might be losing something - but what, in practical terms, makes a maid superior than a normal trained soldier? Reflexes? Strength? You say they're able to manipulate elements, though I assume that, in order to be useful in a military context, these abilities are really impressive on their scale. I assume you mean "traditional" elements (Earth, Water and whatnot)...?

Is there a proper way to counter a maid, without recurring to other maids? I assume there're at least some studies on their particular biology and attempts to replicate it, or instruments to disable their powers. If there weren't, the maids themselves could easily overthrow any civil government and run the cities for themselves (assuming they don't already do that...).

Also... It might sound quite stupid, but... Is this gift only for girls and is there a particular reason for that, other than "it's maids"?

Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on February 02, 2016, 06:21:25 pm
Oh also, just thought about something : it will not be hard to keep up that rp at the same time as you do AdEva?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on February 02, 2016, 06:38:40 pm
As I mentioned to Arra earlier, I have been busy and am getting busier (and dont want to detract what little time I do have available from AdEva). However, I plan on just going with the flow (shall see what happens with my spare time) and intend to create a character. In fact...even without the rule book,etc....I already have!

So, whether she is retained as a PC or as a NPC, I hope you'll enjoy my medio:

Maho Étoile de Avignon [/i]

More details shall come when the call for character sheets go out. *bows*
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on February 02, 2016, 07:37:37 pm
So I finally remembered what the book series I was going on about is... It's entitled Predator Cities, with the first book called Mortal Engines.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 03, 2016, 12:13:36 am
Great answers, too! In regards to elements again - I know it's not finalised - but you mentioned that the maids are assigned to teams or squads for their education - parties, if you will. Does each member of a 'party' have to have a unique element? If so, what if two players both want a particular element? How would you resolve that issue?

I won't mandate that each maid on the team wield a different primary element, but hopefully the options I come up with for all of you will be attractive enough that each of you wants to try something different.  Mixing and matching primary and secondaries will also allow you some variation even if two maids pick the one of the same elements.  Just remember that if you all pick the same type of element, it becomes very easy for someone to take advantage of your imbalance...

What does an average week look like for a student at a Lyceum, or even a day?

Maids are expected to start the day pretty early.  Most maid students will wake up around 6 and begin their morning rituals.  Proper presentation dictates a certain amount of attention paid each day to grooming, personal hygiene, attire, etc.  Usually by 7, the maids have all reported to the kitchens where they fix their own breakfast.  Cooking breakfast, setting up the dining hall, and breaking it down/cleaning doubles as a lesson in domesticity; usually the recipes they attempt are healthy, energy rich, and delicious as to be expected; the plus side (or downside depending on their cooking ability) is that they get to eat the result, only incentivizing improvement.  The same goes for lunch and dinner.

AM hours are usually devoted to lectures regarding the theory of Adalstier manipulation, history, philosophy, etc.  The Lyceum wants its students to not only be good soldiers, but educated and well rounded in general.  Lectures are given by a number of senior faculty, not all of which are maids themselves.  Males, although they cannot be maids (or butlers as it were) themselves, are at no great disadvantage when it comes to being scholars regarding the nature of Adalstier and its manipulation and application.

After lunch, students undergo practical trials and training, these largely supervised by veteran maids.  Most maids look forward to this part of the day the most as they learn to wield their Adalstier Engines and weapons of choice in tandem.  Physical injuries do invariably occur, but the veteran maids are always on hand and alert to protect the well being of the students from the exercise and from each other.

After dinner, students are free to use their remaining evening to study, pursue extra training with their mentors, attend to their personal quarters, go out to explore the city, or even just loaf around.  There's a fairly soft "curfew" at midnight, but in all honesty, nobody is going to send a maid for disciplinary action if they stay out later.  The rigors of the next day are usually more than enough to remind students that taking care of themselves is the only way they can be strong enough to take care of their duties.

Like our calendar, there are 5 weekdays and 2 weekends.  Maid students are encouraged to use one weekend day to better themselves through independent study/tutoring and catch up, albeit at a more relaxed pace than during the week.  The other day they are encouraged to rest and pursue leisures as they will.  Again, the whole idea is to encourage maids to take care of themselves so as to have the ability to take care of others.

Can we expect conspiracies from without or within to bring down the Barrier City from the start, or will this be a little more mundane? Or even more like a slow build-up to a thrilling conclusion? I've no preference, but I thought it'd be nice to get an idea of where you're aiming on the 'epic' scale.

You won't be dropped into the action right away.  Things are quite optimistic and stable at the get go.  Although events beyond your control are operating in the background, you'll have no way of knowing that and from the perspective of your characters, it's business as usual.  Of course, that would be totally boring to just keep going on with, so yes, it's a safe bet that within a few of the early sessions, historical and world changing events will begin to unfold and your maids will be caught right in the middle of it.  I can only hope the ending is "thrilling."  That would be nice~

Some of the traits you can have in Maid RPG are quite out there, like catgirls, soul reapers, and vampires. No mechanical effect or anything, but are these things that exist in your world?

CATGIRLS!?!  Uh... yeah...  Well, as disappointing as it is, I think we'll probably work with just baseline humans unless that's a huge problem for everyone.  I'm not adverse to having other "races" of peoples necessarily.  After all, it's sort of a lazy cop out if the catgirls and what not have the same culture/society as everyone else.  Then again it's equally lazy to just bar them.  OK fine, catgirls maybe.  Other types of... peoples, negotiable.  You suggest, I'll think about it seriously, although I make no promises at the present (Bracing for a mountain of demanding PMs...)

Tell us more about the airships!
Still working on a fun name for them.  For now, the leading candidate is "Zephyrs".  Zephyrs come in all shapes and sizes, although there are elements of commonality between all of them, namely having a relatively large Adalstier core to keep them afloat and supply power to the ship like a reactor.  Zephyrs also have large, scintillating wings (the number of pairs depends on the size of the craft) that ripple with color as they fly.  Some Zephyrs are large, ponderous constructs, almost like massive blimps.  These usually carry cargo and heavy equipment and it can take them days to weeks to reach other Barrier Cities depending on how far away they are.  There are smaller passenger craft too for those who wish to travel between Barrier Cities on business or otherwise.  More or less similar to international flights in our modern day, these Zephyrs take hours to days to reach their destination, although passage aboard them is relatively expensive and the flight, less than comfortable unless you've really got cash.

Lastly, there are military Zephyrs.  These also range from giant troop/cargo transports to small, nimble craft.  Military Zephyrs are easy to spot due to their sharp, angular and polyhedral frames that are more reminiscent of attack helicopters in our universe versus the smooth, bulbous frames that most civilian craft adopt.  Maids would be most familiar with the tiny types of Zephyrs which most closely resemble VTOL aircraft.  These custom built Zephyrs are immediately recognizable as maid transports and have oversized Adalstier cores that allow incredibly fast insertion and extraction.  Maids trained to fly such craft actually use their powers while flying in order to achieve aeronautical feats that no conventional pilot would be capable of.  Theoretically, they could attempt to pilot any Zephyr like so, but few would be able to withstand the stress without the VTOL's specially built frames.

Uhm... I might be losing something - but what, in practical terms, makes a maid superior than a normal trained soldier? Reflexes? Strength? You say they're able to manipulate elements, though I assume that, in order to be useful in a military context, these abilities are really impressive on their scale. I assume you mean "traditional" elements (Earth, Water and whatnot)...?

I'm very glad you asked this Jynx, because in truth, maids are fundamentally human.  They get tired like everyone else.  They bleed like everyone else.  And they can die like everyone else.  Without Adalstier, they'd be just the same as anyone else.  With the appropriate combat and martial training of course.  The trick is that they're able to manipulate fundamental constants of nature and physics to give themselves an edge, sometimes a quite overwhelming one, over anyone who can't.  I'll give you a small sneak peek (and this is subject to change, mind you).

Eli's elemental alignment is to Distortion.  She's able to manipulate the fabric of space-time around herself or other objects that may be nearby.  As an example of an application of her ability, she can enter a small personal bubble of distorted space-time in which her personal time is far faster than anyone else's.  To an outside observer, she'd be capable of very impressive feats of speed and reaction.  Obviously, this would be bad news for any baddies that have decided to piss her off.  Having said that, many of the creatures and automaton maids are called upon to deal with are still incredibly dangerous despite their abilities; although it sounds overpowered, overconfidence in their own abilities has been the death knell of many a maid team out in the badlands.

Is there a proper way to counter a maid, without recurring to other maids? I assume there're at least some studies on their particular biology and attempts to replicate it, or instruments to disable their powers. If there weren't, the maids themselves could easily overthrow any civil government and run the cities for themselves (assuming they don't already do that...).

Also a great question.  It sort of gets back at the answer to your first question too.  Remember that the maids are human.  Poison, a knife in the back, a bullet to the head; there are plenty of ways they can be killed.  Also remember that for each maid, there are hundreds if not thousands of conventional soldiers, police, etc.  Saying the maids could overthrow the civil government would be like saying the special forces of any given country could stage a coup; sure they might neutralize the head of the government, but how are they going to hold their ground against the entire military?  It's also worth reminding everyone that government is pretty stable on Antiope.  People are happy, the future is looking bright.  Maids aren't a disenfranchised, disgruntled, and repressed aspect of society; they're heroines and public servants.  Don't worry, I'm sure everything's totally fine~

There have been studies on maid biology, although every attempt to replicate it has failed miserably.  There's enough known that it's not inconceivable certain countermeasures have been developed against maid opponents~  How effective they are and what's the nature of these countermeasures is, of course, secret.

Also... It might sound quite stupid, but... Is this gift only for girls and is there a particular reason for that, other than "it's maids"?

Not stupid at all.  Unless someone strongly objects, we'll be running with the idea that the Gift is only found in the fairer sex, for whatever reason.  So basically "it's maids."  Now if someone is going to make a huge stink about it, I would roll my eyes, sigh heavily, and let them make a butler.  But come on... it's Maid RPG.  Sort of.

On Barrier Cities:  Different Barrier Cities have distinctly different cultural values and ambitions, often stemming from the nature of the craft they sprung up around and whose crews the inhabitants mostly descend from.  One Barrier City that formed around the ruins of a First juggernaut war vessel, for example, has a more spartan, militant culture with compulsory military service and the like.  They also undertake far more eradication campaigns against hostile life/errant machinery in the areas surrounding their city in comparison to other cities which may focus more on defense.  Contrast this with a Barrier City that rose from a supply ship.  These folks like making money and live far more comfortably and richly than most others thanks to the stockpiles their ancestors crashed with and used to build their city.  They probably devote a lot of their efforts to becoming the largest economic and manufacturing hub in the area.  These cultural distinctions do flavor the different Lyceums around the world as their administration may have different priorities/paradigms behind their training and use of maids, although the major points about maids we discussed earlier remain in common for all Lyceums. 

Although conflict would seem to be inevitable, again, there's very little motivation to actually engage in warfare or direct confrontation, economically or otherwise.  Also, note that the Lyceums, although duty bound to be supportive of the civil government, are technically neutrally aligned with their own internal directors and the like.  It's safe to say that even if some crazy dictator took the reins of a Barrier City's civil government and declared war that the Lyceum in his/her own Barrier City would probably put him or her down for the good of the people.  Likewise, a Lyceum couldn't simply stage a coup for all the reasons above.  Checks and balances; and it's worked great so far, both parties knowing they have far more to gain with each other than against one another.  Oh, and if that wasn't enough, it's probable a single Barrier City moving against another would immediately result in the rest of the world and all their associated Lyceums joining together to neutralize the aggressor.  Yup.  Peace in our time~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on February 03, 2016, 12:40:02 am
Would you allow cyborgs in it? For example, a girl with mechanical limbs?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 03, 2016, 01:01:27 am
Would you allow cyborgs in it? For example, a girl with mechanical limbs?

Hoo boy...  I really ought to look at this rule book and see what other outlandish things are in there.  Well, we've got mechanical prostheses in modern life, so I think it's conceivable to have Adalstier powered limbs and the like.  Tentatively, I'd say it's possible, especially if you feel strongly on the matter.  I'll need to read the rule book and figure out how things will work in terms of the game before I have a firm grasp on what's going to cause me a headache and what's going to cause me a massive headache. 

My biggest concern is this; people will say "Why are cyborgs OK and Catgirls not?"  I don't really have a great answer for why not Catgirls besides "adding more parts to a story is great until it reaches a certain critical mass, at which point additions don't bring any further vibrancy or development into the world and only serve to muddle the universe."  So my biggest fear is losing coherence of this setting, distracting players and readers with too many moving parts and too many props.  Cyborgs are easier to deal with; could just be prostheses for traumatic accidents and the like.  Catgirls, other animal-human hybrids, adds a lot of stuff on my end since I'll have to start considering racial diversity (just how anthropomorphic is this campaign?) and all that jazz.  Then the players and audience will undoubtedly want to know more about the cat people and what they're like, how they're different, what holidays they celebrate, their history, what were they up to when the First and Second were around, etc.  And if those questions aren't answered, it begs the question of why have catgirls in the first place?  Finally, zombie maids, vampire maids, devils/angels... all of those kind of conflict with the setting.  This isn't a supernatural universe.  It's Magitek.  And I'd like to avoid mashing too many things together for all the reasons above.

So that's a very long way of trying to explain why I'm hesitant about introducing too many things.  Of course, I want this to be fun for players.  And that means letting them have characters they feel connected to and care about.  It means letting your avatar be a representation of yourself and your personal creativity and likes/dislikes. But I also want this story to be internally consistent and without too many distractions from the main point.  There's a balance to be struck here for sure and I don't want to start this whole endeavor with a heavy hand just banning stuff left and right like some scum GM.

For now, if you can justify whatever character trait you want within the framework of Antiope as I've described, feel free to do so.  Cyborg limbs powered by crystals?  That could fly.  A zombie maid when I already stipulated that dead maids are dead maids?  That's probably going to be a problem.  Use your good judgement; I'll leave everything on the table and let players handle themselves with thought and maturity to fashion characters they think would fit well for the campaign.  I Trust You (All)!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Imouto-chan on February 03, 2016, 01:44:11 am
I was told by Onii-chan to show interest in this. So here I am! Showing interest ^-^

I'd love to rp this, the lore is far more complex than anything I've ever rped, but I do have some experience under my belt.


~Imouto-chan
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 03, 2016, 03:07:02 am
I'm fine with small restrictions like that in the name of a cohesive story and world. I would most certainly ask those questions that you stated :P. But yeah, sometimes you just need to put the foot down. Speaking of questions...

What culture can we expect from the Barrier City we'll be from? Naming conventions, stereotypes, what kind of ship it was, government structure, social values, religion, etc?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 03, 2016, 03:22:00 am
What culture can we expect from the Barrier City we'll be from? Naming conventions, stereotypes, what kind of ship it was, government structure, social values, religion, etc?

Ah~ You didn't think I'd leave that out unintentionally did you?  I had meant for it to be something of a surprise, but as it might help to frame your characters in, I'll just spill (some) of the beans now. 

Well, some of the more nitty gritty details haven't been worked out yet, but what I can say is that all the characters will be from a Barrier City built around the ruins of a First Command Ship.  At one point, this ship would've lead their massive fleets on the front lines.  She's not a war vessel on her own, but she would've coordinated the fleet's strategy and formed the core of their formation.  Almost certainly she was one of the final ships downed in the Old War, her defenses having finally given out in the final, desperate days of the war.  There's all sorts of nifty things beyond culture/government and the like that this will have effects on, but we'll save that for the campaign~

In general (subject to change), people from your city will be considered liberal and progressive.  Almost all of the world's communications girdle are wired through what's left of the ship's old communications systems, making it quite the hub for global politics and the like.  If any Barrier City can be considered the most cosmopolitan and a "capitol" of the world, it's this one.  Consistent with the legacy of the ship, this city is one of the more influential ones in global politics and other Barrier Cities often turn to this one to arbitrate fairly and strike compromise when issues do arise.  Of course, the ship does have a strong military legacy as well, but the overall stance and posture tends to be defensive rather than belligerent.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on February 03, 2016, 03:27:59 am
Does there exist a character sheet somewhere that interested people could start filling out?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 03, 2016, 03:33:42 am
Does there exist a character sheet somewhere that interested people could start filling out?

http://www.maidrpg.com/resources/romance.pdf
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on February 03, 2016, 03:38:55 am
Does there exist a character sheet somewhere that interested people could start filling out?

http://www.maidrpg.com/resources/romance.pdf
What parts of that do you not want us to fill out just yet?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 03, 2016, 03:46:24 am
Does there exist a character sheet somewhere that interested people could start filling out?

http://www.maidrpg.com/resources/romance.pdf
What parts of that do you not want us to fill out just yet?

Err....  I don't know.

I think it'll be a really good start if you feel comfortable thinking up of a name, general appearance, and backstory for your maid.  Tell us a bit about your maid's life before the Lyceum.  What's she like as a person?  Who are the NPCs in her life?  (YES! You all get to make NPCs for yourself!  Best friends, family, rivals, even boyfriends/girlfriends.  Have at it.)  Maybe you come from a long line of maids?  Do you know any of the faculty at school (not that you or I know their names yet)?  Did you move from another Barrier City (not that you or I know their names yet)?  Seriously, the more detail you throw in, the richer your character's story becomes and the more invested you and I both get into the game and your character.

I'm also posting a link to the AdEva character sheets (https://drive.google.com/drive/folders/0B-84Q3lBiTuBRmpyVEpaTWllUnM).  It'd be super super cool if we one day got to the point of complexity as we have in AdEva, but seriously, don't sweat it and just check it out for ideas/a general framework.  When we first wrote the things, they were a hell of a lot briefer and more 1 dimensional.  I think Eli's page at one point had a single paragraph with 3 sentences written on it.  So yeah; things layer and evolve over time as you think more about it and tweak.  I fully endorse thinking ahead and starting to lay the foundations for your characters to grow and build upon.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on February 03, 2016, 03:52:15 am
Time to start searching for inspiration for my meido's appearance.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 03, 2016, 04:02:21 am
OK Executive Decision time.

Given the widespread support for animal girls of all types and the fact that I don't want to be a complete fun sponge...  Antiope is now a planet of animal girls.  And humans.  They're all the same thing really; some folks just have different ears and hey, is that a tail?  Whatever.  Racists.

Seriously though, people on Antiope don't look twice if you're a fox or cat girl or guy.  It's like blue eyes vs. brown eyes vs. green eyes to them.  You all have the same culture, same lingo, same everything.  There are equal proportions of "normal" humans, cat humans, fox humans, whatever humans.  Frankly, your maids will think other maids/residents of other Barrier Cities have less in common with them than any other animal girl walking the streets next to them.  And of course, it won't make a damn difference to the game or your skills.  Aside from looking absolutely adorable as you save people's asses.  Good?  Good.

And since this seems to be the most pressing issue when it comes to animal people, what happens when a Cat Boy meets and falls in love with a Fox Girl?  Let Papa Shambler tell you how the world works.  It's like being Jewish; you're whatever your mother was.  Capiche?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 03, 2016, 04:21:21 am
Is there a genetic component to becoming a Maid? Are the children of Maids more or less likely to be a Maid? Have there been programs to give more people the ability to become Maids? What is the current leading theory behind Maids and how they do what they do?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 03, 2016, 04:39:32 am
Is there a genetic component to becoming a Maid? Are the children of Maids more or less likely to be a Maid? Have there been programs to give more people the ability to become Maids? What is the current leading theory behind Maids and how they do what they do?

Maids do seem more likely to have daughters that grow up to be Maids as well, although it's by no means a guaranteed thing.  Some Maids might take an enormous amount of pride from coming from a long legacy of Maids; some Maids might be third generation even (exceedingly rare.  Struck by lightning twice rare).

People really aren't into eugenics on Antiope.  Some super stuffy old money families might have tried to pair their sons and daughters with other families with long histories of producing more Maids than average, but nothing meaningful has ever come from that.  Long story short, seems like there's at least a slight genetic predisposition, but nothing that meaningfully translates to a real world push to have more Maids.

The prevailing concept is that the naturally incorporated Adalstier in a Maid's body is somehow able to resonate with the Adalstier in their Adalstier Engines.  The Adalstier Engine is a wrist mounted device, quite beautiful and ceremonial, actually, often stylized as a gauntlet of sorts.  They're exceedingly difficult to produce, requiring sizable Adalstier crystals of utmost purity.  It's almost impossible to find Adalstier good enough to use in these engines and, often, they're taken directly from the heart of the Barrier City's Adalstier core itself, an irreplaceable commodity or refined from tremendous quantities of raw Adalstier that could have otherwise been incorporated into the core.  Adalstier Engines often have storied pasts; much as how medieval armor passed down through generations, so too do many Adalstier Engines.  Later, when a Maid's career is over, her contribution to that story is recorded and her Engine returned to the Lyceum for the next generation.  Maids often use the same Engine their whole career/lives if they can. 

In the event an Engine is lost or a Maid team goes down, the recovery of the Engines is a priority.  Most Barrier Cities wouldn't blink twice at dispatching a major extermination mission with Maid support to recover lost Engines if there is a reasonable chance of recovery.  Fortunately, neither the monsters or Automaton seem terribly interested in the devices and they're hardy enough to survive even if the Maid wielding it doesn't.   Mind you, this would only happen if an entire team went down, which is fairly uncommon; usually a Maid's sisters will recover both her body and her Engine if one or more falls during a mission.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on February 03, 2016, 04:59:27 am
I've made a version of the character sheet using Google Drive.

https://docs.google.com/document/d/1LK7Qt_n5Mlyw2mP7ha7Rz-M0D5icxF2mLeqzMmNucd0/edit?usp=sharing

Right now, I have it set to "comment only" for anyone that isn't me. You should still be able to make a copy for your own purposes, though. If this is missing anything, tell me and I'll fix it.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: mrgw4 on February 03, 2016, 07:45:22 am
*Pats Gj on the back for a job well done and pets the fluff ball as he's now opened the floodgates...*
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Elvis Strunk on February 03, 2016, 08:02:26 am
Decided to browse for images for the character I have in mind. These two are good, but I'm not sure... the guns might not be big enough.

Maid Pluto-Noir
(http://i.imgur.com/52ponqh.jpg)

Maid Pluto-Indigo
(http://i.imgur.com/eRv95J3.jpg)

Of course, such weapons may not actually be valid options, so these might not work out, but... sharing is good, I figure people might enjoy them anyway~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on February 03, 2016, 09:41:52 am
... Everytime Wooly says "peace~~" like that, my bullsh*t counter rises. There's been not a single time in human history where a paramilitary organization separated from the government yet at the same time supposedly serving the government has ended well. Not a single time. So I look forward to see some shades at sometime.

the plus side (or downside depending on their cooking ability) is that they get to eat the result, only incentivizing improvement.  The same goes for lunch and dinner.

From experience, I can say that does not tend to work that well. I made my food (only for lunch though) for 2 years without barely improving. Yet only 3 months doing food sometimes for my brother has made increase my proficiency threefold (of course, it has merely changed from 1 to 3, but to me it was an improvement). Normally it's when you do food only for yourself that you get very lazy and your worst habits come to light.

On NPCs, Wooly, I actually have a nice idea for a pair of instructors (one a "scholar", the other a maid) NPCs. I have more or less the appearance and bios thought out. Would you like me to write it and send it to you? I advise you, it's going to be classic Marx's wall of text. Oh, and given they're supposed to be instructors NPCs and relatively old (~40s) I meant for them to be fairly powerful.

Oh, and some questions:

-Given that everything outside the Barrier Cities is dangerous and barren, there's agriculture, mining, or anything to obtain raw materials? Or is almost everything salvaged and the food generated otherwise? There's even a lot of fauna or flora to eat or maintain the ecosystem?
-Also, there are different government systems between Barrier Cities? As in, maybe some have a king (either as a ceremonial head of state or as a true rules), other maybe ruled by an oligarchy, a third a social democracy, etc. Or all are generic democracies with a very similar system?
-Does the power of maids fade with age? Or they simply move from front-line jobs when they start getting old?
-Besides combat maids, are there still old classic maids around?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on February 03, 2016, 09:42:39 am
Right, I'll sort mine when I get home later. I have some really good ideas for mine. A decent backstory as well.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 03, 2016, 10:53:20 am
Maid uniform - is there any reason why these battle hardened individuals wear (possibly) frilly dresses into combat?

Does our Barrier City happen to have an upper class? Are they more like a nobility, or wealth based, or something else?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 03, 2016, 01:04:26 pm
Holy Cow~  I love this.  Thanks for getting so excited people; I'm getting all pumped up for this too now!

Decided to browse for images for the character I have in mind. These two are good, but I'm not sure... the guns might not be big enough.

Of course, such weapons may not actually be valid options, so these might not work out, but... sharing is good, I figure people might enjoy them anyway~

Little Girls with Big Guns?  You're in.  No, but seriously, I love that trope.  Guns are definitely a part of this universe; one particular elemental alignment might be able to just pull of wielding something that big and heavy~

... Everytime Wooly says "peace~~" like that, my bullsh*t counter rises. There's been not a single time in human history where a paramilitary organization separated from the government yet at the same time supposedly serving the government has ended well. Not a single time. So I look forward to see some shades at sometime.

Peace~~

Now that's just cynical Marx!  Setting things aside for a moment, let's remember this is an anime universe.  If we start questioning things like logic and human nature, we'll start to question why maids are being awesome spec ops soldiers anyways.  And we can't have that.

the plus side (or downside depending on their cooking ability) is that they get to eat the result, only incentivizing improvement.  The same goes for lunch and dinner.

From experience, I can say that does not tend to work that well. I made my food (only for lunch though) for 2 years without barely improving. Yet only 3 months doing food sometimes for my brother has made increase my proficiency threefold (of course, it has merely changed from 1 to 3, but to me it was an improvement). Normally it's when you do food only for yourself that you get very lazy and your worst habits come to light.

Well, that depends on person to person.  I refuse to put crap in my body if I don't have to or if I don't get a kick out of it, so I'll cook to the best of my ability and resources for any given day regardless of whether or not I'm cooking for myself or for Cat.  It's more a personality thing I think.  Anyways it's a moot point because if a maid slacks off cooking for herself, one of the teacher maids will probably start screaming at her until she starts getting better.  Between public humiliation/punishment and eating good food, most choose to eat good food.

On NPCs, Wooly, I actually have a nice idea for a pair of instructors (one a "scholar", the other a maid) NPCs. I have more or less the appearance and bios thought out. Would you like me to write it and send it to you? I advise you, it's going to be classic Marx's wall of text. Oh, and given they're supposed to be instructors NPCs and relatively old (~40s) I meant for them to be fairly powerful.

Sure, thanks for doing that.  Can't promise that they'll fit without being adjusted, but I'll be happy to take a look!

-Given that everything outside the Barrier Cities is dangerous and barren, there's agriculture, mining, or anything to obtain raw materials? Or is almost everything salvaged and the food generated otherwise? There's even a lot of fauna or flora to eat or maintain the ecosystem?

Yes, people farm and do all those good things within the habitability bubble.  The bubble's large enough to sustain some farms, although hydroponics technology is far more commonplace.  Mines for metal and the such are sometimes exploited if there's an ore body within the bubble.  Otherwise you might go and salvage some of those crashed airships and ruined cities yonder.  Within the bubble, there's relatively normal fauna and flora preserved from when the ships crashed many hundreds of years ago; outside's sort of a different story.

-Also, there are different government systems between Barrier Cities? As in, maybe some have a king (either as a ceremonial head of state or as a true rules), other maybe ruled by an oligarchy, a third a social democracy, etc. Or all are generic democracies with a very similar system?

Yes.  Most Barrier Cities still call their leader/leaders "Captain," but the way the title is inherited differs from city to city.  The power vested in the Captain also differs from city to city.  You'll learn lots more about the other Barrier Cities that exist on Antiope eventually. 

-Does the power of maids fade with age? Or they simply move from front-line jobs when they start getting old?

Do old people even exist in anime?  Ha!  Well sure, an old maid of 80 years with arthritis isn't going to be sent to the front lines.  Jeez.  Just imagine her getting dolled up in the maid combat outfits...

Seriously though; Maids usually stay at their job as long as their bodies allow them to.  Remember that having most alignments of Adalstier manipulation don't actually change your physical abilities, so by the time a maid is 40, her prime has come and gone.  Still, you probably wouldn't want to cross her if she hasn't turned in her Adalstier Engine quiet yet.  Or even in general.  I've seen a retired ranger at the veteran's hospital at 75 who probably could've beaten the crap out of every doctor on my team before we'd even be able to wet our pants.

-Besides combat maids, are there still old classic maids around?

In a shocking turn of gender reversal, that role is now almost exclusively occupied by butlers.  Nobody wears a maid outfit unless they're a Maid.  Sort of how nobody wears military uniforms or jackets unless they're military (or that's how it should be anyways.  Scumbags.).

Maid uniform - is there any reason why these battle hardened individuals wear (possibly) frilly dresses into combat?

See above point on anime.  I briefly considered having the maid outfit be more like a dress uniform to be worn on ceremonial or formal occasions, but that seems to beat the whole point of Maid RPG.  So we're going full anime powered by rule of sexy cool.  You will be wearing maid outfits onto the battlefield ladies.  And you'll rock it.

Does our Barrier City happen to have an upper class? Are they more like a nobility, or wealth based, or something else?

Indeed our city does!  They're probably a blend of all of that.  There aren't noble titles by law, but obviously some old families that can trace their family trees all the way back to the upper officers of the ship before it crashed probably still wield considerable influence and power in terms of wealth.  Mostly, ours is a merit based society where people have a pretty equal shot at rising with education and self-improvement and where individuals that contribute more to society rise to higher tiers.  It's not like there's no luck, inheritance, corruption, etc. but it's probably less than in some other cities.  Don't forget that the Maids are also pretty upper class; they get the first slice of the budget every year, no joke. 
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on February 03, 2016, 01:20:45 pm
Armored maid dress and everything fine, just look at Saber from fate : she wears a dress and is still awesome!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on February 03, 2016, 01:44:43 pm
A very good point there Meta!

EDIT: is there a limit on the cybernetics wooly? The draft for my character has her with cybernetic arms, legs and a left eye.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 03, 2016, 10:19:50 pm
What sort of extracurricular activities are there at the school? Are student Maids expected to join clubs ala a Japanese school?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WhydidIbuytheunionfrigate on February 03, 2016, 02:19:55 pm
Err, Wooly, can players team up with one another to create a backstory? Imouto and I might be sisters or somehow related seeing as we're actually siblings IRL...

Also, I'm claiming dibs on these potential characters:

http://www.pixiv.net/member_illust.php?mode=medium&illust_id=37183872

http://www.pixiv.net/member_illust.php?mode=medium&illust_id=24140496

And no, I still can't get the pic from Pixiv to stay in the coding here. In KanCollia that really pissed me off that those images weren't staying...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on February 03, 2016, 02:30:29 pm
Meta: Your suggested addition to the character sheet has been rejected. :P
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on February 03, 2016, 02:38:42 pm
Meta: Your suggested addition to the character sheet has been rejected. :P

Nuuu~
HAIL MASTER WOOLY
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on February 03, 2016, 03:08:33 pm
Found a picture I'm going to use for my character's image.

Spoiler
(http://i.imgur.com/Fyfl2ux.jpg)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on February 03, 2016, 03:18:53 pm
Ha! You people and your guns...clearly inferior weapons compared to my...parasol ;)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Deeox2 on February 04, 2016, 12:22:57 am
If you can't kill someone with an umbrella, then why are you even here?

Also, I'll pass, Wooly. Rather not add unnecessary competition for slots. I'm getting 'AdEva signups all over again' vibes anywho.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Jynx on February 03, 2016, 05:23:06 pm
Uhm... You said on the CBox the maids are supposed to follow a certain ethical code. Could you expand on it?

(I was thinking of a knight-like maid, devout to a chivalric moral code, inherited from her family. Saber. Not exactly her. But similar. Not exactly the most original thing ever, but yeah. That's why I'm asking - since I want to know if and how the thing could work).

EDIT:
Oh yeah, link before I lose it.
Spoiler
(http://www.wallpaperup.com/uploads/wallpapers/2013/04/19/76777/ded313477a20f9a9e5437eee502dae6e.jpg)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on February 03, 2016, 05:55:40 pm
Since it seems they are mostly free, I think their moral code is loose as well. I honestly don't think anything is expected from them after they leave the lyceum at least, except for following the law like anybody else.

While in the lyceum, I guess it's mostly the same, with the rule of the lyceum adding. (meaning showing respect to their teacher that kind of thing)

It's only how I see it, so wooly could contredict me, but I don't think it's like they have to be heroes of justice, since he said they could just have a happy family life.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on February 03, 2016, 06:36:52 pm
What level of technology are weapons at? Ballistics (including gauss)? Lasers? Plasma?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WhydidIbuytheunionfrigate on February 03, 2016, 06:42:18 pm
My two pics had two huge assault rifles and the other was I believe a railgun... Elvis's had a minigun and a gauss sniper rifle? IDK. I just know that it's gonna get weird. May I suggest using hybrid weaponry as well?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Elvis Strunk on February 03, 2016, 06:45:41 pm
"Minigun". Hah.

Updated: February 03, 2016, 07:37:49 pm
Also, since it seems a couple other people are already planning to be snipers (there's always someone else! Always!) I'll use the other girl~ She also seems to fit the look and personality I'd originally been looking for, so it works out anyway. Also, found a version without the line through it!

Pluto
(http://i.imgur.com/NWbBuaX.jpg)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Duke Rockhopper on February 04, 2016, 05:39:30 am
Are there any forests or woodlands around the area? What sort of occupations to the general public have?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on February 03, 2016, 09:37:15 pm
What are some examples of what Adalastier's Gift does?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 03, 2016, 10:16:50 pm
What sort of extracurricular activities are there at the school? Are student Maids expected to join clubs ala a Japanese school?

I'm sure there's the usual bunch of clubs.  Remember that each class isn't that big; at any given time there's probably only about 100 students of all years present at each Lyceum.  There's no rule to join a club, no any expectation to do so.  How a Maid wants to spend her leisure hours is up to her.

Uhm... You said on the CBox the maids are supposed to follow a certain ethical code. Could you expand on it?

Most Lyceums have some kind of standard ethical and moral code that they go by; it's usually pretty cookie cutter, although some variations exist mostly in the sense that we discussed previously with the different city cultures and all.  Generally, Maids are expected to be selfless and altruistic, blah blah blah.  Generally, don't be an asshole and you'll be well within the ethical code.  Are there going to be 10 Commandments written up on a wall somewhere?  No.

What level of technology are weapons at? Ballistics (including gauss)? Lasers? Plasma?

Conventional military forces use weapons we'd be fairly familiar with today albeit powered by weapons grade Adalstier, which is purer than the stuff most civilian goods run on, but nothing even close to the Adalstier cores of the First Airships or the Adalstier Engines wielded by the Maids.  Usually, the Adalstier is used in weapons to accelerate projectiles the same way as how we use magnets in Gauss weaponry.  Lasers?  Maybe some primitive forms, but the Adalstier would burn out pretty fast in those weapons, so it's not really practical in any sense.  Consistent with most anime universes, expect melee weapons to be totally effective as well.  Usually Adalstier is used in melee weapons to vibrate sharp edges at a really crazy frequency for terrifying cutting power.  Some weapons might heat up or channel some kind of current as well. 

My two pics had two huge assault rifles and the other was I believe a railgun... Elvis's had a minigun and a gauss sniper rifle? IDK. I just know that it's gonna get weird. May I suggest using hybrid weaponry as well?

I am a fan of hybrid weaponry.  Just sayin'...

Are there any forests or woodlands around the area? What sort of occupations to the general public have?

There are trees and plants within the habitation bubble.  Some small forests, perhaps, but nothing crazy.  Think small nature park sort of size; usually put up for people to have a bit of fresh air and exercise.  Some cities, like ours, have nature parks scattered at strategic places in the city like NYC's Central Park. 

The general public have the same occupations we have today.  Someone's running the restaurants, cleaning public and private spaces, selling stuff at stores, farming, policing, etc.  If we've got the job today, they've probably got a version of that job too. 

What are some examples of what Adalastier's Gift does?

Adalstier's Gift is just a Maid's natural ability to resonate with Adalstier, allowing her to use it to manipulate various aspects of nature/physics/chemistry whatever.  I already gave an example with what Eli does with her abilities.  Obviously there are lots of other things she and other Maids can do, but you'll have to wait until I finalize everything and find out over the course of the campaign as well.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on February 03, 2016, 10:37:21 pm
... Uhm, my first NPC has somehow ended with a 4 page word detailing only his backstory and general personality and skills... And I still have a second to prepare...

I now remember why I don't tend to do much RP...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 03, 2016, 10:39:40 pm
Looking forward to seeing what your NPC is like! I'll probably being (attempting) to make a character who is kind of like a loveable alpha bitch.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 03, 2016, 10:59:54 pm
... Uhm, my first NPC has somehow ended with a 4 page word detailing only his backstory and general personality and skills... And I still have a second to prepare...

I now remember why I don't tend to do much RP...

Good Gravy Man!  One question: How can your character have skills when I haven't even detailed most of them yet?  Oh well~ 
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: mrgw4 on February 04, 2016, 07:46:09 am
You mentioned that we pick a primary and a secondary element. Are secondary element inferior in some way or is just the second one picked?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 03, 2016, 11:49:21 pm
You mentioned that we pick a primary and a secondary element. Are secondary element inferior in some way or is just the second one picked?

Jack of all trades, master of none.  A Maid chooses one element to fully specialize in, learning to manipulate it as her primary weapon/tool of choice.  She'll be able to pull off her most amazing feats with said element and really become a master at wielding it with time.  The secondary element is to give you options for variation or mashups.  Suppose each element has 10 skills (and this is TOTALLY not how things are going to work as I'll explain later).  If primary elements give you access to all 10, a secondary element would only give you access to 5.  The weaker 5.

So for example, Eli's element is all about manipulation of space-time.  One of the weakest powers associated with this element is weak gravity; she can cause objects to move at a distance sort of how you might expect with telepathy; pushing, pulling, floating, etc.  On the flip side, one of the most advance manipulations of this would involve bending and tearing space/time to the point of creating pseudo-wormholes of sorts that would, to an outside observer, make it seem like she was teleporting from one place to another.  If your maid chooses to study under Eli primarily, she might learn to do crazy things like teleport or move so fast it's like time's frozen for everyone else.  If your maid picks Eli as her secondary mentor, don't expect her to have enough time to spend with Eli/affinity for her subject to pull off her best moves.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Elvis Strunk on February 04, 2016, 01:23:07 am
And now, to reveal the elements, of which we all ponder... wooly, we call upon thee!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 04, 2016, 03:07:07 am
On Elements:  The manipulation of Adalstier by Maids breaks down into five fundamental families of manipulation: Leysa, Aevum, Cyseince, Skadia, Vidrein.  Think of these as schools of thought, different martial arts styles, or Maid specializations.  Each has its advantages and disadvantages, all are potentially weaponizable and, indeed, that's what a lot of Maid training is all about.  Maids specialize in one primary element and one secondary element.  Their alignment to any particular element(s) are reflective in many ways of their innate affinities for Adalstier and how to use it, tinted by their own personal life stories and personalities. 

Understand that Adalstier Manipulation isn't like memorizing a list of spells and the like.  Maids learn to apply the concepts of manipulation to achieve various effects, but aren't limited in that sense.  If they understand the nature of their manipulations on a deeper level, Maids can come up with all sorts of clever applications for their abilities.  In this sense, manipulating Adalstier isn't a science so much as its an art.  Maids of the same Element might all have the same tubes of paint, but what they do with it and how they apply that to their work can vary dramatically from individual to individual.  (There's no set "skill tree" for players.  Players are free to come up with their own strategies and apply them as they see fit.  What I outline as abilities below are merely examples.  Indeed, there are many other ways I can think of that players might choose to use the elements I've outlined that I've left for you to all think about and discover for yourselves~  My job as GM is to arbitrate fairly whether or not the manipulation is possible for you, how difficult the manipulation is, and what your target numbers are to succeed.  You will always know the target number prior to attempting an action.  Although that seems cumbersome, the real wrinkles will be sorted out at the beginning and you'll quickly build a core group of applications you are comfortable with and rely on, just as your Maids would.  Of course, new circumstances and challenges might present the opportunity for new flashes of insight for you and your Maids.  Exciting~)

Adalstier Engines pass down along elements and the crystal in each Engine specializes as much as the Maid does, taking on the color associated with each element.  Adalstier Engines are traditionally bequeathed to their inheriting Maids at a ceremony at the end of their first full day at the Lyceum.  Maid students are asked to come up and pick an Engine from the entirety of available Engines that the Lyceum has.  It's commonly known among Maids that the Engine they pair-bond with resonates with their soul on a fundamental level, calling out to them from among the vast majority which they have no affinity with.  (The wand chooses the wizard, Harry!)  At the end of the ceremony, each student meets privately with their senior faculty mentor, who shares with them the name and history of their Engine.  (Players will name their own Engines and write their own histories behind them with feedback from me.)

Leysa:  The manipulation of space/time.  Adalstier crystals are typically shades of purple.  Maids aligned to Leysa can perform manipulations that bend and warp the fabric of spacetime, the degree to which depends on their skill and power.  Towards the lower ends of their abilities, objects can be pulled, pushed, levitated.   On the higher end, Leysa Maids can twist space and time so hard that it bleeds, forming a bubble of personal spacetime and warping space to create bridges for near instantaneous travel between two points.  Leysa Maids are some of the trickiest and most cunning combatants to face, nimble and difficult to keep track of, much less hit, favoring hit and run tactics that keep their opponents off balance and confused. 

Aevum:  The manipulation of life.  Adalstier crystals are typically shades of blue.  Maids who study in Aevum learn to use Adalstier manipulation to enhance (or subvert) biological processes.  Depending on their personal capabilities, Aevum Maids can increase their own strength, boost their reflexes, even rapidly heal from grave injuries.  As they become more experienced, they can extend their abilities to others as well, supporting and helping their comrades or, more sinisterly, even reach out and sunder their opponents lifeline at their most terrifying.  Aevum Maids typically favor heavy weapons that border on mind-boggling in size and/or an up-close and personal fighting style. 

Cyseince:  The manipulation of resonance.  Adalstier crystals are typically shades of light pink.  All matter resonates and interacts with itself in some way; Cyseince Maids are taught to recognize that all matter and the molecules and atoms they're made of resonate at fundamental frequencies.  By altering these fundamental constants, Cyseince Maids can induce matter phase changes at will.  Solid armor plates can be shattered, melted or vaporized if a Cyseince Maid gets close and is given enough time to interact with the object.  Conversely, sending a counter-resonant frequency can cause condensation of matter, allowing Cyseince Maids to draw crystal barriers and shields made of nothing more than crystalline air.  As if that wasn't enough, Adalstier manipulation is also a form of resonance between Maids or tech and the Adalstier that powers it.  Cyseince Maids can attempt to neutralize or weaken certain Maid abilities by countering another Adalstier user's manipulations or technology using Adalstier power.  Cyseince Maids are incredibly versatile on the battlefield, finding many applications for their skills, and have varied battle styles accordingly. 

Skadia:  The manipulation of energy.  Adalstier crystals are typically shades of dark red. Skadia Maids are some of the most terrifying (and that's saying something!).  While their other sisters can apply their manipulations towards a variety of purposes, Skadia Maids hone their skills for one, singular purpose: destruction.  Able to tap Planck scale energy and liberate it from the fabric of the universe itself, Skadia Maids can let loose with incredibly destructive bursts of energy, usually manifesting as fire, lasers, plasma, arcs of electricity, etc.  Alternatively, they can sap the same energy from the macro-universe, cooling whatever they're manipulating to near absolute zero given enough time and skill.  Such manipulation is some of the most intensive, however, and Maids that rely on Skadia manipulations are quite literally burning the candle at both ends.  Skadia Maids have little use for "conventional" weapons, although they do still use them to channel their abilities or as a last ditch defense if some threat manages to bypass her sisters to target her specifically.  Skadia Maids never work alone, being completely defenseless without her sisters to support her. 

Vidrein:  The manipulation of matter.  Adalstier crystals are typically shades of green.  Sort of the odd-ball of the lot, Vidrein manipulations, in some ways, bridge the gap between Cyseince and Skadia manipulations.  Cyseince Maids cannot alter the fundamental identity of whatever matter they attempt to resonate with.  Skadia Maids cannot control the energy they liberate or sap beyond directing it in a given direction.  Vidrein Maids learn to recognize that matter and energy are one and the same and can be applied to one another for an entirely different effects than what either Cyseince or Skadia Maids can do.  Using their Adalstier Engines, Vidrien Maids can condense pure energy into physical objects, appearing to conjure weapons and barriers out of thin air and releasing them back into energy once finished.  As Vidrien Maids literally need to "build" objects into material existence, they need a fundamental and core understanding of whatever they attempt to create; materializing a gun, for example is a hugely different task than materializing a knife.  Furthermore, Vidrien Maids can learn to apply energy to existing matter, changing its fundamental identity; stone to metal for example.  The effects are transient and require constant concentration and application of Adalstier manipulation and a single Adalstier Engine and Maid can only manipulate so much energy at a single time.  Vidrien Maids are flexible combatants on the battlefield, able to adapt their tactics and weapons to whatever situation is at hand and tip the scales in their own favor.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: AkioKlaus on February 04, 2016, 05:35:27 am
ill try based on how often we meet.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on February 04, 2016, 03:08:26 pm
Looking forward to seeing what your NPC is like! I'll probably being (attempting) to make a character who is kind of like a loveable alpha bitch.

Actually Arraxis, you're probably one of the only ones who will recognize the reference pic for my NPC. Feel free to panic once you see it~~

Good Gravy Man!  One question: How can your character have skills when I haven't even detailed most of them yet?  Oh well~ 

Well, with skills, I meant traits, I mean, abilities, I mean, uhh... things he should be good at according to his backstory and character.

As the first one is a puny male instructor, I supposed the whole skill-set would be fairly different for him. I mean, I suppose there's not a "Being able to teach about Adalstier with his eyes closes while gentlemanly drinking tea on his luxurious couch" skill?

As the second one is supposed to be an NPC Maid instructor, I thought about making his "power" more vague so that you can polish any edge, but at the same time she's supposed to be pretty strong (in the sense I supposed Combat Maid instructors for this Barrier City were supposed to be fairly powerful seasoned Maids). However, you went and put the Elements, so now I can't help but get all sort of cool ideas on my head...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 04, 2016, 08:34:35 am
Specific reference to me, Marx knows I'm a fan of Mobile Suit Gundam... this could be interesting.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on February 04, 2016, 09:44:34 am
Dibs on Vidrein as my primary element! Skadia is the secondary.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WhydidIbuytheunionfrigate on February 04, 2016, 01:04:34 pm
Ok, so if we can choose a primary and secondary Engine, what effect does that play into our abilities? WHat I mean is, if we can create our of strategies and skills, does that mean that our primary Engine's abilities will supersede or at least take on a the majority of our skills while the secondary Engine will either back up our own powers, support our allies, or cover a particular weakness? Basically, why should we choose two Engine types? Isn't that like Hybrid Classing?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on February 04, 2016, 02:48:29 pm
Wooly, you mentioned that the Engines are wrist-mounted. Right now I'm just kinda picturing a crystal Pip-Boy. How accurate is my imagination in this regard?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on February 04, 2016, 11:04:41 pm
I envision them as gauntlets GJ, with a glowing crystal on the back of ones hand.  I think questions one might be to ask instead:

Are all engines standardized in apperance?
Are thier locations worn also based upon element?
How much can one engine be customizable?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on February 04, 2016, 05:05:33 pm
How durable are the crystals? Is there any chance of them being shattered when hit?

You've also mentioned the existence of monsters. What sort of creatures are they? By this I mean are they more fantastical (dragons, manticores) or realistic (bears, tigers).
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: mrgw4 on February 05, 2016, 02:41:04 am
On a much less important note are calenders the same or have such things been lost to the mists of time? If calendars are the same what year is it?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 05, 2016, 08:44:04 am
Ok, so if we can choose a primary and secondary Engine, what effect does that play into our abilities? WHat I mean is, if we can create our of strategies and skills, does that mean that our primary Engine's abilities will supersede or at least take on a the majority of our skills while the secondary Engine will either back up our own powers, support our allies, or cover a particular weakness? Basically, why should we choose two Engine types? Isn't that like Hybrid Classing?

I think the answer to all those questions is... yes.  The secondary Element is merely meant to give your Maids more options.  Take Eli for example.  Her secondary Element is Aevum.  Why?  So that she can wield a giant weapon and doesn't tire out so easily while doing her crazy speed stunts.  Is she ever going to heal someone at Death's door or throw an entire truck at someone?  No.

Wooly, you mentioned that the Engines are wrist-mounted. Right now I'm just kinda picturing a crystal Pip-Boy. How accurate is my imagination in this regard?
I envision them as gauntlets GJ, with a glowing crystal on the back of ones hand.  I think questions one might be to ask instead:

Are all engines standardized in apperance?
Are thier locations worn also based upon element?
How much can one engine be customizable?

Rev is correct.  As mentioned on a previous post, Adalstier Engines are often fashioned as gauntlets.  Adalstier Engines look dramatically different between normal and combat situations.  Ordinarily, they'll look much more like bracers (the Maids need their hand to do stuff after all) than anything.  If a Maid is engaging the Engine for battle, armored plates slide out of these ingeniously designed devices while bright lights and backgrounds flash nonsensically in an impressive transformation scene.  In battle, Adalstier Engines look far more like medieval armored gauntlets, albeit ones lit up with whatever color light your crystal is associated with.  Some Adalstier Engines have pointed fingers shaped like claws, others are smooth, some might even be partially fingerless.  Flourishes (within reason, unless you want your Maid lugging around a 20 kilo Engine clamped to her arm) and decorations are certainly present on many Engines, although some Maids might favor more stripped down and utilitarian Engines.

Engines are not standard in appearance (more or less spelled out for you above).  Some can be ornate and decorative, some are organic and disturbing in appearance, others are just downright plain.  It's a reflection of the Maid who wears it, really.  Go ape with the color, material (metal, plastic, leather), etc. of the Engine too.

All Engines are worn on the Maid's non-dominant hand and, like I said, the crystal is positioned on the dorsum of the forearm (that's the same side as the back of your hand/where the face of a watch would be).  Usually Adalstier Engines are at least half the length of a Maid's arm; the crystal itself accounts for at least half that length as well.  Some Engines are short, barely long enough to hold the crystal and barely come half way up the arm.  Others might just about reach the elbow.  No Engines go past the elbow.  That's silly.  Maids don't like looking silly.

Some Maids take to customizing their own Engines (rather, taking them to a certain someone in the Lyceum for alterations).  So many Engines have stories behind them, however, that most young Maids keep their Engine's basic appearance after inheriting it as a show of respect for the Maids that came before her. 

How durable are the crystals? Is there any chance of them being shattered when hit?

They're a hell of a lot more durable than your Maids.  Let's just say that if something's shattering your Maid's Adalstier crystal, you might as well just say "GG" and pack it in.  Seriously though, these Engines have passed down through generations, sometimes even a dozen generations of Maids; you don't think all of those Maids retired quietly do you?

You've also mentioned the existence of monsters. What sort of creatures are they? By this I mean are they more fantastical (dragons, manticores) or realistic (bears, tigers).

So the monsters are certainly a threat to most folks in the world.  For Maids they might range from nuisances to "Aw... crap."  They're just about as fantastical as your Maids are.

On a much less important note are calenders the same or have such things been lost to the mists of time? If calendars are the same what year is it?

As I said earlier; 7 day calendar.  It's now 1214 of the Third Age.  That's 1,214 years after the last First Airship crashed and the end of the Second.


So... some folks seem to be letting their imaginations run wild with the powers I detailed yesterday.  That's good.  That's the point.  Time to bring it back down to "reality" and make you aware of what your powers can and can't do.  Also, lest we forget, you are all first year students at the Lyceum.  I'd wager you're all undoubtedly a talented lot, but let's be honest: some of the moves the faculty are showing you are going to be pretty nigh impossible for your Maids to pull off in a meaningful way until late game.  Also remember that manipulating Adalstier takes enormous efforts of concentration and willpower, no matter what Element you've chosen.  Your Maids will only have so much stamina and there will be some kind of economy (I've worked out a basic concept, but I want to finalize everything before rolling it out to you guys.  Get it?  Rolling?) that will make it impossible for you to "spam" or go straight to ludicrous speed without thinking hard about whether or not it's worth it.  Last thing you want is to run out of dice to roll in the middle of a session.  Oh, and you remember how your bodies have some Adalstier that your Maids use to resonate with the Engine?  Push too hard and serious health effects begin to manifest; this is why you'll never see Maids using Adalstier manipulation outside of competitions or battle. 

Some pitfalls to the various Elements that might not have been apparent at first glance yesterday:

Leysa: You can twist space and time all you like, but a wall's a wall and armor is armor.  Leysa Maids cannot teleport beyond contiguous barriers and have no ability to deal with heavy armor and the like beyond the weapon they wield.  Also, although Leysa Maids are able to run/dodge/and perform feats of acrobatics that no other Maids can match, they've got just as limited stamina as anyone else.  Enemies that can endure a Leysa Maid's lightning strikes might simply knuckle down and wait her out, wearing her out by sheer attrition.

Aevum: Sure you might be bullet proof in limited fashion, being able to heal and the like, but pain from injuries is no less real for Aevum Maids than anyone else.  Also, although they might have tremendous resilience, an attack that definitively kills an Aevum Maid or one of her sisters will afford no opportunity for her to use Aevum to her advantage; healing doesn't work if you're already dead. 

Cyseince:  Cyseince Maids look flashy, drawing crystal barriers out of air and the like, but remember that it's still just air.  It might stop some fat otaku from punching you or running away, but a speeding vehicle or truck sized monster charging you?  Good luck with that.  Also, Cyseince Maids can only really resonate effectively with materials close by; ideally with a physical connection to it.  If a Cyseince Maid is touching something, she'll resonate with it before you can blink; something further away might take many seconds or even up to a minute before any appreciable effect is noticed. 

Skadia:  Ah.  The glass cannon.  Well this one's disadvantages were pretty clearly outlined so I won't go further into it.  Remember what I said before about burning the candle at both ends and the health effects?  You can add one and two together.

Vidrein:  So I touched earlier on how Vidrein Maids needed to know exactly what they were trying to materialize.  By exactly, I mean exactly.  If your Maid can't physically assemble the weapon she's trying to manifest from basic components blindfolded, she's probably not going to abstract it in enough detail to produce a functional weapon.  Also remember that whatever weapon a Maid is manifesting has to be "real."  Just because you're imagining a weapon that fires pure energy doesn't mean you're going to make one that actually does.  Vidrein Maids also cannot violate the principle of Conservation of Adalstier.  You can't make Adalstier.  Ever.

Oh, and in case anyone was wondering what Eli's favorite weapon to use is:

(http://www.gundamplanet.com/media/catalog/product/cache/1/image/370x370/d1e45073b049284d4096233a1fa94db5/u/n/unite-05.jpg)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on February 05, 2016, 12:51:46 am
Do maids only have one crystal with two elemental alignments, or two crystals, each with one alignment?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 05, 2016, 09:03:06 am
Do maids only have one crystal with two elemental alignments, or two crystals, each with one alignment?

The Engine only has one crystal with the Primary alignment.  The secondary represents your Maid attempting to use her own crystal for a different Elemental manipulation; she can compensate to a degree through training and dedicated study, but she'll never be able to manipulate as well as someone with the appropriate alignment.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Elvis Strunk on February 05, 2016, 09:19:14 am
I finally have decent questions to ask! What would happen if someone put on a second Engine? Of their Element? Of their Secondary? Furthermore, what would happen if they put on only one Engine, of a different Element? I assume their main Element would only be partially effective, while the Secondary/whichever other wouldn't gain all that much from it, so you'd end up a lot weaker overall. I also recall you stating that the Engine chooses the Maid, so even putting on a secon probably wouldn't be all that effective, but.. it never hurts to ask~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 05, 2016, 09:49:33 am
I finally have decent questions to ask! What would happen if someone put on a second Engine? Of their Element? Of their Secondary? Furthermore, what would happen if they put on only one Engine, of a different Element? I assume their main Element would only be partially effective, while the Secondary/whichever other wouldn't gain all that much from it, so you'd end up a lot weaker overall. I also recall you stating that the Engine chooses the Maid, so even putting on a secon probably wouldn't be all that effective, but.. it never hurts to ask~

Correct!  The Engine chooses the Maid!  So your Maid's unlikely to find a second Engine that wants to pair with her if she's already wearing one.  More than that, remember those health effects?  Let's talk about that for a moment.

So your Maids all have some Adalstier dust incorporated into their bodies.  This dust is everywhere really, but most folks just breathe and eat it without any ill effects.  Maids, for whatever reason, incorporate quantities of it in their own bodies, the basis of their ability to resonate with an Adalstier Engine.  Over their lifetime, Maids continue to incorporate larger and larger Adalstier deposits in their bodies, another reason why they grow more powerful as they age and train.  Well, too much of a good thing turns out to be a pretty bad thing indeed. 

In its extreme form, Adalstier poisoning results in the literal crystallization of internal organs, for which there is no effective treatment.  Maids with advanced Adalstier poisoning suffer from debilitating pain and physical handicaps, severe illness, multi-organ failure, and death.  It's not a pretty way to go and probably the worse end for a Maid in many of their minds. 

Prolonged and excessively intensive use of the Adalstier Engine seems to accelerate the process of accumulating Adalstier in a Maid's body, another reason why many Maids are unable to continue active duty on the front lines as they push into their 40's and why Skadia maids are hit hardest by Adalstier poisoning.  Because of this, Maids need to be careful not to exceed their own ability to manipulate Adalstier as pushing too hard might have permanent effects on their physique, intelligence, etc, as their organs build up Adalstier deposits and stop functioning properly.  Maids also never use their Engines for mundane tasks or out of laziness as doing so would effectively reduce their operational and literal lifespans.

In short, doubling up on Adalstier Engines, even if it were possible, would be a one way ticket to the hospice for comfort care.  Don't try it. 
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 05, 2016, 04:49:27 am
Interesting to hear about Adalstier poisoning. How does that affect Aevum Maids, who have more power over their own bodies? You said before, I think, that they can be strong even later on in life? Also, do they maintain a youthful appearance, or would that just risk poisoning themselves?

For Cyseince, if they formed a crystal barrier of some sort in front of them, could they continuously elongate it, using it as an object to increase their range?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on February 05, 2016, 09:14:03 am
For Vidrein, it's more difficult to make something appear or to change something's material?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on February 05, 2016, 11:00:55 am
For Vidrein, it's more difficult to make something appear or to change something's material?

This is indeed an important question.

Also, is there anything actually stopping maids from abusing their abilities aside from it being stupid, or is a "live fast, die pretty" mentality valid for the more reckless maids? Lola (I finallu have a name for her!), having grown up a criminal, never planned for a long life, so the danger of being a maid is ideal. And while she may take measures to preserve her life in battle (no one wants to get shamefully beaten by some unthinking monster, after all), I don't think she'd be terribly cautious when it came to long-term consequences if it were capable of making immediate results in the moment.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 05, 2016, 09:21:49 pm
Interesting to hear about Adalstier poisoning. How does that affect Aevum Maids, who have more power over their own bodies? You said before, I think, that they can be strong even later on in life? Also, do they maintain a youthful appearance, or would that just risk poisoning themselves?

Aevum Maids are able to mask the physical effects longer than most other Maids, but it's a vicious cycle all the same once they start using Adalstier manipulation to stay on top of Adalstier poisoning.  Many Aevum Maids can (and do) maintain youthful appearances as they can make minor cosmetic changes to their appearance without much issue (filling in a wrinkle with some collagen isn't a end game skill).  It also makes Aevum Maids popular choices for friends.

I think it's worth pointing out that no Adalstier manipulation can modify Adalstier itself.  Leysa and Aevum can't make the crystal deposits disappear or move.  Cyseince and Skadia can't shatter another Maid's Engine.  Vidrein can't make Adalstier or cause it to disappear. 

For Cyseince, if they formed a crystal barrier of some sort in front of them, could they continuously elongate it, using it as an object to increase their range?

Indeed~  You're so cheeky Arraxis.  I love it.

For Vidrein, it's more difficult to make something appear or to change something's material?

It depends sometimes on the material in question and how much, but all things being equal, it's a hell of a lot easier to work on something that already exists than to make it from energy. 

Also, is there anything actually stopping maids from abusing their abilities aside from it being stupid, or is a "live fast, die pretty" mentality valid for the more reckless maids? Lola (I finallu have a name for her!), having grown up a criminal, never planned for a long life, so the danger of being a maid is ideal. And while she may take measures to preserve her life in battle (no one wants to get shamefully beaten by some unthinking monster, after all), I don't think she'd be terribly cautious when it came to long-term consequences if it were capable of making immediate results in the moment.

Skadia Maids skirt the line on "live fast, die pretty" all the time, but not in stupid fashion.  There's always a risk/reward ratio and different Maids have different thresholds for what makes sense and what doesn't.  In general, abusing your abilities on the battlefield won't really raise too many eyebrows.  Throwing around Adalstier manipulations to pull pranks in the hallways or pick fights with other students lands you in Eli's office for a heart to heart.  Or in the sparring room with her for a different sort of heart to heart.

As I said, your Maids are going to be educated at the Lyceum.  What's the point of teaching you to cook, clean, serve a cause bigger than yourself, etc. if you can't learn to control yourself or change self-destructive tendencies?  Yes, expulsion is a thing; a Maid is stripped of her Adalstier Engine and dismissed from the Lyceum.  Better to have one fewer Maid than to have someone who might threaten the lives of an entire squad.  Headmistress Eli has been known to be pretty hard ass at times; she's not going to lose sleep over expelling a student who shows such flagrant violation of rules and dogma that she's unlikely to ever be a team player or live up to the reputation of being a Maid/bring shame to her Lyceum. 

Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 05, 2016, 02:50:09 pm
What happens when a Maid is at the end of her career and about to start suffering from serious poisoning? Does retiring prevent the symptoms from progressing as long as she doesn't use her powers, or will they continue regardless due to taking in dust from the environment? Is it a personal choice if a Maid retires or continues to serve despite degrading health, especially since the increased amount of crystals means stronger powers?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on February 05, 2016, 03:24:40 pm
Do you want us to roll for maid types, or pick ones that fit with how we want to play our characters?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on February 05, 2016, 04:00:37 pm
How much stuff are we rolling for at all? It appears that a large number of the tables are  designed to create a character from scratch rather than give traits to a character that's been given a story. For example, the "Maid /roots" table is literally just rolling for backstory/motive, and the "Special Qualities" table is much the same, but more with appearance and mannerisms (one of them is "[Character] wears glasses and can't use contact lenses"). You had said you don't really care about cosmetic things, so I'd normally say the table can simply be ignore or items selected manually, but some of the results affect game play, such as "Shy," which means the character is suppose to remain quiet when encountering new NPCs. More drastic effects are results such as "Magic," which grants the character some form of magic/supernatural power such as divination or necromancy.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Verthand on February 05, 2016, 07:15:26 pm
Im at work acessing through phone so didnt read all of it in details,  but from the looks of it I got the feeling its more or less a crossover of FF/Madoka/VC, by that a mean a post-apocalipse world that makes use of lost high tech from the past, with magical girls living more or less a school life but also engaging in military training and sometimes missions every now and then, but not a continous war. Looks fun! XD

Sign me up if possible

So,  time for questions (sry in advance if u alredy answered them somewhere and I missed it)

1 - How many players will be picked up?

2 - Is it going to follow a plot the gm will present to the players,  or the players build the plot and the story develops by itself?

3 - Do players die? What happens if they do?

4 - Is there a losing or winning condition for the players?

5 - Players will get cookies for good rp?

6 - Are we going to have tentacle monsters for mass meido harassment? xD

And ty for your hard work hope it works out
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on February 05, 2016, 07:24:44 pm
1 - How many players will be picked up?

5 people

6 - Are we going to have tentacle monsters for mass meido harassment? xD

I approve
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on February 05, 2016, 07:32:10 pm
6 - Are we going to have tentacle monsters for mass meido harassment? xD

You've also mentioned the existence of monsters. What sort of creatures are they? By this I mean are they more fantastical (dragons, manticores) or realistic (bears, tigers).

So the monsters are certainly a threat to most folks in the world.  For Maids they might range from nuisances to "Aw... crap."  They're just about as fantastical as your Maids are.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 05, 2016, 08:15:58 pm
What happens when a Maid is at the end of her career and about to start suffering from serious poisoning? Does retiring prevent the symptoms from progressing as long as she doesn't use her powers, or will they continue regardless due to taking in dust from the environment? Is it a personal choice if a Maid retires or continues to serve despite degrading health, especially since the increased amount of crystals means stronger powers?

Maids retire when their Adalstier poisoning begins to interfere with their ability to function effectively.  There's a certain "breaking" point where the accumulation of crystal no longer augments their ability to manipulate their Engines enough to offset the health effects.  From there on out, it's a pretty rapid decline if they continue to push their manipulations.  By the time Maids are facing such issues, they're usually old enough and have enough wisdom and grace to understand they're putting the sisters they've fought with side-by-side since their days as students at risk if they continue to work when they shouldn't.

Maids keep their Engines after retiring as a form of retirement present from the Lyceum if the Lyceum can afford to spare them at the present (and just in case something unforeseen should arise).  The Engine is returned to the Lyceum when she passes. 

Do you want us to roll for maid types, or pick ones that fit with how we want to play our characters?

You pick.

How much stuff are we rolling for at all? It appears that a large number of the tables are  designed to create a character from scratch rather than give traits to a character that's been given a story. For example, the "Maid /roots" table is literally just rolling for backstory/motive, and the "Special Qualities" table is much the same, but more with appearance and mannerisms (one of them is "[Character] wears glasses and can't use contact lenses"). You had said you don't really care about cosmetic things, so I'd normally say the table can simply be ignore or items selected manually, but some of the results affect game play, such as "Shy," which means the character is suppose to remain quiet when encountering new NPCs. More drastic effects are results such as "Magic," which grants the character some form of magic/supernatural power such as divination or necromancy.

As I said before, I'll let you know when I know.  Also as I've said before: nothing that goes against the setting.  This is magitek; not supernatural vampires and zombies. 

This is in general for every question regarding character creation.  I've already said multiple times that the only established parts of this RPG right now is the setting and some basic information about how things work on Antiope.  As such, only your character's back story can really be made with confidence that nothing will change.  Please be patient as I figure out the rest of character creation.

2 - Is it going to follow a plot the gm will present to the players,  or the players build the plot and the story develops by itself?
3 - Do players die? What happens if they do?
4 - Is there a losing or winning condition for the players?
5 - Players will get cookies for good rp?

I have a plot planned.  Obviously this is a cooperative RPG and expository experience, so the 5 players who end up being in the main cast will certainly be bringing their own stories/conflicts/etc. into the campaign.  But that doesn't change the main plot.  So the answer is both.

Players can die.  If they die, they might be replaced.  Might not.  We'll see.  Pro tip: don't die.

You win if you kill the big bad.  You lose if big bad kills you.

Probably the single most influential factor in my picking your maid as a member of the main cast will be a player's ability to RP well and to write the RP coherently, descriptively, and appropriately.  I'm not going to lie; it's not going to really going to fly if I can't make head or tails out of your post even if you've got the coolest Maid ever (who's Eli BTW). 
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Elvis Strunk on February 05, 2016, 08:44:43 pm
What would happen if a Maid attempted to use an Element that isn't their Primary or Secondary? Based on the idea that they can use their Primary-Element Engine to use their Secondary Element- albeit at a much lower level- it may theoretically be possible to use any of them, though I imagine the effect would be about as much lower than the Secondary as the Secondary is to the Primary; you'd get only the very, very slightest bit of effect, or whatever happens wouldn't even be noticable. Probably about at the level of trying to use your Primary, when not wearing your Engine at all. But, again, it never hurts to find out for sure~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 06, 2016, 03:25:25 pm
What's some of the recent history, both local and worldwide? What do people usually do for fun - I know tech is similar to modern day, but does that mean people have smart phones, TVs, computers, and internet? Who is the current leader of our fair city?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WhydidIbuytheunionfrigate on February 06, 2016, 03:41:25 pm
This question I thought should be a PM, but maybe it should be addressed now, kinna. I know you mentioned about how crossbreeding results in Mother, race-oriented children, but what about genetic mutations or dominant/recessive traits or genes? Imouto and I want to be fraternal twins, but she's a Cat Girl (I think, I forgot) and I want to be a human. Can this work if our mother was a Human, Cat Girl mix and our father was a Human? Basically, we might need to use a Rule-Break Coupon if this doesn't work out...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 06, 2016, 03:45:33 pm
What would happen if a Maid attempted to use an Element that isn't their Primary or Secondary? Based on the idea that they can use their Primary-Element Engine to use their Secondary Element- albeit at a much lower level- it may theoretically be possible to use any of them, though I imagine the effect would be about as much lower than the Secondary as the Secondary is to the Primary; you'd get only the very, very slightest bit of effect, or whatever happens wouldn't even be noticable. Probably about at the level of trying to use your Primary, when not wearing your Engine at all. But, again, it never hurts to find out for sure~

It's a good point you make Elvis.  Obviously for gameplay reasons we'll say it does nothing, otherwise it diminishes the value of picking a primary and secondary in the first place.  In universe, as I've mentioned before, Adalstier manipulation is not a trivial effort of will or intellect; learning to manipulate more than two elements spreads a Maid way to thin and since it doesn't yield any great advantages, nobody really goes beyond their secondary.

What's some of the recent history, both local and worldwide? What do people usually do for fun - I know tech is similar to modern day, but does that mean people have smart phones, TVs, computers, and internet? Who is the current leader of our fair city?

Great question~  I'll definitely think about it and flesh out the universe from this point of view before we get started or as we get started.  For now, know that there's quite a lot of excitement coming up as the annual event where Maids compete against each other in a giant arena is coming up in another few months.  Our city (as usual) will host the event, which is watched worldwide by avid audiences.  The winning Lyceum brings tremendous prestige and fame to itself.  This year's favorites are one of those military cities (predictably) although our Lyceum's faculty took second last year to them and are determined to bring the prize to our school this year.  That's the highlight of the competition, although there is also an amateur ladder that your maids can compete in and which are taken seriously by viewers and faculty spectators. 

For fun, people have all the usual things that we have; phones, TVs, computers, internet, all exist.  There are movies (in which Maids are portrayed in grossly exaggerated fashion), restaurants, arcades even.  Our city is famous for its nature parks and tree lined boulevards.  Many Maids take advantage of Sunday to go out to town, visit family/go on dates, spend some money, etc.  Your Maids might even run into faculty on the weekends and get to see a side of them they don't normally show at the Lyceum~

This question I thought should be a PM, but maybe it should be addressed now, kinna. I know you mentioned about how crossbreeding results in Mother, race-oriented children, but what about genetic mutations or dominant/recessive traits or genes? Imouto and I want to be fraternal twins, but she's a Cat Girl (I think, I forgot) and I want to be a human. Can this work if our mother was a Human, Cat Girl mix and our father was a Human? Basically, we might need to use a Rule-Break Coupon if this doesn't work out...

Mother Adalstier... people do love breaking rules don't they?  God damn you all.  Making me think and stuff...  We'll say 98-99% of children have the same identity as their mother, but every once in a while they can be what their father was.  I guess that makes it a mitochondrial DNA inheritance pattern...  Look up paternal mitochondrial DNA if you want some interesting reading in genetics~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 06, 2016, 03:47:27 pm
Poor Wooly being swarmed by furries :P
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on February 06, 2016, 06:27:23 pm
Great question~  I'll definitely think about it and flesh out the universe from this point of view before we get started or as we get started.  For now, know that there's quite a lot of excitement coming up as the annual event where Maids compete against each other in a giant arena is coming up in another few months.  Our city (as usual) will host the event, which is watched worldwide by avid audiences.  The winning Lyceum brings tremendous prestige and fame to itself.  This year's favorites are one of those military cities (predictably) although our Lyceum's faculty took second last year to them and are determined to bring the prize to our school this year.  That's the highlight of the competition, although there is also an amateur ladder that your maids can compete in and which are taken seriously by viewers and faculty spectators. 

This makes me happy. What better way for Lola to prove her worth to anyone doubting her because of her past than to fight to bring prestige to the school? Though I'm sure it may prove counter-productive in some people's eyes, but I look forward to trying to RP that stuff. :D
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Elvis Strunk on February 06, 2016, 07:49:56 pm
Ah, I have a few ideas now~ For one, that contest is going to bring about something horrible, that is my gut feeling~ For another, my character will probably start with an entirely exaggerated idea of what Maidges can do, thanks to fictional portrayals. "You mean we can't breath under water?" And technology... here's a fun question. Considering that they have the internet, they must clearly have porn. How does the difference in what maids are effect fetishes and pornography involving maids? Are they considered more sexual, because people love them? Or would they be considered 'sacred', and thus, off limits? Not that this would stop anyone. Would the same people be attracted to a maid fetish as in our world? Ooh, and what about butlers? Since they take up a lot of the 'traditional' maid duties in this universe, perhaps they're more popular subjects of kinky things~ Why does any of this matter? Who knows! But if we can't discuss alternate universe pornography, then what's the point in having an alternate universe?!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on February 07, 2016, 04:03:58 am
Really, I'm more interested in this world's views on lewdness. Is it considered something never to be brought up in "civilized" conversation?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Elvis Strunk on February 06, 2016, 07:57:59 pm
wooly said before that you can not bother wearing any clothing, at the Lyceum, that you wouldn't get kicked out for it... but that you wouldn't succeed or advance or be taken seriously. This hints that, while not quite as strict as real life, there are limitations in place, and social stigmas related to nudity, and probably general lewdness as well. Though, I'm sure Mister GM will supply a more informed answer.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Duke Rockhopper on February 07, 2016, 04:13:46 am
Rule 34 is multiversal. It exists everywhere in every time!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on February 07, 2016, 04:38:12 am
... so, here I was, racing to finishing my chars, with ideas of the setting, a little of politics, a dash of military tactics and a bit of science, and here I found everyone discussing of lewdness...

I'm clearly behind. I'll have to train a lot more so that I don't bring you down.

((BTW, wooly, you have received my PMs, right? While it's barely been a day, I've seen you so active in this thread that I worried it might not have reached you))
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 06, 2016, 09:07:27 pm
Considering that they have the internet, they must clearly have porn. How does the difference in what maids are effect fetishes and pornography involving maids? Are they considered more sexual, because people love them? Or would they be considered 'sacred', and thus, off limits? Not that this would stop anyone. Would the same people be attracted to a maid fetish as in our world? Ooh, and what about butlers? Since they take up a lot of the 'traditional' maid duties in this universe, perhaps they're more popular subjects of kinky things~ Why does any of this matter? Who knows! But if we can't discuss alternate universe pornography, then what's the point in having an alternate universe?!

There is porn.  Maid fetishes are still alive and well you'll all be glad to know.  Some people probably go absolutely ape for Maids, whether its because they like the taboo of "corrupting" something "sacred" or because they like kick ass beautiful women.  It probably depends on the individual.

As far as the Maids themselves go, they're women and human beings like anyone else.  There's a normal Bell curve distribution of Maids ranging from Deeox-level prudes to Maids who like fast Zephyrs and faster men/women. 

Maid-Butler pairs are the cheesiest form of romantic fiction on Antiope, a real classic for those who get suckered into mass produced romantic fiction.  If it happens in real life, people tend to groan and roll their eyes, but smile all the same.  There's also a famous (or infamous) series of books called the "Dusk" Series involving a spineless and depressive Butler who's caught in a love triangle between a Leysa and Aevum Maid; all the characters (if they can be even called that) are one dimensional (on account of zero dimensions making no sense) portrayals of stereotypes and it's unclear whether the overarching metaphor for domestic violence and sexism is even intentional or not.  Unsurprisingly, the movie adaptations were even worse and ended up giving rise to a BDSM-themed spin off book and movie as well, much to the chagrin of Lyceums across the globe.

Really, I'm more interested in this world's views on lewdness. Is it considered something never to be brought up in "civilized" conversation?

Antiope is in general a non-prudish place.  People have sex.  It's normal to have sex.  Nobody really cares what someone else is doing in the privacy of their own bedroom (or anywhere else discreet) so long as it's consensual.  Most Maid settle down with a partner (there are no stigmas or taboos about any sexual orientation, honestly, these are modern, civilized times), but it's not really surprising or even uncommon for them to have wilder years when they're young.

Again, most people (including Maids), exist on a Bell curve distribution for lewdness, most folks being just plain average.  Whatever the hell that means.

wooly said before that you can not bother wearing any clothing, at the Lyceum, that you wouldn't get kicked out for it... but that you wouldn't succeed or advance or be taken seriously. This hints that, while not quite as strict as real life, there are limitations in place, and social stigmas related to nudity, and probably general lewdness as well. Though, I'm sure Mister GM will supply a more informed answer.

It's really about not rocking the boat.  Are you going to be arrested for walking around nude?  No.  Are people going to wonder why you don't wear clothes when everyone else does and think you're some kind of troublemaker or attention seeker?  Yup.  Doesn't look great for promotions or winning favor with others if people think you're pulling that crap just to rub it in everyone's faces and give authority a big middle finger.  This isn't a dictatorship, but society has rules and conventions you know.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on February 07, 2016, 04:16:55 am
. posted
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WhydidIbuytheunionfrigate on February 07, 2016, 01:06:40 pm
Ah Wooly... My character is going to be... interesting in a good way. Basically her personality will be closer to a business woman than anything else. I need to know though, what's the economy like? Currency? Resources? Etc. I'm going to try to put my econ knowledge to good use here in the game, so if you don't have the answers, I'll make the things up myself and most likely will base it off of the modern economies today.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Verthand on February 07, 2016, 07:13:31 am
Oh well I guess i didnt make myself clear enough. I asked those questions in a very broad way bk i dont want to make 20 questions of things that look the same or be too specific for an answer that only applies to that question. Will try to be more clear this time.

2 - Is it going to follow a plot the gm will present to the players,  or the players build the plot and the story develops by itself?
I have a plot planned.  Obviously this is a cooperative RPG and expository experience, so the 5 players who end up being in the main cast will certainly be bringing their own stories/conflicts/etc. into the campaign.  But that doesn't change the main plot.  So the answer is both.

The players will be able to take pro-active actions or should they wait the GM to lead them somewhere? If players are too pro-active, the plot will derail too much from where it was supposed to go. On the other hand, the freedom of doing what they want is fun. I know you going to try to balance it out, but whats the main orientation u plan to give? Basically, how much derail are u going to allow? Would u change the things u have planned bk of the players actions or would use gm powers to keep the plot where its supposed to be?


3 - Do players die? What happens if they do?
Players can die.  If they die, they might be replaced.  Might not.  We'll see.  Pro tip: don't die.

No res skills? A dead player has no chance of respawn anywhere? Or maybe they can die and be resurrected a certain numbers of times until they replaced?


4 - Is there a losing or winning condition for the players?
You win if you kill the big bad.  You lose if big bad kills you.

What i meant is: will u make situations in the game where something cant happen no matter what or something must happen even if the players dont feel like it? Example: Will be there a certain events that must be trigerred or plot cant advance? Or will they have total freedom, no winning or losing condition anywhere in the whole game (besides not getting killed)? What happens if the maids fail a mission? They gonna have to keep retrying until they succeed?


5 - Players will get cookies for good rp?
Probably the single most influential factor in my picking your maid as a member of the main cast will be a player's ability to RP well and to write the RP coherently, descriptively, and appropriately.  I'm not going to lie; it's not going to really going to fly if I can't make head or tails out of your post even if you've got the coolest Maid ever (who's Eli BTW).

Players going to get XP, items, or any bonus at all solely based on a good rp, or perhaps penalties for a bad RP?

There are more i would like to ask, but its past 5:10am here. Will do next time
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on February 07, 2016, 07:36:30 am
You've said that the maids do all their stuff in the school. How is housing handled? Two to a room? Singles? Barracks style?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on February 07, 2016, 07:43:26 am
RP skills. I have that in spades. Anyways... Oh, yeah, I forgot to do her height. :P

Gonna fix that.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on February 07, 2016, 02:16:30 pm
Question: How many special qualities are you allowing?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on February 07, 2016, 02:21:29 pm
How much money/pat/backstab-to-my-friend do I need to give for me to be sure to be chosen for the rp?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 07, 2016, 03:18:29 pm
Ah Wooly... My character is going to be... interesting in a good way. Basically her personality will be closer to a business woman than anything else. I need to know though, what's the economy like? Currency? Resources? Etc. I'm going to try to put my econ knowledge to good use here in the game, so if you don't have the answers, I'll make the things up myself and most likely will base it off of the modern economies today.

The standard unit of currency is called the "Kyn" which comes in whole number denominations.  Most Barrier Cities use the Kyn as a global currency, although some probably have local currency out of pride as well.  Kyn are represented by translucent plasticine cards of varying color the size of actual trading cards in our universe; they're holographic to prevent counterfeiting and quite pretty to look at, even if it wasn't money.

The economy is fairly robust; things are stable and improving steadily.  Again, large sectors of the economy revolve around Adalstier mining/salvage, refining, purifying, and application into Adalstier powered tech.  Tax Kyn fund the extremely expensive and laborious process of refining core-grade Adalstier for the city's core or the Maids' Adalstier Engines.  I'm not sure what else is going on, but I'd expect their economy more or less looks like ours once you get past the magitek.

Lots of stuff

Players are certainly allowed whatever freedom they can think of within the framework I give them.  I can't stop a player from wanting to wander off or break something they're not supposed to.  As GM it's of course my duty to maintain some semblance of order and plot; this isn't Akio's sandbox RPG.  There is a plot and things beyond player control will occur in order to advance the plot.  What they do as a result is up to them, but I suspect anyone who gets in would be invested enough to want to save Antiope instead of sitting on their hands.  My gut feeling is that the 5 players selected will be far from the type to deliberately try subverting or undermining the plot, so it's utterly a non-issue.  If it gets derailed, then it's a match of creativity and wits to get it back on the rails.  I think it'll be fine~

You die = you die.  If you read the rulebook there are provisions for progression based on Favor.  Please read if you have questions.  Please don't ask if you have questions because I don't have answers.  Why?  Because I haven't read it yet.

You've said that the maids do all their stuff in the school. How is housing handled? Two to a room? Singles? Barracks style?

5 Maids live together in a suite, each with separate bedrooms.  There's a more private and intimate common area for the 5 inside the suite and a larger common area for all students to which their individual suites join into.  It's quite fancy and pleasant; lots of old armchairs and history.  Think Ivy League/Cambridge/Oxford old, rich, and fancy.  Lots of leather armchairs, fireplaces, books, portraits, statues, etc.

Question: How many special qualities are you allowing?

T_T please people... this was literally conceived as a joke 5 or 6 days ago.  I need time and deliberation before rules are set.  As I said; character creation is more or less limited to story elements at this point.  I will make no comment on anything that might remotely have game play effects and the such since I haven't read the book yet.  When I know, you'll know.  For now, let's keep the questions totally restricted to setting.  I promise you all that when I figure stuff out and get my act together, you'll all be the first to know.

How much money/pat/backstab-to-my-friend do I need to give for me to be sure to be chosen for the rp?

That implies that I'm morally bankrupt and partial to bribery/flattery/subservience.  Despite what some of you might think (a joke), I'm looking for 5 partners to write this story with.  I think the universe I've cooked up deserves a lot better than to just be sold out, don't you?  I want my 5 partners to be the best fit possible for the RP.  That's the only metric.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on February 07, 2016, 06:10:28 pm
I guess I should clarify the limits of the abilities I picked so I don't accidentally overstep my bounds later.

Aevum: Sure you might be bullet proof in limited fashion, being able to heal and the like, but pain from injuries is no less real for Aevum Maids than anyone else.  Also, although they might have tremendous resilience, an attack that definitively kills an Aevum Maid or one of her sisters will afford no opportunity for her to use Aevum to her advantage; healing doesn't work if you're already dead. 

When you say that pain is no less real for Aevum maids than any other, does that mean they have little/no ability to control the nervous system? One thing I was considering for my maid was the ability to amplify the sense of pain in opponents in order to suppress them more quickly (and somewhat because she's a bit of a sadist in ways). I'm cool with that not being allowed, or if there are potentially other effects, such as being forced to heighten her own pain in exchange for being able to alter that of someone else (or something to that effect). You had said before that she would need to be really close to someone to be able to change their perception (vision, hearing, etc), so would physical contact be sufficient to manipulate more extreme things such as the perception of pain?

Vidrein:  So I touched earlier on how Vidrein Maids needed to know exactly what they were trying to materialize.  By exactly, I mean exactly.  If your Maid can't physically assemble the weapon she's trying to manifest from basic components blindfolded, she's probably not going to abstract it in enough detail to produce a functional weapon.  Also remember that whatever weapon a Maid is manifesting has to be "real."  Just because you're imagining a weapon that fires pure energy doesn't mean you're going to make one that actually does.  Vidrein Maids also cannot violate the principle of Conservation of Adalstier.  You can't make Adalstier.  Ever.

When changing something's material, or simply creating a simple item with just a few static parts (like a knife or stake), does the maid need to know how to create the material in question, or just the item? For example, if Lola were to change a glove into something like diamond, would that require different knowledge/skills than changing it back into cloth? To expand on that example, diamond has a very uniform makeup, crystalline carbon, while cloth is rather complex, some types more so than others based on if they're organic or artificial (ex: cotton vs polyester) and various other factors (dyes, weave pattern, design, etc).

I know I'm going quite a ways back with these questions, but I don't think I saw them answered anywhere. Sorry if you answered it already, I'll go look more if that's the case.

On a separate theme, what happens to a maid after they've died? Not in a game mechanics sort of way, but more of a "funeral/final rites/will and testament" way. Could a maid volunteer her crystallized body to research/technology, or would that be considered an affront to the dignity of the deceased? If they can be researched or the like, how pure is the crystal that forms within their body? Could the maid ask to be used to make new cores for the engines of future maids or to help power the city's technology in similar fashion to how people in the real world can ask to be used as fertilizer for trees or have their ashes turned to diamond for use/ornamentation?
Spoiler
kinda like in MGS5 when Snake said to turn the dead into diamond so they could be carried with the others into battle
If harvesting the body for resources is too extreme, could they be used to further biological understanding of a maid's biology to make advancements in the way of discovering new maids, slowing the crystallization process in others, or maybe even artificially creating more maids? As with all adventurers/heros, it pays to think about such things, as the risk of death is always lurking just around the corner. Why die and leave only memories when you can sacrifice your now vacant body with the chance to advance the world you died to protect in the first place, am I right?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on February 07, 2016, 07:49:49 pm
Wow, only now do I figure out there was an upload new version feature on google drive...

Anyhow, family detailed.

Poor Katherine, her parents are old.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Elvis Strunk on February 07, 2016, 08:56:40 pm
Hah! Comparing the age difference between her and her parents, and me and mine, my age difference is bigger! I win! So. Like. They'll... probably die sooner?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on February 07, 2016, 09:07:04 pm
Hah! Comparing the age difference between her and her parents, and me and mine, my age difference is bigger! I win! So. Like. They'll... probably die sooner?
Lol
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Verthand on February 08, 2016, 08:37:16 am
I see, ty for your answer wooly!

Anywayz things happened in rl and i was just told today that this year i will be more busy than i thought i would, so im dropping it for ppl that can dedicate themselves more to it. A shame, bk meido is certainly one my favorites theme.

Hope u guys have fun, with the ppl u have here im certain its going to be a great game
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 08, 2016, 02:00:16 pm
Vert, maybe you can make an NPC maid, then, if you don't have the time to commit but still want to participate in some way?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Lord Ignatz on February 08, 2016, 01:46:36 pm
Okay, I'm writing my character's background right now, but I have a few questions about the elements:

- How do elements and weapons exactly work together?
Would it be possible, for example, to use Skadia on weapons to imbue bullets (or blades) with fire or electricity? Or making the bullets "teleport" or change their direction using Leysa? Or having virtually infinite ammo using Vidrein? More generally, how compatible are Adalstier-powered fire weapons with Adalstier manipulation and Engines?

- Aevum as a secondary skill wouldn't allow a maid to heal her sisters, but would it be enough to improve her own combat capabilities (like wielding heavy weapons, for example), right? (I think this was already answered, but I'd like to confirm it.)

- How hard is it to control Skadia? Would it be easier for a Skadia maid to channel the generated electricity through electrical conductors? Would it be possible to power up electric motors and contraptions this way in order to increase Skadia control and efficiency? Can Skadia-generated electricity be stored in batteries? Does Skadia damage the maid's body severely even though she uses it "responsibly"?

- You said that a maid chooses an element to fully specialize in, but the engine chooses the maid.

Do maids only have one crystal with two elemental alignments, or two crystals, each with one alignment?

The Engine only has one crystal with the Primary alignment.  The secondary represents your Maid attempting to use her own crystal for a different Elemental manipulation; she can compensate to a degree through training and dedicated study, but she'll never be able to manipulate as well as someone with the appropriate alignment.

Is it possible for a maid to be chosen by an Engine that already uses a specific element? (That is, the maid HAS TO use an element she doesn't like, for example. This would fit nicely in my character's background.) What I mean is: does the maid choose the primary element or does the primary element choose the maid (like the Engine does)?


About the setting:

- What was the name of our Barrier City? I think I've lost that bit of info.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on February 08, 2016, 02:08:32 pm
I thin the way it works is the maid has an affinity for a specific element or two, one obviously being stronger than the other leading to a Primary and Secondary.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 08, 2016, 10:38:25 pm
I thought it was more they're attuned with one element which lines up with which Engine chooses them, and then they train like mad to learn even one outside of their natural one. It's just not practical to learn more than one secondary.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on February 08, 2016, 02:46:29 pm
Per Skadia, it seems to me that no matter how "responsible" one wields it, you are going to get its "cancer". Theres just no way out of it. The degree of severity and how quick its onset are just merely dictated by how much/often one uses it.

How to serve the people as a Maid? To truly serve, one has to give up something...and how one answers that interal struggle is Im sure an important factor in why an elemental engine chooses its beholder.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on February 08, 2016, 02:58:11 pm
I felt like it was more of the maid having the capability to use any of the elements, but the Engine that chooses them determines their primary. Their secondary is whatever element they choose to focus on outside of their primary, albeit with far more difficulty than their primary, due to having an Engine with another alignment.

Except for those people *coughRevcough* whose secondary and primary are the same. Dunno about them.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WhydidIbuytheunionfrigate on February 08, 2016, 03:06:29 pm
I felt like it was more of the maid having the capability to use any of the elements, but the Engine that chooses them determines their primary. Their secondary is whatever element they choose to focus on outside of their primary, albeit with far more difficulty than their primary, due to having an Engine with another alignment.

Except for those people *coughRevcough* whose secondary and primary are the same. Dunno about them.

This was intentional. You'll see why. Unless I can find a way to incorporate another Engine Type that makes sense with Eris, I'm not going to choose a secondary Engine.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on February 08, 2016, 03:18:34 pm
Hmmmm...what were you saying GJ? ::) See, Im not the only one....

And besides, thats the spirit Y Buy, Skadia is the bestest!

Killing an enemy with a suped'up gun, cool. Having an enemy explode with thier charred remains rainning down on the battlefield simply by boop'ing them on the nose...priceless. 8)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on February 08, 2016, 03:44:10 pm
- What was the name of our Barrier City? I think I've lost that bit of info.

From what I saw, Wooly never mentioned any specific name for any city. I called it as [Capitol] in the bios I sent him, but I think he's waiting a little before deciding in name (I mean, it would be for example weird having a norse motif naming and then having a plot and maids with nothing to do with it).

Also, I see everyone very passionate about Skadia, but remember that, even if they're very cool, they're also the setting's equivalent to a squishy wizard, specially if you take no secondaries. Be careful to not die at the drop of a hat...

Oh, and wooly, writing the NPC's has actually gotten me fairly interested in the setting. I'm wondering if maybe I could write some other NPCs, or help you with something? (I'm not that interested in participating as a player due to my irregular schedule, and, well, that I kinda always enjoy more playing on the setting that being part of the main characters)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on February 08, 2016, 04:01:44 pm
But Marx, my maid IS a squishy wizard lol Entirely intentional..although let me echo you in offering to give Wooly any support he needs in terms of NPCs (whether selected as a PC or not).
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Jynx on February 09, 2016, 12:43:45 am
Oh yeah, I'm with you, Rev, Marx. I'd be part of the game as an NPC rather than a PC, considering my personal schedule, AdEva and the fact it's just fair to have different players in different campaigns.
Though I'm not really sure how I could support you, if there's anything just tell me and I'll try my best~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WhydidIbuytheunionfrigate on February 08, 2016, 05:33:24 pm

Also, I see everyone very passionate about Skadia, but remember that, even if they're very cool, they're also the setting's equivalent to a squishy wizard, specially if you take no secondaries. Be careful to not die at the drop of a hat...


Not as true as you'd think. I believe that only Rev and I are using Skadia as our primary. Again both of us have very good reasons for this choice. I certainly didn't choose Skadia for its destructive properties, seriously, read Eris's bio, you'll see why. Skadia seems the most unusual Engine for her to have, especially if she mostly uses military assault rifles, IF she decides to fight at all.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on February 08, 2016, 06:17:52 pm
/me crosses a few names on his list of person to kill to be sure to be chosen for the rp

Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on February 09, 2016, 07:05:36 am
/me crosses a few names on his list of person to kill to be sure to be chosen for the rp



That's the spirit!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WhydidIbuytheunionfrigate on February 08, 2016, 11:04:43 pm
You know what's a damn shame? When everyone else can edit your hard work in character creation!...

*coughs*

Change doc settings people!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on February 09, 2016, 07:18:31 am
Which docs are you talking about though? I suppose you've shared the links through the commbox, because the only link here in this thread is empty...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Jynx on February 09, 2016, 07:24:19 am
https://drive.google.com/drive/folders/0B5RLavus_44KQmxkN3JZOEhONjQ , Marx.

I'm terribly sorry, Y-buy. I went with the general "everyone with the link can edit" setting, because I'm not sure you'd have been able to put your sheets in the folder had the setting been different... I didn't expect this type of trouble to occur.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on February 09, 2016, 07:25:58 am
You can change the settings of the individual documents to be "View only" or "comment only." I didn't want my sheet to turn into a mess like the AdEva ones I've witnessed created.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on February 09, 2016, 07:31:31 am
Wait, what?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WhydidIbuytheunionfrigate on February 08, 2016, 11:28:32 pm
Yeah, well when I made mine, I locked that shit down immediately. Outta habit really. I then tested it out when Imouto made her sheet and found that the default was set to "everyone can edit" everyone's stuff, so I told her to do the same. I just noticed today infact that many people didn't do that... you can check your own doc to see who did what, as the owner, you should be able to undo the changes that people have made (including your own I believe) but I highly doubt anyone has screwed with another person's stuff. However, precautions must be made...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on February 08, 2016, 11:35:01 pm
I would have thought people could be trusted not to fuck about with others work...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on February 08, 2016, 11:44:15 pm
Have people been dicking with other people's stuff?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on February 08, 2016, 11:53:08 pm
You know what's a damn shame? When everyone else can edit your hard work in character creation!...

*coughs*

Change doc settings people!

Why? Why would any of us have to worry about others here editing their sheets?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WhydidIbuytheunionfrigate on February 09, 2016, 12:31:14 am
I would have thought people could be trusted not to fuck about with others work...

Err maybe my post was sounded too urgent. It was more of a PSA or an FYI... sorry it turned out to be an unnecessary scare. I just thought more people would like to have their stuff locked seeing as Gamer did the same when he first posted the character sheets... He had some issues with the commenting... Totally wasn't my fault... alone...

Have people been dicking with other people's stuff?

None so far. I just was wondering why so many people left their worked unlocked... You kinna get paranoid on campus... or at least I do...

Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on February 09, 2016, 12:41:23 am
I think most people are mature enough not to mess around with other people's work.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on February 09, 2016, 09:02:38 am
I'm still kinda miffed that the thumbnail for my sheet is screwed up, even though the actual sheet is fine...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: mrgw4 on February 09, 2016, 02:06:04 am
Since the world is run off Adalstier does the tech look more modern, steampunky or does it have a different style altogether?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Elvis Strunk on February 09, 2016, 02:27:29 am
Mm, I didn't bother locking my sheet, because I don't think anyone would do anything to it~ If we're going to be a team, we need to trust each other!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on February 09, 2016, 10:46:18 am
Mm, I didn't bother locking my sheet, because I don't think anyone would do anything to it~ If we're going to be a team, we need to trust each other!

Me neither.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on February 09, 2016, 02:48:23 am
I had before it got cleared up that there aren't any silly wankers going around changing things. Now that it's been confirmed we AREN'T plagued by idiocy, it has been unlocked. I probably could have just checked the change logs, but I didn't think of that before now...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 09, 2016, 06:10:45 pm
When you say that pain is no less real for Aevum maids than any other, does that mean they have little/no ability to control the nervous system? One thing I was considering for my maid was the ability to amplify the sense of pain in opponents in order to suppress them more quickly (and somewhat because she's a bit of a sadist in ways). I'm cool with that not being allowed, or if there are potentially other effects, such as being forced to heighten her own pain in exchange for being able to alter that of someone else (or something to that effect). You had said before that she would need to be really close to someone to be able to change their perception (vision, hearing, etc), so would physical contact be sufficient to manipulate more extreme things such as the perception of pain?

So you raise a valid point; from a neuroanatomy standpoint there are certain strokes in areas of your spinal cord and brain stem that could knock out your sensation (including pain) from areas of your body.  This puts a serious crimp into my previous thoughts on the matter...  Hmm...

I'll say this; for manipulating other people's nervous systems your Maid would need direct physical contact, be it perception, pain, whatever.  As far as shutting off her own pain, I can't think of a reasonable thought as to why that wouldn't be a valid application if your Maid was completely OK with going numb in said dermatome.  Of course you'd probably have to read up on a few neuroanatomy articles before you could RP that sufficiently for me to allow.  But it's possible.

This is irritating (but very good, thanks for thinking out of the box and bringing this issue to my attention)... now I have to think of an even worse limitation for Aevum Maids.

When changing something's material, or simply creating a simple item with just a few static parts (like a knife or stake), does the maid need to know how to create the material in question, or just the item? For example, if Lola were to change a glove into something like diamond, would that require different knowledge/skills than changing it back into cloth? To expand on that example, diamond has a very uniform makeup, crystalline carbon, while cloth is rather complex, some types more so than others based on if they're organic or artificial (ex: cotton vs polyester) and various other factors (dyes, weave pattern, design, etc).

Well as I said before, this is probably why Vidrein Maids don't manipulate their own bodies and the like.  Organic products like cloth are, as you pointed out, incredibly complicated on the molecular as well as macro level.  Having said that, their manipulations aren't permanent.  As soon as they stop supporting the manipulation with their Engines, whatever they were manipulating will revert back to its original state; whether a Vidrein Maid can guide the process so that the original material is intact depends on the original item's identity.  For anything organic like skin, flesh, leather, fabric, your Maid is liable to end up with a pile of mush like lettuce after freezing.  For something simple like a metal wall, it just goes back to being metal.

On a separate theme, what happens to a maid after they've died? Not in a game mechanics sort of way, but more of a "funeral/final rites/will and testament" way. Could a maid volunteer her crystallized body to research/technology, or would that be considered an affront to the dignity of the deceased? If they can be researched or the like, how pure is the crystal that forms within their body? Could the maid ask to be used to make new cores for the engines of future maids or to help power the city's technology in similar fashion to how people in the real world can ask to be used as fertilizer for trees or have their ashes turned to diamond for use/ornamentation?
Spoiler
kinda like in MGS5 when Snake said to turn the dead into diamond so they could be carried with the others into battle
If harvesting the body for resources is too extreme, could they be used to further biological understanding of a maid's biology to make advancements in the way of discovering new maids, slowing the crystallization process in others, or maybe even artificially creating more maids? As with all adventurers/heros, it pays to think about such things, as the risk of death is always lurking just around the corner. Why die and leave only memories when you can sacrifice your now vacant body with the chance to advance the world you died to protect in the first place, am I right?

As I said before; artificial Maids are simply considered an impossibility; "normal" people just don't react to Adalstier the same way, no matter how much dust you expose them to.  Some Maids might donate their bodies for research the same way as some of us might do so, but, again, the research has more or less yielded nothing of note.  Most Maids are probably cremated or buried as most people are.  The crystalline deposits in their organs and bodies aren't discrete crystal nodules; a Maid dies long before it's that extreme.  If you want the analogous medical principle that gave me this idea, check out "amyloid disease."  Just because you died from amyloid deposits doesn't mean you're 100% amyloid, even in the worse affected organs.  To that end, harvesting Adalstier from a deceased Maid is probably too silly and inefficient for most people to think of as a worthwhile pursuit. 

- How do elements and weapons exactly work together?
Would it be possible, for example, to use Skadia on weapons to imbue bullets (or blades) with fire or electricity? Or making the bullets "teleport" or change their direction using Leysa? Or having virtually infinite ammo using Vidrein? More generally, how compatible are Adalstier-powered fire weapons with Adalstier manipulation and Engines?

So that's largely limited to your imaginations and available abilities.  You're exactly right in the sense that Maids can have very strong synergy with one another and combine their abilities, either on their own or as a team, to achieve effects that would be unprecedented.  As you'll see at the competition, our Lyceum really strongly emphasizes teamwork and it'll show when the faculty face off against other teams.  Take notes~

Generally Adalstier powered conventional weapons are pretty much just gauss weapons.  They operate on a completely different principle than Adalstier manipulation from your Engines, so think of them as separate; you can manipulate the gun for sure, but fundamentally, the Adalstier crystal in the gun is far less refined than yours and basically is used to generate the electricity needed to accelerate a slug along a magnetic track.

- Aevum as a secondary skill wouldn't allow a maid to heal her sisters, but would it be enough to improve her own combat capabilities (like wielding heavy weapons, for example), right? (I think this was already answered, but I'd like to confirm it.)

Yes, to a degree.  We're going with the idea that most weapons larger and/or heavier than your Maids (polearms and staffs being something of an exception) will need at least secondary Aevum by definition.  You'll never be able to match a primary Aevum Maid though, so don't expect to be busting through concrete walls and the like~

- How hard is it to control Skadia? Would it be easier for a Skadia maid to channel the generated electricity through electrical conductors? Would it be possible to power up electric motors and contraptions this way in order to increase Skadia control and efficiency? Can Skadia-generated electricity be stored in batteries? Does Skadia damage the maid's body severely even though she uses it "responsibly"?

It's not too hard for a Maid who's used to it.  The trick is how incredibly taxing Skadia is for the Maids who choose to manipulate it.  It's also not that a Skadia Maid is channeling electricity through her body; she's pretty much opening a tear in the universe and letting the Planck scale energy within that fabric out in order to manifest some kind of energetic phenomenon.  Even though it looks like she might be shooting electricity out of her hands or the like, it's actually not contacting her in any way.  Skadia Maids need to be careful to tear in such a way that the energy is funneled forward as opposed to at herself. 

A Skadia Maid can power up electrical equipment if there's some kind of compatible receiver; the same way as how touching a plug to a battery wouldn't do anything, don't think just zapping any machine will cause it to power up to life. 

Using Skadia responsibly is something of an oxymoron as Skadia Maids tend to be the type to push harder than reasonable anyways.  The truth is that the demands of wielding Skadia in a combat relevant manner is incredibly taxing.  If a Skadia Maid were to limit herself to what most other Maids would consider "responsible," she'd probably just burn monsters instead of incinerating them.  It's not to say that Skadia can't be used as a support or distraction for other Maids to do the heavy lifting, but Skadia Maids don't learn to create laser beams, fireballs, and thunderbolts to just take it easy.

- You said that a maid chooses an element to fully specialize in, but the engine chooses the maid.

Is it possible for a maid to be chosen by an Engine that already uses a specific element? (That is, the maid HAS TO use an element she doesn't like, for example. This would fit nicely in my character's background.) What I mean is: does the maid choose the primary element or does the primary element choose the maid (like the Engine does)?

The Player chooses the elements for their Maid to specialize in out of character.  In character, your Engine picked your Maid, identifying something about her character or personality that spoke to a particular affinity.  It's entirely possible that your Maid finds her primary element unlikable or has a dissenting opinion to the Engine that chose her.  There probably is something at the Maid's core that caused the Engine to choose her, but it's not necessarily something that your Maid is aware of, likes about herself, or even chooses to accept.

- What was the name of our Barrier City? I think I've lost that bit of info.

I haven't chosen a name yet.  Or a naming convention for the cities either.  Feel free to nominate ideas if you like.

I know there are more questions, but I'm out of time for now; I'll get around to answering them in the next day or two.

Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on February 10, 2016, 02:40:29 am
This is irritating (but very good, thanks for thinking out of the box and bringing this issue to my attention)... now I have to think of an even worse limitation for Aevum Maids.

Dammit, I'm going to be nerfed already T_T

Since I intend to not take a secondary, could a flee that nerf  ;D
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Lord Ignatz on February 09, 2016, 06:57:58 pm
Okay! I can work better on my character now! Thanks for the info, wooly. :D
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 10, 2016, 04:35:24 am
We're gonna have to get all of these answers collated in one location for easy reference at this rate :P
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WhydidIbuytheunionfrigate on February 09, 2016, 09:12:53 pm
Or make another 1d4 Wiki page...

FAQs... 50 pages...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on February 10, 2016, 05:31:36 am
Or make another 1d4 Wiki page...

FAQs... 50 pages...

Ship : 154 pages of yuri maid!

I mean, yuri goggles are made by Wool-E korp, and the maido rp is also made by Wool-E korp, so... Yuri expected!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on February 09, 2016, 09:26:04 pm
All the important characters will be female. Of course we'll have yuri ships! :P
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on February 10, 2016, 05:39:42 am
/me prepares his mad plan of shipping Jane and Derkinate together

No honestly, these two are my equivalent of Wooly's Eli and Matthias, I wanna see how wooly would interpret Derki~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on February 09, 2016, 09:34:03 pm
... Hum, reading the Maid RPG book, and we'll probably need to ad-lib a lot... If we maintain something of the original book. I mean, lacking a master makes favor points kinda strange (or maybe we could work them as "academic points" given to Maids excelling?), the other attributes are generic but the setting basically focuses on combat unlike most of the scenarios, so a bit of re-balance will be needed (or simply changing some of their effects?). And the whole seduction and likewise events, while funny in a crazy "everyone-likes-everyone" setting, are kinda impossible to make into a half serious or that tries to make sense setting.

And as it seems everyone is pretty engrossed in the setting and story it would be kind of a bummer to just cheapen those stories with random events or force it all to a single place (almost all the scenarios are supposed to happen in a "Mansion" or similar place). I think we're at a point were we should just take some of the strongest core mechanics (stress, some equivalent to favor and the attributes) and just run with them.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Elvis Strunk on February 09, 2016, 09:38:16 pm
I don't think wooly intends to use any preset scenarios, anyway, so at least part of that shouldn't be a problem. Plus, each Element has a specific trainer, and there's also the headmistress, so I'm sure wooly would be able to find someone for us to gain and lose favor with- possibly more than one person, possibly independently. Though, I haven't actually read anything in the book, as is my wont. At least this time I can say 'the GM also hasn't read it' and not seem so lazy~ And, as always, nice answers, wooly. Looking forward to hearing all the new ways my body will fall apart!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on February 10, 2016, 05:50:05 am
I don't think wooly intends to use any preset scenarios, anyway, so at least part of that shouldn't be a problem. Plus, each Element has a specific trainer, and there's also the headmistress, so I'm sure wooly would be able to find someone for us to gain and lose favor with- possibly more than one person, possibly independently. Though, I haven't actually read anything in the book, as is my wont. At least this time I can say 'the GM also hasn't read it' and not seem so lazy~ And, as always, nice answers, wooly. Looking forward to hearing all the new ways my body will fall apart!

Well,  inAdEva, the gm didn't read it before you too~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on February 09, 2016, 10:33:07 pm
So you raise a valid point; from a neuroanatomy standpoint there are certain strokes in areas of your spinal cord and brain stem that could knock out your sensation (including pain) from areas of your body.  This puts a serious crimp into my previous thoughts on the matter...  Hmm...

I'll say this; for manipulating other people's nervous systems your Maid would need direct physical contact, be it perception, pain, whatever.  As far as shutting off her own pain, I can't think of a reasonable thought as to why that wouldn't be a valid application if your Maid was completely OK with going numb in said dermatome.  Of course you'd probably have to read up on a few neuroanatomy articles before you could RP that sufficiently for me to allow.  But it's possible.

Hmm... This shakes my plans quite a bit. I didn't really have any plans for reducing my own pain (though maybe as a sort of anesthetic for teammates), but changing from only needing to be "close to" a target to being "in contact with" a target will force me to drastically change my combat tactics. Being able to disappear from someone's sight and hearing becomes worth a lot less if I have to be touching them to do it rather than being able to vanish within a couple meters. Though I guess I could cut off their ability to feel my touch to compensate? I'll have to think on that a bit more. I may come up with a few new ideas, but I might just PM them to you rather than flood the thread with my questions that may devolve into nitpicking. If something gets deemed vital to everyone it can be posted publicly then.

This is irritating (but very good, thanks for thinking out of the box and bringing this issue to my attention)... now I have to think of an even worse limitation for Aevum Maids.
I have a bad (for GMs, at least) habit of breaking systems by way of thinking beyond their intended scope, and I've also been on the receiving end a number of times, as players wiggle around my plans almost every time I design a world too. I'm happy enough to help you patch any holes I poke, as I know how frustrating it can be to have such grand plans fall apart.

Well as I said before, this is probably why Vidrein Maids don't manipulate their own bodies and the like.  Organic products like cloth are, as you pointed out, incredibly complicated on the molecular as well as macro level.  Having said that, their manipulations aren't permanent.  As soon as they stop supporting the manipulation with their Engines, whatever they were manipulating will revert back to its original state; whether a Vidrein Maid can guide the process so that the original material is intact depends on the original item's identity.  For anything organic like skin, flesh, leather, fabric, your Maid is liable to end up with a pile of mush like lettuce after freezing.  For something simple like a metal wall, it just goes back to being metal.

Can we "weaponize" the inability to revert to organic materials? Let's say a Vidrein Maid touches another person/creature and changes a limb into stone. When the Maid ceases her manipulation, would that limb then turn to mush, thus being unusable? If such techniques are possible, I would be inclined to assume that they would be banned from competitions, or perhaps forbidden completely as taboos (like blood magic in Dragon Age, I guess).

Also, can materials be learned in a sort of intuitive sense from deconstruction/interaction rather than an academic sense via constant, diligent study? That may be a little too abstract, so I'll try to narrow my idea down a bit. If a Maid frequently tries to alter a certain material, organic or not, could they "learn" or "master" it? To help try to understand the process, think of it as learning by trial-and-error, similar to how a lot of people learn to swim; they don't so much understand why they can do it, but they still know how.

As I said before; artificial Maids are simply considered an impossibility; "normal" people just don't react to Adalstier the same way, no matter how much dust you expose them to.  Some Maids might donate their bodies for research the same way as some of us might do so, but, again, the research has more or less yielded nothing of note.  Most Maids are probably cremated or buried as most people are.  The crystalline deposits in their organs and bodies aren't discrete crystal nodules; a Maid dies long before it's that extreme.  If you want the analogous medical principle that gave me this idea, check out "amyloid disease."  Just because you died from amyloid deposits doesn't mean you're 100% amyloid, even in the worse affected organs.  To that end, harvesting Adalstier from a deceased Maid is probably too silly and inefficient for most people to think of as a worthwhile pursuit. 

Alright, thanks for clearing that up. I was thinking more of a Final Fantasy style crystallization in which death would be caused by one or more entire organs being replaced by crystal (in a manner similar to how petrification works, I guess?). I'll look more into amyloids some. If I come up with anymore questions/ideas during my readings I'll let you know.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on February 09, 2016, 10:43:23 pm
As far as I've come to understand, the maid RPG book seems to dictate that weapon choice is irrelevant to combat.

Has this been addressed in this thread? I actually used the search function (Shocking, I know) and didn't notice any thing about it.

I mean, since we're taking things in a far more combat oriented direction, I guess that needs to be addressed...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on February 09, 2016, 10:47:59 pm
Combat in maid RPG is really simplistic, and basically needs nothing of what we're doing about elements and etc. It's just one roll taking into account simply one stat and some modifiers the GM may want to apply. Given that, I suppose Wooly is thinking of his own system on combat, where weapons will probably matter (just in a more "narrative" way than the classic +1 modifier way, I suppose)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on February 09, 2016, 10:56:40 pm
Combat is pretty plain according to the book, but since it seems pretty up in the air as to how much of the book we'll use anyway, I'm not too worried about it.

As a side note for everyone, since my participation in this is largely stemming from my desire to get more creative writing practice so i can get back on track with writing for RA:Fates, I'm open to feedback for improvements, suggestions, new viewpoints, things that you feel would be enjoyable, etc. While I won't be taking any material directly from this, I hope to implement new ideas in my work for Fates (and maybe make a subtle reference or two as a treat for the people here?). Anyway, if you're interested, you're welcome to go make comments on my character sheet, PM me, or otherwise help out. Thanks in advance for any and all support!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on February 09, 2016, 11:19:40 pm
Combat in maid RPG is really simplistic, and basically needs nothing of what we're doing about elements and etc. It's juts one roll taking into account simply one stat and some modifiers the GM may want to apply. Given that, I suppose Wooly is thinking of his own system on combat, where weapons will probably matter (just in a more "narrative" way than the classic +1 modifier way, I suppose)

Exactly.

I was wondering mostly because I was thinking, and my train of thought went from wondering which ranged weapon would make the most sense for Katherine, because, for example, giving a tiny girl a .50 cal sniper makes no sense. and then it wandered to what kind of ray gun it means, like, just look at  all these types of rayguns wikipedia has listed (https://en.wikipedia.org/wiki/Raygun#Types)

And then it wandered naturally to, how does it stack up against the other ranged weapons in terms of damage?  Recoil? (Which brings us full circle to what ranged weapon makes the most sense for her)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Lord Ignatz on February 10, 2016, 08:43:44 am
Oh, bugger! I didn't notice the Maid Weapon Table!  :o
(Can I still have a shotgun and make it count as a rifle or something?)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on February 10, 2016, 12:46:47 am
Oh, bugger! I didn't notice the Maid Weapon Table!  :o
(Can I still have a shotgun and make it count as a rifle or something?)

Shotguns are often grouped with rifles, like in CoC, because the way in which you use a rifle (with the exception of sniper rifles) is generally very close, if not identical to the way you would use a shotgun. The main difference is that shotguns do not have rifled barrels and use a different style of ammunition, so, I guess you could go so far as to say that Shotguns, for the intent of simplifying things, are a type of rifle.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 12, 2016, 12:45:00 am
I thin the way it works is the maid has an affinity for a specific element or two, one obviously being stronger than the other leading to a Primary and Secondary.
I thought it was more they're attuned with one element which lines up with which Engine chooses them, and then they train like mad to learn even one outside of their natural one. It's just not practical to learn more than one secondary.

Why not both?  The important thing is that your Maids have a primary alignment.

From what I saw, Wooly never mentioned any specific name for any city. I called it as [Capitol] in the bios I sent him, but I think he's waiting a little before deciding in name (I mean, it would be for example weird having a norse motif naming and then having a plot and maids with nothing to do with it).

Also, I see everyone very passionate about Skadia, but remember that, even if they're very cool, they're also the setting's equivalent to a squishy wizard, specially if you take no secondaries. Be careful to not die at the drop of a hat...

Oh, and wooly, writing the NPC's has actually gotten me fairly interested in the setting. I'm wondering if maybe I could write some other NPCs, or help you with something? (I'm not that interested in participating as a player due to my irregular schedule, and, well, that I kinda always enjoy more playing on the setting that being part of the main characters)

Give the man a canned ham for noticing the Norse roots and portmanteaus~  Good eye Marx.

I'll be happy to work with you a bit more Marx once I get a few more details down pat.  Given the complicated mess this whole thing has suddenly erupted into, I'll probably need someone to bounce plot and mechanic ideas off of, so expect to get some PMs from me in the coming weeks.  It works out that you don't want to be a player since you won't be getting anything spoiled in that case.

But Marx, my maid IS a squishy wizard lol Entirely intentional..although let me echo you in offering to give Wooly any support he needs in terms of NPCs (whether selected as a PC or not).
Oh yeah, I'm with you, Rev, Marx. I'd be part of the game as an NPC rather than a PC, considering my personal schedule, AdEva and the fact it's just fair to have different players in different campaigns.
Though I'm not really sure how I could support you, if there's anything just tell me and I'll try my best~

Thanks guys, I'll keep it in mind as I work all this stuff out~

Since the world is run off Adalstier does the tech look more modern, steampunky or does it have a different style altogether?

Despite the prevalence of airships and the such, I'm actually going to go with a ultra-modern aesthetic rather than steampunk, although the universe does admittedly have its share of steampunk concepts.  I just like the look of smooth curves and shiny, clean finishes.  So we'll run with that.  Feel free to throw in glowing energy feedlines in everything.  Everything glows!

We're gonna have to get all of these answers collated in one location for easy reference at this rate :P

Seriously...  Maybe Marx will be our canon-eer.  XD

... Hum, reading the Maid RPG book, and we'll probably need to ad-lib a lot... If we maintain something of the original book. I mean, lacking a master makes favor points kinda strange (or maybe we could work them as "academic points" given to Maids excelling?), the other attributes are generic but the setting basically focuses on combat unlike most of the scenarios, so a bit of re-balance will be needed (or simply changing some of their effects?). And the whole seduction and likewise events, while funny in a crazy "everyone-likes-everyone" setting, are kinda impossible to make into a half serious or that tries to make sense setting.

And as it seems everyone is pretty engrossed in the setting and story it would be kind of a bummer to just cheapen those stories with random events or force it all to a single place (almost all the scenarios are supposed to happen in a "Mansion" or similar place). I think we're at a point were we should just take some of the strongest core mechanics (stress, some equivalent to favor and the attributes) and just run with them.

That's my gestalt too, Marx.  Hopefully everyone will happily bear with me as I work it all out and come up with a system that's fair but maintains the group's ass kicking potential.  Remember that this RPG's themes are a lot different from AdEva; creativity is rewarded.  You're OP up the wazoo.  Things might get hard, but you're ultimately supposed to triumph.  I don't really see a problem with allowing seduction and likewise events, although it's my understanding two Maids can seduce each other and gain favor through that mechanism.  That's probably going to be taken out just so that we don't have any ulterior motivations defiling the purity of any Yuri ships that might set sail during this campaign.

The setting is certainly the strong point in this campaign; rest assured I won't be cheapening it with too much tomfoolery and the like.  As far as favor, mansions, and masters, I think it'll be fine since the Maids will be at the Lyceum, Eli will be their Headmistress, and favor is more or less given for academic/combat/character growth like EXP rather than for doing silly things like seducing (good luck trying that on Eli BTW) and the rest.

Looking forward to hearing all the new ways my body will fall apart!

I tried googling "The Incredible Hulk's weakness" only to find out he has none.  This bodes really poorly for balancing Aevum...

I absolutely adore your avatar BTW.

Can we "weaponize" the inability to revert to organic materials? Let's say a Vidrein Maid touches another person/creature and changes a limb into stone. When the Maid ceases her manipulation, would that limb then turn to mush, thus being unusable? If such techniques are possible, I would be inclined to assume that they would be banned from competitions, or perhaps forbidden completely as taboos (like blood magic in Dragon Age, I guess).

That's indeed one application; very good~  You'd have to be touching whatever you're trying to mush, but I see no reason why not.  Might cost a lot of dice though.  And yeah, competitions are non-lethal.  It's akin to sparring rather than a Colosseum death match.

Also, can materials be learned in a sort of intuitive sense from deconstruction/interaction rather than an academic sense via constant, diligent study? That may be a little too abstract, so I'll try to narrow my idea down a bit. If a Maid frequently tries to alter a certain material, organic or not, could they "learn" or "master" it? To help try to understand the process, think of it as learning by trial-and-error, similar to how a lot of people learn to swim; they don't so much understand why they can do it, but they still know how.

Sorry, there's a reason why Vidrein Maids are considered the nerds of the bunch~  Trial and error are only going to get you so far; gotta have brains for Vidrein.

As far as I've come to understand, the maid RPG book seems to dictate that weapon choice is irrelevant to combat.

Has this been addressed in this thread? I actually used the search function (Shocking, I know) and didn't notice any thing about it.

I mean, since we're taking things in a far more combat oriented direction, I guess that needs to be addressed...

It'll mostly be narrative and RP differences for the players.  If the weapon is a giant weapon (larger/heavier than your Maid), it'll need at least an Aevum secondary to wield.  Giant weapons will give their wielders a significant and proportional combat bonus in return for the dice they'll have to spend for the Aevum manipulation.

Exactly.

I was wondering mostly because I was thinking, and my train of thought went from wondering which ranged weapon would make the most sense for Katherine, because, for example, giving a tiny girl a .50 cal sniper makes no sense. and then it wandered to what kind of ray gun it means, like, just look at  all these types of rayguns wikipedia has listed (https://en.wikipedia.org/wiki/Raygun#Types)

And then it wandered naturally to, how does it stack up against the other ranged weapons in terms of damage?  Recoil? (Which brings us full circle to what ranged weapon makes the most sense for her)

For better or worse, I think we'll keep things simple and have damage be equal across the board (minus the giant weapons), that way you're all equally deadly.  As far as range, gun wielders obviously can fire from a distance while melee users will have to close the gap.  Depending on whether or not you have Leysa, that might count as a "turn".  We'll work something out; something simple and ad libbed as Marx suggested.

Oh, bugger! I didn't notice the Maid Weapon Table!  :o
(Can I still have a shotgun and make it count as a rifle or something?)

You can have whatever you like.  Seriously.  Let your imaginations run wild with cool stuff.  Transforming weapons FTW too~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Merne23 on February 12, 2016, 08:18:05 am
You can have whatever you like.  Seriously.  Let your imaginations run wild with cool stuff.  Transforming weapons FTW too~
/me sniffs.
Smells like...
RWBY... (http://roosterteeth.com/show/rwby)

Also, it seems that you have no shortage of people to call on should you want NPCs or design help. I'll just add my name to that burgeoning list, too.
So don't mind me, making a possible character for the plot...

Though I'll admit that I don't plan on joining properly as a PC in this one. Gotta let others have fun, too~ And I'm kinda stretched thin...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 12, 2016, 08:22:36 am
As someone who just got a new job on top of beta testing and is already in mafia and AdEva, and running BSG... bring it. Cordelia will be the best damn maid ever!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Elvis Strunk on February 12, 2016, 06:06:36 pm
I thought about dropping out. It would probably be for the best; let other players have fun, and let me focus properly on AdEva. However, I decided not to. Because it's gonna be super-awesome.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 12, 2016, 10:00:40 am
Besides, you deserve a chance to be a full player in an RPG :P
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Merne23 on February 12, 2016, 10:02:32 am
Well, I also have 2 IRL campaigns running congruently, and (spoilers) I kinda give them priority. This, coupled with all I have my hands in around here, leaves my RP-powers tied up something fierce. I'd rather not drag down the super-awesome with a lackluster performance.

And, yes, Evils as a player is going to be stupid and possibly terrifying interesting.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on February 12, 2016, 10:18:01 am
Thanks for the ham wooly, and don't worry, I love complicated messes. I'll also luckily have more than enough time! I'll probably make a word with every answer in your thread anyway for my own use, so doing it that and maybe uploading it later wouldn't be too hard.

As someone who just got a new job on top of beta testing and is already in mafia and AdEva, and running BSG... bring it. Cordelia will be the best damn maid ever!

Don't worry! Somehow, the elements you chose fit exactly with the intsructor NPC that I sent to Wooly, and she's awesome! though if you want to learn from her your maid will probably need to do lost of traditional maid tasks too, so, character development, ho!

On seducing, the thing is not much about the immediate (the seduced gains favour points, and the seducer can win any engagement against the seduced) effect, but rather the total ramifications later (can trigger tragedies and pile up stress really quickly) and the way it's done (it's a simple combat with any attribute you want, so unless you for example give Eli more than one attribute of 7, she would have a real chance at being seduced by any maid with one specialty, even is she has 0s at the rest). All in all, I agree, better to strip it out and let your lilies flower naturally.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on February 12, 2016, 07:46:36 pm
Thanks for the ham wooly, and don't worry, I love complicated messes. I'll also luckily have more than enough time! I'll probably make a word with every answer in your thread anyway for my own use, so doing it that and maybe uploading it later wouldn't be too hard.

As someone who just got a new job on top of beta testing and is already in mafia and AdEva, and running BSG... bring it. Cordelia will be the best damn maid ever!

Don't worry! Somehow, the elements you chose fit exactly with the intsructor NPC that I sent to Wooly, and she's awesome! though if you want to learn from her your maid will probably need to do lost of traditional maid tasks too, so, character development, ho!

On seducing, the thing is not much about the immediate (the seduced gains favour points, and the seducer can win any engagement against the seduced) effect, but rather the total ramifications later (can trigger tragedies and pile up stress really quickly) and the way it's done (it's a simple combat with any attribute you want, so unless you for example give Eli more than one attribute of 7, she would have a real chance at being seduced by any maid with one specialty, even is she has 0s at the rest). All in all, I agree, better to strip it out and let your lilies flower naturally.

LILIES EVERYWHERE
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WhydidIbuytheunionfrigate on February 12, 2016, 05:37:23 pm
I thought about dropping out. It would probably be for the best; let other players have fun, and let me focus properly on AdEva. However, I decided not to. Because it's gonna be super-awesome.

Don't drop out. I want to meet Pluto and see how she reacts to Eris and Rea... If you drop out, I'll be really sad and you don't want me sad do you?... (I understand, I'm really swamped with 3-4 RPs here plus 2 events in two Japanese games... oh yeah and there's this thing called college...)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 13, 2016, 02:44:25 am
/me sniffs.
Smells like...
RWBY... (http://roosterteeth.com/show/rwby)

Or smells like God Eater.  Or Final Fantasy.  Or Luminous Arc.  Or anything else with transforming weapons.  It's a cool trope~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Merne23 on February 12, 2016, 06:59:12 pm
Or smells like God Eater.  Or Final Fantasy.  Or Luminous Arc.  Or anything else with transforming weapons.  It's a cool trope~


Though another example would be Monster Hunter.

As for it being a trope, it's another one of those that takes the Rule of Cool and makes it trump the Cool, but Impractical designs on the weapons to make them not unstable, fragile pieces of material (at least in the moving parts).
Though that said, yes.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 13, 2016, 03:18:25 am
Technically our Aldastier Engines also seem to violate every single standing tenant of sound engineering and conservation of energy and mass.  I think Rule of Cool is probably rule #1 of this campaign. 

Anyways, if we were looking for realism, we should've probably stopped as soon as I even opened my stupid mouth about this Maid RPG business~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on February 13, 2016, 03:26:28 am
Rule of Cool is probably rule #1 of this campaign. 

Tengen Toppa Maido Lagann!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on February 13, 2016, 03:30:57 am
Technically our Aldastier Engines also seem to violate every single standing tenant of sound engineering and conservation of energy and mass.  I think Rule of Cool is probably rule #1 of this campaign. 

Anyways, if we were looking for realism, we should've probably stopped as soon as I even opened my stupid mouth about this Maid RPG business~

Well, I guess this eliminates my need to ask any questions about theoretical physics, though that would really been more clarifying that things in the game world functioned as I would imagine based on modern science rather than how the science works (I'm much better at physics than biology/physiology). Strangely, I still have a slight urge to ask, but that's probably because I've spent my time listening to lectures about theoretical particle physics all day.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Merne23 on February 12, 2016, 07:23:23 pm
Who said I was complaining?
Rule of Cool is best Rule.

Though if you're just basing this setting around being a badass in most ways, I would direct you to WhiteWolf's Exalted system. Though, if people have it already set to be playing it MaidRPG, you may just want to look at it for ideas.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Lord Ignatz on February 12, 2016, 07:32:46 pm
Rule of Cool is best Rule.

Second only to Rule 34. ( ͡° ͜ʖ ͡°)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on February 12, 2016, 07:37:36 pm
Rule 34 goes above the Rule of Cool as we all know.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on February 13, 2016, 03:51:09 am
Rule of Cool is best Rule.

Second only to Rule 34. ( ͡° ͜ʖ ͡°)

/me waits for porn starring people from the forum

And no AdEva doesn't count!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on February 12, 2016, 07:44:19 pm
Rule of Cool is best Rule.

Second only to Rule 34. ( ͡° ͜ʖ ͡°)

/me waits for porn starring people from the forum

And no AdEva doesn't count!

Oh, it wouldnt be a Rule if it wasn't true...oh Im sure it exists in some capacity ;)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on February 13, 2016, 04:02:17 am
Rule of Cool is best Rule.

Second only to Rule 34. ( ͡° ͜ʖ ͡°)

/me waits for porn starring people from the forum

And no AdEva doesn't count!

Of course it counts!

And so will the maids. :P
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on February 12, 2016, 09:02:43 pm
Well, I guess this eliminates my need to ask any questions about theoretical physics, though that would really been more clarifying that things in the game world functioned as I would imagine based on modern science rather than how the science works (I'm much better at physics than biology/physiology). Strangely, I still have a slight urge to ask, but that's probably because I've spent my time listening to lectures about theoretical particle physics all day.

Shoot. As long as wooly gives me a minimum, then I'll try my best to justify almost everything, no matter how ridiculous it is or it sounds!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 12, 2016, 09:52:45 pm
I try to justify most things too (which is why the setting is so detailed).  Having said that, some things like transforming weapons and armor need no explanation to get in the way of coolness.  Totally not a carte blanche for your Maid powers though~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on February 12, 2016, 10:19:09 pm
/me is creating them out of thin air... rule of cool is literally doubled on Alice
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on February 13, 2016, 06:33:26 am
Hm, maybe Sylvia's rifle should collapse like the guns in Mass Effect...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 12, 2016, 10:29:32 pm
How common are transforming weapons for maids? Also, I look forward to seeing your NPC, Marx. I think the humility training could be good for Cordelia. She's not a bad person by any means, just haughty.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 12, 2016, 11:18:22 pm
How common are transforming weapons for maids? Also, I look forward to seeing your NPC, Marx. I think the humility training could be good for Cordelia. She's not a bad person by any means, just haughty.

Common enough nobody would really blink twice at seeing one I suppose.  They don't have to be though.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 12, 2016, 11:29:15 pm
*nods* I was thinking of a huge ornate labrys for weapon. Not sure if it should have a transformation or not, or even what it might transform into.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 12, 2016, 11:30:09 pm
Up to you; I just figured most Maid would want a long range and melee range weapons solution.  So why not have it be a funky transformer weapon instead of having to carry two?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 12, 2016, 11:34:36 pm
Oh, well, in that case, the axe OBVIOUSLY transforms in order to create a large bow :P. Would crystal arrows with Cyseince be effective? I know that it's fragile, but would they be tough enough to be effective?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Elvis Strunk on February 12, 2016, 11:35:15 pm
Transforming weapons? Sounds like fun. My gun will turn into a hammer. And by that, I mean I will swing it at stuff really, really hard.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on February 13, 2016, 07:45:49 am
I don't want a sniper rifle...but I have trouble thinking of what could a scythe transform into if not a sniper rifle...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 12, 2016, 11:40:18 pm
Oh, well, in that case, the axe OBVIOUSLY transforms in order to create a large bow :P. Would crystal arrows with Cyseince be effective? I know that it's fragile, but would they be tough enough to be effective?

On flesh probably~ 

Transforming weapons? Sounds like fun. My gun will turn into a hammer. And by that, I mean I will swing it at stuff really, really hard.

I love it.  A loli who's stronger than anyone else.  With a Hammer.  Of course.  Of course it's a hammer.

I don't want a sniper rifle...but I have trouble thinking of what could a scythe transform into if not a sniper rifle...

As far as the transforming weapon is concerned, combine whatever the deuce you want.  I totally don't care since every weapon will probably have the same "stats" (ranged and melee separate) to keep things simple.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on February 12, 2016, 11:40:38 pm
A weapon could transform out of anything if you so desired. In the Heroes of Olympus series of books by Rick Riordan we have 2 examples; First, a gold coin that when flipped can transform into one of two weapons depending on what side of the coin it intends to land on, a sword or a spear. Second, a pen that when uncapped turns into a sword.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on February 13, 2016, 07:53:22 am
A weapon could transform out of anything if you so desired. In the Heroes of Olympus series of books by Rick Riordan we have 2 examples; First, a gold coin that when flipped can transform into one of two weapons depending on what side of the coin it intends to land on, a sword or a spear. Second, a pen that when uncapped turns into a sword.

Yeah, but it's greek/roman magic, here we have adalsteir!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 12, 2016, 11:45:31 pm
In that case, special situations against the monsters will call for special arrows. Huge arrows. Made from some special composite metal with custom heads with explosive or armour piercing or even electric qualities. Whatever is possible. Only the best that money can buy.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 12, 2016, 11:48:49 pm
In that case, special situations against the monsters will call for special arrows. Huge arrows. Made from some special composite metal with custom heads with explosive or armour piercing or even electric qualities. Whatever is possible. Only the best that money can buy.

MOAR BADASSERY.  ALL THE BADASSERY.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: mrgw4 on February 13, 2016, 12:05:48 am
*Looks around.* Well I'll just go with throwing knives that transform into knives for melee purposes...Wait a minute...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on February 13, 2016, 08:17:36 am
BITCH MY SCYTHE SHOOTS SCYTHES
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on February 13, 2016, 08:25:11 am
It's an M16. that turns into an AK-47
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on February 13, 2016, 08:26:22 am
BITCH MY SCYTHE SHOOTS SCYTHES
BUT DO THOSE SCYTHES SHOOT MORE SCYTHES THAT EXPLODE INTO MOAR SCYTHES?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on February 13, 2016, 09:45:56 am
I gave Katherine's ray gun a deployable auto turret feature, and her claws now have plasma cutters/emitters for when the metal claws on her engine just aren't enough.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Duke Rockhopper on February 13, 2016, 02:36:47 am
BITCH MY SCYTHE SHOOTS SCYTHES
BUT DO THOSE SCYTHES SHOOT MORE SCYTHES THAT EXPLODE INTO MOAR SCYTHES?
What about a gun that shoots guns that shoot bullets? We've had those before
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on February 13, 2016, 11:02:50 am
BITCH MY SCYTHE SHOOTS SCYTHES
BUT DO THOSE SCYTHES SHOOT MORE SCYTHES THAT EXPLODE INTO MOAR SCYTHES?
What about a gun that shoots guns that shoot bullets? We've had those before

(http://i.imgur.com/FJu4hfm.gif)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on February 13, 2016, 02:04:58 pm
BITCH MY SCYTHE SHOOTS SCYTHES
BUT DO THOSE SCYTHES SHOOT MORE SCYTHES THAT EXPLODE INTO MOAR SCYTHES?
What about a gun that shoots guns that shoot bullets? We've had those before
I think we're getting somewhere, but we're still missing something.

How about a gun that shoots a gun that shoots chainsaw bullets?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Duke Rockhopper on February 13, 2016, 05:56:47 am
BITCH MY SCYTHE SHOOTS SCYTHES
BUT DO THOSE SCYTHES SHOOT MORE SCYTHES THAT EXPLODE INTO MOAR SCYTHES?
What about a gun that shoots guns that shoot bullets? We've had those before
I think we're getting somewhere, but we're still missing something.

How about a gun that shoots a gun that shoots chainsaw bullets?
Can the chainsaw bullets spit fire too?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on February 13, 2016, 05:57:38 am
Damnit...with everyone making transformer weapons, I think my parasol shield/tesla coil/garrote is grossly under powered......perhaps parasol shield/electric whip/rocket launcher instead ?  ::)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 13, 2016, 02:09:01 pm
Damnit...with everyone making transformer weapons, I think my parasol shield/tesla coil/garrote is grossly under powered......perhaps parasol shield/electric whip/rocket launcher instead ?  ::)

Did someone say whip?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Duke Rockhopper on February 13, 2016, 06:00:50 am
Whips will be made of lightning, and strike people very painfully
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on February 13, 2016, 06:03:07 am
Eh why not? It would be best if our Haughty Cordelia did it (Hohohoho!), but lets face it, a whip is the next best ojou weapon - after a umbrella of course  ;)

Whips will be made of lightning, and strike people very painfully

Um no, I make the lighting! Maho IS the weapon!  The physical "weapon" is just for show and flavor really.  ;D
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on February 13, 2016, 02:13:50 pm
plasma whip claws. It's going on Katherine's thing.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 13, 2016, 06:15:47 am
"Ohohohoho! It is better to rule through force of will than the crack of a whip! A person who wants to work is by far superior to one who is compelled. If the whip is what you want, however..."
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on February 13, 2016, 11:19:12 am

Sharon will only use steel wires. And a sword. A true ninja meido needs no more to kick ass...

Though I have to admit transforming weapons are cool. Perhaps add her sword a wire launcher?
Or make her carry a group of paper clips that under a slight deformation become explosive?

There are some nice combinations...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 13, 2016, 11:21:15 am
Steel wires are quite an interesting weapon. Do you think you'll be uploading her profile publicly?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on February 13, 2016, 11:29:24 am
....Scythe that transform into a big gauss rifle...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on February 13, 2016, 11:33:21 am
I don't think for now? In paper, I made the couple so that there could be a backstory reveal at some point during the game, like a side-plot or something like that if wooly liked it. After all, there's no way the NPCs in an RPG are actually what they seem! And with the tournament and all there can be some interesting things depending on how things go

So, for now I'll be a little tight-lipped. However, I can give you her basics.

Character 2: Sharon Wrangel

Maid
Age: 37
Cyseince as the main, Aevum as secondary
Maid Instructor
Reference Image
(http://koi-nya.net/img/subidos_posts/2014/06/the-legend-of-heroes-sen-no-kiseki-ii-june-20-2014-1.jpg)
I imagine her with longer hair, but besides that completely the same

Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 13, 2016, 11:39:55 am
She looks quite cool - has a sort of noble bearing to her, actually. And fair enough if you want to keep a bit mum about her backstory! I'll just have to see how things go later on~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on February 13, 2016, 04:51:58 pm
....Scythe that transform into a big gauss rifle...
(http://orig03.deviantart.net/b484/f/2014/276/c/d/rwby___it_s_also_a_gun__by_lightning_in_my_hand-d81ep84.png)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on February 13, 2016, 05:33:01 pm
Maybe I should steal from Deus Ex and put retractable blades and shock generators into Lola's prosthetic. Granted, it'd only be one arm with those things, but it'd still be cool. Have to resist the urge for a rocket fist, though. They're cool, but also incredibly stupid.

Or maybe steal from the upcoming Cyberpunk 2077 game
Spoiler
(http://static.gamespot.com/uploads/original/1179/11799911/2425662-cyberpunk.jpg)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on February 14, 2016, 01:47:37 am
Maybe I should steal from Deus Ex and put retractable blades and shock generators into Lola's prosthetic. Granted, it'd only be one arm with those things, but it'd still be cool. Have to resist the urge for a rocket fist, though. They're cool, but also incredibly stupid.
Rocket propelled chainsaw fist
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on February 13, 2016, 05:41:50 pm
Maybe I should steal from Deus Ex and put retractable blades and shock generators into Lola's prosthetic. Granted, it'd only be one arm with those things, but it'd still be cool. Have to resist the urge for a rocket fist, though. They're cool, but also incredibly stupid.
Rocket propelled chainsaw fist
That unfortunately still leave her without a fist. Otherwise I'd be all over a rocket fist with things in the knuckles that launched little drones that sprayed enemies with fire while flying around them like flies around rotting fruit.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on February 14, 2016, 01:55:54 am
I think if we continue like this, we will end up as Mech RPG instead of with maids. As a mech connoisseur, I approve, but I think we will kinda end missing the point....
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on February 13, 2016, 05:48:02 pm
/me  sighs at all the talk of ridiculous weapon designs

At least I tried to keep Sylvia's weapons realistic. And neither of them transform into the other.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on February 13, 2016, 05:50:26 pm
/me  sighs at all the talk of ridiculous weapon designs

At least I tried to keep Sylvia's weapons realistic. And neither of them transform into the other.

There's nothing unrealistic about putting blades/shock generators into a prosthetic arm. I did say I wasn't going for rocket fists, after all. The guns shooting guns that shoot chainsaws is a bit much, though (as awesome as it is).
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on February 14, 2016, 03:18:02 am
None of Katherine's weapons transform to a major degree, but her raygun does kind of do so to an extremely minor degree. She pushes a button and a tripod folds out of it, and the handle folds back and then up to reveal a camera in Auto-turret mode.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on February 13, 2016, 07:28:48 pm
This isn't at all important (and trying to use it would likely break things because of how vastly different it is), but I thought I'd share this amusing variant thing I found. It's apparently a WIP, and hasn't been updated for a long time so it'll likely never be finished, but the stuff in it made me laugh. Enjoy Manly And Incorrigble Deliquents, aka M.A.I.D. RPG (http://pastebin.com/4GPrY6KF)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: mrgw4 on February 14, 2016, 05:15:51 am
*Watches the weapons go from. Reasonable to within limits to as long as you can vaguely justify it to WHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE~ Boom*
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 14, 2016, 06:31:41 am
Yeah, maybe they're starting to get a little wild...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on February 14, 2016, 08:41:53 am
Mine are still reasonable, right?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Lord Ignatz on February 14, 2016, 12:57:08 am
And to think that I discarded switch axes (http://monsterhunter.wikia.com/wiki/Switch_Axe) because I thought they were unrealistic!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WhydidIbuytheunionfrigate on February 14, 2016, 03:48:20 am
Ugh... Wooly... Imouto is forcing me to ask... CAN SHE BE A MAHOU SHOUJO?! Can she transform is what she really asked but...

I'd really not go too crazy and I'm going really basic with normal projectile based weapons... with normal, realistic mods... I think...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Merne23 on February 14, 2016, 03:54:14 am
I'm fairly sure I saw something earlier that when you use your Adlestier Engines, you transform them. This could be extended over your whole form, thus turning you into a MAHO SHOUJO.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on February 14, 2016, 04:04:56 am
I'm fairly sure I saw something earlier that when you use your Adlestier Engines, you transform them. This could be extended over your whole form, thus turning you into a MAHO SHOUJO.


...did someone say Maho? :P
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 15, 2016, 03:44:39 am
Character Creation:  So here we go everyone!  Now, I'll be trusting all of you to roll your own dice~  As Elvis said to all of us when we first started AdEva, cheating the dice only cheats yourself.  Even worse, it cheats your fellow players.  But that's all I want to say about it; let's get to work pulling together the last parts of your Maids and getting ready to launch this thing (hopefully within the month.  A lot of people, including myself, have a lot of things going on right now, so maybe we'll wait until things have settled down on my end and yours).  There are some significant differences from the rulebook and what we need for our setting, so please read and don't hesitate to ask questions or point out an inconsistency.  I'm sure I made an error somewhere.

Attributes: Roll 2D6 for each attribute, divide by 3, round down

Athletics: Combat action and strength modifier.  Effectively strength in most systems.
Affection: Ability to form rapport, empathize, interact socially.  Add +1 to whatever you rolled.  Minimum of 1 affection.
Skill: Maid duties, combat ability modifier.  Effectively dexterity in most systems.
Cunning: Deception both in and out of combat.  Effectively intelligence in most systems.
Luck: luck. Use luck to add to whatever attribute you're currently rolling (so for example, baking a perfect cake requires a skill roll; a high luck maid with only 1 skill chooses to invest 3 luck AFTER the roll into the cake baking, making effective skill for this roll a 4).  You cannot use more luck per session than 2x this attribute number.
Will: Stress and Adalstier manipulation pools.  Does nothing else (we'll be using Affection as an “empathy” stat for any kind of social resistance/will).  Add +1 to whatever you rolled.  Minimum of 1 will.  See Spirit and Adalstier Manipulation Resolution for more.

Maid Type: All give a +1 and -1 modifier; pick whatever you like, come up with your own and justify it, it's all good.

Maid Color: Up to you, pick however many you want (Happy mrgw?  Weirdo.).  This'll be for the maid outfits we're all familiar with from anime.  Since this is Maid RPG, you'll also wear those into combat.  Screw armor.

Special Qualities: Take as many as you please and feel comfortable RPing.  Know your limits.  Please be setting appropriate (for example, nothing on the monster, magic, absurd tables).  Quite a few of these seem to be aesthetic, so go ape on those if you like to have more to describe your characters with. 

Maid Root: this should really be derived from your backstory.  Fill in whatever you like.

Stress Explosion: Pick a horrible side effect (feel free to run them past me, but really any medical disease you can think of should suffice; debilitating arthritis, heart attacks, strokes, etc.) of excessive Adalstier manipulation.  Then pick a regular stress explosion from the table or your imagination.  This'll represent what your Maid does when she snaps from psychological and physiological stress.

Maid Power: Pick 1 according to your highest attribute.  If your total attribute score totals up to less than 10, pick a second power from either your highest attribute table or your 2nd highest table.

Complexes, Traumas: you can have whatever you like/want to RP.

Favor: Starting Affection x2.  If this reaches 0, you've done fucked up.  Eli puts your sorry ass on probation at the Lyceum.  If you end more than one session with 0 favor consecutively, Eli dismisses your Maid from the Lyceum and strips your Maid of her Adalstier engine.  Don't do this. 

Favor can be used as stipulated in the manual- boosting attributes, instantly removing stress in a non-combat situation, adding a roll bonus, triggering a random event.  Those of you who are more mathematically inclined will quickly realize the way the game manual describes increasing attributes, it's better to simply hoard favor and spend it to boost attributes multiple levels at once, thus reducing the cost per level.  Good try, but we'll be increasing levels one at a time, so don't hoard your favor for that reason alone.  I'll be giving favor fairly liberally, so hopefully you'll never feel like you're too starved for favor and/or have reached a point where progression is impossible.

Spirit: Will score x10.  In Maid RPG, this is a single pool. We'll have two “stress” pools, equal in value, one (stress) for conventional things for when your Maids go head to head against each other or get attacked by monsters.  The other (manipulation) for Adalstier manipulation.  These two pools are effectively HP and mana respectively.  Each time you manipulate Adalstier, you'll subtract a certain amount from the manipulation pool.  When this pool hits zero and you attempt to manipulate again, you take a point of Adalstier manipulation stress and I refund your pool in its entirety.

Each time you take stress from an event as stipulated in the manual, you'll subtract it from your stress pool.  When stress > spirit, you trigger a stress explosion.  If you're in a combat situation, this also amounts to a mental breakdown/falling unconscious; either way you're out of the fight and down for the count.  Since psychological stress and your physiological stress in battle come from the same pool, it behooves you the player to think twice about being too obstinate for no reason at all against each other or figures of authority and to make sure your Maids are in good shape before battles.  In general, you'll all start a session with 0 stress.

Adalstier Manipulation Stress: This number will NEVER decrease- each time you accumulate a  point here, subtract 1 from Athletics and 1 from Skill; increase will by 1.  Each point will also give you some additional RP elements as your Maid begins to fall ill, which we'll work out together as player and GM; it'll be abundantly clear to you as a player when additional manipulation carries a real risk of death or inability to continue.

Weapon: ONE melee.  ONE range.  Transforming weapon if you like.  I might consider allowing a 3rd function to your weapon, but that's really it!  None of this crazy “my gun has more guns that shoot swords” business I've been catching wind of.  You can, of course, choose to have one non-transforming, exclusively melee/ranged weapon.  None of this makes a damn lick of difference except for RP purposes.  Unless you've got Aevum.

Action Resolution: Consistent with the Maid RPG mechanics, most of your actions (baking cakes, studying, setting a trap for a monster, charging forward to kill something, etc.) will be resolved by rolling 1d6 and multiplying by the appropriate attribute statistic.  I'll be setting target numbers based on the chart on page 20 in the rulebook.

Initiative and Turns: At the start of combat, everyone rolls for athletics; this determines turn order for the remainder of the engagement.  During your turn, you can activate activate up to two Adalstier manipulations of your choice and perform an action.  Example: Aevum Maid manipulates her own body to add +1 to Athletics and charges forward with a giant sword to chop a dog-sized monster down.  Pretty basic manipulation, so she gets charged 4 from her manipulation pool.  Then she rolls for Athletics to get the doggy; it's pretty basic too since she's not attempting anything fancier than a head on attack, so she needs to roll a 6, opposed by the dog's athletic roll.  Maid rolls a 3 x 3+1 athletics = 12.  Dog rolls 1 x 2 athletics = 2, a successful attack is made. 

“Damage” is calculated the same way as in the manual with stress: “The opponent suffers Stress equal to the attacker’s Attack Power (1d6 x attribute) divided by the attribute the defender was using against the attacker, rounded down.”  From the above example, the attack power is 12.  Divided by 2 athletics from the dog = 6 stress to the dog.  Dog dies.

Every time your Maid is attacked, you'll have the opportunity to resist that attack with athletics, skill, cunning, or luck with appropriate modifiers to your roll that might come from your eloquence with RP, how many attacks you've attempted to avoid already, etc. 

An Aside on Multiactions: Multiactions come with penalties, so don't expect your third dodge to have the same roll potential as your first.  Same goes for attacks; you might try to shoot 2 enemies on a single turn, but you'll be rolling at a penalty to account for that.  Each multiaction penalty will subtract 1 from your effective attribute; so shooting 2 enemies with a skill of 5 = 1 multiaction, so effective skill of 4.  If you went for 3 enemies, it would be 3.  That sort of thing.

Adalstier Manipulation Menus:  After the 5 Maids are chosen for the campaign, I will work with each of the 5 players on an individual basis to make your Manipulation menus; we'll discuss what abilities your maids are most likely to use/are familiar with in combat situations and come up with a sliding scale (4-10+ like for the skill checks on page 20) of how much each power costs per use.  Of course, since creativity and thoughtfulness are rewarded, this isn't an exhaustive list, merely one which represents your Maids' “go to” abilities.  If your Maid wants to attempt a manipulation not on your list, we'll discuss in the OOC thread prior to your action and determine a fair cost and you'll have to roll one of your attributes to see if your Maid comes up with said strategy/manipulation on the fly and manages to pull it off (for example; a Skadia Maid whose fighting style is always long range bombardment with fireballs realizes a bunch of monsters are standing in water and she can shock them all with electricity (which, strangely, she's never used before).  She'll need to roll for cunning (a fairly easy roll to be sure) to see if she comes up with said strategy in the first place instead of just going with her normal strategy of throwing fireballs.  After that session, she'll no longer need to roll for cunning if faced with the same situation or have a much lower cunning roll if faced with a similar situation to apply the electricity to.  Keep your menus updated~)

Romance and Seduction:  Ah yes, the good part.  So we'll be making a little change here or there, but romance and seduction will certainly be a thing in this campaign.  You've all, of course, received your free pair of Wool-E Korp Yuri Goggles, so put them to good use, hear?

Firstly, the game manual says you can use affection or cunning for seduction depending on your RP; I agree.  The flip side is this: why bother with affection at all vs cunning since affection doesn't have combat benefits?  We'll be nerfing using cunning for seduction a bit; I'll still allow it, but if you use cunning to attempt to seduce a target, you'll have to roll not only against their affection, but also ½ of their cunning as well, reflective of their ability to see through your nefarious little scheme.

The game manual stipulates benefits and disadvantages to both parties; mostly it comes down to getting additional sources of favor and having toadies to boss around yourself.  Since you'll have to RP for the favor, I don't see a problem with any of it for now.  Just know that trivial things like getting each other a cup of tea won't be worth any favor, so don't even think about favor farming with fluff posts!

Ah!  And seduction also opens up options for romantic activity!  Romantic activity seems to carry big bonuses to reducing stress, so you can do that.  Alternatively, you can reduce stress by RPing things like eating, sleeping, taking care of oneself, etc., which I'll allow to reduce stress by 1d6 so don't feel like you have to be all romantic if you don't want to be.  Also don't forget romance can be a serious source of stress too.  Comforting is a great way to reduce stress too; refer to page 73 for details.

You can seduce or attempt to seduce any NPC you like.  Some NPCs might even try to pull something on you!

Costumes, Items, Events: A lot of these seem goofy and inappropriate for our setting.  I'm going to ignore it for now.  If there's some really pertinent costume/item/whatever from these pages that a player thinks is appropriate to throw in at some point, we can talk.  Otherwise, in general, feel free to add/take off anything from your Maid outfits as appropriate for good RP and interesting writing, even if it doesn't do much mechanically for now.


Alright, so that's a lot, so read it over and see if it makes sense and gels.  I'm bracing for hurricane strength impact on my end for questions/feedback/etc.  Don't hold back; if you think there's a better way of doing things, I'll be happy to listen and consider it.  If you're confused, it's probably my fault and I'll do my best to fix that.  Thanks for your attention and interest; hang in there and we'll get this thing started within a month's time I hope.


Ugh... Wooly... Imouto is forcing me to ask... CAN SHE BE A MAHOU SHOUJO?! Can she transform is what she really asked but...

I'd really not go too crazy and I'm going really basic with normal projectile based weapons... with normal, realistic mods... I think...

Uh... her Aldalstier Engine can when it engages.  Does that count?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on February 15, 2016, 03:56:12 am
Welp. Time to go make some more additions to my character sheet.

...And modify the spear description once again...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WhydidIbuytheunionfrigate on February 15, 2016, 04:44:40 am
Wooly, I'm using two very normal guns with mostly realistic attachments. Can I keep both, but choose one over the other for certain missions/combat parts? It makes more sense for Eris in this way and the two guns are for two different purposes.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 15, 2016, 04:49:22 am
Wooly, I'm using two very normal guns with mostly realistic attachments. Can I keep both, but choose one over the other for certain missions/combat parts? It makes more sense for Eris in this way and the two guns are for two different purposes.

Sure, sure.  I only meant to put a bit of a brake on the progressively more ridiculous weapon ideas I was seeing here.  It's really not that strict; be reasonable and we'll be fine~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on February 15, 2016, 02:04:19 pm
I get to keep my auto turret ray gun, right? also... If I get picked, gonna be engineering a headdress with retractable sunglasses built in. lol.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 15, 2016, 03:48:26 pm
I will be rolling here publicly and in the order of stats that the book details.

Athletics:
Rolled 2d6 : 6, 6, total 12

Affection:
Rolled 2d6 : 4, 4, total 8

Skill:
Rolled 2d6 : 1, 4, total 5

Cunning:
Rolled 2d6 : 6, 2, total 8

Luck:
Rolled 2d6 : 1, 3, total 4

Will:
Rolled 2d6 : 3, 6, total 9


Also, I worry that Luck will be incredibly overpowered with your houserule. That scaling is incredibly high - get more uses of it as it levels up, and at higher strength.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on February 15, 2016, 08:44:00 am
I admit I'm a tad bit worried about seduction, and some of your wording confuses me a bit, Wooly. Can the "target" still use any attribute they want to defend, or are they now limited to affection? I suppose we at least opt out the "tragedies" ruleset? That could really cut the playing time short...

Then though, I would strongly recommend giving most NPCs (like most instructors) really high stats. The use of favour and luck can compensate for around 2 to 4 stat point difference very easily (or maybe add a modifier to NPCs already married or in a relationship? this could also mitigate the widespread gains of stress I can foresee when people start trying to seduce each other).

Also, 2 Maid Types max like in the ruleset, or more or less than that?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on February 15, 2016, 05:43:22 pm
Is a melee weapon required? Because Alice is purely a ranged based character and I don't see her getting up close and personal when fighting. Not to mention the fact that she doesn't actually carry any physical weapons due to being a Vidrein using Maid.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 15, 2016, 05:44:38 pm
Now that Marx posted, wow, that's a pretty impressive roll. So, if I'm reading this right, my Affection and Will would be 3 and 4 instead of 2 and 3 due to your modification? Also, would Skill affect my use of a bow, or can I use Athletics for that?

Also, does Manipulation Stress return to zero at the end of a session?

Torn between Lolita, Sexy, Boyish, and Heroine for Maid Types. Boyish and Heroine would give me 0's in certain stats which would be highly amusing, and buff stats that would make sense. They emphasise her strength of will and body. Lolita for being tiny, though obviously it's possible to be so without it, and Sexy for being an attractive and clever noble. Alternately, maybe create a Noble type for something like +1 Cunning, -1 Skill... choices!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on February 15, 2016, 11:30:34 am
/me cries as he understands nothing about some of the things work

Even after reading your explanation, I find myself at a loss with everything about seduction...
Also, since we can choose them, we still take 2 maids types, only 1, or we do whatever we want?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on February 15, 2016, 12:24:55 pm
/me cries as he understands nothing about some of the things work

Even after reading your explanation, I find myself at a loss with everything about seduction...

Basically, you chose someone you want to seduce, and choose either Affection or Cunning to do it. The target is free to choose any attribute it wants to defend (thus, it can in theory facilitate the attempt by choosing a poor stat: they can't however simply give up, they have to roll).

Also, I was mistaken before, you can't use any favour to strengthen the roll or attributes if you're the seducer (should we extend this rule to luck as well, Wooly?). The defender can though

Then you roll: if the seducer wins, he basically becomes the master of the seducer (meaning she can order her around, and automatically wins any fight against her), while the seduced can win favour from the seducer (following the typical ruleset, i.e.: she has to do something from her). It also opens a serie of romantic activities that can reduce stress (and get the seduced favour), but also a series of penalties (insulting words from the seducer cause stress, cheating, catching them with others, etc)

The effect normally lasts the whole game, though we will probably have to introduce something here to limit it in some way (most Maid RPG play sessions are after all thought for 2-3 hours, not a long-lasting campaign like this one). You can also seduce as many as you want, and even get seduced yourself by the one you have seduced just before (the seduced, while having to obey orders from the seducer, can do as she wants besides that, including seducing others). Thus, you can seduce as many as you want and get seduced by everyone. Of course, the stress penalty and results when you catch someone (or get caught) cheating won't be pretty (the game actually includes yandere scenarios, NTR and even the possibility of running away due to the pain  :o).
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on February 15, 2016, 12:53:47 pm
/me cries as he understands nothing about some of the things work

Even after reading your explanation, I find myself at a loss with everything about seduction...

Basically, you chose someone you want to seduce, and choose either Affection or Cunning to do it. The target is free to choose any attribute it wants to defend (thus, it can in theory facilitate the attempt by choosing a poor stat: they can't however simply give up, they have to roll).

Also, I was mistaken before, you can't use any favour to strengthen the roll or attributes if you're the seducer (should we extend this rule to luck as well, Wooly?). The defender can though

Then you roll: if the seducer wins, he basically becomes the master of the seducer (meaning she can order her around, and automatically wins any fight against her), while the seduced can win favour from the seducer (following the typical ruleset, i.e.: she has to do something from her). It also opens a serie of romantic activities that can reduce stress (and get the seduced favour), but also a series of penalties (insulting words from the seducer cause stress, cheating, catching them with others, etc)

The effect normally lasts the whole game, though we will probably have to introduce something here to limit it in some way (most Maid RPG play sessions are after all thought for 2-3 hours, not a long-lasting campaign like this one). You can also seduce as many as you want, and even get seduced yourself by the one you have seduced just before (the seduced, while having to obey orders from the seducer, can do as she wants besides that, including seducing others). Thus, you can seduce as many as you want and get seduced by everyone. Of course, the stress penalty and results when you catch someone (or get caught) cheating won't be pretty (the game actually includes yandere scenarios, NTR and even the possibility of running away due to the pain  :o).

...Everyone, how about we try to limit ourselve to normal ship? We get a little and cute vanilla couple and that will be fine, right?! RIGHT?!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 15, 2016, 09:06:16 pm
I'll be playing as Cordelia for this game, and whatever that entails. I will not promise anything. At all. Although those that know me would know that I wouldn't do anything lewd for the sake of being lewd.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Lord Ignatz on February 15, 2016, 01:07:57 pm
Weapon: ONE melee.  ONE range.  Transforming weapon if you like.  I might consider allowing a 3rd function to your weapon, but that's really it!  None of this crazy “my gun has more guns that shoot swords” business I've been catching wind of.  You can, of course, choose to have one non-transforming, exclusively melee/ranged weapon.  None of this makes a damn lick of difference except for RP purposes.  Unless you've got Aevum.

Could a shotgun also work as melee?
(Point-blank range or contact shot, or buttstroke (https://en.wikipedia.org/wiki/Buttstroke))

Btw, can I have this function (https://youtu.be/1L0CpGOze8o?t=20s) for non-lethal or stealth purposes?


Costumes, Items, Events: A lot of these seem goofy and inappropriate for our setting.  I'm going to ignore it for now.  If there's some really pertinent costume/item/whatever from these pages that a player thinks is appropriate to throw in at some point, we can talk.

What?! No swimsuits? No beach episode?  :'(


Otherwise, in general, feel free to add/take off anything from your Maid outfits as appropriate for good RP and interesting writing, even if it doesn't do much mechanically for now.

Someone's going to replace her headdress with a combat helmet~


If I get picked, gonna be engineering a headdress with retractable sunglasses built in. lol.

Awesome.


I will be rolling here publicly and in the order of stats that the book details.

Same here:

Athletics
(http://innomenpro.com/forums/Themes/Mr_Trucksman/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 4, 4, total 8

Affection
(http://innomenpro.com/forums/Themes/Mr_Trucksman/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 1, 2, total 3

Skill
(http://innomenpro.com/forums/Themes/Mr_Trucksman/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 1, 2, total 3

Cunning
(http://innomenpro.com/forums/Themes/Mr_Trucksman/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 5, 1, total 6

Luck
(http://innomenpro.com/forums/Themes/Mr_Trucksman/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 5, 4, total 9

Will
(http://innomenpro.com/forums/Themes/Mr_Trucksman/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 4, 1, total 5


/me cries as he understands nothing about some of the things work

Don't worry, mon ami!

(http://i.imgur.com/TT7NhXL.png)

/me doesn't understand a few parts, either

It looks complicated, but I'm sure we'll learn as we play.

Updated: February 15, 2016, 01:09:34 pm
Tampered diceroll? WTF? Maybe it's because I pressed "preview" before posting? Should I roll again? (It's the first time I used the "roll" thing, so I'm not sure how it works...)

Updated: February 15, 2016, 01:12:00 pm
(Besides, they were not the same values in the preview. I'm confus!)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 15, 2016, 09:24:13 pm
If you press preview and then post, it will alter the dice results in the post itself from the roll. Also editing the post, whether you touch them or not.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Lord Ignatz on February 15, 2016, 01:49:32 pm
If you press preview and then post, it will alter the dice results in the post itself from the roll. Also editing the post, whether you touch them or not.

Oh, I see. Thanks for the explanation.
I just pressed preview to make sure the [roll] command was correctly typed.

In that case, should I use the "non tampered" dice results from the preview (http://i.imgur.com/OTQJh69.png) or the "tampered" ones from the post? (I feel like they got worse to punish my "cheating"...)

Or should I just roll again now that I know how it works?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 15, 2016, 10:01:18 pm
I'd leave it up to Wooly. I highly doubt you cheated, and I've made that same mistake too.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on February 15, 2016, 01:53:07 pm
Personally I would say just go with what's posted. We trust you enough to not suspect you've been cheating.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Lord Ignatz on February 15, 2016, 02:01:40 pm
Okay, thanks for your understanding.

I'll use the posted ones unless wooly decides otherwise.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on February 15, 2016, 11:05:25 pm
Now that Marx posted, wow, that's a pretty impressive roll. So, if I'm reading this right, my Affection and Will would be 3 and 4 instead of 2 and 3 due to your modification? Also, would Skill affect my use of a bow, or can I use Athletics for that?
I'd guess that a bow would be skill, as it's going to be the equivalent of the Dex score in traditional RPGs. While there are games that allow one to add their strength score, I don't know of many that allow simply replacing Dex with Str for bows (throwing weapons seem to vary in that regard).

Also, does Manipulation Stress return to zero at the end of a session?
I wouldn't think that Manipulation Stress resets, seeing as it appears to be the factor that determines Adelsteir poisoning in maids.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 15, 2016, 05:01:13 pm
I get to keep my auto turret ray gun, right? also... If I get picked, gonna be engineering a headdress with retractable sunglasses built in. lol.

You'd still have to roll for skill on both counts... but who am I to say "no?"

Also, I worry that Luck will be incredibly overpowered with your houserule. That scaling is incredibly high - get more uses of it as it levels up, and at higher strength.

That's fair... I just wanted to make sure luck wasn't too neglected.  I suppose we could have it only usable X number of times per session, X being your level in luck, and it would only add 1 to whatever attribute you're trying to boost with luck?  Or we could just give up on the whole thing and just use it for lucky rolls.  Let me know what you think its better.  Totally not adverse to just having it do that.

I admit I'm a tad bit worried about seduction, and some of your wording confuses me a bit, Wooly. Can the "target" still use any attribute they want to defend, or are they now limited to affection? I suppose we at least opt out the "tragedies" ruleset? That could really cut the playing time short...

Then though, I would strongly recommend giving most NPCs (like most instructors) really high stats. The use of favour and luck can compensate for around 2 to 4 stat point difference very easily (or maybe add a modifier to NPCs already married or in a relationship? this could also mitigate the widespread gains of stress I can foresee when people start trying to seduce each other).

Also, 2 Maid Types max like in the ruleset, or more or less than that?

The target could use either to defend.  I dunno.  Sure.  Tragedies... Will have to read more, but I didn't really think it was that big of a deal when I gave it a glance over.

NPCs obviously have much higher stats than the students.  Good luck seducing Eli, y'all.

Right 2 maid types max.  Totally forgot about that; thanks for pointing that out.

Is a melee weapon required? Because Alice is purely a ranged based character and I don't see her getting up close and personal when fighting. Not to mention the fact that she doesn't actually carry any physical weapons due to being a Vidrein using Maid.

It's fine it's fine!  Like I said, and this goes for all of you out there, if it's reasonable, it's fine.  Use your own good judgement.  Besides, if we're really talking logistics, frankly, it's all a non-issue until after the first session and the 5 players are selected.  We'll scrutinize all the little details then.  For now, just be reasonable.

Now that Marx posted, wow, that's a pretty impressive roll. So, if I'm reading this right, my Affection and Will would be 3 and 4 instead of 2 and 3 due to your modification? Also, would Skill affect my use of a bow, or can I use Athletics for that?

Also, does Manipulation Stress return to zero at the end of a session?

Uh... I guess... I dunno.  (This is pretty emblematic of my entire GMing style BTW).  Those plus 1's might have been better if you rolled zeros.  Maybe we'll say only add one if those stats end up as zero.  Or we could all be OP and I'll just titrate my target numbers to match.  At this point that's probably easier.

Use Skill for bow I think.

Manipulation Stress returns to zero.  If you get a Overmanipulation point(I'll have to come up with better names for all this stuff so we don't get confused), those points stay with you for the whole game.

Could a shotgun also work as melee?
(Point-blank range or contact shot, or buttstroke (https://en.wikipedia.org/wiki/Buttstroke))

Btw, can I have this function (https://youtu.be/1L0CpGOze8o?t=20s) for non-lethal or stealth purposes?

You can have a shotgun.  That minority report gun doesn't seem particularly stealthy to me, but I guess?  Pretty sure it'd be more of a manipulation than a weapon function though.

What?! No swimsuits? No beach episode?  :'(

Spoilers!  This is an Anime RPG with an all women cast!  Of course there's a beach episode!  Jeez... credit me with some standards...

All I meant was that your costumes won't cost favor, have effects on your rolls, and the like.  If you feel it's appropriate to change clothes and do stuff like that for RP purposes, have at it!

Also never mind your tampered dice rolls, go ahead and use them.  This forum's weird about stuff like that.  I trust everyone~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Lord Ignatz on February 15, 2016, 05:29:05 pm
You can have a shotgun.  That minority report gun doesn't seem particularly stealthy to me, but I guess?  Pretty sure it'd be more of a manipulation than a weapon function though.

It's relatively stealthy for a shotgun (https://www.youtube.com/watch?v=nKZnSQAlW34), if you ask me. :P
The non-lethal part is important, too. We don't want to kill the other Lyceum's maids in the competition, right? ... Right?

I hope I can do that with Vidrein, because it's f*cking awesome. (The shockwave thing, not killing the maids.)


Spoilers!  This is an Anime RPG with an all women cast!  Of course there's a beach episode!  Jeez... credit me with some standards...

Excellent! Sorry for doubting you. :3


Also never mind your tampered dice rolls, go ahead and use them.  This forum's weird about stuff like that.  I trust everyone~

Okay, thanks!
Btw, if I really wanted to cheat, I wouldn't have typed such below-average rolls. :P
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Elvis Strunk on February 15, 2016, 05:49:28 pm
Rolling for the things!

Athletics
Rolled 2d6 : 4, 3, total 7


Affection
Rolled 2d6 : 4, 1, total 5


Skill
Rolled 2d6 : 2, 4, total 6


Cunning
Rolled 2d6 : 5, 2, total 7


Luck
Rolled 2d6 : 6, 1, total 7


Will
Rolled 2d6 : 6, 5, total 11


I have no real preference for how she turns out. The roleplay and backstory work out regardless of stats. So, let's see what happens.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on February 16, 2016, 03:04:55 am
You can have a shotgun.  That minority report gun doesn't seem particularly stealthy to me, but I guess?  Pretty sure it'd be more of a manipulation than a weapon function though.

It's relatively stealthy for a shotgun (https://www.youtube.com/watch?v=nKZnSQAlW34), if you ask me. :P
The non-lethal part is important, too. We don't want to kill the other Lyceum's maids in the competition, right? ... Right?

I hope I can do that with Vidrein, because it's f*cking awesome. (The shockwave thing, not killing the maids.)

Well, vortex cannons are a thing, and that's basically what that looked like, except shrunken down. There are plenty of videos on youtube of combustion-based vortex cannons, and I'm pretty sure it would be possible to make one without making near as much noise as the massive ones shown in a lot of the videos. Then there's normal ol' air cannons that simply push air with some form of plunger to shoot a blob of air; not nearly as powerful, though. I'm sure something could be worked out with adelsteir for the vortex cannons, but I'm not sure you'd be able to make one purely with vidrein, as the fuel/propellent would likely need to be some form of adelsteir core.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on February 15, 2016, 07:06:11 pm
And so..for those of you that haven't seen it, my first pic of Maho was finished today  8)

Maho
(http://i.imgur.com/IC8IY2I.png)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on February 15, 2016, 07:39:23 pm
And so..for those of you that haven't seen it, my first pic of Maho was finished today  8)

Maho
(http://i.imgur.com/IC8IY2I.png)

Sainte mère de poulpe!
It's awesome!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on February 15, 2016, 07:49:08 pm
So, putting all the base stats in one place to save trouble for everyone:

Arraxis:
Athletics: 4
Affection:  2+1=3
Skill:  1
Cunning:  2
Luck:  1
Will:  3+1=4

Kana:
Athletics: 2
Affection:  1+1=2
Skill:  1
Cunning:  2
Luck:  3
Will:  1+1=2

Elvis:
Athletics: 2
Affection:  1+1=2
Skill:  2
Cunning:  2
Luck:  2
Will:  3+1=4

These are the base stats, now you can choose 2 maid types and 1 maid power each (in your highest attribute, which can change depending on the types you choose)

Also, Wooly, as you seem to have forgot to answer, I think we should ban the use of luck in seducing, just like the game bans the use of favour (seducing is already pretty close to a broken mechanic...).
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 16, 2016, 04:04:15 am
Yes absolutely.  Favor use is already banned in the manual, so I think you're absolutely right Marx.  Hahaha! No one is "getting lucky..."  Wait...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on February 15, 2016, 07:58:49 pm
Hey Marx, mine were already posted on the Drive earlier in the week, but I'll post them for everyone convenience:

Rev:

Athletics:    2
Affection:     4 (3+1)
Skill:     4
Cunning:     0 (1-1)
Luck:     2 (3-1)
Will:           5 (4+1)

Special qualities to be updated later~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on February 15, 2016, 08:14:30 pm
Alice is now a secret assassin... She also has a habit of killing people when on official business... It seems she just can't stop herself...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 15, 2016, 08:20:04 pm
OK, let me know if you decide to change things for the Affection and Will thing. Thankfully Marx is on top of things with including the modifier. Looks like I won't be very good with a bow, but will be smashing with the axe. lol
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 16, 2016, 04:32:55 am
I hereby appoint Marx your actual GM.  I'm just that guy waving his hands about excitedly spinning a story until Marx tells me I've written myself into a narrative corner~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 15, 2016, 08:25:48 pm
Ahh, the beautiful relationship between producer and director... oh yeah, it sounded like you were saying that you could make your own types? I'm reluctant to do so because it's not a feature of the game, but yeah, it sounded like that's what you were saying?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Elvis Strunk on February 15, 2016, 08:26:25 pm
Ah, I already decided on all of the things that modify my stats. The final versions of pretty much everything is on my character sheet. In the end, Pluto has...

Pluto:
Athletics: 1
Affection:  1
Skill:  3
Cunning:  2
Luck:  3
Will:  4

I'm just that guy waving his hands about excitedly spinning a story until Marx tells me I've written myself into a narrative corner~
Welp, that's basically what I do~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 16, 2016, 04:48:55 am
Ahh, the beautiful relationship between producer and director... oh yeah, it sounded like you were saying that you could make your own types? I'm reluctant to do so because it's not a feature of the game, but yeah, it sounded like that's what you were saying?

If you like~  Or you can just use the types in the manual.  Not really forcing anything; just giving people options.

I'm just that guy waving his hands about excitedly spinning a story until Marx tells me I've written myself into a narrative corner~
Welp, that's basically what I do~

Who's pulling Elvis's strings?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WhydidIbuytheunionfrigate on February 15, 2016, 09:22:48 pm
I already rolled my stats, did my types, powers, stress explosion, and so forth a while ago on my Doc. I'll give it to you all here,

Athletics: 1
Affection: 1 (2-1)
Skill: 3 (2+1)
Cunning: 3
Luck: 1 (2-1)
Will: 4 (3+1)

I'm actually pleasantly surprised that the rolling isn't too far off from what I'd expect from Eris if she really existed. I also chose my Stress Explosion and Maid Power instead of rolling for them.

I left pretty much everything else alone... Does this mean that we can remove the Favor "Box" in out sheets? I didn't know what they were to begin with. Also, are we using Seduction/Trauma or not? It seems... really weird in this context (The way it's written originally. If we're gonna change it, I'm cool with that) and yeah, kinna broken.

Right, Special Qualities... so long as they exist in the manual, we can choose whatever with the max being... 0-4 or something?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on February 15, 2016, 09:28:56 pm
Athletics: 1 (2-1)
Affection: 3
Skill: 3
Cunning: 3 (2+1)
Luck: 2 (1+1)
Will: 2 (3-1)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Jynx on February 15, 2016, 09:30:17 pm
Ok, my rolls.

Athletics
Rolled 2d6 : 6, 5, total 11


Affection
Rolled 2d6 : 5, 1, total 6


Skill
Rolled 2d6 : 6, 4, total 10


Cunning
Rolled 2d6 : 3, 1, total 4


Luck
Rolled 2d6 : 6, 5, total 11


Will
Rolled 2d6 : 6, 5, total 11
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 16, 2016, 05:41:45 am
If Yuki were Headmistress:

(http://the-artifice.com/wp-content/uploads/2015/12/crime-anime.jpg)

You'd all be butlers.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on February 15, 2016, 09:34:01 pm
Ok, my rolls.

Athletics
(http://innomenpro.com/forums/Themes/Mr_Trucksman/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 6, 5, total 11

Affection
(http://innomenpro.com/forums/Themes/Mr_Trucksman/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 5, 1, total 6

Skill
(http://innomenpro.com/forums/Themes/Mr_Trucksman/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 6, 4, total 10

Cunning
(http://innomenpro.com/forums/Themes/Mr_Trucksman/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 3, 1, total 4

Luck
(http://innomenpro.com/forums/Themes/Mr_Trucksman/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 6, 5, total 11

Will
(http://innomenpro.com/forums/Themes/Mr_Trucksman/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 6, 5, total 11

Damn, awesome rolls Jynx.  Way to go~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on February 15, 2016, 09:36:55 pm
Alice is now a secret assassin... She also has a habit of killing people when on official business... It seems she just can't stop herself...
Lola's relentless killer identity is slipping away! D:
Jk, have fun. Maybe Alice and Lola can be buddies!

I already did my stats, stress explosion (I may change it depending on if I think a different one would work better), and maid power, but I'm on my phone at the moment so I can't pull the info to post it right now. I'll try to remember to do that once I get home.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on February 15, 2016, 09:43:34 pm
Time to do Sylvia's rolls.

Athletics

Rolled 2d6 : 2, 2, total 4


Affection
Rolled 2d6 : 3, 4, total 7


Skill
Rolled 2d6 : 5, 2, total 7


Cunning
Rolled 2d6 : 6, 3, total 9


Luck
Rolled 2d6 : 2, 5, total 7


Will
Rolled 2d6 : 5, 6, total 11
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: mrgw4 on February 16, 2016, 05:58:08 am
I'm just that guy waving his hands about excitedly spinning a story until Marx tells me I've written myself into a narrative corner~
Welp, that's basically what I do~

Who's pulling Elvis's strings?

Come now Wooly you didn't get the title 'Puppet Master' by accident.

As to rolling...I think I can do that...

Athletics:
Rolled 2d6 : 6, 4, total 10


Affection:
Rolled 2d6 : 5, 1, total 6


Skillz:
Rolled 2d6 : 2, 1, total 3


Kunnin:
Rolled 2d6 : 5, 2, total 7


Luck:
Rolled 2d6 : 3, 2, total 5


Will:
Rolled 2d6 : 3, 1, total 4
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on February 15, 2016, 09:53:35 pm
I'll try to have a table with everyone's base stats and types later (having the types separated will be slightly important for RP, after all), everyone left, feel free to roll. I'll manage... somehow

OK, let me know if you decide to change things for the Affection and Will thing. Thankfully Marx is on top of things with including the modifier. Looks like I won't be very good with a bow, but will be smashing with the axe. lol
I don't think there's a need to change that. As wooly put it before, affection will be a little nerfed in this play, and with the Adalstier pool having low will is basically a death sentence (literally).


I hereby appoint Marx your actual GM.  I'm just that guy waving his hands about excitedly spinning a story until Marx tells me I've written myself into a narrative corner~
3 months later:
"wooly... I don't know how to break this to you but... Being a lesbian doesn't give you the skill to take out a sword out of your lover's chest... nor does having yuri goggles let you breathe in space..."

Ahh, the beautiful relationship between producer and director... oh yeah, it sounded like you were saying that you could make your own types? I'm reluctant to do so because it's not a feature of the game, but yeah, it sounded like that's what you were saying?
Well, if you can justify it, I see no problem, and wooly has consented too: I for example was thinking of a "diligent" (Will+1, Affection-1), Fighter (Athletics+1, Cunning-1), etc.

Also, I like my new position! Everyone, after we finish this, we will have to make an idol group! The Idolmaid!

Hey Marx, mine were already posted on the Drive earlier in the week, but I'll post them for everyone convenience:

Rev:

Athletics:    2
Affection:     4 (3+1)
Skill:     4
Cunning:     0 (1-1)
Luck:     2 (3-1)
Will:           5 (4+1)

Special qualities to be updated later~
Wait, you have put the special qualities already, but haven't put the modifiers to our game (the +1 to affection and luck), or something else? (this question is also directed towards YBuy and Heinrike) You'll have to be clearer Rev, because if not, and I kinda want to believe you with all my heart, but two 4s, one 3, one 2 and a 1 does kinda press my statistician's mind "suspicious" switch (like, lower than a 3% chance...)

Pluto:
Athletics: 1
Affection:  1
Skill:  3
Cunning:  2
Luck:  3
Will:  4

A Cool Lolita, huh.

I left pretty much everything else alone... Does this mean that we can remove the Favor "Box" in out sheets? I didn't know what they were to begin with. Also, are we using Seduction/Trauma or not? It seems... really weird in this context (The way it's written originally. If we're gonna change it, I'm cool with that) and yeah, kinna broken.

Right, Special Qualities... so long as they exist in the manual, we can choose whatever with the max being... 0-4 or something?
?
We're working with both favour and seduction (though I'm probably going to bother Wooly until he introduces some modifiers to balance it), so you'll need the favour box. About the trauma, well, it's integrated with your backstory, so I don't see any need to bother about it. Maybe if you want to make it stand out so that the GM uses it to add extra modifiers? But even that is stretching it...

On special qualities, as long you follow wooly's rules about the setting, yeah, no problem (though you'll have to RP them)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on February 15, 2016, 09:57:53 pm
Wait, you have put the special qualities already, but haven't put the modifiers to our game (the +1 to affection and luck), or something else? (this question is also directed towards YBuy and Heinrike)
???
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on February 15, 2016, 09:59:02 pm
Oi, so untrusting Marx! *shakes a finger* As for the modifiers, I used due diligence once I saw the game book was in the Drive.  If you want I will reroll :\
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on February 15, 2016, 10:00:58 pm
So if I'm doing this right, my stats should be:

Athletics: 2 (1+1 from Boyish)

Affection: 3 (2+1)

Skill: 1 (2-1 from Boyish)

Cunning: 3

Luck: 1 (2-1 from Heroine)

Will: 4 (3+1 from heroine)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on February 16, 2016, 06:53:30 am
Alright, I'm home, so here's my stats:
Type 1: Sexy (Cunning +1 & Will -1)
Type 2: Cool (Skill +1 & Affection -1)

Resulting in:
Athletics: 2 (2)
Affection: 3 (3-1+1)
Skill: 3 (2+1)
Cunning: 3 (2+1)
Luck: 2 (2)
Will: 2 (2-1+1)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on February 15, 2016, 10:48:04 pm
All I put was the modifiers from my maid types on my stats.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on February 15, 2016, 10:48:34 pm
???

I meant our special +1 modifiers to Will and affection, unique to this game.

Oi, so untrusting Marx! *shakes a finger* As for the modifiers, I used due diligence once I saw the game book was in the Drive.  If you want I will reroll :\

... It's more that I find hard to believe you got two sixes in a row... twice. With 12 rolls. It's closer to the chance of getting a full house than of getting a three of a kind in your first hand in poker... thus my asking: if one of the 4 was our exclusive-to-this-game-modifier to +1 in Affection and Will, it would make a lot more sense.


Also, Gamer, you forgot a +1 in your Will (I will put it for you later though, so don't feel the need to repost it).

Updated: February 15, 2016, 10:49:12 pm
All I put was the modifiers from my maid types on my stats.

Okay then, I'll take it into account.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on February 15, 2016, 10:55:49 pm
Athletics: 1 (2-1)
Affection: 4 (3+1)
Skill: 3
Cunning: 3 (2+1)
Luck: 2 (1+1)
Will: 3 (3-1+1)

OK, fixed
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WhydidIbuytheunionfrigate on February 15, 2016, 11:02:05 pm
All I put was the modifiers from my maid types on my stats.

Ditto. Sorry. The stats go Base+Mod (From Maid Type)

Eris is: Heroine and Cool

Athletics: 1
Affection: 1 (2-1)
Skill: 3 (2+1)
Cunning: 3
Luck: 1 (2-1)
Will: 4 (3+1)

As for my roles... I want to keep them. They aren't too bad and statistically my dice rolling IRL and on Roll20 have generally been... very abysmal... so much so that my cousin, the GM for my first DnD game, forced me to choose a preset because he got scared that I'd die in the first encounter... Also, RP-wise this makes a ton more sense.

As for Trauma, I thought they were added when the character takes relationship damage or something from a failed Seduction. Was I wrong, or are we also including RPing Trauma, in which case... Eris doesn't really have that... I haven't fleshed out the whole backstory because Imouto was busy this past weekend.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on February 15, 2016, 11:07:25 pm
All I put was the modifiers from my maid types on my stats.

Ditto. Sorry. The stats go Base+Mod (From Maid Type)

Eris is: Heroine and Cool

Athletics: 1
Affection: 1 (2-1)
Skill: 3 (2+1)
Cunning: 3
Luck: 1 (2-1)
Will: 4 (3+1)

As for my roles... I want to keep them. They aren't too bad and statistically my dice rolling IRL and on Roll20 have generally been... very abysmal... so much so that my cousin, the GM for my first DnD game, forced me to choose a preset because he got scared that I'd die in the first encounter... Also, RP-wise this makes a ton more sense.

As for Trauma, I thought they were added when the character takes relationship damage or something from a failed Seduction. Was I wrong, or are we also including RPing Trauma, in which case... Eris doesn't really have that... I haven't fleshed out the whole backstory because Imouto was busy this past weekend.

Apparently we're all getting a bonus to Luck and Affection. Just for this game.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on February 15, 2016, 11:08:13 pm
All I put was the modifiers from my maid types on my stats.

Ditto. Sorry. The stats go Base+Mod (From Maid Type)

Eris is: Heroine and Cool

Athletics: 1
Affection: 1 (2-1)
Skill: 3 (2+1)
Cunning: 3
Luck: 1 (2-1)
Will: 4 (3+1)

As for my roles... I want to keep them. They aren't too bad and statistically my dice rolling IRL and on Roll20 have generally been... very abysmal... so much so that my cousin, the GM for my first DnD game, forced me to choose a preset because he got scared that I'd die in the first encounter... Also, RP-wise this makes a ton more sense.

As for Trauma, I thought they were added when the character takes relationship damage or something from a failed Seduction. Was I wrong, or are we also including RPing Trauma, in which case... Eris doesn't really have that... I haven't fleshed out the whole backstory because Imouto was busy this past weekend.

Apparently we're all getting a bonus to Luck and Affection. Just for this game.

Will and affection*
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on February 15, 2016, 11:10:04 pm
All I put was the modifiers from my maid types on my stats.

Ditto. Sorry. The stats go Base+Mod (From Maid Type)

Eris is: Heroine and Cool

Athletics: 1
Affection: 1 (2-1)
Skill: 3 (2+1)
Cunning: 3
Luck: 1 (2-1)
Will: 4 (3+1)

As for my roles... I want to keep them. They aren't too bad and statistically my dice rolling IRL and on Roll20 have generally been... very abysmal... so much so that my cousin, the GM for my first DnD game, forced me to choose a preset because he got scared that I'd die in the first encounter... Also, RP-wise this makes a ton more sense.

As for Trauma, I thought they were added when the character takes relationship damage or something from a failed Seduction. Was I wrong, or are we also including RPing Trauma, in which case... Eris doesn't really have that... I haven't fleshed out the whole backstory because Imouto was busy this past weekend.

Apparently we're all getting a bonus to Luck and Affection. Just for this game.

Will and affection*

I swear I read Luck and affection..  whatever.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on February 15, 2016, 11:11:01 pm
I dont understand what you all mean about exclusive game modifiers X_X;

Perhaps I skimmed the wall of text in this thread, but my modifiers were based upon Heroine and Pure traits.  I plan to keep those, but since I'm essentially being forced to re roll (and will thus have to change my Maid skill) people will have to wait until I update my character sheet.  Though I would appreciate if someone updated it for me as I'm sort of busy at the moment.  Will, Skill, and Affection being the order of preference in distribution of these scores.

Rolled 2d6 : 2, 4, total 6


Rolled 2d6 : 6, 3, total 9


Rolled 2d6 : 1, 6, total 7


Rolled 2d6 : 2, 3, total 5


Rolled 2d6 : 5, 5, total 10


Rolled 2d6 : 1, 4, total 5
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Elvis Strunk on February 15, 2016, 11:13:56 pm
I don't feel you need to change your stats. The old rolls are possible- someone has to get that full house sooner or later- and I doubt you cheated, anyway.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on February 15, 2016, 11:14:19 pm
Apparently we're all getting a bonus to Luck and Affection. Just for this game.


Will, not luck, Will. I misspoke earlier. Just leave it to me, I'll sort this mess tomorrow.

I dont understand what you all mean about exclusive game modifiers X_X;

Perhaps I skimmed the wall of text in this thread, but my modifiers were based upon Heroine and Pure traits.  I plan to keep those, but since I'm essentially being forced to re roll (and will thus have to change my Maid skill) people will have to wait until I update my character sheet.  Though I would appreciate if someone updated it for me as I'm sort of busy at the moment.  Will, Skill, and Affection being the order of preference in distribution of these scores.

Ugh, don't need to rerroll. juts tell me, did you really got a double six 2 times in your rolls? I will do the rest



To finish, I have one thing to say to everybody: 20 pages of setting. 20 Word pages purely on setting. I love you and hate you at the same time (I've also taken the liberty to take out some of wooly's lame jokes and "peace~~" as the first step in my inevitable power-hungry evolution).
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on February 15, 2016, 11:17:51 pm
Apparently we're all getting a bonus to Luck and Affection. Just for this game.
Will, not luck, Will. I misspoke earlier. Just leave it to me, I'll sort this mess tomorrow.

...Oh. Well, then. I seem to now have 5 Will.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on February 15, 2016, 11:23:57 pm
Its fine Marx, Y Buy is updating my sheet for me with the new rolls.  Im just a little annoyed because I feel like this was sort of done ad hoc.  I just want to keep things uniform and consistent is all.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 15, 2016, 11:44:07 pm
That's probably my fault.  I apologize for my ad hoc ness...

On the bright side, Marx is doing more administrating in one page than I've done in 20 which bodes fairly well for a game that'll actually work and be fair for y'all.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on February 15, 2016, 11:47:38 pm
The sheet is for the final stats, that's kinda why I want everyone to put everything clearly so that I can check, because as you've realized we have some custom rules and they can be confusing. That's all.Then I'll make base stats with our modifiers exclusive to this game, and then one with the final stats with the types clearly stated that should be the one identical to your sheet.

But really, I can use your earlier roll, I just wanted to be sure you weren't confused by some rules.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on February 16, 2016, 12:09:10 am
Hmm, If you pair Alice, with her sniping skills and an Aevum Maid who can heighten her reflexes, you've got a pretty powerful team I've just realised.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Lord Ignatz on February 16, 2016, 12:15:33 am
I don't feel you need to change your stats. The old rolls are possible- someone has to get that full house sooner or later- and I doubt you cheated, anyway.

This.

In fact, I rolled 1,2 twice. (Very bad, but very improbable, too.)

Oh, and don't forget that these were "tampered" rolls. xD

Don't worry, Rev! I believe you!
Don't believe in yourself. Believe in me! Believe in the Kana who believes in you!

Haruna believes you, too! It's daijoubu!
(http://i.imgur.com/P6nhjGk.jpg)

Btw, your maid's new artwork is amazing, Rev!


These should be my final base stats (Maid types are Cool and Heroine):

Athletics: 2

Affection: 1 (2-1)

Skill: 2 (1+1)

Cunning: 2

Luck: 2 (3-1)

Will: 3 (2+1)


Hmm, If you pair Alice, with her sniping skills and an Aevum Maid who can heighten her reflexes, you've got a pretty powerful team I've just realised.

It's the power of friendship!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on February 16, 2016, 12:27:16 am
Wrong, it's magic!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 16, 2016, 12:31:21 am
IT'S THE POWER OF YURI.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on February 16, 2016, 12:39:31 am
IT'S THE POWER OF YURI.
It's the power of GRAYSKULL!!!!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on February 16, 2016, 12:51:18 am
IT'S THE POWER OF YURI.

This. This seems to be the most logical option presented.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Lord Ignatz on February 16, 2016, 12:55:55 am
One thing leads to another. There's a fine line between friendship and yuri.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on February 16, 2016, 01:17:05 am
My re rolled stats with the 'House Rules Mod' (thanks for Y Buy for adding them as I must have missed talk about this 'mod'):

Athletics: 2
Affection: 4 (2+1+1)
Skill: 3
Cunning:0 (1-1)
Luck: 0 (1-1)
Will: 5 (3+1+1)

I'm fine with these.  Sorry if I sounded ornery earlier.  Its a bit of a person tick of mine if I feel my integrity questioned.  I think its a bad trait I picked up in the service :(  Anyway, I hope this should suffice.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on February 16, 2016, 01:18:33 am
One thing leads to another. There's a fine line between friendship and yuri.
*lick*

that is all
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 16, 2016, 05:06:13 pm
This won't be binding, but I might roll for Maid Power, Maid Type, and five traits. Might as well see what I get, and in may help me decide on a few things. I have a question, though - Giant Weapon is a Maid Power, but it's also something that Aevum maids get. How would this work?

Maid Type
Rolled 1d6 : 4, total 4

Rolled 1d6 : 5, total 5


Maid Power
Rolled 1d6 : 5, total 5


Maid Traits - 3d6 rolled due to some asking to roll again.
Rolled 3d6 : 5, 6, 2, total 13

Rolled 3d6 : 3, 5, 4, total 12

Rolled 3d6 : 1, 1, 4, total 6

Rolled 3d6 : 2, 1, 6, total 9

Rolled 3d6 : 6, 6, 4, total 16
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Duke Rockhopper on February 16, 2016, 09:15:24 am
Right, let's see what we get...

Athletics
Rolled 2d6 : 6, 3, total 9



Affection
Rolled 2d6 : 2, 3, total 5



Skill
Rolled 2d6 : 3, 2, total 5



Cunning
Rolled 2d6 : 5, 4, total 9



Luck
Rolled 2d6 : 5, 2, total 7



Will
Rolled 2d6 : 1, 6, total 7
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 16, 2016, 05:39:57 pm
OK, so to translate for people, what I rolled was Cool and Boyish, Giant Weapon, Killed Your Parents, Princess, Glasses, Brown Skin, Magical Girl.

That's... pretty damn amazing, I gotta say. It's quite possible I will go with all of these in some way, including the Killed your Parents bit. Brown skin is a little odd with a name like Cordelia, but this isn't the same world. I'll think about it. Although I worry I'll go with dark skin and red hair which I've done before. Maybe purple or white hair...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on February 16, 2016, 09:38:27 am
Well, here are the base stats without the maid types but with our modifiers, minus Rev waiting for until he finally stops being stubborn (and starts answering! I'm still confused!)

Arraxis:
Athletics: 4
Affection:  2+1=3
Skill:  1
Cunning:  2
Luck:  1
Will:  3+1=4
Total = 15

Kana:
Athletics: 2
Affection:  1+1=2
Skill:  1
Cunning:  2
Luck:  3
Will:  1+1=2
Total = 12

Elvis:
Athletics: 2
Affection:  1+1=2
Skill:  2
Cunning:  2
Luck:  2
Will:  3+1=4
Total = 14

Gamer:
Athletics: 1
Affection:  2+1=3
Skill:  2
Cunning:  3
Luck:  2
Will:  3+1=4
Total = 15

mr4gw
Athletics: 3
Affection:  2+1=3
Skill:  1
Cunning:  2
Luck:  1
Will:  1+1=2
Total = 12

Rellimkram:
Athletics: 2
Affection:  3+1=4
Skill:  2
Cunning:  2
Luck:  2
Will:  2+1=3
Total = 15

YBuy:
Athletics: 1
Affection:  2+1=3
Skill:  2
Cunning:  3
Luck:  2
Will:  3+1=4
Total = 15

Heinrike:
Athletics: 2
Affection:  3+1=4
Skill:  3
Cunning:  2
Luck:  1
Will:  3+1=4
Total = 16

Jynx:
Athletics: 3
Affection:  2+1=3
Skill:  3
Cunning:  1
Luck:  3
Will:  3+1=4
Total = 17

Duke:
Athletics: 3
Affection:  1+1=2
Skill:  1
Cunning:  3
Luck:  2
Will:  2+1=3
Total = 14

Blackstar
Athletics: 4
Affection:  2+1=3
Skill:  4
Cunning:  2
Luck:  4
Will:  2+1=3
Total = 20

Meta
Athletics: 3
Affection:  2+1=3
Skill:  1
Cunning:  3
Luck:  2
Will:  2+1=3
Total = 15

Rev
Athletics: 2
Affection:  2+1=3
Skill:  3
Cunning:  1
Luck:  1
Will:  3+1=4
Total = 14

Imouto
Athletics: 3
Affection:  1+1=2
Skill:  2
Cunning:  3
Luck:  3
Will:  2+1=3
Total = 16

And so, with this, I think we have almost anyone's base stats. Now, I'll wait until everyone's decided on the types before making the final stat sheet. Remember though to also say the types, as besides the stat modifier you'll also have to RP them, and if you're using a custom type (as long as it has a +1 and -1 modifier and you justify them, there should be no problem). (Also, it seems Meta, Merne, Blackstar and Y-Buy's Imouto still haven't confirmed their stats; even if they're on the sheet I would want for everyone to tell me in this thread and to confirm they've been obtained through rolling dice and which modifiers they have)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 16, 2016, 05:56:11 pm
How will Stress Explosions work? In the normal game it is based on 1 minute per point of stress, but that doesn't work here. Would it be post count, IE 1 post per 5 points of stress? Hours? Until Wooly says?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on February 16, 2016, 09:48:37 am
You can take my stats from Alice's sheet. I currently do not have access to my computer so I can't get them myself.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 16, 2016, 06:38:56 pm
If Yuki were Headmistress:

(http://the-artifice.com/wp-content/uploads/2015/12/crime-anime.jpg)

You'd all be butlers.

What's Cordelia doing here? :P. But seriously, Yuki FTW~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on February 16, 2016, 11:10:59 am
You can take my stats from Alice's sheet. I currently do not have access to my computer so I can't get them myself.

I've added them temporally, but boy, you've seem to have even more luck than Rev, passing pass full house and getting into Straight Flush territory...

Are you sure you haven't made a mistake when rolling, or are confusing some rules? I really don't want to mistrust distrusting anyone, but working with statistics I know precisely just how much unlikely they are: the possibility of a human error somewhere is just hundreds of times higher (in this case literally...), specially as you give me the stats directly (where it's a lot easier to make a silly mistake somewhere). Even if you have the stats made, try to give me the original rolls (no need to roll again either, juts the original rolls), it will just make things a lot easier for me.


How will Stress Explosions work? In the normal game it is based on 1 minute per point of stress, but that doesn't work here. Would it be post count, IE 1 post per 5 points of stress? Hours? Until Wooly says?

Wooly basically answered before. During combat, going over your spirit will mean you have gone pass your breaking point, and either broken or falling unconscious for the rest of the mission. Stress explosion itself probably doesn't matter, except for maybe being able to do it with your maids to reduce stress during free time.

If you somehow manage to have your stress over a certain point during classes, well... Wooly and me will probably have to get inventive. And you don't want that, specially if wooly decides to hear me... be careful for your lilies... because they might break~~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on February 16, 2016, 11:47:44 am
I put on my sheet how I got the stats, but if you really want...

Athletics : rolled 10
3+1 from boyish

Affection : rolled 6
2+1 from rule

Skill : rolled 4
1-1 from boyish

Cunning : rolled 9
3

Luck : rolled 8
2-1 from heroic

Will : rolled 7
2+1+1 from rule and heroic
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WhydidIbuytheunionfrigate on February 16, 2016, 12:00:27 pm
YBuy:
Athletics: 1
Affection:  2+1=3
Skill:  2
Cunning:  3
Luck:  2
Will:  3+1=4
And so, with this, I think we have almost anyone's base stats. Now, I'll wait until everyone's decided on the types before making the final stat sheet. Remember though to also say the types, as besides the stat modifier you'll also have to RP them, and if you're using a custom type (as long as it has a +1 and -1 modifier and you justify them, there should be no problem). (Also, it seems Meta, Merne, Blackstar and Y-Buy's Imouto still haven't confirmed their stats; even if they're on the sheet I would want for everyone to tell me in this thread and to confirm they've been obtained through rolling dice and which modifiers they have)

Eris is: Heroine (Will +1, Luck-1) and Cool (Skill +1, Affection -1). Adding HOUSE RULES: Affection +1, Will +1.

Athletics: 1
Affection: 2 (2-1+1)
Skill: 3 (2+1)
Cunning: 3
Luck: 1 (2-1)
Will: 5 (3+1+1)

Sorry Marx, if you wanted the exact rolls to verify the base stats, I don't have them. I used Google's Dice Roller and did it according to the rules in the Maid RPG manual, except I rolled 1 die at a time. After that, I divided the dice sum by 3 and that was it. I hope this helps though!

Oh and Imouto has yet to do any of her rolls.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on February 16, 2016, 12:08:28 pm
Updated with Meta's base stats (thanks!, it's simply much easier for me to keep track of). Also, YBuy, don't worry, I know you have understood the rules well and all, it's more for those who admit having lost themselves in all our walls of text and are not that sure of the rules to simply give me the rules and I'll sort it. Giving the stats directly without specifying is the way in which more silly mistakes can sneak in.

Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on February 16, 2016, 12:12:15 pm
What do ya mean Marx?:P (As a clarification, I'm always stubborn!)

 I already said I had the following maid types: Pure  (Affection +1, Cunning -1)  & Heroine (Will +1, Luck-1) ......but I'll suppose I'll stop what Im doing, go to the drive, open the manual, and post the stats of them for everyones convenience  ::)

Re Rolled Stats again:

Athletics: 2
Affection: 4 (2+1+1)
Skill: 3
Cunning:0 (1-1)
Luck: 0 (1-1)
Will: 5 (3+1+1)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 16, 2016, 08:33:30 pm
I'm thinking of taking Boyish, but I don't think Cool quite fits - and also it is the most popular trait selected so far. I'm thinking maybe making the Aristocrat or Noble trait, for a +1 Cunning, but I'm divided on what to subtract. Affection or Luck, perhaps? Also, does that mean Stress Explosion is more a way of venting stress rather than what happens when you max out now?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on February 16, 2016, 12:26:10 pm
What do ya mean Marx?:P (As a clarification, I'm always stubborn!)

 I already said I had the following maid types: Pure  (Affection +1, Cunning -1)  & Heroine (Will +1, Luck-1) ......but I'll suppose I'll stop what Im doing, go to the drive, open the manual, and post the stats of them for everyones convenience  ::)

Basically: You rolled 12d6 in groups of 2, and twice you got two 6s so you are sure that the stats there (once we take into account only the maid type modifiers) are completely correct and you didn't make a silly mistake like rounding up or something of the style?

(BTW, this also applies for Blackstar, though in his case he somehow got double 6s thrice... really, call me if you ever go to a casino)

I'm thinking of taking Boyish, but I don't think Cool quite fits - and also it is the most popular trait selected so far. I'm thinking maybe making the Aristocrat or Noble trait, for a +1 Cunning, but I'm divided on what to subtract. Affection or Luck, perhaps? Also, does that mean Stress Explosion is more a way of venting stress rather than what happens when you max out now?
-1 affection (due to looking snobbish and following formal etiquette and all) sound good to me. And yes on the second (in the first place, stress explosion is more of a comical event, so it would be kinda weird for a maid to go sulking to her room or start teasing the others in the midst of a life and death battle...)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on February 16, 2016, 01:39:34 pm
For my rolls I used a set of dice I got in an xmas cracker over xmas so unfortunately I can't give you the originals. But I did subtract and add the boons and detriments from Alice's types before then adding the bonuses for this round.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on February 16, 2016, 02:12:35 pm
What do ya mean Marx?:P (As a clarification, I'm always stubborn!)

 I already said I had the following maid types: Pure  (Affection +1, Cunning -1)  & Heroine (Will +1, Luck-1) ......but I'll suppose I'll stop what Im doing, go to the drive, open the manual, and post the stats of them for everyones convenience  ::)

Basically: You rolled 12d6 in groups of 2, and twice you got two 6s so you are sure that the stats there (once we take into account only the maid type modifiers) are completely correct and you didn't make a silly mistake like rounding up or something of the style?

(BTW, this also applies for Blackstar, though in his case he somehow got double 6s thrice... really, call me if you ever go to a casino)


Oi - why is this being still talked about Marx?

Yes, I originally had two 12s, I didn't round up, and I didn't include the House Rules: +1 Affection and +1 Will mentioned by Y Buy (Which I still dont know where this rule is located). The only difference is that I rolled 14d6 in groups of twos and dropped the the lowest score. Isn't this sorta a moot question now since I re rolled so there would be no question of a lack of transparency? Heck I already updated the character sheet with the new rolls  ???
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Lord Ignatz on February 16, 2016, 10:48:50 pm
This won't be binding, but I might roll for Maid Power, Maid Type, and five traits.

(Do we have to roll for these, too? I hope not. My backstory would go completely kaputt if I did so!)


mfw my base stat total is the worst

Such misfortune...

(http://i.imgur.com/mP4x3yr.png)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 16, 2016, 11:14:14 pm
Rolling is optional, and I chose to take that option~! I'm amazed by that roll. I'm thinking that maybe Cordelia's breakdown caused her to run away, and her parents got into an accident while searching for her. When she returned, she discovered the bad news and cried one last time before never crying again and hardening her heart.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on February 16, 2016, 04:54:52 pm
Adastier manipulation stress: severe Carpal tunnel or Extreme Migraines?

Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on February 16, 2016, 04:56:31 pm
I rolled for my types (Sexy and Cool), chose my stress explosion (I believe it's currently Alcohol/Drugs, but I may choose to change it to Violence or something, haven't decided yet since I've been busy the last few days), and chose the Maid Power Stalking to fit her backstory as a back alley hunter.

I figure Sexy will be her using her looks to manipulate people (cunning bonus), but being more self-conscious - and thus more mentally vulnerable - because of it (will penalty). Cool would be her relaxed manner, not too worried about things, allowing her to stay calm and collected while working (skill boost), yet aloof, indirect, and avoiding commitment as a result (affection loss).

I chose Alcohol/Drugs as her stress explosion to compliment her inability to deal with problems appropriately; she ended her murderous quest by drowning memories of her past in a bar, after all. I'm considering changing it based on the idea that she has incredibly violent tendencies. In the personality section of her sheet I described how she occasionally lashes out violently when irritated or upset, and then made comment of how she occasionally loses herself in memories of her past during combat, going berserk. I simply haven't decided if those should just be RP elements or not (becoming frenzied is significantly different from becoming incapacitated in combat, after all). I figure I can set a target value and make occasional rolls during certain situations to see if she becomes violent if I go the RP route, assuming that's acceptable to Marx/Wooly. Substance abuse is something I could easily enough RP outside of combat, and I figure withdrawals would be sufficient to take her out of combat when over-stressed.

Choosing Stalking as a Maid Power seemed straight forward enough. It's not easy to hunt down and kill specific targets if they know they're being chased, after all.

If it's necessary for me to change something, I'm willing to, but I'm hoping my choices/explanations are sufficient to warrant having chosen certain things rather than rolling for them.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on February 16, 2016, 08:10:28 pm
For my rolls I used a set of dice I got in an xmas cracker over xmas so unfortunately I can't give you the originals. But I did subtract and add the boons and detriments from Alice's types before then adding the bonuses for this round.

Wait, the special bonus for this game were already added in the stats you gave? That might explain it then, I thought you had simply added the bonus to your types, and then of course the total stats seemed very inflated. Once you confirm I'll correct.


Oi - why is this being still talked about Marx?

Yes, I originally had two 12s, I didn't round up, and I didn't include the House Rules: +1 Affection and +1 Will mentioned by Y Buy (Which I still dont know where this rule is located). The only difference is that I rolled 14d6 in groups of twos and dropped the the lowest score. Isn't this sorta a moot question now since I re rolled so there would be no question of a lack of transparency? Heck I already updated the character sheet with the new rolls  ???

We are still talking about it because I wanted to know what the heck was happening, how much you were offended, and what the heck was happening. If you insist so much, I'll take the new rolls, but if you want then given the whole conundrum there has been (that is partially my fault), you can choose to roll again. I mean, we're still waiting for Merne (though did he pull back in the end? I can't remember) an imouto, so we have time.


A remind to everyone. Besides stats, you don't have to roll for anything else. Remember though that you can only have up to 1 maid power (as no one, not even Kana, is below 10 stat points) and it has to be one of your best stat (you also have to decide the 2 types of maids before). I'll ask for everyone to confirm their maid types again with their "new" stats (no need to tell the modifiers, that will just bloat the thread, simply tell me your 2 types again in a  short post, that will make it easier to follow).
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on February 16, 2016, 08:11:51 pm
Yeah I added them in yesterday when I saw that we had some.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on February 16, 2016, 08:19:10 pm
I'll ask for everyone to confirm their maid types again with their "new" stats (no need to tell the modifiers, that will just bloat the thread, simply tell me your 2 types again in a  short post, that will make it easier to follow).

Sylvia's types are "Boyish" and "Heroine."
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on February 16, 2016, 08:23:49 pm
Sexy Lolita.

But again, should I make Katherine's Adalstier manipulation stress explosion severe Carpal Tunnel or Extreme migraines?

There are my stats without modifiers from the house rule and maid types..
Athletics: 2
Affection: 3 
Skill: 3
Cunning: 2
Luck: 1
Will: 3


Here are my stats after All modifiers, including the house rule of +1 to affection and will.
Athletics: 1
Affection: 4 
Skill: 3
Cunning: 3
Luck: 2
Will: 3
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on February 17, 2016, 04:36:30 am
A remind to everyone. Besides stats, you don't have to roll for anything else. Remember though that you can only have up to 1 maid power (as no one, not even Kana, is below 10 stat points) and it has to be one of your best stat (you also have to decide the 2 types of maids before). I'll ask for everyone to confirm their maid types again with their "new" stats (no need to tell the modifiers, that will just bloat the thread, simply tell me your 2 types again in a  short post, that will make it easier to follow).

Are you going to need me to repost my stuff? I had included maid types, roll results (not sure I have the individual dice results anywhere), and math to get from the rolls to the final value. The math is also on my character sheet, so there shouldn't be an issue finding it anywhere.

As a side note, are we just coming up with physical ailments for the manipulation stress explosion, or is there some method to this madness?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on February 16, 2016, 08:30:47 pm

Oi - why is this being still talked about Marx?

Yes, I originally had two 12s, I didn't round up, and I didn't include the House Rules: +1 Affection and +1 Will mentioned by Y Buy (Which I still dont know where this rule is located). The only difference is that I rolled 14d6 in groups of twos and dropped the the lowest score. Isn't this sorta a moot question now since I re rolled so there would be no question of a lack of transparency? Heck I already updated the character sheet with the new rolls  ???

We are still talking about it because I wanted to know what the heck was happening, how much you were offended, and what the heck was happening. If you insist so much, I'll take the new rolls, but if you want then given the whole conundrum there has been (that is partially my fault), you can choose to roll again. I mean, we're still waiting for Merne (though did he pull back in the end? I can't remember) an imouto, so we have time.


A remind to everyone. Besides stats, you don't have to roll for anything else. Remember though that you can only have up to 1 maid power (as no one, not even Kana, is below 10 stat points) and it has to be one of your best stat (you also have to decide the 2 types of maids before). I'll ask for everyone to confirm their maid types again with their "new" stats (no need to tell the modifiers, that will just bloat the thread, simply tell me your 2 types again in a  short post, that will make it easier to follow).

Nah, Im cool Marx. No need to roll yet again. Just let me know if you need any more info.  Since some people as listing Maid Powers and Stress Explosions, I will as well for convenience.

Stress Explosion: Crying
Maid Power: Hard Work
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 17, 2016, 05:06:06 am
Maho is so diligent! Don't make her cry, everyone, the cute from such an explosion would kill us all!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on February 16, 2016, 09:04:53 pm
Alice is a Cool Heroine... But also a secret asssassin that enjoys killing people... Quite the split personailty eh?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on February 16, 2016, 09:18:28 pm
No need to post anything more, just the types. I'll handle the maths alone.

And Heinrike, choose the one that is easiest to RP (the ones related to Adalstier will be given by wooly though, in his position as Supreme-Director-and-also-doctor-because-we-can't-afford-an-specialist). As i said before, the stress explosions will not be as important in this game, mostly because I doubt we could make a tense scene when the reaction of maid getting punched by a 10ft monster is simply moaning about having migraine.

Updated: February 16, 2016, 09:27:23 pm
Updated. And damm, I thought blackstar stats would change, but he still has three 4s... I almost feel the need to nerf him in some way...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on February 16, 2016, 09:35:30 pm
No need to post anything more, just the types. I'll handle the maths alone.

And Heinrike, choose the one that is easiest to RP (the ones related to Adalstier will be given by wooly though, in his position as Supreme-Director-and-also-doctor-because-we-can't-afford-an-specialist). As i said before, the stress explosions will not be as important in this game, mostly because I doubt we could make a tense scene when the reaction of maid getting punched by a 10ft monster is simply moaning about having migraine.
I thought we chose both regular and Adalstier manipulation stress explosions. 

Stress Explosion: Pick a horrible side effect (feel free to run them past me, but really any medical disease you can think of should suffice; debilitating arthritis, heart attacks, strokes, etc.) of excessive Adalstier manipulation.  Then pick a regular stress explosion from the table or your imagination.  This'll represent what your Maid does when she snaps from psychological and physiological stress.

And I was wondering whether to go with extreme Migraines, because even mild ones can be bad, like, I had one and couldn't walk straight, it hurt so bad... not to mention the fact that any light at all made it worse, or Severe Carpal Tunnel, which can result in lots of bad, very uncomfortable stuff regarding the hands, which is very troubling for an engineer or fighter for obvious reasons (numbness, tingling, burning sensations, loss of grip-strength, pain in the wrists or hands, loss of manual dexterity.)

Both are easy to rp, but I was wondering which to go with, Because they'd both be pretty bad for the character.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on February 16, 2016, 10:08:45 pm
As i said before, the stress explosions will not be as important in this game, mostly because I doubt we could make a tense scene when the reaction of maid getting punched by a 10ft monster is simply moaning about having migraine.

Idk, physical trauma can manifest in pretty weird ways sometimes, and migraines, from what I've seen of my sister when she has trouble with them, can be pretty incapacitating. As I mentioned earlier, I currently have gone with substance abuse as my stress explosion, and cravings/withdrawal symptoms can be triggered in a wide variety of ways, including physical pain/stress. I'm not sure I should go into detail, but I'm acutely aware of just how crippling the sudden onset of drug cravings can be. I would figure that as long as we're capable of RPing the issues both in and out of combat, we should go with our stress explosions over just blacking out. The game element is there, so I think it would be a waste to just toss it out because some of them aren't quite battle appropriate. Perhaps people with effects like crying or shopping could pick an alternative to use in combat scenarios. Things like migraines, seclusion, drugs, or even prayer could all be RPed quite effectively both in and out of fights.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on February 16, 2016, 10:16:47 pm
No need to post anything more, just the types. I'll handle the maths alone.

And Heinrike, choose the one that is easiest to RP (the ones related to Adalstier will be given by wooly though, in his position as Supreme-Director-and-also-doctor-because-we-can't-afford-an-specialist). As i said before, the stress explosions will not be as important in this game, mostly because I doubt we could make a tense scene when the reaction of maid getting punched by a 10ft monster is simply moaning about having migraine.
I thought we chose both regular and Adalstier manipulation stress explosions. 

Stress Explosion: Pick a horrible side effect (feel free to run them past me, but really any medical disease you can think of should suffice; debilitating arthritis, heart attacks, strokes, etc.) of excessive Adalstier manipulation.  Then pick a regular stress explosion from the table or your imagination.  This'll represent what your Maid does when she snaps from psychological and physiological stress.

And I was wondering whether to go with extreme Migraines, because even mild ones can be bad, like, I had one and couldn't walk straight, it hurt so bad... not to mention the fact that any light at all made it worse, or Severe Carpal Tunnel, which can result in lots of bad, very uncomfortable stuff regarding the hands, which is very troubling for an engineer or fighter for obvious reasons (numbness, tingling, burning sensations, loss of grip-strength, pain in the wrists or hands, loss of manual dexterity.)

Both are easy to rp, but I was wondering which to go with, Because they'd both be pretty bad for the character.

Hum, I missed that. Thanks. Then, as he says, let's run by him Also, like this I can also give him some work.. However, I thought they were kinda supposed to be more grave; it's not something normal, it's of the kind that will sent you to a hospital (in which probably nothing can be done) and may kill you if you push it enough. Both that you say sound bad, but also not particularly life threatening or affecting the whole body.


Idk, physical trauma can manifest in pretty weird ways sometimes, and migraines, from what I've seen of my sister when she has trouble with them, can be pretty incapacitating. As I mentioned earlier, I currently have gone with substance abuse as my stress explosion, and cravings/withdrawal symptoms can be triggered in a wide variety of ways, including physical pain/stress. I'm not sure I should go into detail, but I'm acutely aware of just how crippling the sudden onset of drug cravings can be. I would figure that as long as we're capable of RPing the issues both in and out of combat, we should go with our stress explosions over just blacking out. The game element is there, so I think it would be a waste to just toss it out because some of them aren't quite battle appropriate. Perhaps people with effects like crying or shopping could pick an alternative to use in combat scenarios. Things like migraines, seclusion, drugs, or even prayer could all be RPed quite effectively both in and out of fights.

If it's related to RP, then you have all the liberty of the world. It has however to end with you knocked out and with no possibility of doing something to defend yourself (even if it's for your life) during at least an hour. It hasn't to be "pretty incapacitating": a stress explosion during a mission is a loss, 0HP, unconscious, etc. You might be able to run if its with the help of your comrades, but by yourself you're in a state in which you can and will die if nobody helps.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Lord Ignatz on February 16, 2016, 10:25:23 pm
No need to post anything more, just the types. I'll handle the maths alone.

Cool & Heroine
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on February 16, 2016, 10:54:03 pm
No need to post anything more, just the types. I'll handle the maths alone.

And Heinrike, choose the one that is easiest to RP (the ones related to Adalstier will be given by wooly though, in his position as Supreme-Director-and-also-doctor-because-we-can't-afford-an-specialist). As i said before, the stress explosions will not be as important in this game, mostly because I doubt we could make a tense scene when the reaction of maid getting punched by a 10ft monster is simply moaning about having migraine.
I thought we chose both regular and Adalstier manipulation stress explosions. 

Stress Explosion: Pick a horrible side effect (feel free to run them past me, but really any medical disease you can think of should suffice; debilitating arthritis, heart attacks, strokes, etc.) of excessive Adalstier manipulation.  Then pick a regular stress explosion from the table or your imagination.  This'll represent what your Maid does when she snaps from psychological and physiological stress.

And I was wondering whether to go with extreme Migraines, because even mild ones can be bad, like, I had one and couldn't walk straight, it hurt so bad... not to mention the fact that any light at all made it worse, or Severe Carpal Tunnel, which can result in lots of bad, very uncomfortable stuff regarding the hands, which is very troubling for an engineer or fighter for obvious reasons (numbness, tingling, burning sensations, loss of grip-strength, pain in the wrists or hands, loss of manual dexterity.)

Both are easy to rp, but I was wondering which to go with, Because they'd both be pretty bad for the character.

Hum, I missed that. Thanks. Then, as he says, let's run by him Also, like this I can also give him some work.. However, I thought they were kinda supposed to be more grave; it's not something normal, it's of the kind that will sent you to a hospital (in which probably nothing can be done) and may kill you if you push it enough. Both that you say sound bad, but also not particularly life threatening or affecting the whole body.


Idk, physical trauma can manifest in pretty weird ways sometimes, and migraines, from what I've seen of my sister when she has trouble with them, can be pretty incapacitating. As I mentioned earlier, I currently have gone with substance abuse as my stress explosion, and cravings/withdrawal symptoms can be triggered in a wide variety of ways, including physical pain/stress. I'm not sure I should go into detail, but I'm acutely aware of just how crippling the sudden onset of drug cravings can be. I would figure that as long as we're capable of RPing the issues both in and out of combat, we should go with our stress explosions over just blacking out. The game element is there, so I think it would be a waste to just toss it out because some of them aren't quite battle appropriate. Perhaps people with effects like crying or shopping could pick an alternative to use in combat scenarios. Things like migraines, seclusion, drugs, or even prayer could all be RPed quite effectively both in and out of fights.

If it's related to RP, then you have all the liberty of the world. It has however to end with you knocked out and with no possibility of doing something to defend yourself (even if it's for your life) during at least an hour. It hasn't to be "pretty incapacitating": a stress explosion during a mission is a loss, 0HP, unconscious, etc. You might be able to run if its with the help of your comrades, but by yourself you're in a state in which you can and will die if nobody helps.

In my case, since I chose seclusion, I thought that instead of running to my room(which while effectively removing me from combat wouldn't really feel as if I'm beaten) I could just drop into a catatonic state. Saying nothing, doing nothing, not even standing up or looking at the big monster trying to kill me.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on February 16, 2016, 10:55:28 pm
As i said before, the stress explosions will not be as important in this game, mostly because I doubt we could make a tense scene when the reaction of maid getting punched by a 10ft monster is simply moaning about having migraine.

Idk, physical trauma can manifest in pretty weird ways sometimes, and migraines, from what I've seen of my sister when she has trouble with them, can be pretty incapacitating. As I mentioned earlier, I currently have gone with substance abuse as my stress explosion, and cravings/withdrawal symptoms can be triggered in a wide variety of ways, including physical pain/stress. I'm not sure I should go into detail, but I'm acutely aware of just how crippling the sudden onset of drug cravings can be. I would figure that as long as we're capable of RPing the issues both in and out of combat, we should go with our stress explosions over just blacking out. The game element is there, so I think it would be a waste to just toss it out because some of them aren't quite battle appropriate. Perhaps people with effects like crying or shopping could pick an alternative to use in combat scenarios. Things like migraines, seclusion, drugs, or even prayer could all be RPed quite effectively both in and out of fights.

Crying as a stress explosion works in combat.

Combat stress, especially when severe stressors occur, or a person is exposed to prolonged combat, can lead to nervous breakdowns, which can include, obviously, crying, sometimes uncontrollably. Injuries, especially severe injuries, can easily be just as, if not far more stressful on your mind than they are on your body. It wouldn't be too odd for a person to continue freaking out and/or crying after the actual danger has subsided and the pain gone away.
No need to post anything more, just the types. I'll handle the maths alone.

And Heinrike, choose the one that is easiest to RP (the ones related to Adalstier will be given by wooly though, in his position as Supreme-Director-and-also-doctor-because-we-can't-afford-an-specialist). As i said before, the stress explosions will not be as important in this game, mostly because I doubt we could make a tense scene when the reaction of maid getting punched by a 10ft monster is simply moaning about having migraine.
I thought we chose both regular and Adalstier manipulation stress explosions. 

Stress Explosion: Pick a horrible side effect (feel free to run them past me, but really any medical disease you can think of should suffice; debilitating arthritis, heart attacks, strokes, etc.) of excessive Adalstier manipulation.  Then pick a regular stress explosion from the table or your imagination.  This'll represent what your Maid does when she snaps from psychological and physiological stress.

And I was wondering whether to go with extreme Migraines, because even mild ones can be bad, like, I had one and couldn't walk straight, it hurt so bad... not to mention the fact that any light at all made it worse, or Severe Carpal Tunnel, which can result in lots of bad, very uncomfortable stuff regarding the hands, which is very troubling for an engineer or fighter for obvious reasons (numbness, tingling, burning sensations, loss of grip-strength, pain in the wrists or hands, loss of manual dexterity.)

Both are easy to rp, but I was wondering which to go with, Because they'd both be pretty bad for the character.

Hum, I missed that. Thanks. Then, as he says, let's run by him Also, like this I can also give him some work.. However, I thought they were kinda supposed to be more grave; it's not something normal, it's of the kind that will sent you to a hospital (in which probably nothing can be done) and may kill you if you push it enough. Both that you say sound bad, but also not particularly life threatening or affecting the whole body.
Carpal tunnel, if left untreated, can lead to muscles wasting away, and as a character that would spend a lot of time working on some project, likely to help manag stress, not being able to do that would be devastating, and likely cause even more stress, including the fact that that requires surgery if it gets bad enough, which makes the whole stress issue even worse when you have to wait for recovery, although IIRC, it's existing flesh that turns to crystal, or something like that, that means that surgery may not be an option, thus leading back to the muscles wasting away. It wouldn't be so much causing death, but it would definitely be the end of a maid's career if surgery wasn't an option, leading to major depression in a character with a maid root like Katherine, which in turn could be life threatening via suicidal tendencies and overall unwillingness to live due to not being able to be what she'd always wanted to be or doing what she loves to do in her free time. (being one of those maids from stories, and tinkering/engineering things)


Also, a migraine, I assume that if it's because of, say, pressure on the brain (for example, adalstier crystals forming in the head), although, that'd actually make it an Increased Intracranial Pressure (ICP) headache, and those could have complications including seizure, stroke, neurological damage, and death. Symptoms include blurred vision, feeling less alert than usual, vomiting, changes in behavior, weakness or problems with moving or talking, and lack of energy or sleepiness. As you can see, those are some nasty symptoms and complications.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Elvis Strunk on February 16, 2016, 11:01:44 pm
One thing to note is that this game isn't serious to begin with, and neither are the regular Stress Explosions. However, this campaign is serious, to a decent degree, and I assume our Stress Explosions- including the minor ones- are meant to be handled seriously, or at least in a semi-realistic fashion. I don't think they're intended to be comedic here. This isn't entirely what the discussion is currently about, I admit, but I felt like stating it anyway.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on February 16, 2016, 11:13:17 pm
One thing to note is that this game isn't serious to begin with, and neither are the regular Stress Explosions. However, this campaign is serious, to a decent degree, and I assume our Stress Explosions- including the minor ones- are meant to be handled seriously, or at least in a semi-realistic fashion. I don't think they're intended to be comedic here. This isn't entirely what the discussion is currently about, I admit, but I felt like stating it anyway.

this guy gets it.

*nuzzles innocently*
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on February 16, 2016, 11:13:35 pm
Yeah, I basically wanted to stress what Elvis is saying, and the fact that in combat is going to be a KO.

Heinrike, the what you say seems good, though I will still let Wooly have the final say. After all, as the producer, I don't have to interfere in his "artistic vision".
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on February 16, 2016, 11:33:41 pm
If it's related to RP, then you have all the liberty of the world. It has however to end with you knocked out and with no possibility of doing something to defend yourself (even if it's for your life) during at least an hour. It hasn't to be "pretty incapacitating": a stress explosion during a mission is a loss, 0HP, unconscious, etc. You might be able to run if its with the help of your comrades, but by yourself you're in a state in which you can and will die if nobody helps.

Sorry, I guess I didn't do migraines justice when I said "pretty incapacitating." I've seen my sister curled up in the fetal position gripping her head yelling in pain from migraines at times, so I'd count that as being down and out for combat purposes.
Hein brought up a good point about crying that I had overlooked. I wasn't thinking in terms of nervous breakdown, but more of temper-tantrums; I've seen people blubber about losing a fight, but those situations weren't really life-or-death fights. Combat trauma can indeed break someone down to a helpless, whimpering state both during and after a fight, regardless of what people that deny the existence/severity of PTSD may say.
Meta also has a good choice with entering a catatonic state. There's not much hope for a combatant that's disconnected from the world entirely.
As for my choice of substance abuse, I'd guess that if you don't believe withdrawals would drop leave a person helpless, you've never been in contact with someone hit by sudden withdrawal symptoms, though I'm not sure if you were downplaying that example or not, so I don't want to assume your experience in that regard. Either way, they can be incredibly debilitating, painful, and destructive.

Basically, I just want to say not to underestimate the potential effects of various conditions just because they don't sound terrible at first glance. I personally think stress explosions have a lot of potential in this campaign and shouldn't be excluded on the grounds of "they aren't serious enough." Yeah, the game as laid out by the book is a rather silly world, and we're not going that route, but I'm sure everyone involved is capable of coming up with something more creative than falling unconscious, though even I'll admit that sometimes that may be the proper way to play things.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Elvis Strunk on February 16, 2016, 11:43:56 pm
Mm, all of them have potential, since they could all be either serious or comedic. I have the exact same Stress Explosion, after all: laying down feeling useless. The fact that getting hit by a giant monster is what got you on the ground doesn't change the fact that, when you're feeling completely miserable, and like your existence is at best worthless, and at worst a detriment to everyone else, you're going to have an exceptionally difficult time getting up and fighting. You may be conscious, you may even know you need to get up and keep fighting, but you don't, can't, really, and knowing that you can't even do that much, when you know you should, will make you feel even worse, which makes it harder to get back up, and so on, as the cycle feeds into itself. It's entirely realistic to feel so useless that you cause yourself to accomplish nothing, and a lot of people can't just shrug that sort of thing off.

Take crying, as another example: when you cry, it's generally because you're overwhelmed by something. You're breaking down. It is, in a lot of way, thematically similar with the former example: even if you know you should be fighting, that you should get over whatever it is and focus on what's important, being, the enemy, the fight, not everyone is capable of doing that, even if they know absolutely that they should be. Headaches, and the like, are even worse, as you'll likely have negative feelings like that, and also be suffering from severe pain, further incapacitating people. Sure, we're all badasses with superpowers, and such, but we're still human, and humans can only handle so much.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Lord Ignatz on February 16, 2016, 11:52:59 pm
((Man, everything turned depressing, suddenly.))

I'm not sure if I got this right... Stress explosions apply on the battlefield or at the Lyceum? (Or both?)

I also remember someone talking about "Adalstier Poisoning Stress Explosion" so what's the difference?
Do we have to choose two different stress explosions? (I don't get how some explosions from the manual would apply on the battlefield. Like gambling or shopping, for example. Or do we have to come up with original ones?)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on February 16, 2016, 11:56:49 pm
There's your regular Stress Explosion, which is when... Uh... I dunno. Someone else explain this in our game's context. This is what you pick from the tables in the rulebook.

And there's your Adalstier Stress Explosion, which is what happens when you use your Adalstier powers too much (Run out of manipulation energy). This is the medical condition thingie. I've gone with Muscle Atrophy for Sylvia on this one.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on February 16, 2016, 11:59:19 pm
Regular stress explosion has two means to occur :
Daily life, something happen making your stress become too much and stress explosion happen
Combat, where stress is basically your HP
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Elvis Strunk on February 17, 2016, 12:02:15 am
You get two, yes. The normal one, and an extreme one. wooly's post (http://innomenpro.com/forums/index.php?topic=1654.msg75948#msg75948) a while back explains it in better detail. But I'll quite that part here, as well.

Stress Explosion: Pick a horrible side effect (feel free to run them past me, but really any medical disease you can think of should suffice; debilitating arthritis, heart attacks, strokes, etc.) of excessive Adalstier manipulationThen pick a regular stress explosion from the table or your imagination.  This'll represent what your Maid does when she snaps from psychological and physiological stress.

Spirit: Will score x10.  In Maid RPG, this is a single pool. We'll have two “stress” pools, equal in value, one (stress) for conventional things for when your Maids go head to head against each other or get attacked by monsters.  The other (manipulation) for Adalstier manipulation.  These two pools are effectively HP and mana respectively.  Each time you manipulate Adalstier, you'll subtract a certain amount from the manipulation pool.  When this pool hits zero and you attempt to manipulate again, you take a point of Adalstier manipulation stress and I refund your pool in its entirety.

Each time you take stress from an event as stipulated in the manual, you'll subtract it from your stress pool.  When stress > spirit, you trigger a stress explosion.  If you're in a combat situation, this also amounts to a mental breakdown/falling unconscious; either way you're out of the fight and down for the count.  Since psychological stress and your physiological stress in battle come from the same pool, it behooves you the player to think twice about being too obstinate for no reason at all against each other or figures of authority and to make sure your Maids are in good shape before battles.  In general, you'll all start a session with 0 stress.

Adalstier Manipulation Stress: This number will NEVER decrease- each time you accumulate a  point here, subtract 1 from Athletics and 1 from Skill; increase will by 1.  Each point will also give you some additional RP elements as your Maid begins to fall ill, which we'll work out together as player and GM; it'll be abundantly clear to you as a player when additional manipulation carries a real risk of death or inability to continue.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on February 17, 2016, 12:04:05 am
Sure, we're all badasses with superpowers, and such, but we're still human, and humans can only handle so much.
I call discrimination against Katherine, she's a tiger-girl! :P JK

Mind you, most of the characters are fairly young. with only 2 age 21 or above. That makes it worse.

((Man, everything turned depressing, suddenly.))

I'm not sure if I got this right... Stress explosions apply on the battlefield or at the Lyceum? (Or both?)

I also remember someone talking about "Adalstier Poisoning Stress Explosion" so what's the difference?
Do we have to choose two different stress explosions? (I don't get how some explosions from the manual would apply on the battlefield. Like gambling or shopping, for example. Or do we have to come up with original ones?)

Gambling: taking unnecessary risks while being severely injured, like, trying to get back up or some other risk that could easily make an injury even worse? 
Shopping: could manifest as a disconnect as one resorts to thinking of shopping to comfort themself?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Lord Ignatz on February 17, 2016, 12:09:47 am
I see, thanks!

(Since it's a consequence of Adalstier poisoning, I guess it has to be irreversible/incurable, right?)

Okay, then. I'll add an Adalstier explosion to my character sheet later.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on February 17, 2016, 12:20:43 am
I see, thanks!

(Since it's a consequence of Adalstier poisoning, I guess it has to be irreversible/incurable, right?)

Okay, then. I'll add an Adalstier explosion to my character sheet later.

Well, the cause would probably be incurable/irreversible, unless surgery is an option. Is it? But then the recovery process would have to be extremely long, like months?

The symptoms may be treatable, but you know the saying "You're just treating the symptoms".. I think that applies here.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on February 17, 2016, 12:23:03 am
I'm going to go with extreme fatigue. Basically, at the very end of it Alice will be so exhausted she will be physically unable to move let alone use her maid abilities.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on February 17, 2016, 12:24:12 am
I see, thanks!

(Since it's a consequence of Adalstier poisoning, I guess it has to be irreversible/incurable, right?)

Okay, then. I'll add an Adalstier explosion to my character sheet later.

Well, the cause would probably be incurable/irreversible, unless surgery is an option. Is it? But then the recovery process would have to be extremely long, like months?

The symptoms may be treatable, but you know the saying "You're just treating the symptoms".. I think that applies here.

I think it was concluded that Adalsier poisoning is irreversible and incurable. Pretty sure all we can do is treat symptoms.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on February 17, 2016, 12:55:23 am
I see, thanks!

(Since it's a consequence of Adalstier poisoning, I guess it has to be irreversible/incurable, right?)

Okay, then. I'll add an Adalstier explosion to my character sheet later.

Well, the cause would probably be incurable/irreversible, unless surgery is an option. Is it? But then the recovery process would have to be extremely long, like months?

The symptoms may be treatable, but you know the saying "You're just treating the symptoms".. I think that applies here.

I think it was concluded that Adalsier poisoning is irreversible and incurable. Pretty sure all we can do is treat symptoms.

well, if it's flesh crystallizing, I guess in theory, you could remove the crystalized flesh... not savory and probably would yield a high mortality rate, but... in that sense it's neither cured nor reversed, you're just removing diseased flesh..


With muscle transplant surgery being a possibility, muscle crystallization could technically be "reversed" via taking a muscle from some non-diseased part of the body, for example, Katherine's back muscles could be taken if she were to say, suffer from arm or leg muscles crystalizing...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on February 17, 2016, 01:06:16 am
I see, thanks!

(Since it's a consequence of Adalstier poisoning, I guess it has to be irreversible/incurable, right?)

Okay, then. I'll add an Adalstier explosion to my character sheet later.

Well, the cause would probably be incurable/irreversible, unless surgery is an option. Is it? But then the recovery process would have to be extremely long, like months?

The symptoms may be treatable, but you know the saying "You're just treating the symptoms".. I think that applies here.

I think it was concluded that Adalsier poisoning is irreversible and incurable. Pretty sure all we can do is treat symptoms.

well, if it's flesh crystallizing, I guess in theory, you could remove the crystalized flesh... not savory and probably would yield a high mortality rate, but... in that sense it's neither cured nor reversed, you're just removing diseased flesh..


With muscle transplant surgery being a possibility, muscle crystallization could technically be "reversed" via taking a muscle from some non-diseased part of the body, for example, Katherine's back muscles could be taken if she were to say, suffer from arm or leg muscles crystalizing...
I remember having asked Wooly about what happens when a maid dies and if they could donate their body to research ways to treat other maids and he said that research had proven mostly fruitless. He directed me toward amyloids, which was apparently his real-world inspiration for the crystallization process, and from the wikipedia page, amyloids seem to be related to several incurable diseases such as Alzheimer's and Parkinson's, in which the symptoms are treatable, and perhaps even temporarily improved, but ultimately unstoppable.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on February 17, 2016, 01:23:52 am
I see, thanks!

(Since it's a consequence of Adalstier poisoning, I guess it has to be irreversible/incurable, right?)

Okay, then. I'll add an Adalstier explosion to my character sheet later.

Well, the cause would probably be incurable/irreversible, unless surgery is an option. Is it? But then the recovery process would have to be extremely long, like months?

The symptoms may be treatable, but you know the saying "You're just treating the symptoms".. I think that applies here.

I think it was concluded that Adalsier poisoning is irreversible and incurable. Pretty sure all we can do is treat symptoms.

well, if it's flesh crystallizing, I guess in theory, you could remove the crystalized flesh... not savory and probably would yield a high mortality rate, but... in that sense it's neither cured nor reversed, you're just removing diseased flesh..


With muscle transplant surgery being a possibility, muscle crystallization could technically be "reversed" via taking a muscle from some non-diseased part of the body, for example, Katherine's back muscles could be taken if she were to say, suffer from arm or leg muscles crystalizing...
I remember having asked Wooly about what happens when a maid dies and if they could donate their body to research ways to treat other maids and he said that research had proven mostly fruitless. He directed me toward amyloids, which was apparently his real-world inspiration for the crystallization process, and from the wikipedia page, amyloids seem to be related to several incurable diseases such as Alzheimer's and Parkinson's, in which the symptoms are treatable, and perhaps even temporarily improved, but ultimately unstoppable.

Well, yeah, but technically, the crystalizing flesh is a symptom now that I think about it, so, you could reverse the symptom via surgery, but the overall...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 17, 2016, 04:44:29 am
Migraines totally fine- if you want an idea of what'll happen to your Maid if you overmanipulate bad enough, check out "Uncal Herniation".  Carpal tunnel... sorry, but the worse cases of carpal tunnel conceivable don't even come close to the degree of incapacitation we need. 

As far as your brilliant idea to address the matter surgically, let me assure you amyloids are not treatable via surgical options.  More than that, we'd be getting into anti-rejection meds and the like, none of which you could possibly be on and still be useful as a Maid.  Ever see a multi-organ recipient competing in the Olympics?  Me neither. 

As are as you're all concerned, over manipulation of Adalstier is a death sentence.  It's just a matter of when and how.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on February 17, 2016, 06:00:08 am
Migraines totally fine- if you want an idea of what'll happen to your Maid if you overmanipulate bad enough, check out "Uncal Herniation".  Carpal tunnel... sorry, but the worse cases of carpal tunnel conceivable don't even come close to the degree of incapacitation we need. 

As far as your brilliant idea to address the matter surgically, let me assure you amyloids are not treatable via surgical options.  More than that, we'd be getting into anti-rejection meds and the like, none of which you could possibly be on and still be useful as a Maid.  Ever see a multi-organ recipient competing in the Olympics?  Me neither.
Even if the surgery is simply good old amputation and replacement of affected limbs? :P

Fine, why not both migraines and carpal tunnel? That way I don't have to make a decision. lol jk
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 17, 2016, 08:03:32 am
Cluster Headaches are something you might want to look at. Anyway, I've yet to decide what Cordelia's Adalstier Stress Explosion is.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Duke Rockhopper on February 17, 2016, 04:21:07 pm
Shopping. Nothing relieves the stress quite so well while also providing chances for seduction boosts in the clothes stores!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on February 17, 2016, 09:47:52 am
You have to remember that also the crystallization is not literal, in the sense of having a crystal tissue.

It's more like, the percentage of adalstier in your blood and organs grow, and when it's big enough is starts to crystallize (which I suppose is when you die). You can't just remove that from the blood flow an the organs, because it's uniformly distributed, you can't simply "concentrate it" in a single place and take it all out. Even if you took out a whole organ, there would still be remains of excess adalstier in the rest of the body. The symptom is just where you feel it most, but the adalstier itself is everywhere.


Sorry, I guess I didn't do migraines justice when I said "pretty incapacitating." I've seen my sister curled up in the fetal position gripping her head yelling in pain from migraines at times, so I'd count that as being down and out for combat purposes.
Hein brought up a good point about crying that I had overlooked. I wasn't thinking in terms of nervous breakdown, but more of temper-tantrums; I've seen people blubber about losing a fight, but those situations weren't really life-or-death fights. Combat trauma can indeed break someone down to a helpless, whimpering state both during and after a fight, regardless of what people that deny the existence/severity of PTSD may say.
Meta also has a good choice with entering a catatonic state. There's not much hope for a combatant that's disconnected from the world entirely.
As for my choice of substance abuse, I'd guess that if you don't believe withdrawals would drop leave a person helpless, you've never been in contact with someone hit by sudden withdrawal symptoms, though I'm not sure if you were downplaying that example or not, so I don't want to assume your experience in that regard. Either way, they can be incredibly debilitating, painful, and destructive.

Basically, I just want to say not to underestimate the potential effects of various conditions just because they don't sound terrible at first glance. I personally think stress explosions have a lot of potential in this campaign and shouldn't be excluded on the grounds of "they aren't serious enough." Yeah, the game as laid out by the book is a rather silly world, and we're not going that route, but I'm sure everyone involved is capable of coming up with something more creative than falling unconscious, though even I'll admit that sometimes that may be the proper way to play things.

What I wanted to mean with the "it's not important" I said earlier, was that it wasn't important from the meta-game standpoint: in those terms you're simply out of the combat. Of course, you can RP that as you want, and wooly's idea was from the beginning to leave this to the players. So, no need for my permission or anything, you can do it as you want. Half the point of this setting is leaving close to total freedom for players to RP (the other half are cute maids fighting giant monsters), and half the fun will be in that. So, what I wanted to say is simply "the mechanic itself is not important,, feel free to RP it as you want, no need to always be the same or limit yourselves to the rule-set".

On drugs withdrawal, I admit I luckily have close to 0 experience with it and I know the symptoms are more than enough for our prupose, but I have a doubt about it. I know the symptoms are pretty terrible, but I thought that in the case of withdrawal simply consuming the addictive could improve the symptoms in a relatively timely manner (not immediately, but yes in minutes). My problem is there: Stress explosions are supposed to leave you out of the combat for a substantial time (the rest of the mission, be it 30 seconds, be it half a day). Most drugs are small enough to be carried, and while consuming them is not precisely the best solution, choosing between that and her whole squad being eaten by a 10 ft monster is fairly easy. And simply having her not carry anything, despite the fact that he knows she can have an episode and she is risking not only her live but also that of other maids would speak pretty poorly about her character. If you want some way to work around that, I have no problem.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on February 17, 2016, 11:20:21 am
On drugs withdrawal, I admit I luckily have close to 0 experience with it and I know the symptoms are more than enough for our prupose, but I have a doubt about it. I know the symptoms are pretty terrible, but I thought that in the case of withdrawal simply consuming the addictive could improve the symptoms in a relatively timely manner (not immediately, but yes in minutes). My problem is there: Stress explosions are supposed to leave you out of the combat for a substantial time (the rest of the mission, be it 30 seconds, be it half a day). Most drugs are small enough to be carried, and while consuming them is not precisely the best solution, choosing between that and her whole squad being eaten by a 10 ft monster is fairly easy. And simply having her not carry anything, despite the fact that he knows she can have an episode and she is risking not only her live but also that of other maids would speak pretty poorly about her character. If you want some way to work around that, I have no problem.

First off, I'm actually rather glad you don't have experience with withdrawals. Be it yourself or someone you know, it's a hell of a ride, and by no means a pleasant one. If someone you know ends up there, don't hesitate to call for professional help if it gets bad; they'll probably thank you for it later.

With my little PSA out of the way, I'll get down to tackling the actual topic at hand. Hopefully Wooly doesn't bark at me for oversimplifying this. Basically addiction symptoms can be boiled down to a few "simple" factors:
Individual body/health - If someone is already in bad physical condition (or mental for that matter), they'll experience greater repercussions during withdrawals, and depending on the substance, body mass can play a significant role.
Type of drug - Withdrawal symptoms vary widely from drug to drug, but are often grouped, to an extent, by type of drug (stimulants, depressants, hallucinogens, etc). Severity of dependence - If a person is heavily dependent on a drug, they'll suffer more extreme drawbacks when withdrawals set in than if they had only used the drug a couple of times.
Dosage - Larger doses give higher highs and lower lows. There's a bit more to it than that, but that's the gist of it.
Tolerance - Tolerance has a hand in pretty much every cookie jar. It ties pretty closely with dependence levels and dosages as well as being modified by health. Drug users tend to build up a tolerance over time as they use a drug or type of drug. In short, the more often you use something, the more of it you need to use to get the same effect.

To put all these together in terms of relieving a person's symptoms, a person in relatively good health that's not highly dependent on a drug and hasn't built up much of a tolerance can probably alleviate symptoms pretty quickly with a small dose to hold them over for a decent amount of time. This is probably the idea that you're thinking of, as it's how media tends to portray drug effects, even if those conditions aren't actually met. If a person is highly dependent, has a significant tolerance to the drug, and is in poor health will probably have to take a much larger dose and wait a longer time to suppress the effects of withdrawal, and the relief won't last nearly as long. The effects themselves are pretty much determined by type, tolerance, and dosage. Stimulants are more prone to causing things like formication (feeling like bugs are crawling under/through one's skin) and uncontrollable twitching or seizures, while depressants more often cause blackouts and loss of feeling in limbs. This isn't to say that these are hard set boundaries; formication is known as a possible effect of alcohol withdrawal in alcoholics, and loss of sensation can happen to meth users. Hallucinogens can cause some really weird shit to go down due to the fact that they aren't really their own category, as they can be either depressants or stimulants. But I've gotten a bit sidetracked, as the question at hand is based on symptoms triggered by physical trauma due to combat. You said that drugs are small enough to be carried with someone into a fight, and that's one point that I'll want to dispute, not so much as size, but safety. I don't know about you, but i wouldn't want to carry a full bottle of liquor into battle in case I start having the shakes, as it could easily get broken and would likely get in the way. A broken or discarded bottle of booze won't be much help, as it won't be around when needed (not to mention glass shards hurt). As for things like meth, heroin, cocaine, etc., they have their own problems. If you've been beaten, cut up, and otherwise abused to the point of collapse, the injuries themselves will quite possibly prevent things being effective, not to mention that the process of sustaining such injuries could quite possibly destroy the paraphernalia needed to actually use said drugs.
Injecting heroin doesn't work very well when heavily bleeding, be it internal or external, as it simply isn't able to effectively circulate through the body. Trying to deal with withdrawal in that condition would take a long time, and that whole time would likely be an agonizing eternity to the user. It's also pretty hard to inject anything if the needle(s) get broken or bent during a fight. There's also the issue of potentially shredding one's arm while trying to stick in a needle with an unsteady hand (if shaking/trembling happens to be an issue at that time).
Traditional use of cocaine requires the ability to inhale via the nostrils, a hard task when the nasal bones have been smashed up from a blow to the face. Nasal inhalation isn't the only method of using cocaine, but it is the easiest, especially when alone, mainly because the second most popular way of using it (to my knowledge) is having it blown directly up one's ass. While a broken nose isn't a guaranteed injury, cocaine tends to require a less turbulent environment than a battlefield to use without resorting to simply shoving it straight into your face, which is not only incredibly wasteful (and thus very, very expensive) but also much more dangerous (and believe it or not, a lot of users aren't so reckless as to cause more damage than use of the drug is already causing). Luckily for the combat scenario, there's not really any paraphernalia required for coke such as needles or pipes.
Meth is generally smoked via a bulb-like pipe that's heated until the meth crystals liquefy and give off fumes. There are probably other ways of using it, but meth was something I tried to avoid, so I'm not too knowledgeable in this area. The pipe is generally a relatively thin glass, and would get broken rather easily in a fight. Wouldn't be a good choice for a maid anyway, what with "meth mouth" and all.
A decent number of other drugs have similar drawbacks in situations that would result from battle, but I'm already stepping out of my bounds of knowledge and experience (and I'm half asleep). I know there was a lot more I wanted to say when I started this post, but for the life of me I can't seem to remember what. If you have further questions, feel free to ask me, either here or in a PM, and I'll try to answer to the best of my ability. I'm sure Wooly could also tell you more, and probably in a better fashion than this. I'm hoping I didn't leave anything important out or simply get something plain wrong due to my being tired.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on February 17, 2016, 11:45:43 am
No need for more, I can more or less see the idea. I still have some smallish gripes about it, but they can be easily settled: it's an alternate setting after all, so the drugs don't have to be equal or even real. You will probably have to check with Wooly a bit about the types of drugs you are thinking of (its place on the setting, etc), and a kind of way for them to be completely inaccessible on the battlefield, but this can be done through PMs or be left for later.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on February 17, 2016, 11:52:04 am
No need for more, I can more or less see the idea. I still have some smallish gripes about it, but they can be easily settled: it's an alternate setting after all, so the drugs don't have to be equal or even real. You will probably have to check with Wooly a bit about the types of drugs you are thinking of (its place on the setting, etc), and a kind of way for them to be completely inaccessible on the battlefield, but this can be done through PMs or be left for later.

I hadn't actually thought too much about the type(s) of drugs yet anyway, but I'm sure it won't be too hard to figure something out. I am actually a little curious about what you've still got on your mind about it, though.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Lord Ignatz on February 17, 2016, 01:22:27 pm
Could nausea (https://en.wikipedia.org/wiki/Nausea) be a valid symptom?

It's non-specific, but it can be caused by dizziness, fainting, poisoning (maybe Adalstier poisoning, too?), stress and depression...
I wouldn't underestimate such ailments. Besides, if you vomit mid-battle you would be totally weakened, vulnerable, defenseless and unable to fight.

Add blood vomiting (https://en.wikipedia.org/wiki/Hematemesis) if the Adalstier poisoning is particularly severe (there are many horrendous diseases that cause it, so why not Adalstier?).

See also hemoptysis (https://en.wikipedia.org/wiki/Hemoptysis), which is similar, but not the same.

(This would also fit in my char's backstory somehow.)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Elvis Strunk on February 17, 2016, 02:30:40 pm
I spoke with wooly, and he agreed with the logic I supplied on creating a unique Maid Type for Pluto. Instead of Cool, she has Docile. Plus Skill, minus Cunning. So, the final stats on her sheet have changed slightly to better fit how I think of her as a person. The only real difference is losing a point of Cunning instead of Affection.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 17, 2016, 02:32:52 pm
Hematemesis is the word for vomiting blood.  Yes indeed that would be a fine thing to have~  Well... not to have.  You get what I mean.

And yes, Marx, I did tell Elvis he could make a unique Maid Type, just like I said in my monster post earlier.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on February 17, 2016, 11:15:22 pm
Hmm..my thought is that if your Adalstier Stress explosions aren't bordering on Marburg virus like symptoms....then ya prolly arent worth yer snuff as a Skadia maid! ;) Isnt that right Y Buy?

 Go for broke! :p
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on February 17, 2016, 03:10:18 pm
I'm looking into maybe using arachnoiditis for my manipulation stress explosion. I haven't finished my research on it, but I'm thinking it may actually be a bit too extreme, since it isn't really a progressive sort of thing (to my current knowledge). The idea seems kinda cool for crystallization (hardening the spinal discs to bone seems like a close fit), but I'm worried it would be too destructive too fast.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 17, 2016, 03:16:44 pm
Hmm..my thought is that if your Adalstier Stress explosions aren't bordering on Marburg virus like symptoms....then ya prolly arent worth yer snuff as a Skadia maid! ;) Isnt that right Y Buy?

 Go for broke! :p

Marburg is for wimps!

Everyone knows Ebola Zaire is the true King of Filoviridea!

Check out what Marburg does to your testicles... lucky for all of you, your Maids don't have testicles. 
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on February 17, 2016, 11:28:47 pm
One simply needs a baseline Wooly, Ebola was the progression! 8)

(Chooses not to Google anything about testicles) ::)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on February 17, 2016, 03:21:17 pm
Hmm..my thought is that if your Adalstier Stress explosions aren't bordering on Marburg virus like symptoms....then ya prolly arent worth yer snuff as a Skadia maid! ;) Isnt that right Y Buy?

 Go for broke! :p

Marburg is for wimps!

Everyone knows Ebola Zaire is the true King of Filoviridea!

Check out what Marburg does to your testicles... lucky for all of you, your Maids don't have testicles.

No, our maids just have squishy insides that bleed once a month. :P
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Lord Ignatz on February 17, 2016, 03:44:26 pm
Marburg is for wimps!

Everyone knows Ebola Zaire is the true King of Filoviridea!

I was expecting Ebola sooner or later. :P


Check out what Marburg does to your testicles... lucky for all of you, your Maids don't have testicles.

Unless the maids have a dark and secret past...
(http://i.imgur.com/IitdqHX.jpg)


No, our maids just have squishy insides that bleed once a month. :P

(http://i.imgur.com/hbTv2go.jpg)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on February 17, 2016, 03:59:02 pm

No, our maids just have squishy insides that bleed once a month. :P

(http://i.imgur.com/hbTv2go.jpg)

...What? I assume female anatomy still applies here. :P
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on February 17, 2016, 04:12:41 pm

No, our maids just have squishy insides that bleed once a month. :P

(http://i.imgur.com/hbTv2go.jpg)

...What? I assume female anatomy still applies here. :P

If a non-canon happen, we'll have to try to rp that XD
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on February 17, 2016, 04:16:05 pm

No, our maids just have squishy insides that bleed once a month. :P

(http://i.imgur.com/hbTv2go.jpg)

...What? I assume female anatomy still applies here. :P

If a non-canon happen, we'll have to try to rp that XD

Damn, we haven't even started and we're planning the downfall of the world
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on February 17, 2016, 04:28:54 pm

No, our maids just have squishy insides that bleed once a month. :P

(http://i.imgur.com/hbTv2go.jpg)

...What? I assume female anatomy still applies here. :P

If a non-canon happen, we'll have to try to rp that XD

Damn, we haven't even started and we're planning the downfall of the world

More like bloodfall of the maid, but whatever~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on February 17, 2016, 04:32:26 pm

No, our maids just have squishy insides that bleed once a month. :P

(http://i.imgur.com/hbTv2go.jpg)

...What? I assume female anatomy still applies here. :P

If a non-canon happen, we'll have to try to rp that XD

Damn, we haven't even started and we're planning the downfall of the world

More like bloodfall of the maid, but whatever~

I'd wager that painting the world in our godly blood would tear it asunder. Who knows, maybe it'll cleanse the planet and spread fertility all across the land.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Duke Rockhopper on February 18, 2016, 12:59:21 am
Well this took an unexpected turn. I believe GJ deserves to be rewarded with one "Damn it you guys" badge
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on February 18, 2016, 04:13:49 am
And yes, Marx, I did tell Elvis he could make a unique Maid Type, just like I said in my monster post earlier.

... I know I'm doing well in my paper as "Iron fist producer who likes to squash everybody's fun time", but I'm not that strict. I mean, I've even said I will give total freedom to choose an original type as long as you justify it a little...


And on everyone choosing a stress explosion. Remember that while the combat situation will be very serious, you may also do it in the lyceum in an obviously less serious part, and that actually doing that stress explosion with a friend ("comforting" in the ruleset) is a good way to lower the stress quickly. So, for example, nausea as a stress explosion is not a good idea itself: eating a lot however is something that could give you a nausea in the field yet also give you more possibilities in the non-combat parts.

And hush guys, the period it's not that much of a big deal. You should wait for pregnancy if you're afraid of that...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 18, 2016, 04:18:12 am
But wouldn't pregnancy require guys? I'm not convinced that guys even exist in Wooly's universe.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on February 17, 2016, 08:09:05 pm
But we can't have pregnancies! All the important characters are female! WE HAVE NO MALES TO GET THE FEMALES PREGNANT! :P
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Duke Rockhopper on February 18, 2016, 04:19:44 am
It's a fictional world. And it isn't like there aren't male NPCs...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on February 17, 2016, 08:12:29 pm
I'm sure Wool-E corp found a way to make yuri pregnancy happen!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on February 17, 2016, 08:12:56 pm
It's a fictional world. And it isn't like there aren't male NPCs...

*quickly deletes all male characters from everyone's sheets*
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Lord Ignatz on February 17, 2016, 08:34:53 pm
So, for example, nausea as a stress explosion is not a good idea itself: eating a lot however is something that could give you a nausea in the field yet also give you more possibilities in the non-combat parts.

It isn't? I thought we were supposed to think of a severe poisoning symptom for our maids. I meant nausea (and hematemesis as a consequence) due to internal organ damage was the "stress explosion" due to Adalstier poisoning, not the "normal" one that involves seclusion, teasing, shopping (or eating a lot and then get a much more innocuous nausea, like you propose), etc.


This is what I understood (probably wrong, it seems, but wooly said it was okay so I'm not sure anymore):

Two different "explosions":

1. Normal stress explosion that happens if you have too much stress and mainly affects the maid's behavior (like the ones from the manual).
2. Adalstier stress explosion that happens if you manipulate Adalstier too much and causes severe physical damage and symptoms (and even death). It's more like the medical condition each maid will suffer the most if poisoned by Adalstier.


Meh, whatever. I'm afraid this whole RP stuff is too complicated for me, after all.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Duke Rockhopper on February 18, 2016, 04:45:47 am
It's a fictional world. And it isn't like there aren't male NPCs...

*quickly deletes all male characters from everyone's sheets*
Epic. Then Andromeda's mysterious relationship with Melea can blossom into a beautiful love in which one might have helped the other die. Or killed her. Or neither of them may be dead. Who knows.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on February 17, 2016, 08:58:59 pm
IVF anyone? That or genetic science. Either way, pregnancy could be a thing.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on February 17, 2016, 09:03:17 pm
So, for example, nausea as a stress explosion is not a good idea itself: eating a lot however is something that could give you a nausea in the field yet also give you more possibilities in the non-combat parts.

It isn't? I thought we were supposed to think of a severe poisoning symptom for our maids. I meant nausea (and hematemesis as a consequence) due to internal organ damage was the "stress explosion" due to Adalstier poisoning, not the "normal" one that involves seclusion, teasing, shopping (or eating a lot and then get a much more innocuous nausea, like you propose), etc.


This is what I understood (probably wrong, it seems, but wooly said it was okay so I'm not sure anymore):

Two different "explosions":

1. Normal stress explosion that happens if you have too much stress and mainly affects the maid's behavior (like the ones from the manual).
2. Adalstier stress explosion that happens if you manipulate Adalstier too much and causes severe physical damage and symptoms (and even death). It's more like the medical condition each maid will suffer the most if poisoned by Adalstier.


Meh, whatever. I'm afraid this whole RP stuff is too complicated for me, after all.

No kana you understand it well, it's marx that misunderstood what you said!
/me pats Kana
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on February 17, 2016, 09:32:21 pm
Yep, it was me I've misunderstood kana, I though you were referring to the normal stress explosion. For better understanding, when you talk about the other, use the term Adalstier poisoning.

And everyone, I'm sorry, but I'm the producer somehow, don't ask me how I ended here, i just started doing things and wooly agreed. So, in Antiope there are normal males, and some of them will be your instructors. And while they might not be able to kick your ass in person, they can probably ask Eli to do it for them. Or just lower your academics score to 0, expulsing you from the Liceum, but that's more anti-climatic.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Lord Ignatz on February 17, 2016, 10:28:54 pm
Yep, it was me I've misunderstood kana, I though you were referring to the normal stress explosion. For better understanding, when you talk about the other, use the term Adalstier poisoning.


((Man, everything turned depressing, suddenly.))

I'm not sure if I got this right... Stress explosions apply on the battlefield or at the Lyceum? (Or both?)

I also remember someone talking about "Adalstier Poisoning Stress Explosion" so what's the difference?
Do we have to choose two different stress explosions? (I don't get how some explosions from the manual would apply on the battlefield. Like gambling or shopping, for example. Or do we have to come up with original ones?)


I see, thanks!

(Since it's a consequence of Adalstier poisoning, I guess it has to be irreversible/incurable, right?)

Okay, then. I'll add an Adalstier explosion to my character sheet later.


Could nausea (https://en.wikipedia.org/wiki/Nausea) be a valid symptom?

It's non-specific, but it can be caused by dizziness, fainting, poisoning (maybe Adalstier poisoning, too?), stress and depression...
I wouldn't underestimate such ailments. Besides, if you vomit mid-battle you would be totally weakened, vulnerable, defenseless and unable to fight.

Add blood vomiting (https://en.wikipedia.org/wiki/Hematemesis) if the Adalstier poisoning is particularly severe (there are many horrendous diseases that cause it, so why not Adalstier?).

See also hemoptysis (https://en.wikipedia.org/wiki/Hemoptysis), which is similar, but not the same.

(This would also fit in my char's backstory somehow.)


I thought I was being clear enough, to be honest...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on February 17, 2016, 10:48:25 pm
Yep, it was me I've misunderstood kana, I though you were referring to the normal stress explosion. For better understanding, when you talk about the other, use the term Adalstier poisoning.


((Man, everything turned depressing, suddenly.))

I'm not sure if I got this right... Stress explosions apply on the battlefield or at the Lyceum? (Or both?)

I also remember someone talking about "Adalstier Poisoning Stress Explosion" so what's the difference?
Do we have to choose two different stress explosions? (I don't get how some explosions from the manual would apply on the battlefield. Like gambling or shopping, for example. Or do we have to come up with original ones?)


I see, thanks!

(Since it's a consequence of Adalstier poisoning, I guess it has to be irreversible/incurable, right?)

Okay, then. I'll add an Adalstier explosion to my character sheet later.


Could nausea (https://en.wikipedia.org/wiki/Nausea) be a valid symptom?

It's non-specific, but it can be caused by dizziness, fainting, poisoning (maybe Adalstier poisoning, too?), stress and depression...
I wouldn't underestimate such ailments. Besides, if you vomit mid-battle you would be totally weakened, vulnerable, defenseless and unable to fight.

Add blood vomiting (https://en.wikipedia.org/wiki/Hematemesis) if the Adalstier poisoning is particularly severe (there are many horrendous diseases that cause it, so why not Adalstier?).

See also hemoptysis (https://en.wikipedia.org/wiki/Hemoptysis), which is similar, but not the same.

(This would also fit in my char's backstory somehow.)


I thought I was being clear enough, to be honest...

/me pats Kana again

For the record, I understood what you meant well, marx is just a bad producer~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on February 17, 2016, 11:27:49 pm
I simply took your first line referring to what my conversation with rellinkram before, which was about normal stress explosion (your had your previous post exactly one page behind, after all, so I didn't connect the dots).

If it helps, I understood your lines after it as really referring to Adalstier poisoning, but thought you kinda wanted matching types (so nausea for normal and hemoptysis for Adalstier). Yeah, I realized it was silly afterwards, but, well, you do what you can.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 18, 2016, 08:30:51 am
I'm having a bit of difficulty thinking of a good Adalstier Poison trait for Cordelia. Anyone have any good ideas? Wooly? Marx? :P
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on February 18, 2016, 09:16:59 am
I'm having a bit of difficulty thinking of a good Adalstier Poison trait for Cordelia. Anyone have any good ideas? Wooly? Marx? :P

Think which is one of Cordelia's worst fears regarding her body.Not being able to move? Suffering constant pain? Headaches that don't let her do anything for a while? etc

And then ask wooly for a suitable cause for that symptom.

Oh, and Arraxis, as you seemed to be doubting before, I'll have to ask you to confirm about your maid types. For everyone else, I'll be taking either the ones on your sheet or the ones you mentioned here, okay?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 18, 2016, 09:24:49 am
Ah, no problem. I'm taking Boyish and the Noble trait I suggested before - +1 Cunning, -1 Affection. As for something terrible that she'd fear... control and strength are what she values. Strength moreso on the mental side, despite what her stupid high Athletics suggest, but health and fitness is important, too. Paralysis or atrophy or not being able to make your body move the 'right' way work, as would degradation of the brain. I'm not sure whether she'll risk Adalstier Poisoning in the first place since going beyond your limits risks permanent damage, but she's also a bit tsundere and as stubborn as a mule, so who knows...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on February 22, 2016, 08:18:13 pm
Not really important, but I have a chemistry question regarding the Adalstier crystals, given how I've gotten to the relevant section in Inorganic Chemistry at my college.

What sort of structure do the crystals have?

So hexagonal, cubic (face-centered, simple, body-centered), etc.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 22, 2016, 11:30:51 pm
Hexagons are cool~!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on February 23, 2016, 10:33:37 am
Okay, I'll take the chance upon wooly's sudden revival and remind both Merne and Imouto that they still haven't rolled for their stats, and that mrgw still hasn't decided any maid type. I'll give you 2 days more before making the final stats list (that should be the same as the one in your sheet, if you see any difference, contact me). If you don't say anything (I'll accept a "I'm superbusy, give me until the weekend"), I'll assume you've lost interest and drop you out of the list.

Everyone else, decide on a maid power and both stress explosions (ask wooly if you're doubtful about the adalstier one), and either repost them quoting this post or put in your sheets (I'm sorry for this, but as you can see this thread has become very chaotic, so it will make it a lot easier for me).

All in all, wooly still seems far to busy to start thinking on starting, but as I predict lots of problems down the line (they always appear...) the sooner we have this ready the better.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 23, 2016, 10:50:37 am
Everyone else, decide on a maid power and both stress explosions (ask wooly if you're doubtful about the adalstier one), and either repost them quoting this post or put in your sheets (I'm sorry for this, but as you can see this thread has become very chaotic, so it will make it a lot easier for me).

I've decided on Teasing for my Stress Explosion, although I'm undecided on Adelstier Overload - Wooly, I was thinking of going with some sort of paralysis or atrophy or not being able to make your body move the 'right' way work. Like Parkinson's, maybe, or whatever else you might think would be interesting. Refer to the post further up this page for my train of thought.

As for Maid Power, I rolled Giant Weapon, which is already a sort of thing for Aevum mages, but I'm also thinking Ultimate Retort, Super Evasion, Iron Wall, and... well, all the Athletics stuff are good. Halp~!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Jynx on February 23, 2016, 07:40:58 pm
Ok, I'll raise this now - better than later.
Maid power - will.
I picked this:
Quote
Immune to Pain - During a battle, even if you’re sent flying, you don’t take any Stress. Outside of battle, however, you can still take Stress points like usual.

Basically, "you're invincible". Now, as much as we all like the concept, this's... A bit extreme, for our setting (which should be more about killing giant monsters rather than serving tea). What do we do? Do we nerf it? Or do we remove it?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 23, 2016, 12:14:33 pm
Okay, I'll take the chance upon wooly's sudden revival and remind both Merne and Imouto that they still haven't rolled for their stats, and that mrgw still hasn't decided any maid type. I'll give you 2 days more before making the final stats list (that should be the same as the one in your sheet, if you see any difference, contact me). If you don't say anything (I'll accept a "I'm superbusy, give me until the weekend"), I'll assume you've lost interest and drop you out of the list.

Marx, relax~  There's no need to rush people.  I'm not ready to start for another week at the very least...

Remember, this is more about people having fun than hard numbers and shakedowns.  As much as I appreciate you trying to bring some organization to all this, let's just take it down a notch and give people some space to breathe?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on February 23, 2016, 12:23:08 pm
Marx, relax~  There's no need to rush people.  I'm not ready to start for another week at the very least...

Remember, this is more about people having fun than hard numbers and shakedowns.  As much as I appreciate you trying to bring some organization to all this, let's just take it down a notch and give people some space to breathe?
Oh, well, it was more that some people seem to have disappeared, and I wanted to keep track of them (a simple message and I would keep them, I don't think I was being too harsh... but then I tend to be said that, so I'll try to relax even more). I knew we were still a little far off from the start, but if we want to start someday, we've still need some kind of hard date to at least have the final stats ready (I don't care if it's 2 days or 2 weeks, but we kinda need a hard date for the stats to start working on the rest).

Ok, I'll raise this now - better than later.
Maid power - will.
I picked this:
Quote
Immune to Pain - During a battle, even if you’re sent flying, you don’t take any Stress. Outside of battle, however, you can still take Stress points like usual.

Basically, "you're invincible". Now, as much as we all like the concept, this's... A bit extreme, for our setting (which should be more about killing giant monsters rather than serving tea). What do we do? Do we nerf it? Or do we remove it?

Indeed, we will likely change it. I'm waiting for wooly to reveal more about monster and automatons, but right now I'm thinking of a boring but balanced way (a simple nerf) and a more interesting but cooler way.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 23, 2016, 12:30:48 pm
There isn't going to be any rolling or anything in the first session, which is going to be RP exclusively; stats and all the rest are pretty much unnecessary from that perspective.  I agree that we'll eventually need to figure that stuff out, but there's really no time pressure in any sense.  People might have disappeared because 1. most of the setting questions have been answered to satisfaction for now and 2. because numbers and technicalities have a way of putting a damper on the funner things in life.  Since we're looking only to have 5 players for the actual campaign, I think it'll save a lot of headache for both of us, Marx, if we sort out the nitty gritty details once the candidates are selected.  For now we can PM each other about game mechanics and the like, but I don't think we need to worry much more about the player sheets for now unless you feel very gung-ho about it.

On Immune to Pain, I'm just going to go ahead and ban it; pick something else.  It's not going to really work in our setting or with our focus on combat.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WhydidIbuytheunionfrigate on February 23, 2016, 12:54:35 pm
Oh Wooly, if you're going to add more things to the setting, let me know and I'll add it ok? I was super busy over the weekend so I'm not done editing the doc. I have everything categorized and ready to go, with the exception of placement of all the paragraphs. I'm also editing your responses because... You're answering ghosts/talking to yourself (the questions people asked aren't on there)...

I told Imouto about her stats, she was busy with some things for the past couple of days, but she'll get on it soon I believe. If not, she said she'll post something.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 23, 2016, 01:15:09 pm
Sugoi~!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 23, 2016, 01:28:21 pm
Oh, Wooly, mind putting your degree to use on my behalf by helping me think of an interesting overload effect? :P
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 23, 2016, 10:15:28 pm
Sorry sorry, I thought we talked about it already, but I'm probably wildly confabulating. I think a neuro degenerative condition like a Parkinsonian disease or frank Parkinson's disease is perfectly acceptable! We can talk through some other symptoms if resting tremors and rigidity don't interest you as much as ballismus or dementia~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on February 23, 2016, 04:02:40 pm
Hey Wooly, I don't if I've directly asked you this or not, but I'm considering using something like arachnoiditis for my adalstier poisoning. Perhaps adding discitis-like symptoms for short term or immediate effects, since what I looked at seemed to imply that arachnoiditis isn't overly gradual with its symptoms. Basically, I'm wanting to cause issues with Lola's spinal cord to reflect her tendency to target her opponents' nervous systems. I liked the idea of how arachnoiditis can eventually harden the nerve membranes into what's effectively bone. The issue I saw with doing that was that it might onset too quickly and just incapacitated her near the start, so I wanted to combine it with something less serious such as discitis. The inflammation of the discs between the vertebrae seemed sufficiently crippling, but not something that would permanently take her off the battlefield. I'm sure combining the two is realistically a horrid situation, but I was thinking they could be adjusted to fit our purposes well enough.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on February 24, 2016, 12:03:22 pm
So, mrgw has given me his types. Remind that, if wooly sets up the first session like that, stats themselves are not so important, types and other things that affect RP are (and even stats will be in the end important, given that those not chosen will still appear as NPCs, and NPCs still have stats). As wooly is too softy with you, you have all the time you want, at least until we start. Though, I would like even a post saying if you still want to participate for those that haven't posted in these last 10 pages of the thread.

And yeah, if you haven't noticed I'm the bad cop, so FEAR ME.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 24, 2016, 12:22:17 pm
It's fine, I like having a GM who isn't afraid to demand results from the players. Had a few players in the past who dragged their feet on everything. Oh well, at least Wooly's spoilt for choice :D
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on February 24, 2016, 12:24:08 pm
And yeah, if you haven't noticed I'm the bad cop, so FEAR ME.

No!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on February 24, 2016, 02:00:52 pm
And yeah, if you haven't noticed I'm the bad cop, so FEAR ME.

No!

The only one I fear and obey is Shambler-sama!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 25, 2016, 11:02:27 am
Hey Wooly, I don't if I've directly asked you this or not, but I'm considering using something like arachnoiditis for my adalstier poisoning. Perhaps adding discitis-like symptoms for short term or immediate effects, since what I looked at seemed to imply that arachnoiditis isn't overly gradual with its symptoms. Basically, I'm wanting to cause issues with Lola's spinal cord to reflect her tendency to target her opponents' nervous systems. I liked the idea of how arachnoiditis can eventually harden the nerve membranes into what's effectively bone. The issue I saw with doing that was that it might onset too quickly and just incapacitated her near the start, so I wanted to combine it with something less serious such as discitis. The inflammation of the discs between the vertebrae seemed sufficiently crippling, but not something that would permanently take her off the battlefield. I'm sure combining the two is realistically a horrid situation, but I was thinking they could be adjusted to fit our purposes well enough.

I have no idea what arachnoiditis is as I've not run across that in my education (admittedly, I am in no way interested in Rheumatology) and my brain is absolutely fried right now, so reading up on it seems unlikely at best at this very moment.  Having said that, I'm completely not adverse to you having some kind of peripheral nerve crystallization process that would be more or less what you seem to be getting at.  As far as discitis goes, sure, knock yourself out, adding more stuff on only gives me more firepower when it comes to slamming you with penalties, so have at it~

And yeah, if you haven't noticed I'm the bad cop, so FEAR ME.

Let's all be honest and admit that Marx has done a LOT in terms of organizing what we're doing and actually giving people instructions and answering questions (instead of my silly handwaving).  Yeah, it's not the most popular thing to do and there've been a few instances where head butting has occurred, but I like to think we're all in this together, trying to bang out something that wasn't really intended to run on Maid RPG and I want to thank Marx and everyone else for being good sports while we sort this stuff out.  Don't worry, once we start to play you'll all realize I'm easily swayed by coolness and will let many things that are thematically appropriate, setting consistent, and sufficiently cool happen with a good dice roll.

Updated: February 25, 2016, 11:12:28 am
Holy Crap.... Did I really write 22 pages of setting already?  WTF...

https://docs.google.com/document/d/1mnnf0DOPlXuV3695jI7TFo6VnzgYnCnEOCa6tuIXmGs/edit

Thanks to WhyBuy and Marx for pulling that together... @[email protected]
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on February 25, 2016, 11:07:36 am
And yeah, if you haven't noticed I'm the bad cop, so FEAR ME.

Let's all be honest and admit that Marx has done a LOT in terms of organizing what we're doing and actually giving people instructions and answering questions (instead of my silly handwaving).  Yeah, it's not the most popular thing to do and there've been a few instances where head butting has occurred, but I like to think we're all in this together, trying to bang out something that wasn't really intended to run on Maid RPG and I want to thank Marx and everyone else for being good sports while we sort this stuff out.  Don't worry, once we start to play you'll all realize I'm easily swayed by coolness and will let many things that are thematically appropriate, setting consistent, and sufficiently cool happen with a good dice roll.

B-b-but, it's fun to be the bad cop! I can say evil things, and laugh loudly when I say "the rules forbid it", lick the tears of the poor players, etc!

Jokes aside, it's true I've been a little too frantic in some cases, I'm used to board games a lot more focused an numbers (and where numbers are actually part of the fun), so I've been a tad more strict than I should

Holy Crap.... Did I really write 22 pages of setting already?  WTF...

https://docs.google.com/document/d/1mnnf0DOPlXuV3695jI7TFo6VnzgYnCnEOCa6tuIXmGs/edit

Thanks to WhyBuy and Marx for pulling that together... @[email protected]

...Yeah, tell that to me, it was quite hard to comb the thread for every bit for info. The true hero is YBuy though. I had all the info as my notes, but in a barely readable form that I could understand but I think few more could, and YBuy changed it into actual lines that make sense.

Also, in other news, Merne isn't interested in being a Player character, so that drops the eligible candidates by one.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on February 25, 2016, 02:03:05 pm
And again one target that is taken away...maybe I'll manage to get in without killing anyone in the end?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Imouto-chan on February 25, 2016, 02:26:02 pm
A short message from Imouto-chan:
Adding so called weebanese for giggles
Ohayo Mina-san!
Onii-chan told me to write saying I'll have my profile up a little later than the intended deadline. I hope to have it up and functioning by tonight (Unless my sleep disorder paper takes longer than anticipated ^^;
Thank you for your patience with me and other slow people (are there more??)

If there's any problems contact me I suppose?

~Imouto-chan Out! ^-^
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on February 26, 2016, 12:05:43 am
I would like to interrupt this thread for a brief moment of moe. Maho, take it away~

Teatime w/ Maho
(http://i.imgur.com/VxpZPUDl.jpg)

8)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Duke Rockhopper on February 25, 2016, 03:57:19 pm
(http://24.media.tumblr.com/dbad5b433972a09df3f7924dea0644e4/tumblr_mofz5daEPJ1qixfalo1_500.gif)
B-but, such a waste of tea!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on February 25, 2016, 06:12:32 pm
Excuse me as I increase power to my Yuri goggles...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on February 25, 2016, 06:19:28 pm
Excuse me as I increase power to my Yuri goggles...

/me put a pair of lilies goggle on top of his pair of yuri goggles (which are themselves on top of a pair of normal glasses)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: mrgw4 on February 25, 2016, 08:51:27 pm
Excuse me as I increase power to my Yuri goggles...

Are you trying to tell me your yuri googles have a setting other than MAXIMUM POWA?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on February 25, 2016, 08:53:36 pm
Excuse me as I increase power to my Yuri goggles...

Are you trying to tell me your yuri googles have a setting other than MAXIMUM POWA?

Yes.

The settings above MAXIMUM POWA are EVEN MOAR POWA and UNLIMITED POWAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on February 26, 2016, 05:13:03 am
Excuse me as I increase power to my Yuri goggles...

Are you trying to tell me your yuri googles have a setting other than MAXIMUM POWA?

Yes.

The settings above MAXIMUM POWA are EVEN MOAR POWA and UNLIMITED POWAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!

Don't forget the POWAA THAT WILL PIERCE THE HEAVEN
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on February 26, 2016, 03:19:37 am
And then there's Katherine, all flirty when it's just good fun, but far too innocent to actually into the yuri without being pushed
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on February 26, 2016, 08:50:13 am
Just giving everyone a heads-up, I'm going to be working flat out until near the end of March, as in any free time I have should be going towards work. I'm not pulling out of anything, mind you, but I'd like everyone to keep that in mind if you're waiting for something from me. It's not because I don't want to, it's because I'm saving the world from typos and saving my boss from being asked to commit seppuku.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on February 26, 2016, 06:19:09 pm
List of everyone's maid types, please tell if you find something wrong:

Arraxis:
Boyish
Noble (Affection -1, Cunning +1)

Kana:
Cool
Heroine

Elvis:
Lolita
Docile (Skill +1, Cunning -1)

Gamer:
Boyish
Heroine

Rellinkram:
Sexy
Cool

YBuy:
Heroine
Cool

Heinrike:
Sexy
Lolita

Jynx:
Cool
Heroine

Duke:
Cool
Pure

BlackStar:
Cool
Heroine

Meta:
Boyish
Heroine

Rev:
Heroine
Pure

Mrgw4:
Boyish
Heroine

Imouto:
Pure
Cool
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on February 27, 2016, 02:53:55 am
Oh the name is heroine? Sorry, thought it was heroic, going to correct it on my sheet
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Elvis Strunk on February 27, 2016, 03:25:21 am
Ah, Marx, thanks for all your hard work lately. You've done a lot for everyone. Though, I'd like to point out that I have Lolita and Docile, not Cool and Docile.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on February 27, 2016, 05:29:06 pm
Ah, Marx, thanks for all your hard work lately. You've done a lot for everyone. Though, I'd like to point out that I have Lolita and Docile, not Cool and Docile.

Thanks and upgraded. I put it there precisely to catch it if something like that happened.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Imouto-chan on February 28, 2016, 04:29:42 am
Quick question to the in-charge people.

     
So I was talking with Onii-chan earlier today, and I had a question that he didn't have an answer to. So My character (I'm planning on changing her name) uses Cyseince as her primary element. What I was thinking is to combined that with Vidrein. The reasoning you may ask? Well, if cyseince can create barrier (weak as they may be) and vidrein creates stuff out of matter, what's to say I can't combined the two to have a sort of barrier building combo? Eto...wait, you guys would be the ones to say yes or no. The problem when I was talking to Nii-chan was that neither of us were sure of what was considered "secondary" for an element. So I turn to you guys. If need be I can explain my idea more in depth, but Imouto-chan is sleepy currently.

Oyasumi~
~Imouto-chan
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on February 28, 2016, 06:48:54 pm
Secondary powers are basically fairly weaker versions. Basically, you're only allowed to do the elemental stuff with that element (so, Aevum has only super-force instead of ultra-superforce and sapping life skills, skadia has half the firepower, etc).

Still, there's a major problem with the barrier combo: Vidrein maids need to know exactly what to do and the exact composition of it. So, while they could arguably make a barrier-like shield, it won't be simply as long or strong as they want in different situations, or be able to modifiy it on the fly. It could be said that with Cyseince you can make magic (but weak) barriers appear in whatever form you like, and even make slight modifications to it, while Vidrein can make one (or 4) shield out of thin air, however all the shields must have exactly the same (or extremely similar) composition, and in themselves they are simple shields, so no floating or magic positioning.

Vidrein is also extremely hard to master, so I'm not even sure what would allow you having it as secondary. A shield seems fair game, as its very simple, but you'll probably have to give up on more expansive or complex configurations (so, depending on what this "combo barrier" means wooly might allow it or not)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on March 01, 2016, 11:10:57 pm
So, here's the final versions of your stats for everyone. Check if there are any discrepancies between this and your sheets. Red and blue are modifiers for the maid's type (black are the game modifiers).

Arraxis:
Athletics: 4+1=5
Affection:  2+1-1=2
Skill:  1-1=0
Cunning:  2+1=3
Luck:  1
Will:  3+1=4
Total = 15

Kana:
Athletics: 2
Affection:  1+1-1=1
Skill:  1+1=2
Cunning:  2
Luck:  3-1=2
Will:  1+1+1=3
Total = 12

Elvis:
Athletics: 2-1=1
Affection:  1+1=2
Skill:  2+1=3
Cunning:  2-1=1
Luck:  2+1=3
Will:  3+1=4
Total = 14

Gamer:
Athletics: 1+1=2
Affection:  2+1=3
Skill:  2-1=1
Cunning:  3
Luck:  2-1=1
Will:  3+1+1=5
Total = 15

mr4gw
Athletics: 3+1=4
Affection:  2+1=3
Skill:  1-1=0
Cunning:  2
Luck:  1-1=0
Will:  1+1+1=3
Total = 12

Rellimkram:
Athletics: 2
Affection:  3+1-1=3
Skill:  2+1=3
Cunning:  2+1=3
Luck:  2
Will:  2+1-1=2
Total = 15

YBuy:
Athletics: 1
Affection:  2+1-1=2
Skill:  2+1=3
Cunning:  3
Luck:  2-1=1
Will:  3+1+1=5
Total = 15

Heinrike:
Athletics: 2-1=1
Affection:  3+1=4
Skill:  3
Cunning:  2+1=3
Luck:  1+1=2
Will:  3+1-1=3
Total = 16

Jynx:
Athletics: 3
Affection:  2+1-1=2
Skill:  3+1=4
Cunning:  1
Luck:  3-1=2
Will:  3+1+1=5
Total = 17

Duke:
Athletics: 3
Affection:  1+1-1+1=2
Skill:  1+1=2
Cunning:  3-1=2
Luck:  2
Will:  2+1=3
Total = 14

Blackstar
Athletics: 4
Affection:  2+1-1=2
Skill:  4+1=5
Cunning:  2
Luck:  4-1=3
Will:  2+1+1=4
Total = 20

Meta
Athletics: 3+1=4
Affection:  2+1=3
Skill:  1-1=0
Cunning:  3
Luck:  2-1=1
Will:  2+1+1=4
Total = 15

Rev
Athletics: 2
Affection:  2+1+1=4
Skill:  3
Cunning:  1-1=0
Luck:  1-1=0
Will:  3+1+1=5
Total = 14

Imouto
Athletics: 3
Affection:  1+1+1-1=2
Skill:  2+1=3
Cunning:  3-1=2
Luck:  3
Will:  2+1=3
Total = 16


Wooly seems to continue being superbusy, so anything I will say now is strictly provisional, but the ballpark would be:
0: Terrible at it, to the point people might think it's either faked or you hit your head when you were little. It can be said that your lack of skill itself is rare and potent enough to be thought of as a "gift". Will automatically fail at everything related with that attribute
1: Bad, but still within normal human parameters
2: Average for a newbie maid and most normal humans
3-4: Talented for a rookie, but average for any experimented maid
5-6: Genius level for a rookie, the average level of your instructors.
7+: Very Big Deal, even when compared to the top maids of each Lyceum.

(obviously, affection and will are a tad different from this, but I suppose you get the rough idea?)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WhydidIbuytheunionfrigate on March 01, 2016, 03:20:49 pm
Ok... so if you have a 0 in an attribute... Bugger...

Were you kidding about failing instantly or was that a joke? I thought you'd roll a d20 or something plus your stat and sum the final result?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on March 01, 2016, 03:40:04 pm
The stat are multiplier, for exemple if you roll 5 for a stat you have 3 the score will be 15

So yes, having 0 mean you fail at everything!
With my 0 in skill, it's gonna be fun~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on March 01, 2016, 04:57:37 pm
Remember though that you can boost your attributes with your luck, so if there's something you must absolutely do, you can still probably at least try. But yes, if you have a 0 in something you should run away of anything that requires it, or save favour to raise it the quickest possible (costs 10 favour to increase an attribute from 0 to 1).
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on March 01, 2016, 05:13:08 pm
This is also why you'll be working as a team~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on March 02, 2016, 02:37:45 am
Eh...I see my TWO stats with 0s as a badge of honor ;) Will definitely be fun...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on March 01, 2016, 06:38:46 pm
It's okay, Rev! Sylvia will protect you!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WhydidIbuytheunionfrigate on March 01, 2016, 06:41:48 pm
Don't worry Rev, Eris will... oh right... no she won't... Huh... Well, you'll have my OOC support mate unless you can persuade Eris that you're remotely useful to her!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on March 02, 2016, 02:55:49 am
Don't worry Rev, Eris will... oh right... no she won't... Huh... Well, you'll have my OOC support mate unless you can persuade Eris that you're remotely useful to her!

Between the awesome powers of Skadia & Moe, I'm confident that Maho can accomplish anything! (Rule #1 of being a Maho Shojo ~ believe in truth, love, justice, and yourself) 8)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on March 01, 2016, 06:50:53 pm
Don't worry Rev, Eris will... oh right... no she won't... Huh... Well, you'll have my OOC support mate unless you can persuade Eris that you're remotely useful to her!

Between the awesome powers of Skadia & Moe, I'm confident that Maho can accomplish anything! (Rule #1 of being a Maho Shojo ~ believe in truth, love, justice, and yourself) 8)

Rule Number 2:

(http://41.media.tumblr.com/ae5e64cbccd418d5bc0e43fb9096177b/tumblr_mtt6akeL621r92f6qo1_500.png)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on March 01, 2016, 06:58:06 pm
Oh yeah, how do we get favor ?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on March 01, 2016, 07:15:46 pm
With 0 Cunning, would Rev be like, unable to lie, play chess, form strategy, etc?

Personally, I think the most damning attribute to get a 0 in would be luck. "Let's see if they'll let you trade in the movie...  roll luck... Oh, your stat is 0? Well, turns out, they do, but the disk in the case is actually a child pornography video someone had snuck into the case. The cashier calls security and you're arrested for possession. They don't listen to anything you say in your defense. You are given the maximum sentence applicable. Bad End."



Updated: March 01, 2016, 07:16:17 pm
Oh yeah, how do we get favor ?

Being good little automatons.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on March 01, 2016, 07:58:14 pm
Oh yeah, how do we get favor ?
By being good students and Maids. In a normal Maid RPG the Master is the one giving and taking favour, and here similarly the instructors (though I suppose Headmaster Eri will be the main one) will be the ones doing that. Helping the teachers, doing well in lessons and in the "field studies", maybe helping that NPC that by a miraculous twist of fate it's actually a friend of a teacher, etc will give you favour. Disobeying instructors or doing clearly unlawful or dangerous things will be penalized. Whenever you reach 0 favour you will be automatically expelled from the Lyceum, so take care~~.

With 0 Cunning, would Rev be like, unable to lie, play chess, form strategy, etc?

Well, she can actually probably think strategies in a technical way (as in, from knowledge propose something, etc), but she will fail epically at anything from trying to play poker, to bluff, to try to lie, etc. It's less intellectual and more practical: she is not stupid, just very happy-go-lucky, naive and unable to lie for her life (well, she'd lie but it would be in the classical "I did clearly not spent the last class sleeping! And Meta wasn't my accomplice that would wake me when the teacher looked this way!").


Personally, I think the most damning attribute to get a 0 in would be luck. "Let's see if they'll let you trade in the movie...  roll luck... Oh, your stat is 0? Well, turns out, they do, but the disk in the case is actually a child pornography video someone had snuck into the case. The cashier calls security and you're arrested for possession. They don't listen to anything you say in your defense. You are given the maximum sentence applicable. Bad End."

Wooly actually gave that bonus to luck because normally is the one less used, as most GMs are not so evil as to roll for every event, and when fighting/doing something you roll for that attribute. But you are right that the few rolls on luck we'll have will probably be painful~~



Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on March 01, 2016, 08:10:58 pm
Zero skill would be like, clumsy and unable to do housework, cook, etc, right?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on March 01, 2016, 08:54:07 pm
Zero skill would be like, clumsy and unable to do housework, cook, etc, right?

Well, in this game skill also means dexterity (specially when related to Adelstier), so it will also kinda mean you're a bit of a brute. Not so much on the physical side (that's athletics) but yes on the more technical and adalstier side. You will basically have 0 control and be unable to do anything except the most simple and straightforward techniques, besides being completely at lost at any kind of task that requires something more than brute force or speed.


... yeah, we will probably have to find some way to upgrade you if you somehow are unable to raise it naturally for some time (probably a lesson of hell that will give you tons of stress).
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on March 01, 2016, 09:09:44 pm
Good thing I have no 0s then.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on March 01, 2016, 09:55:21 pm
Zero skill would be like, clumsy and unable to do housework, cook, etc, right?

Well, in this game skill also means dexterity (specially when related to Adelstier), so it will also kinda mean you're a bit of a brute. Not so much on the physical side (that's athletics) but yes on the more technical and adalstier side. You will basically have 0 control and be unable to do anything except the most simple and straightforward techniques, besides being completely at lost at any kind of task that requires something more than brute force or speed.


... yeah, we will probably have to find some way to upgrade you if you somehow are unable to raise it naturally for some time (probably a lesson of hell that will give you tons of stress).

*look at his athletic, then look at his skill*
Well...I have good athletic at least while waiting for the time I'll be able to use Aevum without killing myself XD
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on March 02, 2016, 07:55:01 am
Oh dear, that's a bit nasty on the Adelsteir side of things. I guess the implication there is that Cordelia just expects it to work how she wants it and tries to force it like one might give a command to a servant, but while a well-trained servant might be able to interpret your commands according to your wishes, this is all on you. Then she gets frustrated that it's not doing what she wants, and it gets stronger and even more wild and uncontrolled. Raw power, but no technique or skill. I think it could make for an interesting class where she learns a lesson in nuance and how to properly do things.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on March 02, 2016, 08:46:30 pm
Oh dear, that's a bit nasty on the Adelsteir side of things. I guess the implication there is that Cordelia just expects it to work how she wants it and tries to force it like one might give a command to a servant, but while a well-trained servant might be able to interpret your commands according to your wishes, this is all on you. Then she gets frustrated that it's not doing what she wants, and it gets stronger and even more wild and uncontrolled. Raw power, but no technique or skill. I think it could make for an interesting class where she learns a lesson in nuance and how to properly do things.

Couldn't have said it better.

Though everyone, don't worry too much about it. The soul of this game is RP, RP, a tad bit of rule of cool, and more RPing. Rolls will be made to add tension, up the scales, and force you to think before you act, but I don't think wooly plans to make you roll for most things: If you have a 0 in something, you can probably avoid or ask for help, and as long as you justify it well and RPit properly, we will hear. Don't let your fear of rolls interfere in your play. And in the worst cases we may even end taking pity on you and use some instructor to pull your sorry ass out of a sticky situation... at a certain price, of course
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on March 03, 2016, 09:50:44 pm
Honestly I see myself doing a few Skill checks deliberately, aware that I'll fail. Sure, I can justify another skill, probably, but failing is fun, and annoying Cordelia should be fun, too.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on March 04, 2016, 12:37:16 am
Oh my, it seems there's been a fair amount of discussion in the short time I've been inactive. I need to fix my email notifications, I guess.
By being good students and Maids. In a normal Maid RPG the Master is the one giving and taking favour, and here similarly the instructors (though I suppose Headmaster Eri will be the main one) will be the ones doing that. Helping the teachers, doing well in lessons and in the "field studies", maybe helping that NPC that by a miraculous twist of fate it's actually a friend of a teacher, etc will give you favour. Disobeying instructors or doing clearly unlawful or dangerous things will be penalized. Whenever you reach 0 favour you will be automatically expelled from the Lyceum, so take care~~.

 I haven't been keeping up with character edits/updates, but if I'm remembering correctly, we have a fair number of characters with shady pasts and/or issues with authority. I know that, at least with Lola, problems with insubordination and legal conflict will likely be inevitable, though I'm not wanting to do so in a terribly disruptive way. Lola is pragmatic most of the time, so she'll probably only challenge things if orders seem unreasonable to her or if she's emotionally compromised in some way. Depending on the situation, she may opt for a more direct method than planned or ordered, even if it's not exactly legal, such as lethal versus non-lethal force during an op. Again, I'm not planning on abandoning following the goodly theme of the game just for the hell of it. I'm going to have a RP related reason for each time I break form, so don't worry about me trying to derail things with senseless killings or criminal action. Basically, I'm looking forward to seeing how this favor system plays out. Should be fun.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on March 03, 2016, 05:20:46 pm
Don't think you have to be mindlessly good automatons.  Push back.  Challenge me.  Make this fun.

Just be ready for the consequences...  ;)

In all fairness; RP is king; if there's an RP reason to something, do it.  I will react accordingly with my own RP, so know that punitive action, if any at all, isn't between me as GM and you as player, but rather between our characters and the setting they're being played in.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on March 03, 2016, 05:51:41 pm
Yeah. The instructors themselves are not automatons too, so some for example may even take a liking for your character and be more understanding, or compensate the harsh scolding the headmaster will have to do. Remember though that favour will not only be given in studying, but also by quickly reacting to unforeseen circumstances, doing well in combat and training, etc. And likewise our most naive and "normal" maids can simply be good students and gain favour too. So, as long as you RP it properly, your personality or attributes will never be a chain.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on March 03, 2016, 09:28:24 pm
I just can't wait for this to start. Be interesting to see how it all plays out. Also, if you're interested in getting more reference material, might I suggest a book series called Tales of the Ketty Jay by Chris Wooding? It's another steampunk-esque series of books that had some really interesting stuff.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on March 04, 2016, 05:52:40 am
I should probably mention this as a heads-up, but since I've got midterms just around the corner, I'm gonna be a bit busy for a little while. Since midterms aren't an extended thing, it won't be too long before I'm free to be really active again, but for the next week or two I may be pretty busy. I'm gonna keep dropping in when I can, so I'm not gonna be totally out of the loop. If something comes up that will keep me busy longer than expected or whatever, I'll be sure to take enough time to say as much. I'm sure I'll be back to full activity soon enough to not slow things down, though.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on March 03, 2016, 09:53:03 pm
Don't worry, wooly seems a tad busy too and we haven't finished setting up the game, so I don't think we will start that soon. I don't want to promise anything, because it kinda depends on us having a combination of free time, inspiration and coordination that can take weeks or we could solve tomorrow. But I think I can assure everyone that in every case we will keep you informed.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on March 03, 2016, 09:56:22 pm
Sorry, too many things going on right now.  Adeva Valentine's Day is my forum priority now for what leisure time I can spend here.  Once that wraps up (probably this weekish), we'll see about banging out the final details we need to go over before the first session starts.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on March 17, 2016, 10:10:06 pm
bump
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on March 26, 2016, 06:30:39 pm
I thought I'd share an early draft of Cordelia, drawn by Riiko23:

(http://pre12.deviantart.net/7ce6/th/pre/i/2016/084/6/8/cordelia_wakefield2_by_riiko23-d9wghdp.jpg)

With any luck it'll be finished soon, but I'm quite happy with how it looks so far. She may be a complete klutz with her 0 Skill, but it doesn't matter. She won't get hurt if she falls. Its her surroundings that have to make way for her.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on March 26, 2016, 10:50:00 am
0 skill friend!

/me glomps Arra
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on March 26, 2016, 07:28:24 pm
Wow, very cool draft!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on March 29, 2016, 12:49:35 am
Alright, as you might have noticed, the first session of Maid RPG is up!  We're starting at the very beginning; your characters have all more or less just gotten out of bed.  It's probably a good idea to get dressed in whatever you've picked as your Lyceum Maid uniform and to start saying your goodbyes to your families (you're going to be responsible for your own NPCs there, I'm afraid.  Plus it's a good chance to show me a little bit of how you would imagine them to behave and what chemistry they have with your characters before I assume control over them for the actual campaign.). 

Feel free to meet each other on the streets, stroll down the city's beautiful boulevards and glad-hand some of the city residents (some might have gifts of food or trinkets for you too!).  I'll chime in as necessary or if I'm interested in something you've brought up in your posts to develop some more flavor and atmosphere, but nothing will have any gameplay change at this point.  There's a city festival as you get closer to the Core Block and the more official part of the day will begin when most of you have reached the Core Block and are ready for the Captain's remarks. 

As co-writers, I encourage you all to incorporate and describe any flavor or atmosphere that you feel is warranted, moves your character forward to something you'd like to be doing on your Maid Day, adds depth, or is just plain cool (as this is semi-canon in some regards, you really can't mess up and worse case is I'll just ignore what you wrote when we really begin in earnest).

This is also a great opportunity for you to all get a feel for your characters and "test-drive" them around a bit.  I know from my own experience with Elvis's AdEva semi-canon thread that Eli's character changed a bit based on the player chemistry and what felt more natural than her initial pitch was.  Hopefully some of you find this experience to be of similar worth.

Lastly, I, regrettably, stand by my initial commitment to take 5 players who demonstrate the best RPing, writing quality, and player chemistry.  It's not meant to be snooty or exclusionary, nor is it meant to grade some forum members' abilities above others or make you compete in a banal fashion to satisfy my ego.  I just really want to pull together a collaborative writing project in an RP universe and format with exceptional quality, player investment and commitment, and, most importantly, good fun all around.  If I could manage to entertain you all and manage the universe with all of you, I would in a heartbeat; unfortunately, my own limitations preclude that possibility and for that you have my genuine apologies.  My hope is that, at the very least, the players/Maids not chosen will find the story we write to be worth reading.  Also, you may yet find an opportunity to join the main cast in a non-canon fashion if one of the players feels compelled to run a non-canon session to celebrate something or merely tide over a lull in updates in the main campaign. 

Thank you so much for your sincerity and interest in Maid RPG.  I hope everything lives up to your expectations and that I handle your trust with the care it deserves.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on March 29, 2016, 11:56:31 am
Important questions relating to my first post.

Will our maids' weapons already be at the academy, are the maids supposed to bring them, or is it up to us?

How many new maids typically enroll in the academy per year, and how many is that compared to other years?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on March 29, 2016, 05:06:16 am
Holy pickle, there goes my social life!
Hope I'll have enough time to make a post before school~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on March 29, 2016, 07:49:32 am
Important questions relating to my first post.

Will our maids' weapons already be at the academy, are the maids supposed to bring them, or is it up to us?

How many new maids typically enroll in the academy per year, and how many is that compared to other years?

Your adalstier engines will be given at the Academy and you'll also have a wide selection of weapons there, but there is really nothing forbidding you from having your own weapon from the get-go if it's very special or unconventional. Now, you would probably have to give it to the Lyceum so they can check it and maybe modify it but we can take care of that easily mostly off-screen.

On the second, I don't have the exact details, but from my knowledge you are all the ones matriculating this year (or at least make the main bulk easily). How it compare to other years however you'll have to ask to Wooly, I don't want to simply misstep on that one.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WhydidIbuytheunionfrigate on March 29, 2016, 10:34:44 am
Marx, for those engines, I think some people like Jynx have them as family relics or such while the rest of us plebeians will have to pick one up at the Lyceum.

Imouto and I probably will change our character bios to reflect this. I forgot to tell her that RP-wise we shouldn't have engines on us.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on March 29, 2016, 07:27:16 pm
I've got a question about the Core Block. Where would Cordelia's estate be in relation to this? Obviously she's filthy rich, and living in a mansion, but is the Core Block where the wealthy live, or would they live somewhere more like the outskirts, where there's more space? After all, it might be all high rise buildings at the Core for all I know.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on March 29, 2016, 11:42:07 am
Important questions relating to my first post.

Will our maids' weapons already be at the academy, are the maids supposed to bring them, or is it up to us?

What Marx said.

How many new maids typically enroll in the academy per year, and how many is that compared to other years?

This year's class is the entirety of the player candidate pool plus probably about a dozen or two that you'll never meet or see but that are there in case I need to draw on them for scenery.  It's about average.

Marx, for those engines, I think some people like Jynx have them as family relics or such while the rest of us plebeians will have to pick one up at the Lyceum.

Imouto and I probably will change our character bios to reflect this. I forgot to tell her that RP-wise we shouldn't have engines on us.

None of you have Engines yet.  Even if your family has "owned" an engine for a long time, it's going to be stored at the Lyceum unless it's still attached to one of your family members' arms (in which case, it won't be available to your Maid).

I've got a question about the Core Block. Where would Cordelia's estate be in relation to this? Obviously she's filthy rich, and living in a mansion, but is the Core Block where the wealthy live, or would they live somewhere more like the outskirts, where there's more space? After all, it might be all high rise buildings at the Core for all I know.

Cordelia's estate is probably in one of the ritzy residential districts immediately neighboring the Core Block.  Rich folk probably don't like living further away and closer to the barrier; gotta keep poor people between yourself and the Remnants so that the lazy peons are the ones being eaten, ya know?  The Core Block is the main government and commercial district and people really don't live there so much as work there and go shopping there.  The Core specifically refers to the center of the massive park that lays at the heart of the city where the ship's cracked core and what's left of its Mother Aldalstier is housed.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on March 30, 2016, 06:56:21 pm
It's not meant to be snooty or exclusionary, nor is it meant to grade some forum members' abilities above others or make you compete in a banal fashion to satisfy my ego.

Are you sure there's not a part of you that wants to see us to claw our way into one of those positions with primal fury? Not even a tiny bit?

Also, I apologize for being absent for a while before now. Or rather, before the site went down for a strangely long period. I'm going to need to look into my notification settings again, as I would have been all over things the moment the test run began if I had a clue it happened. I shall now proceed to read the current posts and either make my own addition or return here to ask questions before doing so.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on March 31, 2016, 03:12:32 am
Well, I was going to post some more fanart to celebrate the Matriculation thread, but then the site went for maintenance x_x

Anyway...its a little late now, but as promised..

(http://i.imgur.com/O586vRhl.jpg)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Duke Rockhopper on March 30, 2016, 07:23:08 pm
Someone call the doctor. This HHNNNGGGGHHHH is gonna kill me for sure
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on March 30, 2016, 07:32:06 pm
Thanks Revon, I surely wouldn't mind a drink, if you know what I mean ( ͡° ͜ʖ ͡°)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on March 30, 2016, 07:47:22 pm
Well, I was going to post some more fanart to celebrate the Matriculation thread, but then the site went for maintenance x_x

Anyway...its a little late now, but as promised..

(http://i.imgur.com/O586vRhl.jpg)

That's either a really big cup or a really small girl. :P
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on March 30, 2016, 08:01:54 pm
Well, I was going to post some more fanart to celebrate the Matriculation thread, but then the site went for maintenance x_x

Anyway...its a little late now, but as promised..


That's either a really big cup or a really small girl. :P

Loli!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on March 30, 2016, 09:09:53 pm
That's fantastic~  I absolutely love the clothing design.  Debating a stricter school uniform policy to put all your maids in some nice thigh-highs and leg ribbons now...  Hmm...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Duke Rockhopper on March 30, 2016, 09:11:44 pm
Most of us are wearing them already! I mean, er, most of our maids are. Yep. That's what I said.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on March 30, 2016, 09:14:45 pm
That's fantastic~  I absolutely love the clothing design.  Debating a stricter school uniform policy to put all your maids in some nice thigh-highs and leg ribbons now...  Hmm...

As the producer... I endorse this! Leg ribbons are optional, but thigh-highs should be obligatory! (over the knee boots can be acceptable too)

Updated: March 31, 2016, 08:00:31 am
Just as a note, as I've seen it repeated a little:

As Barrier cities are basically urban areas, there's actually very few trains (if there's any), but rather an extensive subway/metro/underground/etc net to save space. Trams can also be acceptable~

Don't fret, tiny details, etc
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Merne23 on March 31, 2016, 11:24:17 am
If nobody minds, I'll be rolling some dice.
Purely for my own purposes, unless something special happens.

Athletics
Rolled 2d6 : 1, 4, total 5

Affection
Rolled 2d6 : 4, 5, total 9

Skill
Rolled 2d6 : 2, 5, total 7

Cunning
Rolled 2d6 : 1, 5, total 6

Luck
Rolled 2d6 : 2, 3, total 5

Will
Rolled 2d6 : 6, 2, total 8


Cool (+1 Skill, -1 Affection)
Attuned* (+1 Will, -1 Athletics)

*Attuned is a Maid Type I thought up; the Maid is more "aligned" with Adalstier and its manipulations, however is somewhat more prone to sicknesses and injury.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on April 01, 2016, 11:19:15 am
Also, whoever did the Statsheet that displays all the characters messed up on Kat, she has 3 will, not 4, so I fixed it
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WhydidIbuytheunionfrigate on April 01, 2016, 11:56:06 am
I left the stat sheet open so you were in charge of checking your own stats... Good job, it appears that it worked.

No, I think someone might've mistakenly changed yours. But don't worry about it unless those numbers conflict with what Marx has. He has his own Doc on hand to double check the numbers, so I'd check with him to see if your stats are what you think they are Ice.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on April 02, 2016, 02:59:49 pm
It seems there are some people that want to fight already on the first day... perfect!

While we hadn't planned anything but pure PR for this day, I think we can do a little test of our combat system if you feel like it; I have your stats after all and a we can make a simple round with no stress, favour, etc, only to decide who wins. The thugs are kinda comical relief (be careful to not go overboard or Eli will scold you though...), but if Jynx and Rellimkram finally decide to go at it, feel totally free, I'll arbitrate.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on April 02, 2016, 03:12:32 pm
Go overboard.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WhydidIbuytheunionfrigate on April 02, 2016, 03:41:36 pm
Ok, if we're gonna have a brawl, can I try to prevent it as well? Technically Eris has no weapons on her, but then again, she does have her intellect and mind to use as her weapon too...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on April 02, 2016, 04:01:23 pm
Go overboard.

That's not what the headmistress should say~~!!!!!

*cough*

Ok, if we're gonna have a brawl, can I try to prevent it as well? Technically Eris has no weapons on her, but then again, she does have her intellect and mind to use as her weapon too...

Well, you can already do that through RPing; my offer was only if Rellinkram and Jynx decided to go for it. I mean, if you really wanted it and both of them agreed too, I could make a battle of cunning or a cunning check to try to convince them.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on April 02, 2016, 04:37:50 pm
Woo! I made the news before I even got to the Lyceum!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on April 02, 2016, 04:56:02 pm
Well, as promising as a fight seemed, I felt Lola would back off in that situation (despite her love of battle, her priority remains self-preservation, and getting in trouble for disturbing the peace right after getting out of jail doesn't fit in with that too well), so I'm attempting to avoid conflict this time. I'm sure we'll manage to get a proper fight in soon enough, though.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on April 02, 2016, 08:34:01 pm
At this point in time, Alice wants nothing to do with it. So i'm just gonna have her move on. She appears to be the only one people haven't noticed.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on April 02, 2016, 10:40:50 pm
Time to add some colour to Cordelia~! Still not quite finished, but she's shaping up quite nice.

(http://orig15.deviantart.net/eb97/f/2016/093/4/e/wip256_by_riiko23-d9xit2i.png)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on April 02, 2016, 10:44:35 pm
She looks cool~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on April 02, 2016, 10:50:34 pm
Nice
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: mrgw4 on April 02, 2016, 10:56:53 pm
https://www.youtube.com/watch?v=A6TdlZiEF6U

Nice
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Jynx on April 02, 2016, 10:58:55 pm
Ah, don't worry, Rell. It would have been quite stupid for her - too stupid, I'd say. Those two will have their chances~

Also, nice nice sketch, Arra. I like Cordelia. DAT AXE~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on April 03, 2016, 12:20:26 am
Quick question for Wooly and/or Marx. Will we be allowed to gain more "special qualities" as the game progresses? Upon discussing things with Jynx, I was thinking that Lola and Bea might at some point end up developing a friendly rivalry or sorts, and Friendly Rivalry is one of the things listed in the book, so I was just thinking perhaps since the special qualities don't have too much of an actual game impact that maybe they could be used to show a sort of character evolution as things progress.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on April 03, 2016, 09:34:15 am
Quick question for Wooly and/or Marx. Will we be allowed to gain more "special qualities" as the game progresses? Upon discussing things with Jynx, I was thinking that Lola and Bea might at some point end up developing a friendly rivalry or sorts, and Friendly Rivalry is one of the things listed in the book, so I was just thinking perhaps since the special qualities don't have too much of an actual game impact that maybe they could be used to show a sort of character evolution as things progress.

Maid qualities in the original RPG are just a way to create a randomized character so, yeah, in this game they close to 0 impact. What's important is how you RP your own character and that it is consistent. I personally didn't plan to keep track of them. I think I can trust you on this, specially as relations with other maids can vary quite wildly and we would have to keep track of them anyway.

In general, Wooly and me don't plan to interfere on what you would consider character development or the direction your character should take or even if it's a good one. Now, we may interact indirectly through roll modifiers (for example, it's different fighting together with someone you hate than with someone you trust) or by giving favour points when a problem is solved, but the rest is solely your RP.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on April 04, 2016, 06:20:54 pm
So much gratuitous french! Maho really is best girl!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on April 05, 2016, 08:51:38 am
And here's the final piece! This is by the lovely Riiko23, whose page can be found below. She's been doing stuff for Rev as well, if you think you recognise the art, and also did Yuki Minase's pic.

(http://i.imgur.com/teTylhc.png)

http://riiko23.deviantart.com/ (http://riiko23.deviantart.com/)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on April 05, 2016, 08:57:59 am
I don't know if to feel touched you liked the game enough to make an art commission, or feel a lot of pressure towards not trying to disappointing you...

Well, all in all, the art is beautiful either way.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Elvis Strunk on April 05, 2016, 09:15:18 am
I don't know if to feel touched you liked the game enough to make an art commission, or feel a lot of pressure towards not trying to disappointing you...

Well, all in all, the art is beautiful either way.
I know the feeling well~ And I agree; she looks very nice. I'm happy you got an(other) awesome character image, Arra.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on April 05, 2016, 12:27:06 pm
So, should we start going towards the main ceremony? Or do you still have something to do? Kana seems to be MIA, but there's not much we can do about it.

Wooly seems to be alive in his usual very busy way, but if you give the go I'm sure he'll find time to write a new post he always manages somehow. We have time though, so feel free to take all you want if there's something you want to do.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on April 05, 2016, 12:34:25 pm
I'm officially signalling my intention to arrive at the ceremony~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on April 05, 2016, 12:46:03 pm
I'm officially signalling my intention to arrive at the ceremony~

As am I, just waiting on Duke's part of the introductions.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Duke Rockhopper on April 05, 2016, 12:49:11 pm
I'm officially signalling my intention to arrive at the ceremony~

As am I, just waiting on Duke's part of the introductions.

Okay, okay! I'm getting to it! XD
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on April 05, 2016, 03:47:32 pm
Well Jane will never be really for it since it will involve dealing with a lot of people, so now isn't worse than later I guess~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on April 05, 2016, 04:57:43 pm
Lola has arrived in the general area, though she is yet to report her presence to anyone else involved. She'll be ready whenever other people start showing up.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WhydidIbuytheunionfrigate on April 05, 2016, 04:59:27 pm
I have exams, but I'll post when Eris actually gets into the Lyceum. She isn't far, but she'll probably be late because reasons...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on April 05, 2016, 05:33:43 pm
Im currently in thr government district of the Core Block, bordering the park and Lyceum....so Im up to meet whoever on the way 8)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on April 05, 2016, 05:47:15 pm
Im currently in thr government district of the Core Block, bordering the park and Lyceum....so Im up to meet whoever on the way 8)

Lola would drop in on Maho for sure if I hadn't just posted. I feel weird when I post with only a few other posts between mine, especially if it keeps other people from getting to act first. There's also the fact that Jane is with her and I don't want to force Meta to deal with Jane getting frightened again so soon.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on April 05, 2016, 05:58:06 pm
No worries, I was just putting it out there that Im open to interacting with anyone. As for our dear timid Jane, we'll get her calm and comfortable with us all in time 8)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on April 05, 2016, 05:59:31 pm
Alice is currently making her way to the Core Block at very high speed. It would be nice if people would mention seeing a blur rocket past them at some point ;)

Or even feel a large buffet of wind hit them. That would be fine as well.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on April 06, 2016, 06:03:58 am
So, I guess we are supposed to post a reaction to what is happening?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on April 06, 2016, 09:28:34 am
On Languages: the executive order is to keep it simple, so everyone basically speaks the same.

There exists some other foreign languages, as Wooly mentioned in his post. Most Barrier Cities speak the same common tongue though, which dates back to the First.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on April 06, 2016, 11:05:09 am
On Languages: the executive order is to keep it simple, so everyone basically speaks the same.

There exists some other foreign languages, as Wooly mentioned in his post. Most Barrier Cities speak the same common tongue though, which dates back to the First.

Yeah, like regional language opposed to a country's main I guess?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on April 06, 2016, 11:51:01 am
Yeah, like regional language opposed to a country's main I guess?

Basically, at the time of the First notions like "countries" were already disappearing in exchange of super-empires\federations encompassing enormous chunks of the world; all of them using a common language and currency. By the end of the First after a whole set of world-encompassing wars the world was already using mostly one language and the Kyn, and the Second used them during their own set of world-encompassing wars.

The Third (current people) inherited that. While travel between Cities is a lot harder than it was in time of the First and the Second, the Intercity communication net is still working and so a common language and currency were simply more convenient.

On some very isolated Barrier Cities there may be some foreign languages descending from some regional language, or even a dialect of the common tongue that with time diverged enough to become a language of their own, but everyone important you'll meet talks in the common tongue. Akkierens being the communication hub of Antiope, you can expect everyone from there to speak it (Eli's poor victim was probably a clueless immigrant; most people already know to not mess with Maids...).
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on April 06, 2016, 11:54:03 am
Yeah, like regional language opposed to a country's main I guess?

Basically, at the time of the First notions like "countries" were already disappearing in exchange of super-empires\federations encompassing enormous chunks of the world; all of them using a common language and currency. By the end of the First after a whole set of world-encompassing wars the world was already using mostly one language and the Kyn, and the Second used them during their own set of world-encompassing wars.

The Third (current people) inherited that. While travel between Cities is a lot harder than it was in time of the First and the Second, the Intercity communication net is still working and so a common language and currency were simply more convenient.

On some very isolated Barrier Cities there may be some foreign languages descending from some regional language, or even a dialect of the common tongue that with time diverged enough to become a language of their own, but everyone important you'll meet talks in the common tongue. Akkierens being the communication hub of Antiope, you can expect everyone from there to speak it (Eli's poor victim was probably a clueless immigrant; most people already know to not mess with Maids...).

Poor Phillip, now called a clueless immigrant~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on April 07, 2016, 03:27:25 pm
I was wondering, with Aevum, which can influence life, is it possible for example to prevent a flower from withering?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on April 07, 2016, 04:48:55 pm
I was wondering, with Aevum, which can influence life, is it possible for example to prevent a flower from withering?

I'm not Wooly, so you'll have to still get his word on it, but I guess It could with the lore given to it, It would just be a waste of energy...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on April 07, 2016, 07:16:35 pm
That's tricky.

Aevum at certain levels (as a newbie you can only affect yourself) can effectively heal. At the same time though, it inly does so through "enhancing (or subverting) biological processes"; meaning it doesn't extend life per se, simply helps your body heal itself. To put a human example, to a 90+ year old granny, a maid may cure a tumor today, but it would not stop the pneumonia she will get tomorrow from killing her. The maid would have to return tomorrow and heal her again, and so infinitely, until the maid itself ends suffering from Adalstier poisoning. There are also some sickness that could be very tricky to treat (Wooly's the doctor here though, so you should ask him), and anything related with Adalstier poisoning is untreatable (due to the Adalstier itself being the main cause).

So, in summary; you could stop a flower from withering for a pair of hours, maybe a day or two with some effort. But there will be always a point where you will either be too late or the flower will simply decompose.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on April 07, 2016, 07:25:03 pm
Well, guess Jane will have to dry the lily she got from Maho then~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on April 08, 2016, 10:46:56 am
There are limits.  Some temporal as Marx suggests.  Some just realistically.  There's probably a reason why the hospitals aren't just staffed with lots of Aevum Maids who can just magic away any illness with a smile and wink...

I'd say specifically for your example meta, it's probably pretty easy to just make something bloom.  Remember that none of you has your engine yet though; anything your Maid could do at this point would be extremely rudimentary and in situations of fear/stress/emotion rather than conscious control.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on April 12, 2016, 07:30:24 pm
For those of you that don't know yet, there is a wiki for our Maid RPG campaign (https://1d4chan.org/wiki/Campaign:Hyperspace_MaidRPG) (there has been for several days now, but I forgot to say anything about it here). I'm going to be maintaining it as best I can over the course of the game, but don't hesitate to make edits yourselves. It's pretty barren right now, mainly because I'm waiting for the official game to start before trying to add a lot of stuff that may result in inaccuracies, but feel free to add things and help flesh it out a bit. I'll read over edits and make changes if any are needed, but I figure most of what I'll change of other people's edits will be fixing grammar and making clarifications rather than changing content. If you don't want to make edits yourself but feel that something is lacking or needs changed, feel free to PM me about your thoughts and I'll happily make the adjustments that are needed.

I'll be trying to keep in contact with Marx and Wooly to be able to keep things as accurate as possible, so the more major edits about the setting (things like how the government functions, the world's history, etc.) or characters (mainly NPCs, as I'm hoping players will try to keep their own character information up to date, as I'd prefer for firsthand knowledge to be on the wiki rather than my potentially inaccurate interpretations) will likely take longer than smaller things, as I'll want to discuss things with Marx and Wooly before making those changes.

As a note, I am by no means an authority on things, that honor remains solely with our wonderful GM, Wooly, and his assistant, Marx. I am simply taking on this role in order to try lessening their burden and giving my fellow players a place to use as a quick reference. I'm not intending to make the wiki an end-all-be-all source, so anything Wooly or Marx say take precedence over whatever may appear in the wiki page unless they otherwise state as much.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Elvis Strunk on April 12, 2016, 09:44:22 pm
Thanks for creating such a thing, Rell~ It'll certainly come in handy in the future. And, this way, I won't have to do it! Leaving more time for longposting. Will probably add Pluto's information... eventually. Might not do much for the wiki until if/when she gets selected, since nobody will have an entirely solid idea as to what's relevant and not until then.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on April 12, 2016, 09:48:49 pm
Thanks Rell, this'll be a big help I'm sure.  And a boatload of fun.  Speaking of boat.  Shipping section.  You know it needs one.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on April 12, 2016, 11:12:05 pm
Thanks for creating such a thing, Rell~ It'll certainly come in handy in the future. And, this way, I won't have to do it! Leaving more time for longposting. Will probably add Pluto's information... eventually. Might not do much for the wiki until if/when she gets selected, since nobody will have an entirely solid idea as to what's relevant and not until then.
I look forward to seeing more of your longposts.  Don't worry too much about posting stuff on Pluto yet. I left the character sections blank for now because we don't know the lineup yet and the Matriculation thread is a test run that is only semi-canonical anyway, so whatever occurs may end up getting tossed regardless. We can get characters filled in once we know more.

Thanks Rell, this'll be a big help I'm sure.  And a boatload of fun.  Speaking of boat.  Shipping section.  You know it needs one.
I'll get right on adding  a Harbor, Shambleman. It'll probably be empty for now though, as I haven't been paying enough attention to the ships being constructed. I'm sure it'll fill up soon enough, though.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on April 12, 2016, 11:32:58 pm
Tried to create the garden (because it's about lilies, so why would it be ship?), but I couldn't for some reason, so I only put a link to a blank page~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on April 13, 2016, 12:14:41 am
So there have been a few questions regarding the Captain and these network resonators you all have.  I'll answer what I can (and please feel free to ask again if I didn't address the questions I've undoubtedly forgotten).

The Captain: You've all seen him on the news or at particularly important government/social events/functions, but the man's more or less a recluse otherwise.  Certainly none of you know him on a personal level, and no one you know seems to either.  He's seldom seen more than a handful of times a year in various holidays or inter-city events.  As far as his popularity, it seems to vary.  Some folks think the whole mask and hood act is creepy and frankly archaic.  A lot of other folks (the majority by a long shot) afford the Captain a strong respect for his position and more or less trust him and the Administration to do their thing.  Although all seats in government and the cabinet are elected positions, the Captaincy passes from one Captain to another; some of your parents/grandparents would remember the last time the title passed hands.  Some Captains from other cities may be figureheads, not all too different from a constitutional monarchy, but Akkierens's Captain is very much in control over the Administration.  Admittedly, he doesn't say much nor issue too many executive orders, but when it happens, the entire city seems to bow to his will.

Network Resonators: As one of you described it, it's a bracelet shaped smart phone.  Tapping on your network resonator or activating its voice command (which you can set), will activate the device, causing it to project a holographic user interface.  When your fingers disrupt the hologram, the device registers your input.  You can surf Antiope's version of the web, watch movies, make phone calls, etc.  These functions your Maids should be familiar with, at least to a degree, since most people have one, impoverished backgrounds notwithstanding.  The resonators you Maids have are military-grade hardware with a hardened connection to the Lyceum's encrypted channels and the city defense grid as a whole.  Resonators that civilians have don't have all those extra bells and whistles, obviously.  At any rate, your Maids will be able to use their devices to get an update on the TacNet, receive orders from Command, etc. when the issue becomes relevant. 
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on April 13, 2016, 12:30:42 am
So there have been a few questions regarding the Captain and these network resonators you all have.  I'll answer what I can (and please feel free to ask again if I didn't address the questions I've undoubtedly forgotten).

The Captain: You've all seen him on the news or at particularly important government/social events/functions, but the man's more or less a recluse otherwise.  Certainly none of you know him on a personal level, and no one you know seems to either.  He's seldom seen more than a handful of times a year in various holidays or inter-city events.  As far as his popularity, it seems to vary.  Some folks think the whole mask and hood act is creepy and frankly archaic.  A lot of other folks (the majority by a long shot) afford the Captain a strong respect for his position and more or less trust him and the Administration to do their thing.  Although all seats in government and the cabinet are elected positions, the Captaincy passes from one Captain to another; some of your parents/grandparents would remember the last time the title passed hands.  Some Captains from other cities may be figureheads, not all too different from a constitutional monarchy, but Akkierens's Captain is very much in control over the Administration.  Admittedly, he doesn't say much nor issue too many executive orders, but when it happens, the entire city seems to bow to his will.

Network Resonators: As one of you described it, it's a bracelet shaped smart phone.  Tapping on your network resonator or activating its voice command (which you can set), will activate the device, causing it to project a holographic user interface.  When your fingers disrupt the hologram, the device registers your input.  You can surf Antiope's version of the web, watch movies, make phone calls, etc.  These functions your Maids should be familiar with, at least to a degree, since most people have one, impoverished backgrounds notwithstanding.  The resonators you Maids have are military-grade hardware with a hardened connection to the Lyceum's encrypted channels and the city defense grid as a whole.  Resonators that civilians have don't have all those extra bells and whistles, obviously.  At any rate, your Maids will be able to use their devices to get an update on the TacNet, receive orders from Command, etc. when the issue becomes relevant. 

So basically it's a military issue Smartwatch?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on April 13, 2016, 12:43:31 am
It's an omnitool! I approve!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on April 13, 2016, 12:46:41 am
So basically it's a military issue Smartwatch?

At the risk of being completely redundant: Yes.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WhydidIbuytheunionfrigate on April 13, 2016, 12:59:45 am
Resonators and The Captain of Akkiereins has been added to the Settings Doc.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on April 13, 2016, 01:17:15 am
The resonators you Maids have are military-grade hardware with a hardened connection to the Lyceum's encrypted channels and the city defense grid as a whole.  Resonators that civilians have don't have all those extra bells and whistles, obviously.  At any rate, your Maids will be able to use their devices to get an update on the TacNet, receive orders from Command, etc. when the issue becomes relevant.
Does this mean we can do some Aiden Pearce type shit and be awesome?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on April 13, 2016, 01:22:13 am
You can be awesome, sure.

Who's Aiden Pearce?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on April 13, 2016, 01:24:01 am
You can be awesome, sure.

Who's Aiden Pearce?

The main character in Watchdogs. He basically controls Chicago's security from his cell phone in the game.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on April 13, 2016, 01:32:34 am
You'd think being "magic" wielding Maids with lethal weapons and abilities would be enough for one person... 
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on April 13, 2016, 01:36:10 am
You'd think being "magic" wielding Maids with lethal weapons and abilities would be enough for one person...

One would generally think so, wouldn't they? But alas, where there is an opportunity for mischief amusement, Lola will likely be found there.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on April 13, 2016, 01:38:01 am
*WoolyShambler Sticker of Approval*
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on April 13, 2016, 07:54:36 am
While this has wooly's sticker of approval, I have to remind people that there's an entire military (and police) beyond the thousands manning those defenses and making sure everything works.

So, simply put, feel free to be awesome, but don't do anything too stupid. Or rather, if you do you may indirectly help us on deciding the final five through reducing your numbers...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on April 13, 2016, 11:11:27 am
It's a sarcastic sticker.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on April 13, 2016, 12:47:59 pm
A sarcastic sticker? Awww... I was looking forward to messing with things. In all likelihood it wouldn't even have ended up being anything major. Probably a bit of poking around and looking at things via security cameras, or maybe gaining access to publicly unavailable areas by unlocking doors. That sort of thing for now. She'll probably use it later in the game to cut some corners with protocol to speed things along and not wait for authorization when dealing with things, but nothing that would be worthy of her getting in serious trouble over. Oh well, I'll figure out a use for it eventually.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on April 13, 2016, 01:08:32 pm
You've just given me an idea on lock picking... Which happens to be one of Alice's skills... Electronic locks are going to be no match for Alice!

Neither are standard locks by the way...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on April 13, 2016, 01:15:47 pm
Are we just inventing skills for people now? Well, let me just say that any "assets" I deem extraneous may come at the price of "drawbacks" ala AdEva. I'm willing to be lenient and generous to a point, but there are limits. How many of you were super skilled at things in your adolescence hmm?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on April 13, 2016, 01:24:20 pm
Xx;; Why need skills like lockpicking,etc. when you or someone on the team can well...make the door explode into nothingness? Sounds like Headmistress Eli is going to have her hands full with many of you... ::)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on April 13, 2016, 01:27:58 pm
Are we just inventing skills for people now? Well, let me just say that any "assets" I deem extraneous may come at the price of "drawbacks" ala AdEva. I'm willing to be lenient and generous to a point, but there are limits. How many of you were super skilled at things in your adolescence hmm?

Lockpicking is one of the skills available in the MRPG rulebook. There haven't been any skills invinted yet, to my knowledge. For what I was saying about using the resonators to look at security footage or unlock restricted areas or bypass protocol, I was assuming that with access to a military channel connected to the defense grid we'd be able to do that stuff anyway, just because we were given access, limited as it will likely be. It's not like a civilian police force would have the capability to prevent a maid from overriding their security, right?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WhydidIbuytheunionfrigate on April 13, 2016, 01:59:30 pm
Eris has a better idea, get a black market variant of everything. Sure it may cost more, but it will have more bells and whistles than the legal, standard stuff.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on April 13, 2016, 02:22:54 pm
Eris has a better idea, get a black market variant of everything. Sure it may cost more, but it will have more bells and whistles than the legal, standard stuff.

All you'd be able to get that way is basically what we've already been given. Illegal trade isn't usually something that revolves around special or unique items. It's more often than not the sale of items that already exist but aren't legal for the general populous. For example, gun runners don't deal with weapons that aren't made by otherwise,  but rather they move stolen or ill-obtained guns to people that otherwise wouldn't have access to them. Varients of items don't usually include things that aren't normal, either. They usually are just equipped with modifications that are available elsewhere, legally or not, that are in an illegal configuration. Or it may just be that they're selling them without authorization and allowing people access to things that would notmally require a license or being registered with someone.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on April 13, 2016, 02:46:50 pm
Are we just inventing skills for people now? Well, let me just say that any "assets" I deem extraneous may come at the price of "drawbacks" ala AdEva. I'm willing to be lenient and generous to a point, but there are limits. How many of you were super skilled at things in your adolescence hmm?

Lockpicking is one of the skills available in the MRPG rulebook. There haven't been any skills invinted yet, to my knowledge. For what I was saying about using the resonators to look at security footage or unlock restricted areas or bypass protocol, I was assuming that with access to a military channel connected to the defense grid we'd be able to do that stuff anyway, just because we were given access, limited as it will likely be. It's not like a civilian police force would have the capability to prevent a maid from overriding their security, right?

I think they do. Maid have tgheir power on their side, police have trained "informatician", or whatever is the equivalent in this world. We are individually stronger, but we can't just take on the city ><
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on April 13, 2016, 02:51:32 pm
Are we just inventing skills for people now? Well, let me just say that any "assets" I deem extraneous may come at the price of "drawbacks" ala AdEva. I'm willing to be lenient and generous to a point, but there are limits. How many of you were super skilled at things in your adolescence hmm?

Lockpicking is one of the skills available in the MRPG rulebook. There haven't been any skills invinted yet, to my knowledge. For what I was saying about using the resonators to look at security footage or unlock restricted areas or bypass protocol, I was assuming that with access to a military channel connected to the defense grid we'd be able to do that stuff anyway, just because we were given access, limited as it will likely be. It's not like a civilian police force would have the capability to prevent a maid from overriding their security, right?

I think they do. Maid have tgheir power on their side, police have trained "informatician", or whatever is the equivalent in this world. We are individually stronger, but we can't just take on the city ><

I was refering more to maids having authority over systems rather than technological skill. Kind of like how having an administrator password on a computer give access to the entire system, a maid with access to the city's defense grid would be able be able to access security systems.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on April 13, 2016, 02:55:00 pm
Are we just inventing skills for people now? Well, let me just say that any "assets" I deem extraneous may come at the price of "drawbacks" ala AdEva. I'm willing to be lenient and generous to a point, but there are limits. How many of you were super skilled at things in your adolescence hmm?

Lockpicking is one of the skills available in the MRPG rulebook. There haven't been any skills invinted yet, to my knowledge. For what I was saying about using the resonators to look at security footage or unlock restricted areas or bypass protocol, I was assuming that with access to a military channel connected to the defense grid we'd be able to do that stuff anyway, just because we were given access, limited as it will likely be. It's not like a civilian police force would have the capability to prevent a maid from overriding their security, right?

I think they do. Maid have tgheir power on their side, police have trained "informatician", or whatever is the equivalent in this world. We are individually stronger, but we can't just take on the city ><

I was refering more to maids having authority over systems rather than technological skill. Kind of like how having an administrator password on a computer give access to the entire system, a maid with access to the city's defense grid would be able be able to access security systems.

Again I don't think we do. Maid fight the remnant, that is to say the thing outside the city. I doubt the city's security force just let the maid do whatever they please. I see the Lyceum as mostly independent from the "normal" security force of the city, with the police, the government and all. Meaning if they do give access, it would more be to certain maids than just all of them. After all, maid are pretty free, I doubt they would just give access to anyone.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on April 13, 2016, 02:56:18 pm
Yeah I don't think the city defense codes are going to be out on some rookie Maids' resonators... Eli and some of the senior Maids probably have overrides like you're thinking of, but you guys are greenhorns...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on April 13, 2016, 03:33:42 pm
Yeah I don't think the city defense codes are going to be out on some rookie Maids' resonators... Eli and some of the senior Maids probably have overrides like you're thinking of, but you guys are greenhorns...

So basically Lola will either need to steal the codes somehow, or work her way to a position she's given access legitimately. This shall add a new layer of complications, but that's just more fun. Someone has to be the stalking horse of the group, after all.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on April 13, 2016, 03:49:11 pm
Oh you. Eli's going to have fun with you~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WhydidIbuytheunionfrigate on April 13, 2016, 04:17:15 pm
Yeah I don't think the city defense codes are going to be out on some rookie Maids' resonators... Eli and some of the senior Maids probably have overrides like you're thinking of, but you guys are greenhorns...

So basically Lola will either need to steal the codes somehow, or work her way to a position she's given access legitimately. This shall add a new layer of complications, but that's just more fun. Someone has to be the stalking horse of the group, after all.

You could also buy skeleton keys on the black market or some sort of hacking device. Again, just RP it and see what happens. Eris probably doesn't need such a device as you're right Lola, it draws far too much attention. However, that business licence Eris owns has a lot more uses that one might think. Why do stuff illegally if the legal way is faster? And vice-versa.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on April 13, 2016, 07:52:08 pm
I think it's a good moment to remind everyone that the Lyceum, while a key part of the budget and the city's defense, is in theory also a independent organization.

They have a collaboration relationship with the military and thus they share a lot of information and codes, but only pertaining to the defence of the city; like meta said, ideally maids would only take care of the Remnant and have very few interaction with both police and military. In practice things are harder and a lot of times Maids go on missions together with the military or help police or guard very important events, but in all those cases they are given authority and privileges (like being able to arrest someone) only temporally. Maids don't have authority or control over police/military the same way a Fire marshal doesn't have control or authority over even the gruntiest cop or the simplest police net.

Oh, and due to transportation in Antiope, where you either go by Airship or through the stomach of one remnant, smuggling is fairly harder (while there's extensive air travel, it's simply a lot easier to check the limited number of airships than to check everything like IRL). There's a Black market and all that stuff (it's not exclusive for smuggling after all), but in general the public order is pretty good, specially on Akkierens which is the diplomatic capital of Antiope, so don't go overboard with that...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Jynx on April 14, 2016, 07:37:33 am
Yeah I don't think the city defense codes are going to be out on some rookie Maids' resonators... Eli and some of the senior Maids probably have overrides like you're thinking of, but you guys are greenhorns...

So basically Lola will either need to steal the codes somehow, or work her way to a position she's given access legitimately. This shall add a new layer of complications, but that's just more fun. Someone has to be the stalking horse of the group, after all.

Bea's lookin' at ya. And she is NOT happy. And you don't want her to be angry~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on April 15, 2016, 03:30:34 am
Oh, just as a note to those of you who have +1's (butlers, I'm looking at you); they're not going to be allowed on the dropships.  If you have anything else to say to them, now's the time.  From here on out, it's just the Maids.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on April 15, 2016, 03:34:30 am
Oh, just as a note to those of you who have +1's (butlers, I'm looking at you); they're not going to be allowed on the dropships.  If you have anything else to say to them, now's the time.  From here on out, it's just the Maids.

*GASP* No more "Maho's Magic Tea Time"© hosted by Jristan?!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on April 15, 2016, 07:59:03 am
The Lyceum has some strict rules after all.

And educating Maids to serve others is half the purpose of the Lyceum, servants are not allowed (even most of the tasks inside the Lyceum are done by Maids). Maho will probably have to learn to do that by herself.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on April 15, 2016, 08:30:16 am
Oh fret not, there is ALWAYS tea time  8)

But thanks for letting me know, I'll work a butler send off in my next post.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Duke Rockhopper on April 15, 2016, 08:34:15 am
Mine was already gone. Who knows where he is now, helping someone in need to get paid in food probably ::)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Elvis Strunk on April 15, 2016, 08:36:21 am
Oh fret not, there is ALWAYS tea time  8)
How right you are~ (https://www.youtube.com/watch?v=qwy9yk1d7Tk) And I still feel like this would be a great theme song for the game as a whole~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on April 15, 2016, 09:12:35 am
Oh fret not, there is ALWAYS tea time  8)
How right you are~ (https://www.youtube.com/watch?v=qwy9yk1d7Tk) And I still feel like this would be a great theme song for the game as a whole~
I second the motion. We should definitely make that the MRPG theme song.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on April 15, 2016, 09:27:45 am
Oh fret not, there is ALWAYS tea time  8)
How right you are~ (https://www.youtube.com/watch?v=qwy9yk1d7Tk) And I still feel like this would be a great theme song for the game as a whole~
I second the motion. We should definitely make that the MRPG theme song.

Shush, you're not that homicidal... yet
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on April 15, 2016, 09:58:17 am
Cordelia's... not gonna do too well at the micromanaging of her life. Time to make Jane a servant~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on April 15, 2016, 10:45:36 am
Cordelia's... not gonna do too well at the micromanaging of her life. Time to make Jane a servant~
She is shy and has trouble standing for herself, but harass her too much and she might definitely break...or you're gonna be broken by Élice, depending on if she is able to reach us~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on April 15, 2016, 10:54:52 am
I'd like to see her try.

https://youtu.be/FW1QY76d-40 (https://youtu.be/FW1QY76d-40)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on April 15, 2016, 11:46:09 am
Rolled 1d6 : 2, total 2


Rolling athletics to free Jane of Cordelia's grip!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on April 15, 2016, 11:46:53 am
Rolled 1d6 : 4, total 4


Rolling Athletics to crush Jane's hand for trying to escape.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on April 15, 2016, 11:51:24 am
Arraxis/Cordelia: 1
Meta/Jane: 0
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on April 15, 2016, 12:11:38 pm
Jane takes 5 Stress from Cordelia's combat roll. On one hand, she tried to assert herself. That's good! On the other, she tried to do this by running. Again. That's bad.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on April 15, 2016, 12:18:28 pm
Quote
woolyshambler [Apr 15, 2016, 02:14:19 pm]:   i dunno meta, ask marx if it's something about the rules!

I wanted to know if my "weapon from nowhere" power would work on the remnant, giving me a surprise attack on them, for if it doesn't, I intend to take the power that decrease stress taken by 1, taking only 4 from that event for example.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on April 15, 2016, 02:08:49 pm
Aww, poor Jane. ::) Not to worry, Ill have Maho send you some snuggles~

(http://i.imgur.com/7UPa92v.jpg)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on April 15, 2016, 02:14:14 pm
Maho served as the bait for the steel claw of the Janetrap~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on April 15, 2016, 02:14:26 pm
D'aw!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on April 15, 2016, 02:20:42 pm
D'aw!

*sends GJ Maho snuggles as well* 8)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on April 15, 2016, 02:57:22 pm
That Maho chibi is adorable!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Jynx on April 15, 2016, 03:05:06 pm
Awwwwwwww *__________*
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on April 15, 2016, 03:11:18 pm
Have a Wool-E Korp sticker~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Elvis Strunk on April 15, 2016, 03:49:05 pm
Maho cutest maid, confirmed~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WhydidIbuytheunionfrigate on April 15, 2016, 04:25:58 pm
She's so cute, Rev! Keep sending those pics! Although I feel so bad that some of our Maids will shred her in the future... Jristan can't save you now Maho!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on April 15, 2016, 05:06:35 pm
She's so cute, Rev! Keep sending those pics! Although I feel so bad that some of our Maids will shred her in the future... Jristan can't save you now Maho!

Nah.. Im not worried. Trust me, Lil' Maho can take care of herself ;)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on April 15, 2016, 05:09:20 pm
She's so cute, Rev! Keep sending those pics! Although I feel so bad that some of our Maids will shred her in the future... Jristan can't save you now Maho!

Nah.. Im not worried. Trust me, Lil' Maho can take care of herself ;)

Taserbrella!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on April 15, 2016, 11:43:18 pm
Maho is adorable. I approve.

*cough*

Quote
woolyshambler [Apr 15, 2016, 02:14:19 pm]:   i dunno meta, ask marx if it's something about the rules!

I wanted to know if my "weapon from nowhere" power would work on the remnant, giving me a surprise attack on them, for if it doesn't, I intend to take the power that decrease stress taken by 1, taking only 4 from that event for example.


Ehem, I've been busy today, so I can't catch up with the main thread (and Elvis' posts need to be properly tasted with time) and see if this is in-joke or not. But the remnant are always alert , and "weapon from nowhere" is kinda a stick from Vidrein, so I would have to alter it in their case. However, maybe not all your opponents are the remnant~~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on April 15, 2016, 11:55:20 pm
Weapon from nowhere is my move than you very much >.> I would appreciate it if you didn't try and steal it >.>
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on April 16, 2016, 12:03:16 am
Well, guess I'll change my maid power then~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on April 16, 2016, 12:07:15 am
Aww, poor Jane. ::) Not to worry, Ill have Maho send you some snuggles~

(http://img00.deviantart.net/c9c6/i/2016/106/1/9/chibi_commission_for_revontulet1982_by_arusuko-d9z3bol.jpg)

I think we need a chibi Kat.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Duke Rockhopper on April 17, 2016, 04:53:02 am
Weapon from nowhere is my move than you very much >.> I would appreciate it if you didn't try and steal it >.>
Wait, so I have to change mine too?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on April 17, 2016, 04:58:23 am
Weapon from nowhere is my move than you very much >.> I would appreciate it if you didn't try and steal it >.>
Wait, so I have to change mine too?
Basically everyone made their characters almost completely independent of anyone else, each of us building a character we would want to play. I really don't think anyone should be needing to change their character's abilities just because someone else came up with a similar idea. I don't think anyone was trying tot steal anyone else's moves, and it seems pointless to make people rethink how they want their character to be just because a coincidence occured of more than one person picking the same option.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on April 17, 2016, 09:53:18 am
Weapon from nowhere is my move than you very much >.> I would appreciate it if you didn't try and steal it >.>
Wait, so I have to change mine too?

I didn't change because of BSL, I changed because of marx's answer about the power!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on April 17, 2016, 03:07:37 pm
I didn't change because of BSL, I changed because of marx's answer about the power!

It's not like you won't have a power.

It's just that I planned to treat the Renmant a little different than most enemies in Maid RPG: they will have no stats, but rather some qualities. When you fight against them you'll mostly roll against a target to achieve what you want (i.e. get a hit, use a certain skill, etc) and sometimes look for a way to defend (in both cases, the target will depend on how possible/inventive/cool your solution is, so a good planned strategy will have a lower target and a brutish attack a high one; as you can see, this skill can't work in the usual way like this, nor it makes sense in RP). So, I would have to search for another effect to work with it.

Don't worry, once we make the final selection I'll force wooly to sit down and either crunch some numbers with me, or give me all the executive powers related to gameplay you can totally trust me.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on April 17, 2016, 03:25:33 pm
A 6 in Athletics should be able to brute force my way through anything :P
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on April 17, 2016, 03:32:12 pm
A 6 in Athletics should be able to brute force my way through anything :P

You only have 5!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on April 17, 2016, 03:33:44 pm
A 6 in Athletics should be able to brute force my way through anything :P

You only have 5!
Giant weapon gives him +1 on athletics for attacking
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on April 17, 2016, 03:36:17 pm
A 6 in Athletics should be able to brute force my way through anything :P

You only have 5!
Giant weapon gives him +1 on athletics for attacking

Oh okay, forget I said anything~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on April 17, 2016, 05:27:37 pm
Don't worry, once we make the final selection I'll force wooly to sit down and either crunch some numbers with me, or give me all the executive powers related to gameplay you can totally trust me.

T_T
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on April 17, 2016, 05:46:51 pm
Don't worry, once we make the final selection I'll force wooly to sit down and either crunch some numbers with me, or give me all the executive powers related to gameplay you can totally trust me.

T_T

/me pats wooly
You know, I killed for you before~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on April 17, 2016, 05:47:31 pm
Here's the link for the MRPG Wiki, in case it wasn't posted. If it already was, then oh well, here it is again.
https://1d4chan.org/wiki/Campaign:Hyperspace_MaidRPG
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on April 17, 2016, 06:29:56 pm
I was being semi-sarcastic fyi.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on April 17, 2016, 09:11:06 pm
A 6 in Athletics should be able to brute force my way through anything :P

Well, that's kinda what you do with Aevum (and Skadia), a 6 is beastly enough to brute-force though most thing that can be brute-forced. Though you'll need to get some knowledge of it first, seeing as it's "only" your secondary.

In regards to Maid power though, I'm planning on doing something special (part of why I want wooly to sit with me for a while); you would start without it as the rookie maids you are, but gain it (the one you choose, of course) through plot events and doing stuff (so, basically, becoming a real maid). Of course, this would also allow me to "upgrade" your special power through the campaign to be even better as you improve. It would also help avoid having things as "I'm an untrained teenage girl, yet I can teleport/have-super-evasion/be-the-best-cook-ever/have-super-stealth/etc".

All of this is still undecided, as for example I don't even know how long Wooly plans to run.

Don't worry, once we make the final selection I'll force wooly to sit down and either crunch some numbers with me, or give me all the executive powers related to gameplay you can totally trust me.

T_T

Shush you, I'm not that evil.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Elvis Strunk on April 17, 2016, 09:14:11 pm
I'm fine with a realistic, gradual progression. Would allow our abilites to be focused more on the sort of things our characters personally care more about, and it's better than getting too powerful, too quickly. Not that it ain't fun to tear faces off by blinking or anything.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on April 17, 2016, 09:20:20 pm
In regards to Maid power though, I'm planning on doing something special (part of why I want wooly to sit with me for a while); you would start without it as the rookie maids you are, but gain it (the one you choose, of course) through plot events and doing stuff (so, basically, becoming a real maid). Of course, this would also allow me to "upgrade" your special power through the campaign to be even better as you improve. It would also help avoid having things as "I'm an untrained teenage girl, yet I can teleport/have-super-evasion/be-the-best-cook-ever/have-super-stealth/etc".

All of this is still undecided, as for example I don't even know how long Wooly plans to run.
Does that mean if they would have a story reason to be skilled at something they'll lose that until later, or will it just get nerfed for the time being? for Lola in particular, I can understand her not being super-duper stealthy just yet, but she was a thief and a killer for most of her life, so she'd need to have at least some measure of stealth, even if it's not of epic levels.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on April 17, 2016, 09:23:34 pm
<<;;
I'm not sure where everyone is getting these super powerful abilities from - Maho's ability is that she just works really hard. 
But then I suppose, with Skadia, one doesn't need to do anything other than blow things to smitherins~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on April 17, 2016, 09:24:34 pm
<<;;
I'm not sure where everyone is getting these super powerful abilities from - Maho's ability is that she just works really hard. 
But then I suppose, with Skadia, one doesn't need to do anything other than blow things to smitherins~

They're all in the book.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on April 17, 2016, 09:26:23 pm
<<;;
I'm not sure where everyone is getting these super powerful abilities from - Maho's ability is that she just works really hard. 
But then I suppose, with Skadia, one doesn't need to do anything other than blow things to smitherins~

They're all in the book.

As where I got mine lol Ahh well, its not important :)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on April 17, 2016, 11:21:58 pm
Does that mean if they would have a story reason to be skilled at something they'll lose that until later, or will it just get nerfed for the time being? for Lola in particular, I can understand her not being super-duper stealthy just yet, but she was a thief and a killer for most of her life, so she'd need to have at least some measure of stealth, even if it's not of epic levels.

My plan is that after the selection there will be only 5, so I can work case for case. Some skills (Like Cordelia's Gigantic weapon, for example) wouldn't have an effect until they reached the requisites (in Cordelia's case, a little control with her Aevum element). Others would simply be nerfed; having lock-picking would mean being good at it at the beginning, same with stealth and Evasion.

Of course, I'll work so that everything is as balanced as I can make it. And of course everything here is simply an idea still not set in stone.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on April 18, 2016, 06:12:05 am
<<;;
I'm not sure where everyone is getting these super powerful abilities from - Maho's ability is that she just works really hard. 
But then I suppose, with Skadia, one doesn't need to do anything other than blow things to smitherins~
Mine's just taking other people's stress onto my shoulders...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on April 18, 2016, 06:21:20 am
I think it's cool that I'll get to earn that later. That ought to be an interesting RP, too - first, normal large axe. Then, HUMUNGOUS AXE! Hopefully with an interesting lesson or experience, too.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on April 18, 2016, 07:14:11 pm
And the first Sylvia picture is complete~

(http://i.imgur.com/YuhXd4Pl.jpg)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on April 18, 2016, 07:29:49 pm
/me Greatly Approves

The chocolate is a nice touch~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on April 18, 2016, 10:12:27 pm
GoodTM
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on April 20, 2016, 11:18:36 am
Hum... I waited a little for Wooly to act on Pluto's not going through a Zephyr matter, but it seems she's either giving you a go-ahead or is still pretty busy.

Well, this time I don't think there may be much objections to going walking or with a ground vehicle; but take into account that being a Maid and working with Zephyrs is pretty much synonymous. To fight the Remnant you go and leave through very fast and maneuverable Zephyrs, any other option is way too big of a risk. In fact, the most common Maid missions are either extracting missions or preemptive attacks, and in both speed and transports are crucial. Even most support Maids (which are a thing) are mostly used to man the Lyceum owned Zephyrs and support their combat sisters through them.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on April 20, 2016, 11:25:34 am
Actually, I was waiting for Elvis to update AdEva... Can't have him distracted by Pluto's plight right?

But there actually is an objection and Marx raises it nicely; how the devil is Pluto going to be a Maid if she can't get over her fear of flying?  Better to do it here than keep making excuses; she's going to need to confront the issue sooner or later.

In addition to waiting for Elvis's AdEva update, I also did rather think someone other than just Jynx would get impatient, have their Maid realize there was some kind of hold-up, and join the little spot of drama that Pluto's causing.  Instead, most everyone's just sitting comfy and letting the issue slide.  Tsk Tsk~  Player driven solutions and interactions are much more valuable than the GM just waving his hands and saying "yeah, you need to get on board."  Since the whole exercise was intended to get players to test how they interact with one another and since a fair number of you did seem disappointed that you hadn't interacted with Pluto yet, it seemed more appropriate to let you lot handle the issue rather than step in and magic the situation away.

And the pilot's a Maid.  Just sayin'.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on April 20, 2016, 11:28:06 am
Quote
I also did rather think someone other than just Jynx would get impatient, have their Maid realize there was some kind of hold-up, and join the little spot of drama that Pluto's causing.

My Cordelia senses are tingling! She doesn't realise there's a delay right now, however. Was just gonna go talk to Maho to cleanse herself of the proletariat.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on April 20, 2016, 11:39:42 am
Actually, I was waiting for Elvis to update AdEva... Can't have him distracted by Pluto's plight right?

But there actually is an objection and Marx raises it nicely; how the devil is Pluto going to be a Maid if she can't get over her fear of flying?  Better to do it here than keep making excuses; she's going to need to confront the issue sooner or later.

In addition to waiting for Elvis's AdEva update, I also did rather think someone other than just Jynx would get impatient, have their Maid realize there was some kind of hold-up, and join the little spot of drama that Pluto's causing.  Instead, most everyone's just sitting comfy and letting the issue slide.  Tsk Tsk~  Player driven solutions and interactions are much more valuable than the GM just waving his hands and saying "yeah, you need to get on board."  Since the whole exercise was intended to get players to test how they interact with one another and since a fair number of you did seem disappointed that you hadn't interacted with Pluto yet, it seemed more appropriate to let you lot handle the issue rather than step in and magic the situation away.

And the pilot's a Maid.  Just sayin'.

/me winces to Wooly's 'Tsk Tsk~' like a bad student being lectured~

I will point out Maho talking to Kurumi to get things moving along regarding the Zephyr matter  8)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on April 20, 2016, 11:52:55 am
Kurumi's on this thing too?!  I though she disappears off stage left?  It was only supposed to be new Maids aboard these ships...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on April 20, 2016, 11:54:03 am
Well, for now Jane's problem is the fact she doesn't even know what happened before because of her uneasiness, so she is far from seeing someone else isn't feeling good~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on April 20, 2016, 11:58:48 am
Kurumi's on this thing too?!  I though she disappears off stage left?  It was only supposed to be new Maids aboard these ships...

 You werent watching? lol I put her in the cockpit of one of the Zephyrs...(as either pilot, copilot, nav, etc.) just to mix things up to get things moving along...either to fly away or for make Lola feel awkward 8) You wanted player driven....::)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on April 20, 2016, 12:01:35 pm
Kurumi's on this thing too?!  I though she disappears off stage left?  It was only supposed to be new Maids aboard these ships...

 You werent watching? lol I put her in the cockpit of one of the Zephyrs...(as either pilot, copilot, nav, etc.) just to mix things up to get things moving along...either to fly away or for make Lola feel awkward 8) You wanted player driven....::)

/me does a Kurumiverdose

Really, a third Kurumi? I'll never know which one we're talking about...

/me goes crying in a corner
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on April 20, 2016, 12:07:23 pm
Kurumi's on this thing too?!  I though she disappears off stage left?  It was only supposed to be new Maids aboard these ships...

 You werent watching? lol I put her in the cockpit of one of the Zephyrs...(as either pilot, copilot, nav, etc.) just to mix things up to get things moving along...either to fly away or for make Lola feel awkward 8) You wanted player driven....::)

Got a lot to keep my eyes on; have to admit I haven't been able to do more than skim this thread since my last update (you all have my assurance that I will be going back to read thoroughly once I finish my last week of medical school ever~).  Well... I guess that means I need to write something to deflect Maho as well then...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on April 20, 2016, 12:15:43 pm
Kat has an excuse, she was busy being entranced by talk of ray gun stuff
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on April 20, 2016, 12:21:21 pm
I'm not criticizing anyone or saying you should be doing something different; I'm sure you all have reasons to do whatever you're doing.  I just meant that the situation with Pluto is ripe for character interaction and far be it from me to take that away from Elvis or whoever does deign to get involved.

The Tsk Tsk thing was really more tongue-in-cheek than meant as a scolding... Anyways, what I mean is I don't need a post from each player explaining why they didn't get involved...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on April 20, 2016, 12:37:38 pm
*cough* Well, everybody should get the idea, right? Now, be obedient and subservient to your supreme overlord~~

Jokes aside I'm happy everybody is so attentive on this thread, but really, if the "sarcastic sticker" didn't leave it clear, Wooly likes to mess around a little bit. I mean, messing with your players is like 90% of the fun of being a GM! (BTW, I totally don't do it. Totally)

/me does a Kurumiverdose

Really, a third Kurumi? I'll never know which one we're talking about...

/me goes crying in a corner

This Kurumi was the maid supposed to take care of Lola and bring her to the Lyceum, at least until Lola freaked her out and decided to go on her own.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Jynx on April 20, 2016, 01:12:38 pm
Well, sorry for forcing you to post. I did what I did because of my own character and her issues; it would be OOC to step out and go on her own without reporting or asking.for supervision. And, of course, I couldn't force an NPC to do what I wanted.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on April 20, 2016, 04:59:41 pm
I was sort of assuming this was taking place in the other Zephyr to where Alice & Kat are...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on April 26, 2016, 04:58:37 pm
Just thought I'd mention that the wiki gallery has been updated.  If you have original art that is to be included, please PM me the URL to it.  After character selection has been made, those selected please send me a PM containing original or reference pictures of your characters for inclusion.  Its not much, but hopefully it helps out Relli and Marx with updating the Wiki.

Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on April 26, 2016, 05:29:11 pm
Just thought I'd mention that the wiki gallery has been updated.  If you have original art that is to be included, please PM me the URL to it.  After character selection has been made, those selected please send me a PM containing original or reference pictures of your characters for inclusion.  Its not much, but hopefully it helps out Relli and Marx with updating the Wiki.

Do you still have the art for Jane to put it? If not I can send it to you
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on April 26, 2016, 05:39:45 pm
Just thought I'd mention that the wiki gallery has been updated.  If you have original art that is to be included, please PM me the URL to it.  After character selection has been made, those selected please send me a PM containing original or reference pictures of your characters for inclusion.  Its not much, but hopefully it helps out Relli and Marx with updating the Wiki.

Do you still have the art for Jane to put it? If not I can send it to you

Send me a link~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on April 26, 2016, 06:47:14 pm
I think i'm going to stick with the picture Elvis found for me. I'm no good at art and I don't really know of anywhere or anyone for that matter that can accurately draw an image of Alice.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on April 26, 2016, 07:19:53 pm
Where's the picture with Maho's pantsu?!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on April 26, 2016, 07:26:51 pm
Where's the picture with Maho's pantsu?!

*gasps* So scandalous!  :P
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Duke Rockhopper on April 26, 2016, 07:34:48 pm
Where's the picture with Maho's pantsu?!

*gasps* So scandalous!  :P
True, yet I get the feeling that this exists in multiple artworks of yours already >.>
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on April 26, 2016, 07:45:08 pm
Where's the picture with Maho's pantsu?!

*gasps* So scandalous!  :P
True, yet I get the feeling that this exists in multiple artworks of yours already >.>

/me confirms there are quite scandalous pick of Maho
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on April 27, 2016, 07:31:55 pm
Portrait Time 8)

(http://i.imgur.com/Tyxrfjkl.jpg)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on April 27, 2016, 09:33:21 pm
Oh wow that's good...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on April 27, 2016, 09:47:04 pm
Nice~~

Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Jynx on April 29, 2016, 02:47:29 pm
So, earlier on Wooly disclosed a few interesting details in the Commbox. Gonna post the logs.

Spoiler
Arraxis [Apr 29, 2016, 02:37:16 pm]:   What generation Stratocarrier are we on now?
Arraxis [Apr 29, 2016, 02:37:31 pm]:   And how much of an advance is it over prior ones?
Jynx [Apr 29, 2016, 02:37:41 pm]:   How long have the Cities been around for? A few centuries?
woolyshambler [Apr 29, 2016, 02:38:22 pm]:   it's not about studying how we can use platelets better, we know theoretically how to use them
Arraxis [Apr 29, 2016, 02:38:43 pm]:   It's educating doctors on proper use?
woolyshambler [Apr 29, 2016, 02:38:48 pm]:   the problem is that the general level of competency and education among medical practitioners is... suboptimal
woolyshambler [Apr 29, 2016, 02:38:51 pm]:   yes
woolyshambler [Apr 29, 2016, 02:39:08 pm]:   so for example, we usually get a coagulation panel to look at people with bleeding issues
woolyshambler [Apr 29, 2016, 02:39:17 pm]:   but most doctors don't even know how to interpret it
Arraxis [Apr 29, 2016, 02:39:41 pm]:   That's... not good.
woolyshambler [Apr 29, 2016, 02:39:56 pm]:   so you end up having doctors trying to give platelets to correct INRs or PTs when you really need other products like plasma or cryoprecipate
woolyshambler [Apr 29, 2016, 02:41:07 pm]:   surgeons sometimes give their patients "a boost" even though there's no evidence to show that there's no risk of spontaneous bleeding unless your platelets fall below 10,000
Revontulet [Apr 29, 2016, 02:41:13 pm]:   Morning Wooly o/
woolyshambler [Apr 29, 2016, 02:41:19 pm]:   *no evidence to show increased risk
woolyshambler [Apr 29, 2016, 02:41:21 pm]:   hi rev~
[Apr 29, 2016, 02:41:26 pm]:   woolyshambler gets off his soapbox XD
Revontulet [Apr 29, 2016, 02:41:37 pm]:   Oh, did I set off a platelet conversation? lol
Arraxis [Apr 29, 2016, 02:41:51 pm]:   That's fine, Rev :D
Arraxis [Apr 29, 2016, 02:42:05 pm]:   Anyway, the stratocarriers and the cities?
Revontulet [Apr 29, 2016, 02:42:36 pm]:   Well its interesting to hear Wooly's thoughts on the matter, we discussed the sad situation of organizations profiteering from said donations ::)
Revontulet [Apr 29, 2016, 02:42:46 pm]:   Still working on my post ;_;
woolyshambler [Apr 29, 2016, 02:42:51 pm]:   so silver wings is a gen 4 stratocarrier. most of the fleet is generation 3, although the 4s are starting to make it to active service as well. the cities have been around for at least several generations, so i imagine between 500-800 years. i must've said something at some point about it; marx probably knows off the top of his head what i wrote
Jynx [Apr 29, 2016, 02:43:27 pm]:   So the stratocarriers arrived late? I assume not more than 50 or 60 years ago?
Arraxis [Apr 29, 2016, 02:43:38 pm]:   OK, so the other two, larger, more bulky ones would have been Gen 3?
Arraxis [Apr 29, 2016, 02:43:48 pm]:   It could be a lot of time passes between generations.
woolyshambler [Apr 29, 2016, 02:43:48 pm]:   yup!
woolyshambler [Apr 29, 2016, 02:44:49 pm]:   stratocarriers are new within the last 200 years; generations 1 and 2 had a lot of time between them on account of heavily restricted supplies of materials and core aldalstier
Arraxis [Apr 29, 2016, 02:45:09 pm]:   How well do they perform? Also, does the Lyceum own Silver Wings, or is it more on loan?
woolyshambler [Apr 29, 2016, 02:45:34 pm]:   the lyceum owns silver wings as rinko suggested in her speech.
Jynx [Apr 29, 2016, 02:45:52 pm]:   Mhhh. I see. So they had obsolete pieces of iron flying over for a long time :D
Arraxis [Apr 29, 2016, 02:45:53 pm]:   Just double checking, since obviously a Stratocarrier is a HUGE investment.
woolyshambler [Apr 29, 2016, 02:46:46 pm]:   nobody really risks a stratocarrier unless they have to; usually they hang back while deploying ground forces as a mobile base of sorts; prior to their introduction, the city would've maintained forts/bases in static positions, but the introduction of the stratocarrier was forced by increasing frequencies of attacks that meant a static defense network was no longer the best solution to the evolving menace of remnant
Jynx [Apr 29, 2016, 02:47:05 pm]:   Out of curiosity, how's the current military doctrine? I believe the idea is "locate a resource ---> send a strike team to retrieve ---> evacuate"?
Arraxis [Apr 29, 2016, 02:47:15 pm]:   What kind of difference is there in performance between GEn 2, 3, and 4?
Arraxis [Apr 29, 2016, 02:47:43 pm]:   And the Remnant is evolving and getting stronger and levelling up. That's not good.
Arraxis [Apr 29, 2016, 02:48:04 pm]:   Implies sentience, perhaps, or at least swift evolution.
Jynx [Apr 29, 2016, 02:48:09 pm]:   Hey, the evil guys have to scale up with the good ones. Unless it'd be too easy.
rellimkram [Apr 29, 2016, 02:48:36 pm]:   Morning, peoples
Arraxis [Apr 29, 2016, 02:48:42 pm]:   o/
[Apr 29, 2016, 02:48:57 pm]:   Gamerjunkie yawns
Jynx [Apr 29, 2016, 02:48:58 pm]:   Or maybe, as the City develops, it needs to go further and further into the wasteland, which basically means they're going in more and more dangerous places.
woolyshambler [Apr 29, 2016, 02:49:00 pm]:   well, you can see that gen 3 advocated bigger ships with heavy armor and a large complement of fighting forces, probably envisioned as a mobile command center from which multiple operations could be coordinated.
Jynx [Apr 29, 2016, 02:49:03 pm]:   Hello, rell, GJ
Arraxis [Apr 29, 2016, 02:49:45 pm]:   Well, more population means you need more resources, meaning more Adelstier crystals to keep things working.
woolyshambler [Apr 29, 2016, 02:49:52 pm]:   gen 4 is a lot more in keeping with silver wings's approach of rapid insertion, lighting strikes with simultaneous zephyr launches, and maneuverability
Arraxis [Apr 29, 2016, 02:49:53 pm]:   And if we can't make them, then that means more reclamations.
Jynx [Apr 29, 2016, 02:50:10 pm]:   Yeah, exactly.
[Apr 29, 2016, 02:50:16 pm]:   Gamerjunkie can already think of several very bad things that might happen in the story.
Arraxis [Apr 29, 2016, 02:50:19 pm]:   Gen 4's sound like they'd be for Reclamations, and Gen 3's still useful for more defensive operations.
rellimkram [Apr 29, 2016, 02:50:34 pm]:   I see Bea is even more curious abour Lola now that Eli has claimed her to be of the most powerful of houses
woolyshambler [Apr 29, 2016, 02:50:52 pm]:   to answer jynx's question, current military doctrine is focused on defense although when resources of interest are found out in the wastes, the administration does dispatch one or several stratocarriers to do exactly as you said.
Jynx [Apr 29, 2016, 02:51:01 pm]:   Well, it was a statement that'd have made anyone curious :P
[Apr 29, 2016, 02:51:15 pm]:   rellimkram is also concerned with that statement XD
Arraxis [Apr 29, 2016, 02:51:30 pm]:   I'm pretty sure I've asked similar questions, but have cities ever raced to claim a resource, or even fought over rights?
Jynx [Apr 29, 2016, 02:51:36 pm]:   Mhh. So from time to time big deploymet are necessary? Meaning the City can suffer from large attacks of Remnant force?
Jynx [Apr 29, 2016, 02:51:51 pm]:   *deployments
woolyshambler [Apr 29, 2016, 02:52:09 pm]:   it's possible jynx, although nobody would ever risk the safety of the city itself just for the promise of more resources.
woolyshambler [Apr 29, 2016, 02:52:24 pm]:   better to preserve what you have than risk losing it in a double or nothing gamble

AdaverXCII [Apr 29, 2016, 02:52:51 pm]:   So, thank to this storm I had about 7 power surges.
Arraxis [Apr 29, 2016, 02:52:57 pm]:   I mean, it sounds like it would be easy to send a strike force to seize an Adelstier Crystal after another city's forces have vanquished the Remnant in the area while they are weak.
woolyshambler [Apr 29, 2016, 02:53:00 pm]:   cities have had conflicts on occaision over resource deposits, but the arguements haven't lead to open, large scale conflict
Jynx [Apr 29, 2016, 02:53:22 pm]:   Yeah, I meant big deployments to protect the City from especially harsh attacks to the Barrier. Also, sorry for bothering you with questions - and thanks for answering.
Arraxis [Apr 29, 2016, 02:53:25 pm]:   Do it fast and covert enough and you could blame the Remnant for their loss.
woolyshambler [Apr 29, 2016, 02:53:41 pm]:   think about it almost like the silliness that goes on in the south china sea or anywhere else we think there's gas. some powers will lay simultaneous claim and basically stare each other in the eye while nobody makes a move
[Apr 29, 2016, 02:54:00 pm]:   rellimkram approves of Arra's underhanded methods
Arraxis [Apr 29, 2016, 02:54:01 pm]:   *nods*
[Apr 29, 2016, 02:54:08 pm]:   Arraxis bows
woolyshambler [Apr 29, 2016, 02:54:09 pm]:   the fact that the lyceum is an independent organization that wouldn't tolerate open warfare between cities also holds a gun to a lot of the greedier politician's heads.
woolyshambler [Apr 29, 2016, 02:54:26 pm]:   not bothering me~ i'm having fun.
Arraxis [Apr 29, 2016, 02:54:44 pm]:   Cities do still have vast militaries, and Maids are still human in the end.
Jynx [Apr 29, 2016, 02:54:46 pm]:   Wait, why wouldn't the Lyceum tolerate warfare between cities?
rellimkram [Apr 29, 2016, 02:55:00 pm]:   Ooo, gun's to heads... Does that mean we occasionally get assassination missions? :D
Arraxis [Apr 29, 2016, 02:55:00 pm]:   Because Greater Good.
Arraxis [Apr 29, 2016, 02:55:18 pm]:   The Lyceum are the good guys in the story.
Jynx [Apr 29, 2016, 02:55:25 pm]:   lol
woolyshambler [Apr 29, 2016, 02:55:27 pm]:   there have been several large scale campaigns to conduct erradication of Remnant clusters. the results can be said to be mixed. in general it's not something that's undertaken lightly and the cost could very well outweigh any benefit.
Jynx [Apr 29, 2016, 02:56:01 pm]:   Lola's getting the "seduce target" part, Rell.
Jynx [Apr 29, 2016, 02:56:06 pm]:   Much to Bea's jealousness.
Arraxis [Apr 29, 2016, 02:56:08 pm]:   What's research like in creating our own crystals?
Arraxis [Apr 29, 2016, 02:56:28 pm]:   I imagine that'd be something that'd interest Cordelia.
Arraxis [Apr 29, 2016, 02:56:52 pm]:   Manufacturing your own crystals would be a huge discovery, after all.
Arraxis [Apr 29, 2016, 02:57:06 pm]:   Even if the process took a decade for one.
woolyshambler [Apr 29, 2016, 02:57:10 pm]:   artificial aldalstier? it's the dream~ same as turning lead to gold and all that.
Arraxis [Apr 29, 2016, 02:58:19 pm]:   Make Akkierens Great Again!
Jynx [Apr 29, 2016, 02:58:31 pm]:   lol
[Apr 29, 2016, 02:58:37 pm]:   rellimkram notes that tunring lead into gold can theoretically be done with atomic reconstruction with current technology, but it's not worth the cost in energy resources
woolyshambler [Apr 29, 2016, 02:58:54 pm]:   nobody's figured it out; it's hard enough to purify what they find and to incorporate it into existing aldalstier reactors/cores/etc.
Jynx [Apr 29, 2016, 02:59:13 pm]:   I was about to say the same thing, but then I realised they probably haven't discovered atom physics in this universe yet, relli :D
Arraxis [Apr 29, 2016, 02:59:16 pm]:   It would definitely be worth it for Adelstier crystals if a method could be worked out.
rellimkram [Apr 29, 2016, 02:59:36 pm]:   Arra, are you implying the Captain is Trump?
woolyshambler [Apr 29, 2016, 02:59:57 pm]:   depends on the method in question arraxis; as these gents are pointing out, the effort might not be worth the yield.
[Apr 29, 2016, 03:00:05 pm]:   rellimkram instantly fingers out the Captain as the big bad
Arraxis [Apr 29, 2016, 03:00:09 pm]:   He's gonna build a wall around Akkirens, a magnificent, beautiful, huge wall, and make the Remnant pay for it!
Arraxis [Apr 29, 2016, 03:00:36 pm]:   Well, if it costs crystals to make crystals, that wouldn't be worth it. lol
[Apr 29, 2016, 03:00:44 pm]:   Jynx imagines a giant robotic thing scratching his head and giving a sack full of money to the Captain
Arraxis [Apr 29, 2016, 03:01:06 pm]:   Maybe if we grind up dead Maids we can turn their corpses into Crystals...
rellimkram [Apr 29, 2016, 03:01:21 pm]:   I already asked that one, Arra
woolyshambler [Apr 29, 2016, 03:01:22 pm]:   rell already suggested that
Jynx [Apr 29, 2016, 03:01:33 pm]:   I believe wooly said that the amount lost in Adalstier poisonng isn't nearly enough :P
Arraxis [Apr 29, 2016, 03:01:38 pm]:   Grind up the Remnant, then. lol
rellimkram [Apr 29, 2016, 03:01:41 pm]:   Wooly said the dust in maids' bodies in unusable
Arraxis [Apr 29, 2016, 03:02:11 pm]:   Capture some specimens, Weyland-Yutani style, and... wait, this ends poorly.

rellimkram [Apr 29, 2016, 03:03:04 pm]:   If at least some of the Remnant are machines rather than orgaanic beasts, doesn't that mean they need some form of power sourse?
rellimkram [Apr 29, 2016, 03:03:09 pm]:   source*
Jynx [Apr 29, 2016, 03:03:31 pm]:   Adalstier itself, maybe.
rellimkram [Apr 29, 2016, 03:03:39 pm]:   Couldn't maidsgo about doing seek and destroy missions to just claim whatever powers them?
Jynx [Apr 29, 2016, 03:04:12 pm]:   *shrug* Maybe we already do it, but it's too dangerous to do on a regular basis.
Arraxis [Apr 29, 2016, 03:04:25 pm]:   I think the Remnant is stupidly strong so missions are only done when needed.
Jynx [Apr 29, 2016, 03:04:28 pm]:   And the Adalstier itself may not be worth it - too little, or too impure.
Arraxis [Apr 29, 2016, 03:04:37 pm]:   BTW, has anyone here played Freedom Wars?
Jynx [Apr 29, 2016, 03:04:54 pm]:   no ._.
Arraxis [Apr 29, 2016, 03:05:04 pm]:   I'm getting a slight vibe of that with this, only much more optimistic.
woolyshambler [Apr 29, 2016, 03:05:20 pm]:   some of the remnant are stupid strong. some are just mooks. problem is that you don't want to provoke a stupid strong one without good reason.
rellimkram [Apr 29, 2016, 03:05:21 pm]:   Also, does the Lyceum have an R&D department? If it doesm I think I know how many maids not chosen can be kept relevent despite dropping to npc status
Arraxis [Apr 29, 2016, 03:05:24 pm]:   Freedom Wars has one of the most awesomely depressing dystopian openings I've seen.
woolyshambler [Apr 29, 2016, 03:05:25 pm]:   no sorry
Jynx [Apr 29, 2016, 03:05:30 pm]:   For some reason, I think of it a lot like FF13.
rellimkram [Apr 29, 2016, 03:05:33 pm]:   Nope, sorry Arra
Arraxis [Apr 29, 2016, 03:05:52 pm]:   Maybe the Remnant respond to incursions like antibodies. Attack somewhere, and more converge on you, like a horde.
Jynx [Apr 29, 2016, 03:06:17 pm]:   Maybe they're simply attracted by the fact there's a fight going on :P
Arraxis [Apr 29, 2016, 03:06:41 pm]:   Basically the player is a convict with a million year sentence, and you earn off years by fighting for your city to reclaim resources.
rellimkram [Apr 29, 2016, 03:06:58 pm]:   So basically Lola XD
Arraxis [Apr 29, 2016, 03:07:04 pm]:   Yep
Arraxis [Apr 29, 2016, 03:07:14 pm]:   Only Lola's got it good compared to them
rellimkram [Apr 29, 2016, 03:07:23 pm]:   I'm sure
BlackStarLine [Apr 29, 2016, 03:07:25 pm]:   Afternoon all.
Arraxis [Apr 29, 2016, 03:07:27 pm]:   You have to earn the right to lie down.
rellimkram [Apr 29, 2016, 03:07:35 pm]:   Lola's really not in a bad position
rellimkram [Apr 29, 2016, 03:07:43 pm]:   Hey BSL
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on April 29, 2016, 04:55:05 pm
...Wooly, and you were whining on me that I was revealing too much on the commbox...

Well, here I filtered the interesting (related to the game) tidbits in an Q&A manner:

Spoiler
-So silver wings is a gen 4 stratocarrier. Most of the fleet is generation 3, although the 4s are starting to make it to active service as well. The cities have been around for at least several generations, so i imagine between 500-800 years.

 -It could be a lot of time passes between generations?
-yup! Stratocarriers are new within the last 200 years; generations 1 and 2 had a lot of time between them on account of heavily restricted supplies of materials and core aldalstier.


 -How well do they perform? Also, does the Lyceum own Silver Wings, or is it more on loan?
 -the lyceum owns silver wings as rinko suggested in her speech.
-Mhhh. I see. So they had obsolete pieces of iron flying over for a long time 
-Just double checking, since obviously a Stratocarrier is a HUGE investment.
-Nobody really risks a stratocarrier unless they have to; usually they hang back while deploying ground forces as a mobile base of sorts; prior to their introduction, the city would've maintained forts/bases in static positions, but the introduction of the stratocarrier was forced by increasing frequencies of attacks that meant a static defense network was no longer the best solution to the evolving menace of remnant

-Out of curiosity, how's the current military doctrine? I believe the idea is "locate a resource ---> send a strike team to retrieve ---> evacuate"? 
-To answer jynx's question, current military doctrine is focused on defense although when resources of interest are found out in the wastes, the administration does dispatch one or several stratocarriers to do exactly as you said.

-What kind of difference is there in performance between GEn 2, 3, and 4? And the Remnant is evolving and getting stronger and leveling up. That's not good. Implies sentience, perhaps, or at least swift evolution.
-Well, you can see that gen 3 advocated bigger ships with heavy armor and a large complement of fighting forces, probably envisioned as a mobile command center from which multiple operations could be coordinated. gen 4 is a lot more in keeping with silver wings's approach of rapid insertion, lighting strikes with simultaneous zephyr launches, and maneuverability

-I'm pretty sure I've asked similar questions, but have cities ever raced to claim a resource, or even fought over rights?  I mean, it sounds like it would be easy to send a strike force to seize an Adelstier Crystal after another city's forces have vanquished the Remnant in the area while they are weak.
- Cities have had conflicts on occasion over resource deposits, but the arguments haven't lead to open, large scale conflict.  Think about it almost like the silliness that goes on in the south china sea or anywhere else we think there's gas. some powers will lay simultaneous claim and basically stare each other in the eye while nobody makes a move.  The fact that the lyceum is an independent organization that wouldn't tolerate open warfare between cities also holds a gun to a lot of the greedier politician's heads.
-Mhh. So from time to time big deployments are necessary? Meaning the City can suffer from large attacks of Remnant force?
-it's possible jynx, although nobody would ever risk the safety of the city itself just for the promise of more resources. Better to preserve what you have than risk losing it in a double or nothing gamble. 

-There have been several large scale campaigns to conduct erradication of Remnant clusters. the results can be said to be mixed. In general it's not something that's undertaken lightly and the cost could very well outweigh any benefit.

-What's research like in creating our own crystals? I imagine that'd be something that'd interest Cordelia. Manufacturing your own crystals would be a huge discovery, after all. Even if the process took a decade for one.
-Artificial aldalstier? it's the dream~ same as turning lead to gold and all that. Nobody's figured it out; it's hard enough to purify what they find and to incorporate it into existing aldalstier reactors/cores/etc.


-  some of the remnant are stupid strong. some are just mooks. problem is that you don't want to provoke a stupid strong one without good reason.

To add. The year is in theory 1214 of the Third Age, though that was a date set before we started; will have to look at wooly sent me to see if he changed it or not (I don't know why, but i seem to remember a ~460 age, but I'm probably mixing things)

Also, when wooly says the Remnant can be mooks, he is referring mostly to "mooks to maids". A good way to think of the wasteland beyond the barrier is something out of a souls game (except without the "undying" part); most of the enemies are not super-strong but they are all dangerous and sometimes a super-strong enemy may come from anywhere. The remnant are also bio-organisms and androids designed by the First and the Second, so they are indeed attracted to fights, but they don't have super-radars or anything like that. So as long as you're careful you should be avoid that.

And finally, while everyone loves Adalstier and all that jazz, one of the big problems with it more than sheer abundance is its purity. The Mother Adalstier and the engines require adalstier of the highest purity, which means a lot of refining and a lot of adalstier; that's what makes the engines so rare and expensive. Meanwhile the military needs lower purity (but still pretty high) while civilian functions work with the least pure possible (but that still requires a minimum). Furthermore, the refining process is likely done by machines powered themselves by Adalstier. The First and the Second worked with Adalstier the same as the Third, and also had a limited quantity; their greatest strength however was that their purifying techniques were extremely advanced and so they could work with incredibly pure and powerful Adalstier (the greatest example are the Mother Adalstier of the Barrier Cities; what today are the greatest priority and needs the most pure adalstier of all things was for the First and the Second simply mass-produced military ships made in the hundreds).
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on April 30, 2016, 07:07:51 pm
Here is Jane ~ still shy  8)

(http://i.imgur.com/vRawZ8j.png)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on April 30, 2016, 07:32:35 pm
Here is Jane ~ still shy  8)

Jane best girl! :P
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on April 30, 2016, 09:42:37 pm
Just a heads up to everyone; the next major plot relevant update (probably sometime this coming week) is going to deal directly with your Maids getting their Engines.  If you haven't thought about what you'd like them to look like or be like (not that anything right now is binding), I'd encourage you to think about it since you'll all be writing a post about how your Maid finds her Engine in the first place.  In general, since your Maids know nothing about the name or history of their Engine, there shouldn't be a lot to consider besides color/shape of the Aldalstier crystal and what your Engine looks like between active/inactive states.  Might also want to think about what draws your Maid to said Engine.  I'll happily answer what questions I can if any of this is confusing to you.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on April 30, 2016, 10:38:13 pm
Just a heads up to everyone; the next major plot relevant update (probably sometime this coming week) is going to deal directly with your Maids getting their Engines.  If you haven't thought about what you'd like them to look like or be like (not that anything right now is binding), I'd encourage you to think about it since you'll all be writing a post about how your Maid finds her Engine in the first place.  In general, since your Maids know nothing about the name or history of their Engine, there shouldn't be a lot to consider besides color/shape of the Aldalstier crystal and what your Engine looks like between active/inactive states.  Might also want to think about what draws your Maid to said Engine.  I'll happily answer what questions I can if any of this is confusing to you.

Basically, what form can the adalsteir engine take?
Can it be a weapon? A piece of armor? An accessory?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on April 30, 2016, 10:42:26 pm
Basically, what form can the adalsteir engine take?
Can it be a weapon? A piece of armor? An accessory?

This was addressed previously.  You will find the relevant information on page 19 of the setting document on the drive.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on April 30, 2016, 10:47:46 pm
Basically, what form can the adalsteir engine take?
Can it be a weapon? A piece of armor? An accessory?

This was addressed previously.  You will find the relevant information on page 19 of the setting document on the drive.

/me whistles innocently, having obviously checked the setting thingy before asking a foolish question, and was just asking that for other who were not as wise as him so that they didn't have to ask themselves later
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on April 30, 2016, 11:02:08 pm
I've already got a bit of an idea for what the engine will look like when fully deployed. For it's non-deployment status can it be any wearable jewellery? Like a ring or bracelet or something like that? Or even a plain old glove?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on April 30, 2016, 11:08:46 pm
I've already got a bit of an idea for what the engine will look like when fully deployed. For it's non-deployment status can it be any wearable jewellery? Like a ring or bracelet or something like that? Or even a plain old glove?

I believe the settings doc says most of them look like large bracelets/small bracers.  Rings, no.  Glove, maybe.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on April 30, 2016, 11:10:42 pm
Hm. I may go back and flesh out the story for Sylvia's engine a bit more.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on April 30, 2016, 11:59:05 pm
Hm. I may go back and flesh out the story for Sylvia's engine a bit more.

If players come up with a story, I'll use it as a rough draft for the story you'll be given in the thread.  So yeah, that'd be good I guess.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on May 01, 2016, 12:24:52 am
Hm. I may go back and flesh out the story for Sylvia's engine a bit more.

If players come up with a story, I'll use it as a rough draft for the story you'll be given in the thread.  So yeah, that'd be good I guess.

About the story, should we pm it to you to be able to see the right and wrong and correct what must be?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on May 01, 2016, 12:56:02 am
How old are the oldest engines, and how much freedom do we have with crafting stories? Do we do them when we find our Engine, or here prior? If we don't, will you make your own?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on May 01, 2016, 01:18:51 am
About the story, should we pm it to you to be able to see the right and wrong and correct what must be?

Put it in your character sheet.  If there's something you'd rather be secret or be furtive about, you can PM me about it.  As I said; what you get in return won't be exactly what you wrote, so you don't need to worry about making mistakes.  I'm just using it as a rough guideline for your characters or as extra ammunition to make the campaign interesting.

How old are the oldest engines, and how much freedom do we have with crafting stories? Do we do them when we find our Engine, or here prior? If we don't, will you make your own?

The very oldest Engines date back to the founding of the Lyceum in all likelihood.  As it's year 1214 or whatever the heck I wrote earlier in the settings doc, I think we can assume the very oldest Engines are in fact 1,000 years old by approximation.  It's probable history's forgotten a lot about those Engines and some might have been lost for centuries before resurfacing in the belly of some Remnant or excavated during construction or something.  You can be creative and the worse thing that'll happen is the Engine history your character winds up getting might be slightly different from what you anticipated.

If you don't want to bother writing a story for your Engine, that's totally fine; I'll supply you with a generic backstory at the meeting.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on May 01, 2016, 09:09:54 am
So, um, yeah... Not sure how to say this really... In the process of designing a casual, non-maid uniform outfit for Lola the question of what type of undergarments she would wear arose. As of this time in the story, Lola is going commando, but that won't always be the case. It has been suggested that the maids go clothes shopping (particularly hitting up the local underwear boutiques). Could have the Desert Foxes gang outside shops harassing the maids some more, some bonding time for the team, etc. I am aware this all sounds incredibly stupid, but whatever. It could be amusing XD
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Jynx on May 01, 2016, 09:13:34 am
/me totally doesn't sponsor this for a silly OT episode. Totally.

It's not like I want to see what kind of underwear Lola sports.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on May 01, 2016, 09:19:54 am
Going commando? Guess there's a reason why she went with Eli.

ANYWAY, I wrote up some Engine stuff for Cordelia, mostly the history. The actual Engine itself can be seen in its transformed state in her image, although when not transformed it takes the form of an ornate titanium band around her wrist with a double helix pattern in the middle part of the band.


Cordelia’s Engine, Voranschreiten, doesn’t often choose a Maid, sometimes remaining dormant for decades at a time, but its masters have almost all been at the forefront of important missions and discoveries, although few of them had happy ends as individuals. Its first Maid, Lainn Bordeaux, was aboard the Desert Rose, one of the earliest Stratocarriers, when it was downed on a reclamation mission. An Adelstier storm hindered efforts to even find its crash site, so she volunteered to lead an expedition to set up a series of beacons to lead rescuers to the survivors. She was successful, but although the Desert Rose and most of its crew were recovered, her party suffered tremendous losses, and she herself died several months later from acute Adelstier poisoning.

Another Maid, Serena Caito, was part of an expedition to a relatively intact ship that housed way too many of the Remnant to attack conventionally. Her team infiltrated the ship and were successful beyond their wildest dreams, managing to retrieve not only a relatively intact data cache from the past that forced a dramatic revision of history, but the ship’s Adelstier Core as well. Serena is still alive today, despite the poor reputation of her Engine, and is known as one of the foremost researchers in regards to Adelstier crystals and a reputable historian in her own right.

The last Maid to have possessed Voranschreiten committed suicide late last year, although she had surrendered the Engine several years prior. Nadia Amjad retired early in her career after she returned from a classified mission. Few people know what happened exactly, save that she was successful and that she never truly recovered mentally. She was found hanging from a tree in the Akkirens Core district by a morning jogger alongside a note that simply said “It is done.” Her death prompted an investigation into the mental health of retired servicemen and women, as well as a frank discussion about the hazards that must be faced by the few to keep the many safe.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on May 01, 2016, 02:31:49 pm
Going commando? Guess there's a reason why she went with Eli.

They're more alike than you know!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on May 01, 2016, 07:56:42 pm
So, um, yeah... Not sure how to say this really... In the process of designing a casual, non-maid uniform outfit for Lola the question of what type of undergarments she would wear arose. As of this time in the story, Lola is going commando, but that won't always be the case. It has been suggested that the maids go clothes shopping (particularly hitting up the local underwear boutiques). Could have the Desert Foxes gang outside shops harassing the maids some more, some bonding time for the team, etc. I am aware this all sounds incredibly stupid, but whatever. It could be amusing XD
I'm pretty sure that conversation has resulted in women's underwear ads getting past my adblock.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on May 01, 2016, 08:18:36 pm
So, um, yeah... Not sure how to say this really... In the process of designing a casual, non-maid uniform outfit for Lola the question of what type of undergarments she would wear arose. As of this time in the story, Lola is going commando, but that won't always be the case. It has been suggested that the maids go clothes shopping (particularly hitting up the local underwear boutiques). Could have the Desert Foxes gang outside shops harassing the maids some more, some bonding time for the team, etc. I am aware this all sounds incredibly stupid, but whatever. It could be amusing XD
I'm pretty sure that conversation has resulted in women's underwear ads getting past my adblock.

hehehehehe~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on May 01, 2016, 08:27:06 pm
So, um, yeah... Not sure how to say this really... In the process of designing a casual, non-maid uniform outfit for Lola the question of what type of undergarments she would wear arose. As of this time in the story, Lola is going commando, but that won't always be the case. It has been suggested that the maids go clothes shopping (particularly hitting up the local underwear boutiques). Could have the Desert Foxes gang outside shops harassing the maids some more, some bonding time for the team, etc. I am aware this all sounds incredibly stupid, but whatever. It could be amusing XD
I'm pretty sure that conversation has resulted in women's underwear ads getting past my adblock.
Whoops! My bad. XD
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on May 01, 2016, 08:27:33 pm
An pantsu discussion on a forum about waifus? I don't believe...  ::)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on May 01, 2016, 09:23:00 pm
An pantsu discussion on a forum about waifus? I don't believe...  ::)

It's just so... ridiculous!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on May 02, 2016, 03:55:03 am
A list of illicit (and non-illicit) substances in Akkierens. (https://docs.google.com/document/d/19D8NZqWWMH8R7yoMCi2iv7pKjn7IbZhNH6GR2WMaqrU/edit)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on May 02, 2016, 04:36:33 am
A list of illicit (and non-illicit) substances in Akkierens. (https://docs.google.com/document/d/19D8NZqWWMH8R7yoMCi2iv7pKjn7IbZhNH6GR2WMaqrU/edit)
I can see it now.

"Remember, kids! Don't do drugs!" -Yuki Minase
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on May 02, 2016, 04:45:42 am
A list of illicit (and non-illicit) substances in Akkierens. (https://docs.google.com/document/d/19D8NZqWWMH8R7yoMCi2iv7pKjn7IbZhNH6GR2WMaqrU/edit)
I can see it now.

"Remember, kids! Don't do drugs!" -Yuki Minase

Inb4 licking Kat induces effects similar to Meow-Meow
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on May 02, 2016, 07:55:40 am
"Drugs are bad, m'kay?" The Administration
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on May 02, 2016, 12:11:40 pm
And heres Kat!
(http://i.imgur.com/fNwfApKl.jpg)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Duke Rockhopper on May 02, 2016, 12:27:41 pm
Look at all that adorable in one picture! Makes you want to go "Nya~!" just looking at it!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Jynx on May 02, 2016, 12:30:19 pm
*Must not pat tails. Must not pat tails*

Cuuute :P Thanks, Rev.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on May 02, 2016, 12:39:43 pm
And heres Kat!
(http://i.imgur.com/fNwfApKl.jpg)

Ee!
 ;D
♥♥♥♥♥
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on May 02, 2016, 12:40:24 pm
*Must not pat tails. Must not pat tails*

Cuuute :P Thanks, Rev.

Touch the fluffy tails!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on May 02, 2016, 01:55:05 pm
And heres Kat!
(http://i.imgur.com/fNwfApKl.jpg)
S-so cute!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on May 02, 2016, 02:15:46 pm
Boobs aren't as big as stated, unless that shirt is REALLY tight :P

But seriously, that pose... Kat's adorable.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Elvis Strunk on May 02, 2016, 04:38:53 pm
That is actually far more adorable than expected. Nicely done. Though Maho is still cuter~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on May 02, 2016, 06:33:04 pm
We have a cute cat here~~

Also, for if someone has the doubt, the Silver Wings is a military vessel, and as so it's indeed forbidden to smoke on most places (it has some small open platforms accessible when it's at cruising speed). The same applies to the Lyceum; while some freedom is given, it's considered a public space of education and training, and even legal drugs distract from that.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on May 02, 2016, 06:38:33 pm
Chibi Kat is adorable. Also, Wooly, Meow-Meow is actually a drug in the real world... It's often referred to as M-Cat and it was until recently a legal high in the UK. It was reclassified into a Class C drug due to various high profile incidents.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on May 02, 2016, 06:41:56 pm
Chibi Kat is adorable. Also, Wooly, Meow-Meow is actually a drug in the real world... It's often referred to as M-Cat and it was until recently a legal high in the UK. It was reclassified into a Class C drug due to various high profile incidents.

Thanks for getting the reference.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on May 02, 2016, 07:47:29 pm
Thought it might be better asked here, so as I asked in the commbox, does Dust, at least in a smoked format, have a specific smell?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on May 02, 2016, 08:03:43 pm
Probably smells like smoke.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on May 02, 2016, 08:06:23 pm
Probably smells like smoke.
I was just asking cause some things have distinctive smells when you burn them.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on May 02, 2016, 08:34:06 pm
Probably smells like smoke.
I was just asking cause some things have distinctive smells when you burn them.
If you can manage to get talcum powder to burn it has an interesting smell that I think would be similar to if you smoked Dust. I can't really describe the smell well though.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on May 03, 2016, 09:01:29 am
“Ilskaieh had always accused Varnadria of violating the sanctity of their Core with their research and experimentation."

I believe you got Iskaieh and Varnadria mixed up. Also, Cordelia shall endeavour to achieve victory for Akkierens against Vlidrika in at least the recruit division of the Maid tournament. The rest of you better not slack off!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Duke Rockhopper on May 03, 2016, 09:13:49 am
Heh. We'll see if Cordelia's blade is sharp enough to keep pace with her tongue!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on May 03, 2016, 09:18:25 am
“Ilskaieh had always accused Varnadria of violating the sanctity of their Core with their research and experimentation."

I believe you got Iskaieh and Varnadria mixed up. Also, Cordelia shall endeavour to achieve victory for Akkierens against Vlidrika in at least the recruit division of the Maid tournament. The rest of you better not slack off!

Don't worry, Kat is a great distraction! Also turret gun is fun.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on May 03, 2016, 09:20:28 am
“Ilskaieh had always accused Varnadria of violating the sanctity of their Core with their research and experimentation."

I believe you got Iskaieh and Varnadria mixed up.

Yep. Just corrected it, thanks. I don't even know how I did that considering the original idea for Varnadria was mine. I'll blame wooly's naming sense for being too cool... (I can also blame having just woken up, but that's not fun)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on May 03, 2016, 09:39:20 am
“Ilskaieh had always accused Varnadria of violating the sanctity of their Core with their research and experimentation."

I believe you got Iskaieh and Varnadria mixed up.

Yep. Just corrected it, thanks. I don't even know how I did that considering the original idea for Varnadria was mine.

(https://38.media.tumblr.com/5fb7d42a5120a9bfaca9bf46a9256856/tumblr_inline_nyykxu2BP51ra7ax4_500.gif)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on May 03, 2016, 01:33:22 pm
Ugh, now I understand....

Forget everything I posted (I've already eliminated the post). The reason I got the names wrong is because I kinda got everything wrong. Just some old notes that weren't even checked by wooly.

... Just forget my dishonourable mistake as I get my sh*t together...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on May 03, 2016, 03:18:11 pm
Ugh, now I understand....

Forget everything I posted (I've already eliminated the post). The reason I got the names wrong is because I kinda got everything wrong. Just some old notes that weren't even checked by wooly.

... Just forget my dishonourable mistake as I get my sh*t together...

*hug*
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on May 03, 2016, 04:59:14 pm
Ugh, now I understand....

Forget everything I posted (I've already eliminated the post). The reason I got the names wrong is because I kinda got everything wrong. Just some old notes that weren't even checked by wooly.

... Just forget my dishonourable mistake as I get my sh*t together...

/me digs a grave for marx, victim of Wooly's fury
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on May 04, 2016, 03:11:07 pm
Arraxis asked for some images today of what standard Administration Forces look like.

Meet the fine men and women in uniform that hold the line while you drama queens angst over getting into your Zephyrs~

(http://coolvibe.com/wp-content/uploads/2011/08/concept-art-soldiers.jpg)

Ignore what looks like a giant spider mech in the background.

This is what an Administration Zephyr Pilot would look like:

(https://s-media-cache-ak0.pinimg.com/236x/38/7e/47/387e474e25bf39e92cb15d4e8422953c.jpg)

As far as the Stratocarriers go, each city has their own variations on the theme and it's hard to find what I'd call a common design.  Here's what I imagine a Gen 3 Stratocarrier in Akkierens probably looks similar to, although minus the iridescent wings:

(http://www.spikeybits.com/wp-content/uploads/2015/01/1091123_3279113673521_286788164_o1.jpg)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on May 04, 2016, 03:13:54 pm
Yay for lots of guns on the stratocarriers!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on May 04, 2016, 03:42:13 pm
Yay for lots of guns on the stratocarriers!

What is best dakka?

Answer : MORE DAKKA
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on May 12, 2016, 05:15:57 pm
Maid RPG on hold for the next few days while I sort out some real life crap.  Sorry guys.

(Nothing serious ^_^)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on May 12, 2016, 05:18:40 pm
Maid RPG on hold for the next few days while I sort out some real life crap.  Sorry guys.

(Nothing serious ^_^)

I still need to figure out what in the world I'm going to post next, so I'm not gonna complain about a tad bit more time to figure things out. I hope things don't get too complicated for you with whatever it is you're dealing with!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on May 12, 2016, 05:20:20 pm
No worries, wooly. I've got my own stuff to deal with at the moment.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on May 12, 2016, 05:50:53 pm
Maid RPG on hold for the next few days while I sort out some real life crap.  Sorry guys.

(Nothing serious ^_^)

/me shrugs and put on some "Lilies maid goggle" made by a concurrent of Wool-E korp
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Jynx on May 12, 2016, 07:06:26 pm
Maid RPG on hold for the next few days while I sort out some real life crap.  Sorry guys.

(Nothing serious ^_^)

Thanks for telling, wooly :) Hope you'll sort it out quickly and swiftly.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Elvis Strunk on May 12, 2016, 07:20:07 pm
Maid RPG on hold for the next few days while I sort out some real life crap.  Sorry guys.

(Nothing serious ^_^)
Not a problem~ I'm just glad to hear things aren't too serious. I was a little worried wasn't concerned at all.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on May 12, 2016, 08:58:27 pm
Huh, so that explains the slower activity... Well, don't worry Wooly, I've been a tad busy lately myself too.

Hum, if you let me use this pause, I kinda wanted to probe everyone's reaction to some game-play-related questions; after the prologue and selection we will start the full game after all.

-Just like I was considering revamping the Maid Powers, one of the things I was planning is to make some of them exclusive only to maids with certain elements (either as primary or secondary). i.e. Giant Weapon to only Aevum maids, Weapon from Nowhere and 4-D dress to Vidrein, Teleport to Leysa, etc

-Just like how Luck will be limited, Favor can only be used once per roll (so, a +1 to either the attribute or roll). Also, as this campaign will be long, we reserve the right to modify the amount of favor that it requires to do something as it proceeds. After all, at the endgame your stats and favor might have skyrocketed (so, for example, at some point we might make the cost of using favor on a roll a 2D6 instead of a 1D6 if your favor gains have risen to keep up with your improved stats).

- Random events may still be in the game depending on how Wooly wants to go about it, but they will be fairly different from how they are in a normal one.

Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on May 12, 2016, 11:57:39 pm
Sounds good to me.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Elvis Strunk on May 12, 2016, 11:59:26 pm
However you two feel like running it is fine with me~ I'll trust in your decisions. I'm here for the story, and to write long, depressing posts; I can do that no matter what system we use.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on May 13, 2016, 02:28:11 am
But what if a Vidrein maid uses weapon out of nowhere to make a giant weapon? Something, something, Giant-Harley-Quinn-style-Mallet-wielding Vidrein maid.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on May 13, 2016, 09:03:57 am
But what if a Vidrein maid uses weapon out of nowhere to make a giant weapon? Something, something, Giant-Harley-Quinn-style-Mallet-wielding Vidrein maid.

Vidrein does not magically give you the strength to use a giant Mallet (or any kind of giant weapon), so you'll still need Aevum. And even with Aevum, materializing a huge weapon is a lot harder than materializing a simpler and smaller one; so you could say that the extra effort and time would make you lose the surprise effect and leave you simply with a Gigantic weapon.

But who knows, maybe by the endgame after lots of training you're good enough to somehow pull it off... But that would be very, very far off.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on May 13, 2016, 10:24:30 am
Alice is going to stick with just producing guns. The heaviest weapon she's going to produce is going to be a 50. cal Sniper rifle.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Jynx on May 13, 2016, 03:11:14 pm
Well, Marx, I agree with linking Maid Powers to Adalstier - right now, I don't see gameplay mechanics influenced by our choice of Elements.
Ok for Favor and Luck; what I'm not sure of is how the battles themselves will be.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on May 13, 2016, 04:19:51 pm
what I'm not sure of is how the battles themselves will be.

They will depend on various things. What I'm sure is that they will be very RP heavy: you will make your post detailing what you're doing and how, and the GMs (us) will then proceed to set a target roll (in some cases we may make an opposing roll) and the attributes you're using. Your target will also depend on the quality of your post. In fact, you can probably consider your post an attempt to "sell" to us the fact that you're using X attribute and not Y and that your character is perfectly able to do what she is trying to do (we may also give some extra points for dramatic ironies or very cool stuff, but it will be on a individual case basis).
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Jynx on May 13, 2016, 08:08:52 pm
*nod*
Thanks for the answer, Marx. I like it, honestly - it'll force the players to be creative and use their own logic to find weaknesses on our enemy, without forcing them to a pre-determined set of moves or skills.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Elvis Strunk on May 13, 2016, 08:16:51 pm
So basically our success in combat will be based around our ability to roleplay well, and to explain things properly.

/me smiles deviously.

/me remembers his pacifism, and forces his face to keep the same expression.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on May 13, 2016, 09:31:23 pm
So basically our success in combat will be based around our ability to roleplay well, and to explain things properly.

/me smiles deviously.

/me remembers his pacifism, and forces his face to keep the same expression.

Well, I think the reaction of a monster to a 100 page long treaty of self-loathing and existentialism will still be eating Pluto in a bite though~~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on May 14, 2016, 11:10:52 am
Since I know some people might not see it in the thread, I'm posting the Tako-Aid Cordelia pics over here as well in case people would like to see them:

(http://i.imgur.com/MGZHlGdl.jpg)

(http://i.imgur.com/8u0bbQb.png)

I'm unsure who the artists are, but Rev was the one who tracked them down, and I'm appreciative to both him and the artists themselves for what they've done.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on May 14, 2016, 03:06:18 pm
Classy~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on May 15, 2016, 01:32:12 am
Very nice~

Side note, that Cordelia chibi reminds me of Saber. It's probably the armored dress.

(http://vignette4.wikia.nocookie.net/fategrandorder/images/6/6c/Artoriasprite2.png/revision/latest/top-crop/width/195/height/195?cb=20160107090221)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on May 15, 2016, 01:41:50 am
I did provide Saber Lily as a reference for what I was looking for in an armoured dress. I knew that I wanted those armoured sides and that came to mind instantly.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on May 16, 2016, 12:39:07 pm
In celebration of Pluto's upcomming "short story", I bring you...Chibi Pluto!

(http://i.imgur.com/ciedKcpl.jpg)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on May 16, 2016, 12:45:37 pm
You mean Madoka, right? Because that's Madoka. :P

Make a wish and become a Magical Girl, Pluto! Being meguka is suffering.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on May 16, 2016, 12:57:33 pm
You mean Madoka, right? Because that's Madoka. :P

Make a wish and become a Magical Girl, Pluto! Being meguka is suffering.

/me is biased,  but fully supports the Maho Shojo Meido movement! 8)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on May 16, 2016, 12:57:58 pm
(https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcRAHsH8VrIJKsc95rohqpDiUdVcu84oMTwzfDVRJQ8JTUaCRG_Z)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on May 16, 2016, 01:48:05 pm
(https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcRAHsH8VrIJKsc95rohqpDiUdVcu84oMTwzfDVRJQ8JTUaCRG_Z)

/人◕ ‿‿ ◕人\ Make a contract with me and become a magical girl maid /人◕ ‿‿ ◕人\
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on May 16, 2016, 03:19:37 pm
She's adorable! No wonder Sylvia felt the urge to hug her!

Make a wish and become a Magical Girl, Pluto! Being meguka is suffering.

Better than being Lance-

Oh shit. :P
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Jynx on May 16, 2016, 06:06:45 pm
Super cute chibi~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on May 20, 2016, 05:09:06 am
Elvis and I (and soon Duke, once he gets his copy of the game) have begun porting the MRPG maids into Fire Emblem: Fates, as there is a really awesome Maid class. This post here is to notify everyone of our goal, as well as obtain input from each of you as to the creation of your maid's FE incarnation. There's a great customizer web app (http://serenesforest.net/app/kamui/) to create avatar appearances for FE:if, so feel free to pick how you'd each like your maids too look. Other information for the character creation process is their birthday ('cause the characters can have in-game birthdays on whatever day is chosen), bane and boon stats (I'll go over those in just a bit for anyone that doesn't know how FE stats work), and talent (which for our purposes will probably always be Troubadour, as it's what allows them to reclass to Maid).

Bane & Boon
Bane and Boon stats are chosen during character creation and effect how characters develop throughout the game. It's basically choosing a strength and a weakness. The two must be different (no cancelling itself out, sorry), but can be of any of the 8 base stats: HP, Strength, Magic, Skill, Speed, Luck, Defense, and Resistance. For the most part, the bane/boon stat determines the growth rate of the selected stat (i.e. how likely the stat is to increase upon leveling up), but they can also have an impact on the maximum possible value for stats. If you're interested in how the spread of affected stats looks, check here (http://serenesforest.net/fire-emblem-fates/nohrian-characters/maximum-stats/).

As for what each stat does:
HP is pretty standard. It's the character's health.
Strength determines damage for physical attacks (swords, axes, lances, hidden weapons, and bows)
Magic determines the damage for magical attacks (levin swords, bolt axes, bolt naginatas, flame shurikens, and tomes), as well as the effectiveness of staves and rods.
Skill determines hit and critical chances. Higher skill means more likely to hit, and greater chance that a hit will deal critical damage.
Speed determines the number of attacks a unit gets in battles. If a unit is enough faster than their opponent, they get extra attacks against them.
Luck modifies many things, such as hit and critical chances, evasion, and critical evasion (ie preventing opposing critical hits).
Defense is protection from physical attacks.
Resistance is protection from magical attacks.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on May 20, 2016, 07:42:28 am
Elvis and I (and soon Duke, once he gets his copy of the game) have begun porting the MRPG maids into Fire Emblem: Fates, as there is a really awesome Maid class. This post here is to notify everyone of our goal, as well as obtain input from each of you as to the creation of your maid's FE incarnation. There's a great customizer web app (http://serenesforest.net/app/kamui/) to create avatar appearances for FE:if, so feel free to pick how you'd each like your maids too look. Other information for the character creation process is their birthday ('cause the characters can have in-game birthdays on whatever day is chosen), bane and boon stats (I'll go over those in just a bit for anyone that doesn't know how FE stats work), and talent (which for our purposes will probably always be Troubadour, as it's what allows them to reclass to Maid).

Bane & Boon
Bane and Boon stats are chosen during character creation and effect how characters develop throughout the game. It's basically choosing a strength and a weakness. The two must be different (no cancelling itself out, sorry), but can be of any of the 8 base stats: HP, Strength, Magic, Skill, Speed, Luck, Defense, and Resistance. For the most part, the bane/boon stat determines the growth rate of the selected stat (i.e. how likely the stat is to increase upon leveling up), but they can also have an impact on the maximum possible value for stats. If you're interested in how the spread of affected stats looks, check here (http://serenesforest.net/fire-emblem-fates/nohrian-characters/maximum-stats/).

As for what each stat does:
HP is pretty standard. It's the character's health.
Strength determines damage for physical attacks (swords, axes, lances, hidden weapons, and bows)
Magic determines the damage for magical attacks (levin swords, bolt axes, bolt naginatas, flame shurikens, and tomes), as well as the effectiveness of staves and rods.
Skill determines hit and critical chances. Higher skill means more likely to hit, and greater chance that a hit will deal critical damage.
Speed determines the number of attacks a unit gets in battles. If a unit is enough faster than their opponent, they get extra attacks against them.
Luck modifies many things, such as hit and critical chances, evasion, and critical evasion (ie preventing opposing critical hits).
Defense is protection from physical attacks.
Resistance is protection from magical attacks.

Wait, isn't there only one unit creation per playthrough? Do you plan to use all your save slots, or have another plan? In all cases, props for your dedication.

I myself have just got the game, but I'll probably wait a little before starting it (combination of busy, and wanting to start with birthright but have Nohrmasterrace physical so I have to deal with Ninendo's bullsh*t digital)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on May 20, 2016, 08:28:46 am
I'm getting the game tomorrow, most likely - next week at the latest - so I might just make Cordelia in game. Nohr Master Race indeed. I'll share my friend code if people want to add me, anyway. I can't guarantee when I'll actually play, since I'm wrapping up the Phoenix Wright Trilogy and want to start Super Pokemon Mystery Dungeion, but who knows~!

3024-5562-5699
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on May 20, 2016, 10:53:21 am
Elvis and I (and soon Duke, once he gets his copy of the game) have begun porting the MRPG maids into Fire Emblem: Fates, as there is a really awesome Maid class. This post here is to notify everyone of our goal, as well as obtain input from each of you as to the creation of your maid's FE incarnation. There's a great customizer web app (http://serenesforest.net/app/kamui/) to create avatar appearances for FE:if, so feel free to pick how you'd each like your maids too look. Other information for the character creation process is their birthday ('cause the characters can have in-game birthdays on whatever day is chosen), bane and boon stats (I'll go over those in just a bit for anyone that doesn't know how FE stats work), and talent (which for our purposes will probably always be Troubadour, as it's what allows them to reclass to Maid).

Bane & Boon
Bane and Boon stats are chosen during character creation and effect how characters develop throughout the game. It's basically choosing a strength and a weakness. The two must be different (no cancelling itself out, sorry), but can be of any of the 8 base stats: HP, Strength, Magic, Skill, Speed, Luck, Defense, and Resistance. For the most part, the bane/boon stat determines the growth rate of the selected stat (i.e. how likely the stat is to increase upon leveling up), but they can also have an impact on the maximum possible value for stats. If you're interested in how the spread of affected stats looks, check here (http://serenesforest.net/fire-emblem-fates/nohrian-characters/maximum-stats/).

As for what each stat does:
HP is pretty standard. It's the character's health.
Strength determines damage for physical attacks (swords, axes, lances, hidden weapons, and bows)
Magic determines the damage for magical attacks (levin swords, bolt axes, bolt naginatas, flame shurikens, and tomes), as well as the effectiveness of staves and rods.
Skill determines hit and critical chances. Higher skill means more likely to hit, and greater chance that a hit will deal critical damage.
Speed determines the number of attacks a unit gets in battles. If a unit is enough faster than their opponent, they get extra attacks against them.
Luck modifies many things, such as hit and critical chances, evasion, and critical evasion (ie preventing opposing critical hits).
Defense is protection from physical attacks.
Resistance is protection from magical attacks.


If I recall correctly, someone told me that Maho was already designed in this...but here is what I think her appearance and bane/boon stats would be (Not Sure if it helps...):

2-6-10-26-3-None-Smiling.  Bane: Luck or Defense  Boon: Magic or Skill
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on May 20, 2016, 03:08:55 pm
Wait, isn't there only one unit creation per playthrough? Do you plan to use all your save slots, or have another plan? In all cases, props for your dedication.

I myself have just got the game, but I'll probably wait a little before starting it (combination of busy, and wanting to start with birthright but have Nohrmasterrace physical so I have to deal with Ninendo's bullsh*t digital)

Response to Marx
There is indeed only one unit creation per playthrough, but thanks to the online content, it's possible to have another player recruit avatars via castle battles. The basic plan at the moment is that I create characters, let someone recruit them, and then I scrap the file and create another. Once all the maids have been created, I make a Lola file, have her recruit back all the previous avatars from whoever they got sent to, and then proceed with the game as normal with the full cast of maids. Elvis, at the moment, is the one that is housing the maids, though having more people to do this with helps greatly, as you can only visit each castle once per day, but are able to visit as many different castles as you wish per day (or so I'm assuming, as I've never hit the limit, if one exists).
Why would more players make this easier?
To explain how more people helps, it basically would allow us to spread out the maids to each other faster. If, for example, we have four people, person A could get maid A from Elvis, person B could get maid B, and person C could get maid C. Rather than each of them having to wait until the next day to be able to recruit the next one, person A could visit both person B and C to get maids B and C, person B could get A and C, and person C could get A and B. While this assumes all maids are stored on Elvis' file, we could also speed up the rate at which I can create them, as I would be able to make more than one a day, and then other players could trade the maids amongst themselves, rapidly speeding the distribution rate.

I'm getting the game tomorrow, most likely - next week at the latest - so I might just make Cordelia in game. Nohr Master Race indeed. I'll share my friend code if people want to add me, anyway. I can't guarantee when I'll actually play, since I'm wrapping up the Phoenix Wright Trilogy and want to start Super Pokemon Mystery Dungeion, but who knows~!

3024-5562-5699

Response to Arra
You had mentioned wanting to make a Wyvern Rider or something similar for Cordelia, so remember that to allow her to reclass into a Maid, you'll need to get her support with someone with access to the Maid/Butler class
such as (potential spoilers)
Jacob, Felicia, Elise, Effie, Charlotte, Leo, and Flora (or children of those characters)
While I shall definitely add your friend code to my 3DS, I'm not sure FE uses friend codes for online interaction. Upon making your route choice (which is fixed if you only have one version, maybe even if you have them each separately, but I don't know on that), you gain access to the castle, which is where online interaction occurs. Each player has a "castle address" which they can give to each other, or obtain/send out via streetpass. I'll look up my DS friend code in a little while and give it out on request to anyone that wants it.

If I recall correctly, someone told me that Maho was already designed in this...but here is what I think her appearance and bane/boon stats would be (Not Sure if it helps...):

2-6-10-26-3-None-Smiling.  Bane: Luck or Defense  Boon: Magic or Skill

Response to Rev
Indeed, you had heard me say before that a Maho design had been made, but it was then decided to ask each person how they would like their maid to look, as some of them were proving more difficult to portray than others (the avatar creation isn't very flexible, after all). What we had come up with for Maho is basically the same as what you picked (2-6-10-26-2-none), but even that slight difference means it's good that you gave your input, as I can make Maho look as you would want instead of something I made up. Also, what would you like Maho's birthday to be? It's based on the actual calendar, as it uses the system clock to decide when it's a person's birthday, meaning players could potentially need to play for an entire year to see every character's birthday. Nothing super special happens on the birthday, and I'm not even sure it carries over once an avatar is sent out via streetpass, but it's a nice bit of flavor, yeah?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on May 20, 2016, 03:24:16 pm
Hmmm, Maho's birthday eh? Lets go with....November 9th.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on May 20, 2016, 03:31:44 pm
Hm. I'll have to check this out once I have my laptop again. In a week.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on May 20, 2016, 03:32:24 pm
Hmmm, Maho's birthday eh? Lets go with....November 9th.
So it shall be
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on May 20, 2016, 07:27:51 pm
I gave it a shot for Alice:

2-2-10-13-1-None-Default

Her birthday is Feb 10th.

Bane: Resistance
Boon: Magic
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Elvis Strunk on May 20, 2016, 09:01:58 pm
Hmmm, Maho's birthday eh? Lets go with....November 9th.
Maho's birthday is three days after Pluto's? Interesting~ They'll have to have an even bigger party than they would otherwise.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Duke Rockhopper on May 22, 2016, 10:41:15 am
My return from the depths of Fates doesn't herald Andro's appearence...yet! But i'll throw my friend code on here as it's kinda relevant and I've been meaning to do it for a while!

2552-0401-2048

4596 - 9452 - 5796

I don't use the second one nearly as much, but sometimes i do. So there :P
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on May 22, 2016, 12:39:47 pm
Decided to add the first one :D. I just got access to the castle, so I'm not far in the game.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on May 24, 2016, 08:31:00 pm
Alright, I'm back  ;D

So we're going to need to get Pluto/Kat caught up; once they're done we'll all move on to other fun things.  Thanks for your patience.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on May 24, 2016, 08:36:28 pm
Alright, I'm back  ;D

So we're going to need to get Pluto/Kat caught up; once they're done we'll all move on to other fun things.  Thanks for your patience.

Well, the break was worthwhile. If it weren't for the break, Elvis would have been too busy writing normal long posts to work on his behemoth, book-sized long post! XD
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Elvis Strunk on May 24, 2016, 08:45:30 pm
/me looks at his unfinished short story.

/me looks at the thread, needing his attention.

/me suppresses his screams.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on May 25, 2016, 07:45:53 am
Welp, I almost got used to doing nothing. Now with the plot proceeding I actually may have some work to do.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on May 26, 2016, 08:15:19 pm
/me looks at his unfinished short story.

/me looks at the thread, needing his attention.

/me suppresses his screams.
/me huggles the Evils
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on May 27, 2016, 11:32:33 am
First set of MRPG icons finished, more on the way. Taking things back to the old skool 16 bit era 8) Enjoy~

(http://i.imgur.com/xUsOj1g.jpg)

(http://i.imgur.com/WRUPXrC.jpg)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on May 27, 2016, 11:36:19 am
Oooo, now we need a Maid RPG RPG, with the icons for portraits and stuff~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on May 27, 2016, 12:08:54 pm
We could perhaps use the icons along with things like roll20 (https://roll20.net/) and dungeon painter (http://pyromancers.com/dungeon-painter-online/) to lay out any fights or whatever. Doing so would really be up to wooly and Marx, and may or may not be of any help when trying to figure out where people happen to be during whatever situations may arise. Just a thought.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Elvis Strunk on May 27, 2016, 01:22:17 pm
I am honored to have Pluto be one of the first~ She is adorable there, as is Maho. Looking forward to seeing the others, in time.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on May 27, 2016, 07:20:41 pm
We could perhaps use the icons along with things like roll20 (https://roll20.net/) and dungeon painter (http://pyromancers.com/dungeon-painter-online/) to lay out any fights or whatever. Doing so would really be up to wooly and Marx, and may or may not be of any help when trying to figure out where people happen to be during whatever situations may arise. Just a thought.

Hum, I'll look into both, but I don't think they're supersuitable; more than dungeons most of the time you will simply be sent in missions with a clear path and objective. I'm sure we'll sneak by some moments of exploring and decisions, but I'm not sure if it will work with that. As we only need dice, I'll probably just spend some time in Paint using those icons if the need arises~.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on May 27, 2016, 07:26:00 pm
We could perhaps use the icons along with things like roll20 (https://roll20.net/) and dungeon painter (http://pyromancers.com/dungeon-painter-online/) to lay out any fights or whatever. Doing so would really be up to wooly and Marx, and may or may not be of any help when trying to figure out where people happen to be during whatever situations may arise. Just a thought.

Hum, I'll look into both, but I don't think they're supersuitable; more than dungeons most of the time you will simply be sent in missions with a clear path and objective. I'm sure we'll sneak by some moments of exploring and decisions, but I'm not sure if it will work with that. As we only need dice, I'll probably just spend some time in Paint using those icons if the need arises~.
Well, dungeon painter does indoors, outdoors, and even naval situations. It's pretty useful, and it's pretty simple. Not always the most flexible, but any issues it creates can often enough be fixed in photoshop/GIMP. Even Paint might be able to fix things nicely enough (dunno, as I don't ever use Paint anymore).
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Elvis Strunk on May 28, 2016, 01:30:25 am
I know it may not be apparent, based on the thread title, so I figured I'd post a link here~ This (http://innomenpro.com/forums/index.php/topic,1736.0.html) is Pluto's backstory, which I've been working on for the last few weeks. I hope you enjoy it~ I admit, I haven't gone through to proofread it, and there are probably a few small errors, but I think it's generally complete as it is.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on May 28, 2016, 01:51:37 am
Finally got around to the Fates character creator thing.

Sylvia

2-1-10-8-None-None-Smiling
Bane: Resistance
Boon: Speed

Birthday: September 3rd
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on May 31, 2016, 10:27:19 am
And...MOAR Icons....for everyone's enjoyment  8)

(http://i.imgur.com/WizsKQ5.jpg)

(http://i.imgur.com/IMA35Pa.jpg)

(http://i.imgur.com/qjfywTT.jpg)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on May 31, 2016, 11:04:03 am
Cordi looks like she might be in a martial arts uniform there, actually :D. Yay for pixel art!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on May 31, 2016, 05:44:49 pm
Love the Kat Icon ♥♥♥
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: mrgw4 on June 01, 2016, 08:02:43 am
Yay! Something I don't have to recolor! :3

More seriously thanks revy they look great! Especially the Sammie one!

<.<

>.>

I'm not biased I swear...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Jynx on June 01, 2016, 08:16:13 am
Awesome icons~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on June 01, 2016, 08:31:50 am
I am biased, just so you know :P. Cordelia and Yuki are the best~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Elvis Strunk on June 05, 2016, 11:29:46 pm
Something I've been thinking about for a while. Figure it might be interesting to see what the other players and the GMs think about this stuff, if they care at all.

Spoiler
Elvis Strunk [Jun 05, 2016, 07:07:20 pm]:   Ya know, there's something I've been thinking about regarding the MRPG universe, that I never got around to addressing in my story.
Geocorn [Jun 05, 2016, 07:07:22 pm]:   Well yes or the prime world line. Otherwise he wouldn't be male lol
Gamerjunkie [Jun 05, 2016, 07:07:49 pm]:   http://static2.fjcdn.com/comment...9a.jpg
Nyan Rockhopper [Jun 05, 2016, 07:07:49 pm]:   oh, THAT picture
Nyan Rockhopper [Jun 05, 2016, 07:07:54 pm]:   that was days ago >.>
Geocorn [Jun 05, 2016, 07:08:03 pm]:   Oh yeah senpai had to explain one of those too me
Elvis Strunk [Jun 05, 2016, 07:09:19 pm]:   Considering how much of our culture has been, unfortunately, shaped around gender in-equality, I wonder what a world based around entirely different stereotypes would be like. In Antiope, I imagine women would be seen as the strong ones, the powerful ones, the breadwinners and soldiers. While men would be seen as the 'weaker', stay-out-of-the-way type. Even if things were more or less equal in the present, echoes of that inequality would persist.
Elvis Strunk [Jun 05, 2016, 07:09:49 pm]:   So everything would be subtly different.
Nyan Rockhopper [Jun 05, 2016, 07:10:01 pm]:   there was a ST:E episode where they encountered a species where the females were the dominant sex
[Jun 05, 2016, 07:10:11 pm]:   Nyan Rockhopper speculates that if meta could become any race, it would be that one
Geocorn [Jun 05, 2016, 07:10:22 pm]:   You mean a complete matriarchy? Or a former matriarchy transitioning toward equality
Geocorn [Jun 05, 2016, 07:10:38 pm]:   Yeah but they all died before they met
Geocorn [Jun 05, 2016, 07:10:45 pm]:   Oh sorry spoilers
Elvis Strunk [Jun 05, 2016, 07:11:20 pm]:   Well, I don't think the differences would be extreme, from our own world. I'm thinking more of the subtle, small changes.
Elvis Strunk [Jun 05, 2016, 07:11:46 pm]:   Like, most video game leads would be women, probably. And the men might be the more sexualized, stereotypical character.
Nyan Rockhopper [Jun 05, 2016, 07:12:18 pm]:   sounds like hella hassle
Geocorn [Jun 05, 2016, 07:12:21 pm]:   I love how star Trek has played with gender politics. The Ferengi, that asexual agender species that Riker fell in love with
Nyan Rockhopper [Jun 05, 2016, 07:12:29 pm]:   would yuri switch places with yaoi?
Elvis Strunk [Jun 05, 2016, 07:12:30 pm]:   And there'd likely be a lot more storylines that just happen to exclude males. And nobody would bat an eye.
Nyan Rockhopper [Jun 05, 2016, 07:12:39 pm]:   or would the names just swap round?
Elvis Strunk [Jun 05, 2016, 07:12:48 pm]:   Who knows~ Sexuality would still be a huge mess.
Elvis Strunk [Jun 05, 2016, 07:13:09 pm]:   Though, I'd point out that both yaoi and yuri are really popular anyway.
Nyan Rockhopper [Jun 05, 2016, 07:13:16 pm]:   3indepth5meatmidnight
Elvis Strunk [Jun 05, 2016, 07:13:40 pm]:   Yaoi just isn't very popular /here/.
Nyan Rockhopper [Jun 05, 2016, 07:13:43 pm]:   yuri is just women realising how awesome men have known women are all along
Geocorn [Jun 05, 2016, 07:14:54 pm]:   yeah, it's weird to me, you all know how I enjoy Super Sentai? There were two years in a row where there was only one Female, and when parents asked Toei they were like "Well, Sentai and Kamen Rider are more popular with boys" and like, it never occured to them that it's partly because there has never been a Sentai or Rider series that had an equal number of men and women heros?
Elvis Strunk [Jun 05, 2016, 07:15:11 pm]:   I imagine there'd also be a lot more women in power, and in sports, and such... Male sports might not even be very big there.
Geocorn [Jun 05, 2016, 07:15:22 pm]:   I mean I'm sure it would still be more popular with boys, but that's backwards logic, they're making it even less popular with girls
Nyan Rockhopper [Jun 05, 2016, 07:15:30 pm]:   sports would be an interesting one
Elvis Strunk [Jun 05, 2016, 07:15:36 pm]:   Mm, people want characters they can relate to. Being of the same gender might help with that a bit.
Geocorn [Jun 05, 2016, 07:15:40 pm]:   oh yeah, that's the other thing that drives me nuts, professional sports
Nyan Rockhopper [Jun 05, 2016, 07:15:42 pm]:   sports tend to favour males because of physical build right?
Elvis Strunk [Jun 05, 2016, 07:15:56 pm]:   I think I'll same this conversation. Present it to wooly and see what he thinks. It could lead to some cool stuff.
Nyan Rockhopper [Jun 05, 2016, 07:15:58 pm]:   while obviously that isn't a universal constant
Geocorn [Jun 05, 2016, 07:15:59 pm]:   that's a reason
Nyan Rockhopper [Jun 05, 2016, 07:16:10 pm]:   I think it likely most sports would remain the same
Nyan Rockhopper [Jun 05, 2016, 07:15:58 pm]:   while obviously that isn't a universal constant
Geocorn [Jun 05, 2016, 07:15:59 pm]:   that's a reason
Nyan Rockhopper [Jun 05, 2016, 07:16:10 pm]:   I think it likely most sports would remain the same
Nyan Rockhopper [Jun 05, 2016, 07:16:48 pm]:   it depends how much the definition of what a "man" is and what a "woman" is has changed
Nyan Rockhopper [Jun 05, 2016, 07:17:04 pm]:   if it's just a case of authority, I don't think it would have any effect on sports
Elvis Strunk [Jun 05, 2016, 07:17:13 pm]:   Honestly, I think a lot of people just consider men sports 'cooler', because they consider men 'cooler'. But that's coming from someone that doesn't care about sports at all, so I'm likely wrong.
Geocorn [Jun 05, 2016, 07:17:21 pm]:   I remember when Cleveland got rid of their WNBA team, they cited low attendance and low revenues. And I'm like, did it ever occur to you that like, that was because you barely had any merchandise, and you spent less than 1/10 on advertising for the WNBA as they were spending to advertise the Cavs. Who, didn't have Lebron yet back then so they stucked...
Nyan Rockhopper [Jun 05, 2016, 07:17:22 pm]:   but if you're saying that women are now on average physically more durable and athletic
Geocorn [Jun 05, 2016, 07:17:42 pm]:   I don't follow sports closely enough to have any more specific of an opinion or insight on the situation though lol
Nyan Rockhopper [Jun 05, 2016, 07:17:43 pm]:   then that makes more sense
Nyan Rockhopper [Jun 05, 2016, 07:18:02 pm]:   but it then edges towards the argument that you're just renaming men as women and women as men
Elvis Strunk [Jun 05, 2016, 07:18:04 pm]:   Well, people sexualize weakness, and things considered less violent. If women are the fighters, men are the 'weaker' of the two, and the less violent, so they'd likely be more sexualized, and less respected because of it.
Geocorn [Jun 05, 2016, 07:18:05 pm]:   but happens all the time in College too and I hate it, especially now that I work for college athletics
Elvis Strunk [Jun 05, 2016, 07:18:44 pm]:   It's not very fair for things to be like that, but a lot of the time, that is at least subconsciously how people act.
Nyan Rockhopper [Jun 05, 2016, 07:19:10 pm]:   well that's still using this-world views to observe
Nyan Rockhopper [Jun 05, 2016, 07:19:27 pm]:   maybe women would still be sexualised, but because of their superiority in strength rather than the size of their chest
Geocorn [Jun 05, 2016, 07:19:41 pm]:   yeah, it's interesting too Elvis that like... it's becoming less of an issue but it still exists, powerful women are often desexualized or masculinized in media. Which when I say desexualize, i'm not saying that I think something like the Lengerie Football League is a good thing, but I mean like, for females in sports or military to be taken seriously, they often can't be seen as overly female or as having any interst in men
[Jun 05, 2016, 07:19:44 pm]:   Nyan Rockhopper has basically created a world where all men are masochists. How did this tragedy occure
Geocorn [Jun 05, 2016, 07:20:14 pm]:   It's fine for the ones who really are lesbians or asexuals, but the heterosexuals should be free to be who they are too
Elvis Strunk [Jun 05, 2016, 07:20:29 pm]:   Well, yes, men are sexualized for their strength here, but it's regarded differently from the way women are. From what I see, at least.
Nyan Rockhopper [Jun 05, 2016, 07:20:34 pm]:   not minoritising the majority!
[Jun 05, 2016, 07:20:42 pm]:   Nyan Rockhopper might have made that word up
Elvis Strunk [Jun 05, 2016, 07:21:00 pm]:   Oh, I wonder if idol groups might be men instead of women...
Nyan Rockhopper [Jun 05, 2016, 07:21:14 pm]:   NOW WE'RE TALKING
Geocorn [Jun 05, 2016, 07:21:18 pm]:   True, and that's probably why there's also been an issue of acceptance of homosexuality in athletics
Nyan Rockhopper [Jun 05, 2016, 07:21:23 pm]:   would the market function differently?
Geocorn [Jun 05, 2016, 07:21:26 pm]:   haha you got Duke's attention now
Nyan Rockhopper [Jun 05, 2016, 07:21:35 pm]:   would men wear more what is considered "girly" things?
Nyan Rockhopper [Jun 05, 2016, 07:21:50 pm]:   I'm interested, but my attention isn't properly grabbed until catgirls show up
Elvis Strunk [Jun 05, 2016, 07:22:02 pm]:   ...well, we have Kat.
Geocorn [Jun 05, 2016, 07:22:05 pm]:   so you want neko traps?
Nyan Rockhopper [Jun 05, 2016, 07:22:12 pm]:   no
Nyan Rockhopper [Jun 05, 2016, 07:22:14 pm]:   still girls
[Jun 05, 2016, 07:22:27 pm]:   Nyan Rockhopper is running on the speculation that he is still a guy who likes girls
AdaverXCII [Jun 05, 2016, 07:22:35 pm]:   https://www.youtube.com/watch?v...eload=1
Elvis Strunk [Jun 05, 2016, 07:22:41 pm]:   Might be considered unwomanly for women to cry, and expected for men to show their emotions, more. Hmm.
Nyan Rockhopper [Jun 05, 2016, 07:23:05 pm]:   so basically we are taking the concept of "man" and "woman" and applying them to the opposite sex
Nyan Rockhopper [Jun 05, 2016, 07:23:10 pm]:   that can't possibly work
Nyan Rockhopper [Jun 05, 2016, 07:23:13 pm]:   surely
Nyan Rockhopper [Jun 05, 2016, 07:23:19 pm]:   otherwise it would be like that here
Geocorn [Jun 05, 2016, 07:23:26 pm]:   I'm making the same assumption of myself. Luka is the only instance I can think of of me finding a male character particularly appealing...
Elvis Strunk [Jun 05, 2016, 07:23:29 pm]:   I'm just wondering how far it might go, just because of the Maids existing.
Nyan Rockhopper [Jun 05, 2016, 07:23:44 pm]:   yeah
Elvis Strunk [Jun 05, 2016, 07:23:46 pm]:   Wondering what would be different, and how.
Nyan Rockhopper [Jun 05, 2016, 07:24:00 pm]:   it's the same sort of thing in shows like IS where only women could pilot the devices to save the world
[Jun 05, 2016, 07:24:28 pm]:   Nyan Rockhopper is secretly betting that in a different city they have butler Lyceums, and the crossover chapter is going to be awesome
Elvis Strunk [Jun 05, 2016, 07:24:49 pm]:   I imagine there are still a lot of men working as police and soldiers, though.
Nyan Rockhopper [Jun 05, 2016, 07:24:49 pm]:   an army of Jakobs combined with an army of Flora and Felicias...
Elvis Strunk [Jun 05, 2016, 07:25:11 pm]:   Since things are likely more... 'equal', there, than here, and they would still want to protect people.
Nyan Rockhopper [Jun 05, 2016, 07:25:15 pm]:   I find it hard to believe that men wouldn't have come up with some way to be equally useful, even if it is in a slightly different manner
Geocorn [Jun 05, 2016, 07:25:34 pm]:   I like things like Sunrider on the one hand, on the other, I don't like that all of the strong powerful women are still just potential waifus. Except Kryska and Cossette (so far)
[Jun 05, 2016, 07:25:36 pm]:   Nyan Rockhopper places a large bet on Butler Lyceums
Geocorn [Jun 05, 2016, 07:25:58 pm]:   but I guess that's a trap of the genre
Elvis Strunk [Jun 05, 2016, 07:26:34 pm]:   A genre that might not exist on Antiope~
Elvis Strunk [Jun 05, 2016, 07:26:50 pm]:   But I think I'll cut off the recording here.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on June 06, 2016, 01:28:52 am
I don't have the time right now to explore it completely, but I don't think it'd be a complete shift exactly. After all, Maids still aren't common - they're the exception rather than the rule. But I'm sure there would be some differences - I think that women would be able to be strong AND feminine, for example. After all, Maids wear frilly dresses into battle and they don't get looked down on for that.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on June 06, 2016, 01:38:29 am
I would also point out that the Maids aren't the military, even if they are an elite fighting group.  And from all intensive purposes, it sounded like the armed forces are blended with both sexes.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on June 06, 2016, 03:19:03 am
I don't have the time right now to explore it completely, but I don't think it'd be a complete shift exactly. After all, Maids still aren't common - they're the exception rather than the rule. But I'm sure there would be some differences - I think that women would be able to be strong AND feminine, for example. After all, Maids wear frilly dresses into battle and they don't get looked down on for that.
I'd like to think men wouldn't have to hide their softer side. Even if they are huge and buff, like Kat's dad.

I would also point out that the Maids aren't the military, even if they are an elite fighting group.  And from all intensive purposes, it sounded like the armed forces are blended with both sexes.
Yeah, the maids are Paramilitary, kind of like Huntresses in RWBY, they aren't part of the military, but if shit hits the fan, the military can count on having them around to help.

Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on June 06, 2016, 04:29:34 am
I'd like to think that Antiope (or at least Akkierens) is a place that has overcome sexual inequality. After all, the Captain is a male ruling over a government made of both men and women, and Eli is a woman ruling over an organization made of both women and men. And wooly stated before that sexuality and whatnot is more free in Akkierens, such as clothing being optional, preferred orientation being irrelevant, and those types of things. I don't think a world that focuses too much on elevating one gender above the other would be that chillaxed about things.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on June 06, 2016, 08:25:32 am
Hum, I haven't talked with Wooly about this, so take what I say below as strictly my point of view.

One thing to remember is that Maids only appeared when all the world was contaminated by Adalstier dust. Thus the social and cultural fabric of Antiope was already formed long before maids appeared. Another is that Maids are very rare. We kinda want to avoid numbers so not to create a plothole later, but we're thinking of less than 1000 maids for Akkierens, which in theory (can change) has a population largely above a million inhabitants.

You can say that Maids have largely taken over the role of superheroes and similar classically male figures but nothing else. For example, the military likely still has slightly more males due to them simply having a stronger physique most of the times. And some very conservative families that claim ties with the Second or earlier may still be patriarchies (like Maho's family) even if the concept is completely outdated.

And like Wooly joked some posts above, the military is still the one mostly keeping safe the cities, and all those campaigns would be impossible without them. The maids are heroes and a glamorous elite, but they alone are not enough. So it's not like there are military or political merits to create a gender inequality: a lot of rulers would prefer a 1000 more soldiers above one maid, for example.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on June 06, 2016, 01:02:31 pm
Well, as for population size, based on what wooly told me about the size of the city before, I would be a bit surprised if it had less than 2 million inhabitants. When I tried making a rough map of the city (just districts and the like, no streets or anything) I was estimating the size of Dallas, TX, which is 385.8 square miles (999.2 sq km) with a population of 1.258 million people. New York City has a population of 8.406 million people and is in the smaller area of 304.6 square miles (788.9 sq km). Basically, it's obvious that people can be packed together pretty tight (nearly 7 times as many people in an area a fair bit smaller), so if the habitable zone were only the size of Dallas (which wooly seemed to indicate it was in fact larger) and much of that was farm land of some sort (be it dairy, livestock, grains, etc), a 2 million person population should be sustainable. Admittedly, I'm not sure how to research and determine the land/population ratio for a world like Antiope, as importing food from elsewhere seems more of a luxury than the standard like it is for many places in our modern world, as cities are likely more concerned about having food enough for themselves than selling the food they do have, simply because the land to cultivate said food is a limited resource. I personally would say that, because of the availability of airship travel, Varnadria should be turned into a giant farmland, as it's population is gone, but the barrier remains. The amount of food producible by the number of farms that could be put in an area that size would be able to support a lot of people. Unfortunately, political situations would never allow for that, as distribution of resources throughout the world would undoubtedly become an issue between the surviving cities.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on June 06, 2016, 01:56:16 pm
What few talks I've had with Wooly about this pointed to being far above 1 million, but the reason we want to avoid fixed numbers is  to avoid an analysis like this creating a plot-hole later. That and the scale of the world are things we're we probably won't pull any fixed numbers for that reason.

Well, in summary:
-A ratio of around 1000:1 normal humans to maids
-More than changing gender dynamics, Maids are seen as superheroes. Thus you could say that the figures of super-heroes are seen more feminine, but even with that there are figures similar to Batman which are normal men/women that kick ass without any maid power.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on June 06, 2016, 02:25:24 pm
What few talks I've had with Wooly about this pointed to being far above 1 million, but the reason we want to avoid fixed numbers is  to avoid an analysis like this creating a plot-hole later. That and the scale of the world are things we're we probably won't pull any fixed numbers for that reason.

I underatand that perfectly fine, and I respect that. I was just giving you my findings. If I find something else of interest, I'll let you know, but I'm aware that the information on population is pretty worthless (though it might help you figure out city infastructure or something

Updated: June 06, 2016, 03:16:54 pm
I should probably clarify something. Feeding two million people takes a lot of food, so it would take a lot of land to make that much food. I'm using the assumption that Akkeriens would be using some form of industrialized farming in which artifical conditions and environments are used (farming underground or in buildings, using multileveled farms/greeneries like the fabled Hanging Gardens of Babylon, etc) to multiply available farm space.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Jynx on June 06, 2016, 09:18:56 pm
Well, I do expect Akkierens to have a heavily industrialised food production.

I didn't expect the Cities to have so many inhabitants. Considering their Cores still come from warships - giant warships, but we're talking the size of dozens, maybe hundreds km^2 - I thought the population would be around 100,000 inhabitants, maybe even less (I kinda don't see Akkierens as a sort of alternative Tokyo in terms of density of population).

As for the Maids, 1:1000 is still fairly common. If Akkierens has around 1kk inhabitants, it means 1000 Maids, which is definitely a lot.
Although... Consider maybe 20 Maids matriculated this year. If that's the case, assuming they work for 30 years, assuming each year there's a new wave of recruits, it makes 600 Maids in active duty. Considering those who retire and those who're too young for being in the army, there're probably around 1000, 1200 women gifted with Adalstier.
That makes sense with Akkierens having around a million inhabitants.

I do see a problem in terms of workforce balance. I recount wooly saying that each Maid has 30, 40 regular soldiers behind her. Now, not all the Maids fight on the battlefield, but considering not everyone in an Army is a mere infantrymen, I say the proportion should hold pretty well.
Considering everything... I say the army should have around 20,000 men on active duty.
All considered, the military / civilian ratio should be around 1:50, probably less.
Which is... A lot. The US military, according to Wikipedia, has 1,3kk men on active duty and 800,000 reserves. Compared with a population of 350kk inhabitants, the ratio navigates roughly around 1:175.

Basically, it means Akkierens is almost a war economy; a lot of our production will need to sustain our military, and it will come from heavy industries. I can't say it goes really well with the happy image of the rich town we've seen so far.
Though I'll admit it makes sense, in a way. I do also wonder how the system manages to hold on without crumbling under economical or social issues...
But I'm probably going too far. Antiope has likely reached a level of automatisation and, generally, technology, far superior than our own.

Now... Yeah, stop with the OT. I'll get back to the original topic proposed by Elvis.
I agree with Arraxis. Saying that the Maids would revert the general sexual inequality... No, I don't really see it. I kinda think that the Maids would be stereotypes, something more like book figures.
Generally, I don't think there's even that issue in Antiope, not from what we've seen.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on June 06, 2016, 09:29:19 pm
... You're actually pretty close in saying Akkierens (and almost half the Barrier Cities) is basically a war economy; any military focused Barrier City is mostly that.

For diminishing factors, as adalstier can really only be obtained in military expeditions, the cost of the military can be subdued with that. Thus with increasing military costs you can make more expedition which bring more benefits, which you then invert in the military to make more expeditions, etc. You can pretty much say that if adalstier suddenly disappeared half the Barrier Cities would enter the worst economical crisis of their history.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on June 06, 2016, 10:52:44 pm
You can pretty much say that if adalstier suddenly disappeared half the Barrier Cities would enter the worst economical crisis of their history.

I think that if all the adalstier suddenly disappeared, there'd be much bigger things to worry about than the economic situation.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on June 06, 2016, 11:30:32 pm
Indeed, isn't Adalstier powering the barriers that surround the cities in the first place?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on June 07, 2016, 01:45:30 am
Indeed, isn't Adalstier powering the barriers that surround the cities in the first place?
IIRC, yeah, and we know what happens when the barrier gives out. RIP.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on June 07, 2016, 06:42:15 pm
Shit goes south very quickly.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on June 11, 2016, 02:39:01 pm
For your Saturday Morning enjoyment:

(http://i.imgur.com/p6LedKO.jpg)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Duke Rockhopper on June 11, 2016, 02:40:06 pm
<3
This is clearly the end CG of the Maho Route. Where's that VN writer got to >.>
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Jynx on June 11, 2016, 02:42:04 pm
Oh, Maho, Maho, so cute~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on June 11, 2016, 02:42:31 pm
<3
This is clearly the end CG of the Maho Route. Where's that VN writer got to >.>

I will admit to having considered doing an MRPG VN, but if I do, it'll have to wait until after I finish RA stuff. I really hope I manage to finish stuff for Chief soon XD
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Elvis Strunk on June 11, 2016, 04:05:40 pm
Maho is, as always, completely adorable~ I really like the background, too. Her outfit, her hair, her eyes; there's nothing not to like here.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on June 13, 2016, 01:39:30 am
And before I forget...

Lolihara
(http://i.imgur.com/Wrw2aMB.png?1)

Another full-sized Kurumi pic is on the way....
8)

Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on June 16, 2016, 09:11:01 am
And here are some more icons:

(http://i.imgur.com/aRPBjPq.png)

(http://i.imgur.com/RYn1ife.png)

(http://i.imgur.com/NCyOEAz.png)

Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Jynx on June 16, 2016, 11:01:51 am
Bea~
Rev, as always I'm amazed by how much you did for us. Thank you.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Gamerjunkie on June 16, 2016, 02:00:04 pm
Aw! Hi, Sylvia!

Thanks, Rev!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on June 16, 2016, 02:16:16 pm
That first one is Jane, right?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on June 16, 2016, 02:30:22 pm
That first one is Jane, right?

Yep☆
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Elvis Strunk on June 16, 2016, 04:22:53 pm
They're all adorable, as expected~ Thanks for getting them, Rev~ I think I'll take a bit of time to add the chibi icons to the wiki, since they're missing, and I'm sure people would like to be able to see 'um in one place.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on June 16, 2016, 06:24:56 pm
They're all adorable, as expected~ Thanks for getting them, Rev~ I think I'll take a bit of time to add the chibi icons to the wiki, since they're missing, and I'm sure people would like to be able to see 'um in one place.
Cool. Thanks for doing that, Elvis. I was planning to wai r until we had all of them, but that's really just because I'm being lazy with the wiki at the moment (I know, terrible, right?).
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on June 17, 2016, 01:10:37 pm
Happy Friday!

(http://i.imgur.com/KuIYZqUl.jpg)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: mrgw4 on June 17, 2016, 01:39:40 pm
*Glomps the revy!* Thankies! It looks great. :))
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Elvis Strunk on June 17, 2016, 02:44:02 pm
She looks pretty great~ Very nice. I like her leggings, and her outfit. A shame poor Vestine isn't with her, but I suppose such an adorable thing would be far too powerful in chibi form.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on June 19, 2016, 01:13:51 pm
Happy Icon Day~

(http://i.imgur.com/kCbgcVo.png)

(http://i.imgur.com/qNAmmv9.png)

(http://i.imgur.com/tXrRUh9.png)

(http://i.imgur.com/ZIh3Y83.png)

(http://i.imgur.com/VSAMjhJ.png)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on June 19, 2016, 01:39:40 pm
Yay, Yuki icon, and can be used for AdEva too~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Duke Rockhopper on June 19, 2016, 01:41:29 pm
Andro icon! Yayyyy~

Look how cute they all are! Someone get in contact with steam, we need these as emoticons YESTERDAY!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on June 19, 2016, 02:47:44 pm
Yay, more icons! Lola's hair came out a bit gray, but that's probably my own fault for making her hair really washed out in the first picture of her I made, which is what I'm guessing was used as the reference. Anyway, thanks for these, Rev! They're great, as usual. And the Fallon/Sammie chibi is great, too!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on June 20, 2016, 03:24:37 pm
So, this is pretty random, but since roll20 supports use of music from soundcloud, I've been going through and adding the theme songs that people picked for their characters. I am aware that not all of you picked songs, which is the purpose of this post: getting songs for those of you that don't have them yet. I'm also wanting to know if anyone would be interested in me collecting all of the songs in a single doc on the Drive, or perhaps as a playlist somewhere. There are some limitations on what songs can be used with roll20 (several artists put restrictions on their music, thus making it unusable for streaming services such as what roll20 uses) but I'm sure I can work with you to find either a different song or a different version that you like (remixes and covers are quite common, it seems).

As of this time, I have the following songs:
Andromeda's Music
Andro's Main Theme: S-Class Wizard Promotion Trial - Fairy Tail OST (https://soundcloud.com/alice-ni-tm/fairy-tail-ost-s-class-wizard-promotion-trial)
Andro's Battle Theme: Food Battle Start! - Shokugeki no Soma OST (https://soundcloud.com/joey-dushi/shokugeki-no-soma-ost-30-food)
Beatrix's Music
Bea's Main Theme: La Guerre - Philippine Madrigal Singers (https://soundcloud.com/hotmale/philippine-madrigal-singers-la)
Cordelia's Music
Cordi's Main Theme: 1812 Overture - Tchaikovsky (https://soundcloud.com/nzso/tchaikovsky-1812-overture)
Cordi's Battle Theme: Ride of the Valkyries - Richard Wagner (https://soundcloud.com/fauxharmonic/ride-of-the-valkyries)
Eris' Music
Eris' Battle Theme: Leonidas Returns - Halo 3 (https://soundcloud.com/gthunter/01-the-covenant-three-gates)
Katherine's Music
Kat's Main Theme: Carefree - KevinMacLeod (https://soundcloud.com/kevin-9-1/carefree)
Lola's Music
Lola's Main Theme: You Will Know My Name - Arch Enemy (https://soundcloud.com/yimmylujan/arch-enemy-you-will-know-my-name-demo)
Lola's Battle theme: Any Means Necessary - Hammerfall (https://soundcloud.com/nuclearblastrecords/hammerfall-any-means-necessary)
Lola's Defeat Theme: Vergissmeinnicht - Eisbrecher (https://soundcloud.com/darius-ledesma/eisbrecher-vergissmeinnicht)
Maho's Music
Maho's Main Theme: L'amore Dice Ciao - Armando Trovaioli (https://soundcloud.com/koshkina/armando-trovaioli-lamore-dice)
Maho's Battle Theme: Explosive - Bond by Marc McBride (https://soundcloud.com/marc-mcbride-98754398/explosive-bond)
Maho's Image Theme: Le Cygne - Saint-Saens) (https://soundcloud.com/stayforeverawesome/shimizu-keiichi-le-cygne-by)
Pluto's Music
Pluto's Main Theme: String Theory - Les Friction (https://soundcloud.com/lio-j/les-friction-string-theory)
Pluto's Battle Theme: More Than Useless - Relient K (https://soundcloud.com/goteerecords/more-than-useless-relient-k)
Sammon's Music
Fallon's Main Theme: Heroes (Bvrnout Trap Remix) - Alesso Ft. Tove Lo (https://soundcloud.com/bvrnoutold/alesso-ft-tove-lo-heroes-bvrnout-trap-remix-1)
Sammie's Main Theme: Headstrong (Trapt Cover) - Nik Destrave (https://soundcloud.com/nikdestrave/nik-destrave-headstrong-trapt)
Sammon's Battle Theme: Indestructible - Disturbed (https://soundcloud.com/disturbed1/indestructible)
Sylvia's Music
Sylvia's Main Theme: Color the Sky - Two Steps From Hell (https://soundcloud.com/cherry09blossom/two-steps-from-hell-color-the-sky-miracles)
Sylvia's Battle Theme: Heart's Fight - Louis Compositions (https://soundcloud.com/louis-viallet-compositions/hearts-fight)
Sylvia's Love Theme (whatever a "love theme" is...): Everdream - Epic Soul Factory (https://soundcloud.com/epicsoulfactory/everdream-1)
NPC Music
Kurumi's Theme: Kimagure Orange Road OST - A-4 Ai wa Hitomi no Naka ni (https://soundcloud.com/superr1/kimagure-orange-road-ost-a4-ai-wa-hitomi-no-naka-ni-l-39-amore-e-nei-tuoi-occhi)
Takumi's Theme: 悲しい by Tiger Driver (https://soundcloud.com/tiger-driver/n1hxkq2brv3t)

For those of you interested in joining the roll20 campaign, PM me and I'll send you the link. I'd post it here, but I'd really prefer not to have to do upkeep on clearing out random people that stumble across it because I made the join link public. I'm pretty sure it's not going to get used much (if at all) in a serious manner, but those that have joined seem to have had fun playing around with the current assets (thanks again to Rev for having those icons made). Marx is set as GM at the moment (wooly will be as well once he manages to find time to join up, but his life is busy at the moment, so that's fine), and I've got GM powers there simply because I'm the campaign creator over there. Rest assured, if we use it, I will be participating as a player rather than a GM (unless otherwise requested for some purpose, such as troubleshooting, and then a GM role will only be temporary). I will admit to several flaws in how things function, as I am not a Pro member, and thus the campaign lacks access to things like custom character sheets (so we're using the default MRPG sheets that someone else made) or javascript enabled macros (meaning several features that I'd have liked to make into macros for easy use are not available. I'll talk about that with wooly and Marx, though). Anyway, I'm going to recommend that all of our players join (waiting to see if you're picked for the main campaign is up to you, but you're welcome regardless of if you get chosen [unless wooly and Marx decide to trim the list, which is up to them]), if only to have a place to mess around in an MRPG setting.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on June 20, 2016, 03:27:51 pm
I'll check it out when I get back from my holiday which is around a week or so.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Jynx on June 22, 2016, 12:08:01 pm
Bea's main theme: La Guerre (https://www.youtube.com/watch?v=JY2rLfhJLmY), by Janequin~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on June 22, 2016, 12:18:37 pm
Since I figure it might be hard finding something esoteric, and keeping with Cordi's trend of using classicial peices..

Maho's Battle Theme: Explosive by Bond
https://youtu.be/HiaOFOMPOBc
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Elvis Strunk on June 22, 2016, 04:02:26 pm
Just thought I should mention, Pluto only ended up with that song because the first, like, six things we tried weren't there. So... I'll post the other stuff that I feel has some connection with the girl. I could explain my logic in said choices, though I'm not sure anyone would be interested in such matters. I'll just supply a little info, instead of all the details. One thing I should mention is that I base the theme of a character based on how I feel the lyrics fit them. I also consider this sort of thing at about the same level as choosing a name, as far as importance goes. Which is probably why I'm clarifying to begin with.

Rise Against - Survive: (https://www.youtube.com/watch?v=fsKk5_xftNI) This would probably be her official theme song, at least until she manages to develop a bit as a person. Becomes a bit less depressed, and a little less angry. Plus, this song has always meant a lot to me, and made me feel better when I was really down.

Rise Against - Tragedy + Time: (https://www.youtube.com/watch?v=K2YgwN6P_7E) Always felt like this and the previous song were sort of two sides to the same coin. Different ways of looking at the same concept. So, maybe, once she matures a little, this would fit better.

Relient K - More than Useless (https://www.youtube.com/watch?v=n1oN9vskt4w) Like the first two, this song is basically about looking at yourself and being able to say that you're worth something when you feel like you aren't. It might seem dumb. But sometimes that's all that keeps you going.

Lenka - The Show: (https://www.youtube.com/watch?v=YHKDCqnH_7M) A much softer, upbeat sound than might be expected. This seems more something she would be singing, instead of something that would be sung about her (if she didn't suck so much at singing anyway). But the lyrics fit. Besides, she's not always sad. It's just been a bad day. Everyone has those sometimes. ...something like this might also be how I imagine her sounding on the rare occasion that she talks.

The Cranberries - Ode to my Family: (https://www.youtube.com/watch?v=RMgEc3aaP80) Only heard this song in the last week or so. Normally wouldn't pick something so new to me, but I feel it fits, especially from the perspective of Orbit, and looking back at the past, compared to the present. Plus... "Do you like me, standing there? Does anyone care?" Those sort of doubts are the type she struggles with a lot.

Wish I could be cool and list a bunch of epic, long, instrumental pieces, but that's simply not the type of music I choose for this sort of thing. Also, this has been an entirely pointless post, but I hope someone finds something useful here. There are also, like, five other songs I could list here. But I think this is enough for now.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on June 22, 2016, 09:23:43 pm
Just thought I should mention, Pluto only ended up with that song because the first, like, six things we tried weren't there. So... I'll post the other stuff that I feel has some connection with the girl. I could explain my logic in said choices, though I'm not sure anyone would be interested in such matters. I'll just supply a little info, instead of all the details. One thing I should mention is that I base the theme of a character based on how I feel the lyrics fit them. I also consider this sort of thing at about the same level as choosing a name, as far as importance goes. Which is probably why I'm clarifying to begin with.

Rise Against - Survive: (https://www.youtube.com/watch?v=fsKk5_xftNI) This would probably be her official theme song, at least until she manages to develop a bit as a person. Becomes a bit less depressed, and a little less angry. Plus, this song has always meant a lot to me, and made me feel better when I was really down.

Rise Against - Tragedy + Time: (https://www.youtube.com/watch?v=K2YgwN6P_7E) Always felt like this and the previous song were sort of two sides to the same coin. Different ways of looking at the same concept. So, maybe, once she matures a little, this would fit better.

Relient K - More than Useless (https://www.youtube.com/watch?v=n1oN9vskt4w) Like the first two, this song is basically about looking at yourself and being able to say that you're worth something when you feel like you aren't. It might seem dumb. But sometimes that's all that keeps you going.

Lenka - The Show: (https://www.youtube.com/watch?v=YHKDCqnH_7M) A much softer, upbeat sound than might be expected. This seems more something she would be singing, instead of something that would be sung about her (if she didn't suck so much at singing anyway). But the lyrics fit. Besides, she's not always sad. It's just been a bad day. Everyone has those sometimes. ...something like this might also be how I imagine her sounding on the rare occasion that she talks.

The Cranberries - Ode to my Family: (https://www.youtube.com/watch?v=RMgEc3aaP80) Only heard this song in the last week or so. Normally wouldn't pick something so new to me, but I feel it fits, especially from the perspective of Orbit, and looking back at the past, compared to the present. Plus... "Do you like me, standing there? Does anyone care?" Those sort of doubts are the type she struggles with a lot.

Wish I could be cool and list a bunch of epic, long, instrumental pieces, but that's simply not the type of music I choose for this sort of thing. Also, this has been an entirely pointless post, but I hope someone finds something useful here. There are also, like, five other songs I could list here. But I think this is enough for now.

Mhm. Indeed, Rise Against has prevented their music from being available for streaming on sites such as roll20 but I'll look into finding those other songs. I know I didn't have much luck with finding that Lenka one before, but I'll try again with a slightly different method. No guarantees I can find it, but I'll try.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Elvis Strunk on June 22, 2016, 10:03:30 pm
You don't need to worry if you can't find them. The song we have it good enough as far as Roll20 goes. I just wanted to list these somewhere, for the sake of it. Plus, I remembered a couple of the things I couldn't recall before, so I wanted to list them as well.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on June 22, 2016, 10:06:04 pm
Bea's main theme: La Guerre (https://www.youtube.com/watch?v=JY2rLfhJLmY), by Janequin~
So, I'm having a bit of trouble finding that song on Soundcloud. Unfortunately for us, roll20 uses Soundcloud for music, so youtube links don't do me a whole lot of good beyond giving me something to listen to and then try to find. I've found several similar things with seemingly the same name, but I'm not sure if they're correct, so I'll just link the search results (https://soundcloud.com/search?q=La%20Guerre%20-%20Janequin) for you to choose from, or pick a different song if you find none of the result satisfactory.

Since I figure it might be hard finding something esoteric, and keeping with Cordi's trend of using classicial peices..

Maho's Battle Theme: Explosive by Bond
https://youtu.be/HiaOFOMPOBc
So, Bond is doing similar to Rise Against it seems and making their music count as a preview, and thus not usable by roll20. There are several versions posted by other people, and while most are covers (this one (https://soundcloud.com/begundalz-potter/explosive-bond-cover) and this one (https://soundcloud.com/erickpidux7/explosive-bond-cover-by-electra) being particularly cool, in my opinion) or poor quality recordings that I'm not sure are appropriate for Maho, this one (https://soundcloud.com/marc-mcbride-98754398/explosive-bond) seemed pretty close to right. I'll let you pick.

As for the music you've picked, Elvis, I've had a little bit of success. More Than Useless (https://soundcloud.com/goteerecords/more-than-useless-relient-k) is available to use, if you'd like. I wasn't able to find the original version of The Show, but this cover (https://soundcloud.com/jannina-weigel/the-show-lenka-cover-by) seemed pretty good, but that's my opinion. And for Ode to My Family, I regret to inform you that all I could find were covers, because the original is blocked as a preview. Here's the search results (https://soundcloud.com/search?q=The%20Cranberries%20-%20Ode%20to%20my%20Family), if you'd like to pick out a cover.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on June 23, 2016, 09:15:46 pm
Hmmm, lets go with the Marc McBride version for the time being.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Jynx on June 23, 2016, 09:24:41 pm
Bea's main theme: La Guerre (https://www.youtube.com/watch?v=JY2rLfhJLmY), by Janequin~
So, I'm having a bit of trouble finding that song on Soundcloud. Unfortunately for us, roll20 uses Soundcloud for music, so youtube links don't do me a whole lot of good beyond giving me something to listen to and then try to find. I've found several similar things with seemingly the same name, but I'm not sure if they're correct, so I'll just link the search results (https://soundcloud.com/search?q=La%20Guerre%20-%20Janequin) for you to choose from, or pick a different song if you find none of the result satisfactory.

Ah, sorry~ Didn't know. That's better: https://soundcloud.com/hotmale/philippine-madrigal-singers-la
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on June 24, 2016, 12:36:42 am
Alright, both Maho's battle theme and Bea's main theme have been added.

Ah, sorry~ Didn't know. That's better: https://soundcloud.com/hotmale/philippine-madrigal-singers-la

Don't worry about it, it was my fault for not properly clarifying that in my first post on the subject. Anyway, would you like to pick a battle theme for Bea, too?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on June 25, 2016, 03:37:40 pm
Time to derail the current topic of roll20 onto art. That's right, I said ART! Anyway, I'm thinking maybe a sort of group picture along with a zephyr in the background or something. I'm not totally sure how everyone imagines the zephyrs to look, so if people would like to try describing how they envision them (or better yet, post pictures), that'd be great. I'm thinking I might wait until the cast is finalized before I do anything, simply because if I cut down on the number of characters I have to have added, the less it will likely cost to get the picture made. I'm not trying to exclude anyone's character - I'd love to be able to get everyone in - but I simply can't afford a picture that costs several hundred dollars.

I personally have imagined the smaller transport zephyrs that the maids would take on missions or that the got picked up from the matriculation ceremony in to look kinda like the low altitude assault transports from Star Wars, but opening from the rear rather than the sides, and without the weird pod-like guns on the sides.

Something like one of these is what I'd be thinking of for the picture, as of this moment
(http://static9.comicvine.com/uploads/original/13/132327/2784934-clone_wars_by_papayoufr_d49mq85.jpg)

(http://vignette2.wikia.nocookie.net/starwars/images/f/fd/RoggwartAttack-GAW.jpg)

I will point out that I'm still totally unsure of how I'll actually want the picture to look and, if possible, I'd like everyone's input on things since it'll be a group picture representing more than just my character. wooly's input on environment and the zephyrs will hold the most weight, obviously (it's his creation, after all), but for characters I'll listen to each of you and do what I can to satisfy everyone. Collaboration is going to be key for making this piece happen. I'm hoping you all are able to give suggestions or ideas. The above pictures are just somethings I think look kinda cool and think would be interesting, but I'm still completely open to new ideas.

I guess I also ought to point out that this whole thing is purely hypothetical at this point. If things prove out of my price range, it won't happen, or if something else comes up to prevent my being able to make the commission, it won't happen. Basically, don't be too expectant on this happening, as it may take a long time (based on factors such as my funds and possibly the cast selection process) or possibly not happen at all. Don't let that discourage you from giving input, as it's even less likely to happen if I don't know what people want (I don't want to pay for art that people aren't satisfied with, after all). I just want to be upfront with you all about the possibilities.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Jynx on June 25, 2016, 05:03:34 pm
Alright, both Maho's battle theme and Bea's main theme have been added.

Ah, sorry~ Didn't know. That's better: https://soundcloud.com/hotmale/philippine-madrigal-singers-la

Don't worry about it, it was my fault for not properly clarifying that in my first post on the subject. Anyway, would you like to pick a battle theme for Bea, too?

Nah, I'm fine with it~

As for the wallpaper... If you're really going to do it, it'll be awesome, I'm sure of it~ Right now, I have no input to provide. I'll make sure to tell you if I think of anything.

Also... Thanks. I'm going to have far too many debts here around :D
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on June 25, 2016, 05:50:04 pm
As for the wallpaper... If you're really going to do it, it'll be awesome, I'm sure of it~ Right now, I have no input to provide. I'll make sure to tell you if I think of anything.

Also... Thanks. I'm going to have far too many debts here around :D

Well, I won't say no if people offer to help pay for it. :P (Please don't take that as me asking for money, I'm joking. It's totally up to you guys if you'd like to help pay for it)

Updated: June 26, 2016, 01:31:01 am
Okay, so I've compiled a short list of the things that people currently have ideas of how a zephyr might look (such as what we might take into the field, not the big ships like Silver Wings or whatever). More will be added to this as we get more ideas, so feel free to keep suggesting things. The more ideas we get, the more likely the picture is to come out well!

Low Altitude Assault Transport (LAAT) - Star Wars
(http://orig01.deviantart.net/5555/f/2013/330/5/2/low_altitude_assault_transport__laat__ortho_by_unusualsuspex-d6vmfr8.jpg)

Pelican Dropship - Halo
(http://vignette3.wikia.nocookie.net/halo/images/9/9f/Pelican_render.png/revision/latest?cb=20110918023534)

Skyranger - XCOM
(http://www.manapool.co.uk/wp-content/uploads/2012/10/XCOM-Skyranger.jpg)

Delta Flyer - Startrek Voyager
(http://vignette2.wikia.nocookie.net/memoryalpha/images/5/52/Delta_Flyer.jpg/revision/latest?cb=20070330065516&path-prefix=en)

Lambda-class Shuttle - Star Wars
(http://vignette1.wikia.nocookie.net/starwars/images/a/af/Shuttle-CHRON.jpg/revision/latest?cb=20100813150543)
(http://vignette3.wikia.nocookie.net/starwars/images/0/02/Lambda-class_T-4a_shuttle_SotG.jpg/revision/latest?cb=20080608192835)

Kodiak - Mass Effect
(http://vignette3.wikia.nocookie.net/masseffect/images/0/06/ME2_Cerberus_Kodiak_Shuttle.png/revision/latest/scale-to-width-down/1000?cb=20120419010558)

These thingies that wooly mentioned back when he was talking about administration stratocarriers...
(http://orig01.deviantart.net/b879/f/2013/210/f/e/explorer_navy_ship_by_jjasso-d6fqaxl.jpg)

Things wooly used as inspiration for the dropships...
(https://s-media-cache-ak0.pinimg.com/736x/29/ab/e1/29abe11250cbccc312fefb2a5e063455.jpg)
(http://i.imgur.com/l5mCYgs.jpg)
(http://conceptartworld.com/wp-content/uploads/2009/08/bruno_werneck_spaceship_01.jpg)

Great Fox - Starfox
(http://static.giantbomb.com/uploads/original/0/7073/431114-igreat2.jpg)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on June 26, 2016, 03:21:34 pm
Something similar to the sky ranger would work if you ask me.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on June 26, 2016, 11:20:20 pm
https://www.youtube.com/watch?v=rZWLwz9_7o0 or https://www.youtube.com/watch?v=mrIeuLfdt8c for Kat's theme song?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: woolyshambler on June 27, 2016, 12:01:36 am
Re: Zephyr Dropships

I've already described that the Lyceum Zephyrs differ from their Administration counterparts in that they have 4 wings instead of the standard 2.  I imagine their hulls to look something like the images below, plus the iridescent wings I describe in my writing. 

Spoiler
(https://s-media-cache-ak0.pinimg.com/736x/29/ab/e1/29abe11250cbccc312fefb2a5e063455.jpg)

Spoiler
(http://i.imgur.com/l5mCYgs.jpg)

Spoiler
(http://conceptartworld.com/wp-content/uploads/2009/08/bruno_werneck_spaceship_01.jpg)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on June 27, 2016, 01:30:53 pm
NEW WIKI UPDATE!

Game mechanics have been added in the "Rule System" section of the wiki. It's basically a copy-paste of what wooly said in a previous post here with slight editing to make it more wiki compatible rather than being a GM speaking to players. If you have questions about how combat, stress, initiative, or other such things work, I recommend checking there first before wasting time digging through here for answers or asking questions that have possibly already been answered. The format should hopefully be pretty clear and straightforward, but if something is confusing I'll do what I can to make it more clear.

On a less serious note, the wiki's "Shuttle Bay" section, which links to a page that is meant to contain any and all randomness, such as shippings and noncanon information, has been updated to include yesterday's shenanigans in the Roll20 campaign. While all the actual lewdities are contained in an external pastebin link (with a content warning), Syldromeda has been added to the shipping list.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on June 27, 2016, 01:42:30 pm
So that's what happened when I had to go to work... also, Maid RPG got a progression post! I'll have to post... tomorrow. I kind of passed out for an hour or two at my computer and that's probably not the best sign for writing.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on June 27, 2016, 01:50:54 pm
So that's what happened when I had to go to work... also, Maid RPG got a progression post! I'll have to post... tomorrow. I kind of passed out for an hour or two at my computer and that's probably not the best sign for writing.
Drunken Cordi x Drunken Maho or a bit of Tipsy Loladeli might have been interesting, but we got a bit of Jaho in, so I it's fine. Work is important too. XD Anyway, you don't need to rush with posting. It's late for you right now, anyway. Go get some rest. Quality Cordi posts are better than sloppy Cordi posts.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Marx-93 on June 30, 2016, 09:41:54 pm
As it's probably lost among the fifty pages of this thread, I shall recover the reference image of Sharon for all of you to see~~

Spoiler
(http://i.imgur.com/509MlzN.jpg)

Minus weapons of course~~ she has them well hidden

EDIT: Changed the source of the image after it did something funky
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on June 30, 2016, 11:26:57 pm
Whaa? A Trails of Cold Steel reference in MRPG? I heartily approve 8)  Sorry Yuki, Sharon is beating you in the cool Lyceum staff polls now~

Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on July 01, 2016, 08:53:03 am
"Oh yeah? Well, what if I do... THIS!" *smokebomb and instantly cosplays as Jeanne*

Spoiler
"Bonjour!"
(https://kazasou.files.wordpress.com/2015/05/yande-re-319204-armor-ayataka-fate_apocrypha-fate_stay_night-heels-ruler_fate_apocrypha-sword-thighhighs.jpg)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on July 01, 2016, 10:24:13 am
;_;

/me places Yuki back to #2 on the Lyceum Staff polls.

When there is dueling ZR, EVERYONE wins~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on July 01, 2016, 07:45:46 pm
Update on the art I was planning to have made:

So, since my car has been totaled, I have to look into getting a new one, meaning all my spare funds are currently spoken for with no real hope of having much to spend on things like art anytime soon. While I hate to simply abandon the idea of getting a cool picture made, I simply can't afford it right now, so I'll have to put it off.

If anyone else wants to take up the torch and get it made, I'll send whatever information I've collected on artists so far, and hopefully be able to help organize things, but unfortunately I can't keep up the plan of having it made myself. I hope you guys aren't too disappointed.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Elvis Strunk on July 01, 2016, 08:13:10 pm
Don't worry about it, Rell. take care of important stuff first. Art is nice, but transportation is much more valuable. I don't think anybody will be upset over something like that, so don't feel bad. We'll get a piece like that made, eventually, if I have to pay for it myself~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Jynx on July 01, 2016, 08:48:11 pm
Don't even mention it, Rell~ Take care.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on July 01, 2016, 11:45:24 pm
The question is, does she notice that the shoes Pluto is wearing are too small, which would single out who they belong to?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on July 02, 2016, 12:25:57 pm
Quote
"I too would like to know your position in the Lyceum, if it's not too much trouble." Alice chimes in. "Because, I hope you'll forgive me for this, you do not look like a combat specialist. You appear to me to have a focus on etiquette."

(https://images-cdn.fantasyflightgames.com/filer_public/74/6a/746a5609-1a96-4ec3-ad21-d51a0283ecea/etiquette-and-protocol.png)
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on July 02, 2016, 12:32:47 pm
Quote
"I too would like to know your position in the Lyceum, if it's not too much trouble." Alice chimes in. "Because, I hope you'll forgive me for this, you do not look like a combat specialist. You appear to me to have a focus on etiquette."

(https://images-cdn.fantasyflightgames.com/filer_public/74/6a/746a5609-1a96-4ec3-ad21-d51a0283ecea/etiquette-and-protocol.png)

My thought was on the exchange between Owen Lars and C-3PO: "You, I suppose you're programmed for etiquette and protocol." "Protocol? Why, it's my primary function, sir. I am well-versed in all the customs--" "I have no need for a protocol droid."
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: BlackStarLine on July 02, 2016, 12:35:47 pm
Problems with my question?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on July 02, 2016, 12:41:15 pm
No, I was just referencing Star Wars. "I suppose you're programmed for etiquette and protocol." "Protocol? Why, that's one of my primary functions!" "I don't need a protocol droid.". Basically what Rel quoted. I couldn't find an image of that in a minute, though, so I posted that.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on July 02, 2016, 01:03:02 pm
Quote
"I too would like to know your position in the Lyceum, if it's not too much trouble." Alice chimes in. "Because, I hope you'll forgive me for this, you do not look like a combat specialist. You appear to me to have a focus on etiquette."

(https://images-cdn.fantasyflightgames.com/filer_public/74/6a/746a5609-1a96-4ec3-ad21-d51a0283ecea/etiquette-and-protocol.png)

haha thats deserves a pat!
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on July 03, 2016, 09:45:43 pm
Additional Maho image music for the Roll20 campaign:

Saint-Saens -  Le Cygne
https://soundcloud.com/stayforeverawesome/shimizu-keiichi-le-cygne-by
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on July 03, 2016, 09:55:56 pm
Additional Maho image music for the Roll20 campaign:

Saint-Saens -  Le Cygne
https://soundcloud.com/stayforeverawesome/shimizu-keiichi-le-cygne-by
I'll add it in a bit.

On the subject of roll20, Rev has asked that if anyone has suggestions for characters that should have icons made, post them here. Making a list of all the characters that have and need icons will undoubtedly allow for us to have more fun messing around, as well as increasing our versatility during any nin-canon sessions there.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on July 03, 2016, 10:29:09 pm
Additional roll20 campaign musics:

MRPG Kurumi's theme: https://soundcloud.com/superr1/kimagure-orange-road-ost-a4-ai-wa-hitomi-no-naka-ni-l-39-amore-e-nei-tuoi-occhi

MRPG Taku's theme: https://soundcloud.com/tiger-driver/n1hxkq2brv3t
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on July 03, 2016, 11:57:16 pm
Okay, time to make those lists I mentioned:
Icons Already Made
(http://i.imgur.com/mk6xvTO.png) Alice
(http://i.imgur.com/xqMHpFj.png) Andromeda
(http://i.imgur.com/iG4e8Uo.png) Beatrix
(http://i.imgur.com/iu3UbPN.png) Beth
(http://i.imgur.com/b1UHwx8.png) Big Boss Fox
(http://i.imgur.com/Gr05EFw.png) Cordelia
(http://i.imgur.com/d90SeHs.png) Dorian
(http://i.imgur.com/2QFqS0P.png) Elidia
(http://i.imgur.com/zxikHqf.png) Eris
(http://i.imgur.com/FxS55MA.png) Jane
(http://i.imgur.com/V0NF3cz.png) Jristen
(http://i.imgur.com/3DmdCoG.png) Kat
(http://i.imgur.com/drSssQB.png) Kurumi
(http://i.imgur.com/QLyueu6.png) Lola
(http://i.imgur.com/te09EU2.png) Maho
(http://i.imgur.com/lyWZiQ5.png) Michiko
(http://i.imgur.com/7tmejAl.png) Pluto
(http://i.imgur.com/jn7ewxx.png) Rinko
(http://i.imgur.com/4BFee8c.png) Sammie/Fallon
(http://i.imgur.com/m9dNw2g.png) Sharon
(http://i.imgur.com/xbLeqXy.png) Sylvia
(http://i.imgur.com/hbp7qec.png) Takumi
(http://i.imgur.com/grqeBwx.png) Touko
(http://i.imgur.com/VeTL73t.png) Yuki
Icons in Production
Characters Queued to be Made
Suggested Characters
The Captain (https://1d4chan.org/images/7/79/Large.jpg) - Suggested by Deeox
Theophilus
Remember to provide reference art when/if you request an icon.
Thanks again to Rev for having these made for us to mess around with.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on July 04, 2016, 12:09:22 am
Note: Beth, Rinko, Jristen, and Mitchiko are already in production.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on July 04, 2016, 12:13:01 am
Note: Beth, Rinko, Jristen, and Mitchiko are already in production.
Lists updated.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on July 04, 2016, 12:21:53 am
Oh, right, For simplicity, we decided on  https://soundcloud.com/kevin-9-1/carefree for Kat's theme
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on July 04, 2016, 03:28:16 am
Oh, right, For simplicity, we decided on  https://soundcloud.com/kevin-9-1/carefree for Kat's theme
I've added it to the list of songs here (http://innomenpro.com/forums/index.php/topic,1654.msg83893.html#msg83893).
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on July 04, 2016, 01:00:51 pm
And......more icons  8)

(http://i.imgur.com/Sy487Xx.png)
Rinko

(http://i.imgur.com/dVsjEqc.png)
The always lovable Taku~

(http://i.imgur.com/Lu25alI.png)
Jristen
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on July 04, 2016, 01:05:06 pm
And......more icons  8)

(http://i.imgur.com/Sy487Xx.png)
Rinko

(http://i.imgur.com/dVsjEqc.png)
The always lovable Taku~

(http://i.imgur.com/Lu25alI.png)
Jristen

I'm sure Maho is shipping Taku and Jristen
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on July 04, 2016, 01:08:18 pm
And......more icons  8)

(http://i.imgur.com/Sy487Xx.png)
Rinko

(http://i.imgur.com/dVsjEqc.png)
The always lovable Taku~

(http://i.imgur.com/Lu25alI.png)
Jristen

I'm sure Maho is shipping Taku and Jristen

>>;
*sighs* Thats probably accurate...
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on July 04, 2016, 01:12:04 pm
And......more icons  8)

(http://i.imgur.com/Sy487Xx.png)
Rinko

(http://i.imgur.com/dVsjEqc.png)
The always lovable Taku~

(http://i.imgur.com/Lu25alI.png)
Jristen

I'm sure Maho is shipping Taku and Jristen

>>;
*sighs* Thats probably accurate...

Well, more like she's shipping Jristen with every possible guy
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on July 04, 2016, 02:08:37 pm
And......more icons  8)

(http://i.imgur.com/Sy487Xx.png)
Rinko

(http://i.imgur.com/dVsjEqc.png)
The always lovable Taku~

(http://i.imgur.com/Lu25alI.png)
Jristen

I'm sure Maho is shipping Taku and Jristen

>>;
*sighs* Thats probably accurate...

Well, more like she's shipping Jristen with every possible guy

Even Geoffrey Simons?
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Revontulet on July 04, 2016, 02:13:49 pm
And......more icons  8)

(http://i.imgur.com/Sy487Xx.png)
Rinko

(http://i.imgur.com/dVsjEqc.png)
The always lovable Taku~

(http://i.imgur.com/Lu25alI.png)
Jristen

I'm sure Maho is shipping Taku and Jristen

>>;
*sighs* Thats probably accurate...

Well, more like she's shipping Jristen with every possible guy

Even Geoffrey Simons?

Oh yes. Yes....everyone X_X
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Arraxis on July 04, 2016, 02:16:55 pm
"I do not think you understand just how much of a - what was it you called it, Maho? A 'rotten girl'? - she is. I'll refrain from sharing details, as it would not be fair for me to embarrass my friend so, but she is definitely prone to fancies."
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Elvis Strunk on July 04, 2016, 04:16:05 pm
Very nice icons~ We even have a couple males in the party now! Added them to the wiki so they can be with all their buddies~ Thanks again for all the awesome stuff, Rev!

Also until now I had no idea what Rinko looked like~
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on July 04, 2016, 04:17:42 pm
The icon list (http://innomenpro.com/forums/index.php/topic,1654.msg84768.html#msg84768) has been updated to include the new additions.

I'll go toss them on the wiki. Seems Elvis got there first~ :P
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Heinrike on July 04, 2016, 04:53:13 pm
And......more icons  8)

(http://i.imgur.com/Sy487Xx.png)
Rinko

(http://i.imgur.com/dVsjEqc.png)
The always lovable Taku~

(http://i.imgur.com/Lu25alI.png)
Jristen

I'm sure Maho is shipping Taku and Jristen

>>;
*sighs* Thats probably accurate...

Well, more like she's shipping Jristen with every possible guy

Even Geoffrey Simons?

Oh yes. Yes....everyone X_X
That's some crazy yaoi goggles, there. Cat boy on Boy... Lewd
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: WeAreTheMeta on July 04, 2016, 04:55:33 pm
And......more icons  8)

(http://i.imgur.com/Sy487Xx.png)
Rinko

(http://i.imgur.com/dVsjEqc.png)
The always lovable Taku~

(http://i.imgur.com/Lu25alI.png)
Jristen

I'm sure Maho is shipping Taku and Jristen

>>;
*sighs* Thats probably accurate...

Well, more like she's shipping Jristen with every possible guy

Even Geoffrey Simons?

Oh yes. Yes....everyone X_X
That's some crazy yaoi goggles, there. Cat boy on Boy... Lewd

Nobody said she limited her fantasies to human
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: Elvis Strunk on July 04, 2016, 05:03:23 pm
And......more icons  8)

(http://i.imgur.com/Sy487Xx.png)
Rinko

(http://i.imgur.com/dVsjEqc.png)
The always lovable Taku~

(http://i.imgur.com/Lu25alI.png)
Jristen

I'm sure Maho is shipping Taku and Jristen

>>;
*sighs* Thats probably accurate...

Well, more like she's shipping Jristen with every possible guy

Even Geoffrey Simons?

Oh yes. Yes....everyone X_X
That's some crazy yaoi goggles, there. Cat boy on Boy... Lewd

Nobody said she limited her fantasies to human
Are you trying to imply those with more unique features in our community aren't human? I thought we culled this sort of arrogant racism generations ago, but it seems such thoughts still persist. How crude. How unrefined. If you keep this up, I'll definitely crush your hand.
Title: Re: Meido RPG- A Wool-E Korp Experience!
Post by: rellimkram on July 04, 2016, 05:06:14 pm