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General => General Chat => Other Games => Topic started by: Elvis Strunk on June 26, 2016, 03:23:10 am

Title: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on June 26, 2016, 03:23:10 am
Hello, friends. This is something I've been pondering for a while. A new roleplaying game, and something a bit different in intent and execution. As the title might hint, this game will be using the general system from Call of Cthulhu, 7th Edition.

In interest of full disclosure, the encounter system won't be based on combat from any version of the main game. It will, in some ways, mimic a more traditional turn-based RPG system. Furthermore, this game will not be based on the Cthulhu Mythos. Therefore, not knowing or wishing to learn about that universe shouldn't be a deterrent from joining. Likewise, there won't be any benefit to those that are familiar with it, as far as story planning goes.

The setting will be based on an existing universe, but what this is, or how heavily, will not be revealed until the story is a decent amount underway. This will be a horror game. Something else that should be stated in the sake of fairness: I fully intend to kill you all. I don't expect this game to last more than a few months, and it won't be a happy ending. With that in mind, I will be accepting every single person that applies. There is no limit to the amount of players that can join this game.

What I can reveal about the setting is this: It takes place in a world exceptionally similar to our own. The main divergence came seventeen years previous, when a plan was enacted to create a new city in neutral territory, a melting pot of sorts, that would accept people from across all different walks of life. The governments of the world wanted to see what type of civilization this would become with time, and what the implications of this would be for the future of a world rapidly growing more united, yet still split by ideologies and conflicts. After almost a decade, the plan managed to move forward, against all odds, resulting in the city of Null. For whatever reason, be it personal, business, or whatever else, the characters have all come to this location during the intervening months or years, either to live or to visit.

If you've gotten this far, and are willing to put up with the setup as I've laid it out, you probably want to know what you'll need to play. First, head over to this link (https://get.adobe.com/reader/). Download the program; you'll need it to properly use the character sheet. Also, please make sure to uncheck the unrelated items they want you to download. They aren't remotely necessary. Following this, go here (https://drive.google.com/folderview?id=0B7vWp0kwu6QmbUdWN3hZc3JzLWs&usp=sharing), download both of the files there, and bookmark the link while you're at it. This will be where your character sheets will be going once you create them, and it will definitely come in handy in the future.

As for how character creation works, we'll be using a modified version of the traditional Call of Cthulhu rules. First, I'll explain what the stats actually mean.

Spoiler

Strength

0: enfeebled; unable to even stand up or lift a cup of tea.
15: puny, weak.
50: average human strength.
90: one of the strongest people you’ve ever met.
99: world-class (Olympic weightlifter). Human maximum.
140: beyond human strength (gorilla or horse).


Constitution

0: dead.
1: sickly, prone to prolonged illness and probably unable to operate without assistance.
15: weak health, prone to bouts of ill health, great propensity for feeling pain.
50: average healthy human.
90: shrugs off colds, hardy and hale.
99: iron constitution, able to withstand great amounts of pain. Human maximum.
140: - beyond human constitution (e.g. elephant).


Size

1: a baby (1 to 12 pounds).
15: child, very short in stature (dwarf) (33 pounds / 15 kg).
60: average human size (moderate height and weight) (170 pounds / 75 kg).
80: very tall strongly built or obese. (240 pounds / 110 kg).
99: oversize in some respect (330 pounds / 150 kg).
150: horse or cow (960 pounds / 436 kg).
180: heaviest human ever recorded (1400 pounds / 634 kg).


Dexterity

0: unable to move without assistance.
15: slow, clumsy with poor motor skills for fine manipulation.
50: average human dexterity.
90: fast, nimble and able to perform feats of fine manipulation (e.g. acrobat, great dancer).
99: world-class athlete (e.g. Olympic standard). Human maximum.
120: - beyond human dexterity (e.g. tiger).


Appearance

0: so unsightly that others are affected by fear, revulsion or pity.
15: ugly, possible disfigured due to injury or at birth.
50: average human appearance.
90: one of the most charming people you could meet, natural magnetism.
99: the height of glamour and cool (supermodel or world renowned film star). Human maximum.


Intelligence

0: no intellect, unable to comprehend the world around them.
15: slow learner, able to undertake only the most basic math, or read beginner-level books.
50: average human intellect.
90: quick-witted, probably able to comprehend multiple languages or theorems.
99: genius (Einstein, Da Vinci, Tesla, etc.). Human maximum.


Power

0: enfeebled mind, no willpower or drive, no magical potential.
15: weak-willed, easily dominated by those with a greater intellect or willpower.
50: average human.
90: strong willed, driven, a high potential to connect with the unseen and magical.
100: iron will, strong connection to the spiritual ‘realm’ or unseen world.
140: beyond human, possibly alien.


Education

0: a newborn baby.
15: completely uneducated in every way.
60: high school graduate.
70: college graduate.
80: degree level graduate.
90: doctorate, professor.
96: world-class authority in their field of study.
99: human maximum.

Normally, you would roll these stats out and have your character defined by chance. Some GMs let you roll and then choose which number goes where. We aren't going to be doing either of those things. Instead, I'm going to give you a set number of stat points. All of your stats begin at 20, and you have 300 points to spread between them as you see fit, though they can not surpass 70. You need not use all of your points; anything left unused will be converted into Luck, up to the normal maximum. I'd let you go above this amount, but if you choose not to spend so many points, you probably won't live long enough for it to matter.

As for skills. Every skill has a base number listed on the character sheet. Everyone has that level of knowledge in that skill. For the sake of this game, Credit Rating will start at 10 for everyone. Right now, I will allow you to pick eight skills and increase them from their base number, by 40 points. For instance, Charm would increase from 15 to 55, while Climb would instead move from 20 to 60. Once you've chosen those eight skills, you have 100 more skill points to place wherever you want, though no skill may start about 70. Furthermore, any of these unused Skill Points will also be added to Luck, up to the maximum. You may note that it's possible to end up with a lot more skill and stat points in the normal game; part of my intention, handling things this way, is to make everyone generally even. You might choose different capabilities in every way, but you'll know nobody else in the game has an exceptional advantage over you.

One more thing to discuss at this point: thanks to the alterations in the battle system, some of the surprises in store, and my general intention to please my players until their inevitable deaths, every skill and stat will matter. So, don't be afraid to focus less on combat for fear of dying- that ability to dance or that hundred dollars in your pocket might just save you when a bullet won't. I'll be frank; in the last Call of Cthulhu game I GMed, everyone went full military, all weapon skills and violence. Nothing wrong with that. I fully expect a couple of those here as well, and I welcome it. Firepower will come in handy. But, if you all focus on such things, you will die bloody.

Still, I encourage you to make the character you want. Be whatever type of person you want, no matter what. This city is a good place for new starts, a great location for scams and crime, or just a nice place to live comfortably, so everyone would have some reason to be here. Don't make characters based on how well they fit with the group or what ground isn't being covered- those people with the same skills might be dead by tomorrow. Those characters you're hoping to get along with might not survive the chapter. Be yourself and everything will work out. Until you die. You can even invest in what sorts of belongings you have, based on your income level; feel free to take some initiative if you wish to.

As for NPCs, do not expect them to be handled like those in AdEva, where every friend and family member you have gets to interact and be important. No matter how many you make, there's a good chance a lot of them will never show up or be important. That said, don't let that stop you from having personal attachments if you want them. If I spy something useful or interesting, it might end up showing up, and an entire group full of complete loners will likely have little reason to get along and survive together. You'll spend as much time at each other's throats as fighting against the enemy. Oh. Speaking of, feel free to fight and kill each other. Nothing will magically come along to stop you. If you have a reason, go ahead. You are all entirely expendable.

While you're going about filling in your character sheet, it's worth noting that Sanity and the Cthulhu Mythos skills will not be used in any way during this campaign. There will be certain other surprise aspects in use, but having you go insane arbitrarily won't help much. If you want to be crazy, roleplay it. If you don't want to be, I won't force it with a mechanic. And you'll have more than enough chances to be removed from the game without worrying about that. If CoC is a game where you die easily, think of this as Hard Mode.

There will be more to come regarding this in later posts. I'll be dropping some questions for you to answer in the near future, if you're so inclined, and I'll be leaving a few hints as to the nature of the story and universe. If you need help creating your character, feel free to contact me via PM or Steam- my account name there is the same as here. If you'd like clarification on anything, ask, and I'll answer what I can. Some things are, by nature of the mystery, off limits, but don't let that stop you. Not sure when we'll be starting exactly, but don't be in too much of a rush worrying that you'll run out of time. Let's take things one step at a time, and have some fun.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: rellimkram on June 26, 2016, 03:55:09 am
Well, for better or for worse, I'm in. Looks interesting, and I figure I'll be able to handle a short campaign well enough. Live fast, die young, yeah? Not sure how well I'll do, though. Anyway, I'll start thinking up a character.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on June 26, 2016, 04:03:45 am
Victoria Wolfe is back bitches.

No one else make an investigative role with a minor in combat or I'll find you.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Arraxis on June 26, 2016, 04:47:15 am
I'm making a cop, so mostly an investigator, but they'll have some combat ability...

I kid, I'm in. Do you have any character restrictions, like age or occupation?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on June 26, 2016, 05:02:36 am
Victoria Wolfe is back
So is miller. >:D
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Gamerjunkie on June 26, 2016, 05:03:23 am
Think I'll make a thief character... I'll probably die the fastest.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on June 26, 2016, 05:05:21 am
Hmm~ Be whatever age you want. Like, you can be a kid genius if you wanna appeal to your GM's... tastes... or you can be an old, experienced type, or anything in between. Just, if you're a baby, you won't be able to do terribly much. I wouldn't recommend being, like, one year old. As for job, in this campaign, it'll mostly be flavor, not effecting skills and stats at all, so go with whatever makes sense to you. Also, slight change to the stat system, due to player feedback.

All of your stats start at 20, and you have 300 points to place where you like, as long as the stats do not surpass 70.

This will give you about 60 more points than the original plan, and should also be a little more straightforward. On an unrelated note, feel free to have your characters know each other in any capacity you agree on, and don't feel like you can't be whatever type you want. Not everyone will need to fight, or explore, or what have you, all the time, so you could be disabled in some way, or be the type that fears blood or dark caves, or... anything, really~ Let your creativity flow. As much as I intend to kill you, you'll be able to rely on each other, and, in fact, will be forced to at times.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Heinrike on June 26, 2016, 05:09:51 am
Making a cheerleader whose father runs a gun range and used to be Special forces.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on June 26, 2016, 05:19:36 am
Some more issues that remind me that I should have run all of this by Arra before posting this stuff is a little more complicated than one might expect.

Everyone starts with 10 Credit Rating. Living in this city as part of a multi-government experiment comes with some benefits, like being able to not starve to death.

Also, again, no stat or skill can go above 70. If you have, say, 70 Dex, meaning 35 Dodge, and then add one of your 40 point checks to it, it'll still be 70. BUT. I'll be nice and let you use that extra 5 elsewhere if you want.

also if all of you start having maxed Dodge I AM going to break out my other methods of hurting people, much earlier
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Heinrike on June 26, 2016, 06:19:07 am
Sadly, Ike is not back due to being dead and all, but his Great Great Granddaughter (Plus his Great Grandson and the Revolvers, as an NPC) is here!
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Gamerjunkie on June 26, 2016, 07:45:09 am
For those of you that DON'T want to constantly download/upload sheets to edit/view them, I made a simplified version of the sheet and stuck it in the drive. Please make a copy if you intend to use it.

Right now only the first page of the full sheet is on there, but I'll get around to adding the second page soon.

Updated: June 26, 2016, 07:57:49 am
Also, I recommend filling out the actual, non Google Doc sheet for the autocalculation function it has before filling out the one I made.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Merne23 on June 26, 2016, 07:58:02 am
Hmm. Let's see how much I care about this man I'm throwing to the wolves. Or something.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Arraxis on June 26, 2016, 08:26:21 am
I uploaded a screenshot of my character Lan Zhao onto the drive.

To summarise her story, she was born in Hong Kong and lived there for around half her life before her parents moved to Null, both for work and to escape the growing restrictions on life in the the now-Chinese controlled city. However, she was unfortunately a victim in an accident at a shopping centre, when the roof collapsed due to a ruptured pipe. A steel beam crushed her right leg, forcing its amputation. While recovering, she found she had very little to do outside of studying and so decided to try her hand at streaming herself playing games as a way to try and rebuild her confidence. Though it had its downsides, like trolls, she found she enjoyed the interaction and built up a small community that she maintained even after she finished rehab. Though she did some correspondence courses and home tutoring, she elected to return to school to try and return to a more normal life.

If anyone knows much about it, I'd love to know more about above the leg amputations and the recovery process, as well as prosthesis and how people live with it.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Duke Rockhopper on June 26, 2016, 11:03:31 am
Elvis reveals his true evils side at last!

Count me in, as long as I can come up with a character. I'll let you know when that happens ::)
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: WeAreTheMeta on June 26, 2016, 11:16:16 am
Oh well, having more experience in Rp can't be bad~

Now to chose between making a normal student, or a chuuni guy who cosplay as Zero...

...Zero can't die, let's Rp myself!
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Arraxis on June 26, 2016, 11:21:58 am
Roleplaying yourself is actually a valid thing here. Not that I'll be doing that. Probably. For all you know Lan Zhao's my real name and I've been lying to you this whole time over the internet. But that would be silly. <.< >.> <.<
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: woolyshambler on June 26, 2016, 12:03:56 pm
If anyone knows much about it, I'd love to know more about above the leg amputations and the recovery process, as well as prosthesis and how people live with it.

Depends.  First question is above the knee or below the knee.  Then we get into whether it's an amputation at or below the acetabular-femoral articulation.  In general, it's a pretty morbid condition if we're talking about above the knee amputations with a relatively high risk of complications and mortality both during and post op.  Below the knee amputations are much better tolerated with far fewer issues.  As far as the recovery process, you're looking at a LOT of physical therapy and psychiatric/psychological therapy regardless.  I don't know very much about mechanical prostheses.

On a more cheerful (or maybe not), I'm happy to say I'll do what I can to participate.  For the sake of simplicity and because I want to, I'll put together an Eli 4.0 for this bit of fun.

EDIT: After making a comment to Rev and Arraxis on a whim and mulling it over for about 5 seconds, I've decided to let Elvis have Eli as an NPC if he likes.  I'll be RPing Soseki Komura for this particular story~
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Jynx on June 26, 2016, 12:51:17 pm
GIMME TIME

I'm not sure when you plan to start it, but I'll need a bit of time to properly realise if I can come up at least with a character idea.
Right now, I say I'm not sure if I will participate.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Revontulet on June 26, 2016, 01:02:37 pm
Alas Elvis, I'm probably spread too thin to properly invest the needed time into this game.  Which I will add sucks, since an Elvis experience is not something that anyone should miss (even if we will all meet a horrible horrible death as your hands, but eh - thus is the power of evils~).  While I had no doubt that the players will provide you with a plethora of NPCs, I'll happily provide you one to kill all the PCs if you'd like  ;)
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: WeAreTheMeta on June 26, 2016, 01:24:17 pm
So, quick backstory of my char~

Or "How I stopped worrying and found a way to speak english as native language to keep point while still keeping french root
Born in Besançon, France, Mathis' family moved back to England, his father country, when he was still 2. While growing up, he grew really interested in computer science, mostly because he spent most of his life in front of a computer. With both his parent encouraging him to study, and thanks to his aptitude, he managed to have great result at school. While unsure if the choice was motivated only by his choice, or if he was unconsciously following his brother steps, Mathis settled on becoming an IT engineer, and choose to go to /insert city name here/ for his study once he finished highschool. Although he has no problem being on his own, he still contact his parents regularly, for his dad is often away from home because of his job and with him and his brother gone his mum tend to be alone pretty often.
On an unrelated note, one of the streamer he enjoys watching is also in the city, and although he doesn't actively search for her, he always try to keep an eye open when outside in case he could see her.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on June 26, 2016, 01:36:38 pm
Roleplaying yourself is actually a valid thing here. Not that I'll be doing that. Probably. For all you know Lan Zhao's my real name and I've been lying to you this whole time over the internet. But that would be silly. <.< >.> <.<
Suuuuurrrrrrreeeeeee...sam. :P
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: rellimkram on June 26, 2016, 02:01:28 pm
I'm contemplating making a Templeton Peck clone like character. For those of you that don't know who Peck is, he's Faceman from the A-Team. And no, I don't mean the shitty A-Team movie from a few years back; I mean the old show from the '80s. So basically, a smooth-talking conman with basic knowledge of warfare and a weakness for sexy women.

This isn't a final decision, of course, but it's what I'm leaning toward. Anyway, if anyone wants more information on Faceman, here's (http://a-team.wikia.com/wiki/Templeton_%22Faceman%22_Peck) his page on the A-Team wiki.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on June 26, 2016, 03:57:35 pm
Roleplaying yourself is actually a valid thing here. Not that I'll be doing that. Probably. For all you know Lan Zhao's my real name and I've been lying to you this whole time over the internet. But that would be silly. <.< >.> <.<

/me laughs evilly.

Silly Arra~ Lan Zhao can't be your real name! Lan Zhao is my real name. I've been decieving everyone from the very start! ...or not.

On a more cheerful (or maybe not), I'm happy to say I'll do what I can to participate.  For the sake of simplicity and because I want to, I'll put together an Eli 4.0 for this bit of fun.

EDIT: After making a comment to Rev and Arraxis on a whim and mulling it over for about 5 seconds, I've decided to let Elvis have Eli as an NPC if he likes.  I'll be RPing Soseki Komura for this particular story~
Awesome~ I'll make sure to kill you extra brutally~ Happy to have you on board and I hope it's enjoyable enough to be worth the time.

GIMME TIME
Can do~ Not even remotely ready to start this yet. Well, I could, but it'd be a bigger mess than it's supposed to be. So don't worry about rushing or not having enough time; just take it slow and have fun making something, if you end up doing so.

Alas Elvis, I'm probably spread too thin to properly invest the needed time into this game.  Which I will add sucks, since an Elvis experience is not something that anyone should miss (even if we will all meet a horrible horrible death as your hands, but eh - thus is the power of evils~).  While I had no doubt that the players will provide you with a plethora of NPCs, I'll happily provide you one to kill all the PCs if you'd like  ;)
It's a shame the Best Player Ever won't be able to join, but I expected it might end up that way~ I'm counting myself lucky to get one out of you and wooly, honestly~ That said, it MIGHT be REMOTELY possible for you to join later on if you manage to free enough time. Either way, I appreciate the kind words on the awesomeness of Elvis-based things, though I assure everyone, this won't go like you might be expecting~

I shall keep your offer in mind, as well as the offered Eli, but I will state, the primary method of character interaction will likely end up being between each other a lot of the time. While I will be making a lot of posts, they will tend more toward describing what's going on, what's been discovered, and that sort of thing. I probably won't have very many NPCs, at least until the REDACTED event happens. Of course, assuming anyone makes it that far.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Gamerjunkie on June 26, 2016, 04:13:56 pm
Okay, I believe the Google Doc sheet has everything we'll need for our purposes, so I guess you can go ahead and start making copies of it and fill it out so we don't all have to download everyone's sheets just to look at.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on June 26, 2016, 04:34:35 pm
Okay, I believe the Google Doc sheet has everything we'll need for our purposes, so I guess you can go ahead and start making copies of it and fill it out so we don't all have to download everyone's sheets just to look at.
Thanks for all the hard work, Gamer~ Yes, everyone, once you've created your character sheet, please make sure to fill out (a copy of) Gamer's sheet as well! This will be exceptionally helpful for keeping track of things easily.

Unrelated, I have a few (entirely optional) questions here. Feel free to ignore them. You can send the answers to me in a PM. Please base answers on your character, and not yourself, if there would be a difference~

Why are you alive?

What is morality?

What is yours?

What is death?

What comes after?

What would you die for?

What would you live for?

What would you kill for?


There are a multitude of ways to think of these questions, and the exact meaning and intent behind them is up to you. Feel free to answer however you wish, with as little or as much detail as you'd like. I'm sure it seems like there's a bit of overlap here, and it could be seen that way, but each of these questions is an important distinction.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Gamerjunkie on June 26, 2016, 05:42:26 pm
So how will you handle starting weapons, Elvis? Say I want my character to have a knife. Will you let us do that?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Duke Rockhopper on June 26, 2016, 06:00:46 pm
inb4 someone asks for a wave motion gun






Can I have a wave motion gun?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Gamerjunkie on June 26, 2016, 06:03:10 pm
I'm sorry to say this, Duke, but I don't see anything even remotely close to a Wave Motion Gun on the Weapons table. :P
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on June 26, 2016, 06:49:46 pm
I want to say, just avoid worrying too much about weapons just yet, but I understand some of you will be the type that would realistically have some on you. Thanks to the differences in the battle system, weapons will work differently than they do in the game. I'll detail exactly how, later on. There's at least a chance that they'll end up with much different stats and settings than in the book, so choosing what seems 'most powerful' now might not have much effect overall. For now, note that it's generally illegal, or at least difficult, to have much on you, so try and keep it small and discreet. Also, there will be an extra system in place for how weapons work, and I'll explain this... a long time from now~ It won't be important until the point I need to explain it at; combat will work generally fine until then.

and you might be able to somehow get a wave motion gun. eventually.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on June 26, 2016, 06:56:40 pm
Miller still gets her truck, fully loaded, yes? :3
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on June 26, 2016, 07:05:51 pm
Miller can get her truck. She can get it to roll right over her corpse.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on June 26, 2016, 07:09:24 pm
:P
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Gamerjunkie on June 26, 2016, 08:10:50 pm
So was an actual location for Null decided on? Are we going with "floating in the ocean?"
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on June 26, 2016, 08:11:43 pm
Welcome to bio shock!
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Gamerjunkie on June 26, 2016, 08:21:18 pm
Nah, Bioshock is either "Under the ocean" or "in the sky."

...

...You know, "In the sky" would actually be pretty cool.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on June 26, 2016, 08:22:23 pm
As the resident stickler for people blatantly cheating in front of him, I might as well ask for how "pushing rolls" will work in an official capacity.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Arraxis on June 26, 2016, 09:45:52 pm
If you're taking a truck of explosives, you crazy person, I get a ferret. Lan has a pet ferret everyone~
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on June 26, 2016, 09:57:03 pm
Miller's truck in not to one-dimensional as to only have explosives!!! >:(
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Merne23 on June 26, 2016, 10:19:32 pm
You're right. That's Miller's job.

As to muhself, I think I've got everything down stats-wise. Just gonna give him a buncha stuff and think of a description.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on June 26, 2016, 11:00:06 pm
So, I reworked Gamer's Google Doc sheet to make it look all pretty. Should probably use the autocalc and it in tandem when making your character. Anywho, don't be a stranger if you need help, and look at Victoria's sheet if you're wondering what the hell to put in a box.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: woolyshambler on June 26, 2016, 11:13:59 pm
How do I make the pdf into an image file?  Tried online converter tools, but I just get that generic "please wait, blah blah blah" image page that you see on the google drive for for the blank sheet.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Heinrike on June 26, 2016, 11:26:27 pm
How do I make the pdf into an image file?  Tried online converter tools, but I just get that generic "please wait, blah blah blah" image page that you see on the google drive for for the blank sheet.
https://app.prntscr.com/en/index.html

Then go to view-> Page display-> Two-Page view
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: WeAreTheMeta on June 26, 2016, 11:34:32 pm
How do I make the pdf into an image file?  Tried online converter tools, but I just get that generic "please wait, blah blah blah" image page that you see on the google drive for for the blank sheet.

Used print screen and paint...For even with Arra helping me I was unable to ;_;
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Heinrike on June 26, 2016, 11:40:52 pm
How do I make the pdf into an image file?  Tried online converter tools, but I just get that generic "please wait, blah blah blah" image page that you see on the google drive for for the blank sheet.

Used print screen and paint...For even with Arra helping me I was unable to ;_;

Lightshot (I linked it) is so much easier
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: woolyshambler on June 27, 2016, 12:04:06 am
Eh, I was hoping to avoid using either method to not lose resolution.  Oh well.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: rellimkram on June 27, 2016, 02:26:46 am
Because I'm too lazy to figure out a good method to avoid resolution loss, I uploaded both the pdf and a screenshot of the sheet. I'll replace it with a completed version later.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on June 27, 2016, 02:30:09 am
I need to rehash the background, then I can say it's finished.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on June 27, 2016, 07:19:55 am
Time to reveal a bit more about how this game is going to work. Right now, I'll discuss items, since this is going to be important for every aspect. Each player character may only have five Items with them. If a sixth Item is discovered, it must be abandoned, or one of the five carried must be left behind. The player will generally be given a choice as to which Item they choose to leave. Generally, these Items will probably not be there by the time the player comes back, though there's nothing stopping a teammate from picking something up before the group leaves. As for what constitutes an Item, rather than an item: every weapon is a Item, and must be listed under both the Weapons section and with the belongings (which is where all Items need to be listed). Things like jewelry and food are merely items, and while they can be listed there, do not take up a slot.

A general rule of thumb is that it only counts as an Item if it effects the game itself in some way. Through this system, players will be forced to choose what is really important over time, and might be forced to allow someone else to hold things important to them, without knowing if the other person can be trusted to give said Item back when the time comes. Though, it will be entirely possible to enter combat and take something by force, be it your own belonging, or just something you want. Certain skills will allow you to accomplish the same goals, either more safely, or more subtly, and I'm sure you can imagine various different ways to accomplish your goal. You might not even need to do much yourself- there will be plenty of enemies that want players dead, and a corpse can't stop you from taking what you want.

As for money: the city of Null, being partially independent from the rest of the world, has its' own currency. What this means from a gameplay perspective is that cash won't be calculated exactly as it is in the book. For most intents and purposes, we will not be using all three of the cash statistics from the base game; they are not needed. Feel free to begin with the level of belongings you feel appropriate for your character based on roleplay and the books' general guidelines on those matters; for setup, cash will work generally normally. From the time the game begins, however, we'll only be focusing on one stat for all of our money. You'll start with your Credit Rating multiplied by ten, in a score called Nexus. The maximum amount of Nexus any player may hold at one time is 3000, though there will be ways to increase this cap, as well as certain others, eventually. Don't worry too much over the fact you aren't getting an allowance; there will be plenty of ways to make more Nexus later on.

A little more to discuss about weapons, and a tiny bit on the battle system, next. I've stated before that weapons might not work exactly as stated in the book. Sometime after characters are all created, but before we start proper, I'll be going over all of your weapons and editing them as I please. I will state that the Encounter system in this campaign will be run more like a typical turn-based RPG (something I stated once before, but feel the need to reiterate). With this in mind, it should be obvious that there will at times be multiple enemies in one instance of combat. Some weapons will target only one. Others will be able to target multiple at once, though these will probably have less of a chance to hit, or will do less damage- and there will be other benefits and drawbacks to both kinds. I do know pretty much exactly how the battle system works, but I'm hoping that lack of information in this matter will prevent too much powergaming. Plus, it's part of the mystery, and hopefully something you'll all enjoy figuring out with time. One more tidbit in this regard: you will generally be free from having to worry about buying and counting ammunition, or weapons being damaged and broken.

Finally, because I was asked earlier: feel free to have pets if you want them. I don't mind. Like every other NPC, I can't promise they'll show up or be important. They probably won't be important, in fact, since they're just normal animals. Still, they're fun to play with. And it'll be really tragic when I kill them. Also, I have officially decided that the city of Null has been constructed in the middle of the ocean, and is not part of any land mass or preexisting location. It is located in an area known as the Dragon's Triangle, near Japan. The area was often thought to hold paranormal secrets, and though such things have been entirely debunked, the rumors still persist amongst those less knowledgeable in such matters. Eventually, I'll have to collect and organize all this information to put in the opening post, for convenience, but this will hopefully provide some more ideas for creativity and world-building. ...also, remind me to come up with a reasonable size and headcount for such a city, soon.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Gamerjunkie on June 27, 2016, 07:45:58 am
So with that bit about money, can we take the "Spending Level" and "Assets" off our sheets entirely?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on June 27, 2016, 07:47:44 am
That would probably be fine, yes. Also, Move Rate won't really be something you'll need to care about either.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Duke Rockhopper on June 27, 2016, 08:41:01 am
....can I be a parrot?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Arraxis on June 27, 2016, 08:48:21 am
Will we be required to justify any Items that we start off with? I mean, I think it's pretty ridiculous that some people have enough to take on a small army, given that we're meant to be ordinary people thrust into a horrific situation.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on June 27, 2016, 09:18:26 am
....can I be a parrot?
You can be a dead parrot.

Will we be required to justify any Items that we start off with? I mean, I think it's pretty ridiculous that some people have enough to take on a small army, given that we're meant to be ordinary people thrust into a horrific situation.
Part of what I'll be looking into, weapons-wise, is making sure people don't go giving themselves nukes and the like, straight out the bat. I understand the fighters want to be good at what they do, but let's not get carried away. As for other types of Items, as long as it's something justifiable by your skill set and backstory, I shouldn't have any reason to deny it. Though, there are likely a limited number of Items that aren't weapons... as far as the book lists. Most of the things you'll end up considering aren't the sort listed in CoC, and you don't have access to them just yet. That said, things like First Aid Kits and Lockpicking Tools would be Items as well.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on June 27, 2016, 01:35:10 pm
Rather than simply capitalizing the first letter, you should have a clearer way to distinguish between the two types of items. Maybe something like "items" and "trinkets."
Although, I realise that the word 'trinkets' brings a certain form of item(s) to mind.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Heinrike on June 27, 2016, 02:28:22 pm
Made myself a folder in the thing to reduce clutter. Even though it's not that bad.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on June 29, 2016, 11:52:14 pm
Hello, friends~ Just thought I should mention that we have an Investigator Comparison Sheet now~ Please fill out your information when you have time. Actual PCs only! Also, I'll be posting some detailed information on Null sometime soon, so look forward to it. I have one more thing while I'm here, too~

Sometimes what isn't there is as important as what is. Every title has a purpose.
The answers are already laid bare if you look for them. What is Null?
Especially those that aren't there. What purpose does this title hold?

Of three lights, four are lit.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Arraxis on June 30, 2016, 08:46:46 am
https://youtu.be/moX3z2RJAV8 (https://youtu.be/moX3z2RJAV8)
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: WeAreTheMeta on June 30, 2016, 09:58:51 am
If you didn't say Cthulu Mythos wasn't involved, I would have said that Null happened to either BE R'lyeh, or to be on top of R'lyeh~
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on June 30, 2016, 03:24:07 pm
I fail to see the connection between this and tng. ???
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on July 07, 2016, 11:27:49 pm
Today we're going to be talking a little bit about the city of Null.

What lurks just out of sight?

(http://i.imgur.com/UnNn70A.jpg)

If every title holds a purpose...
The idea was first brought to the attention of various government organizations in the early months of 1999, though such plans were discussed in secret in shadowed rooms and whispered conversations for untold times before then. It took nearly a decade for the concept of a global city to be established, and for the many lines of red tape and disagreements to be sorted through. The city is run by a council of individuals representing each of the major powers, and several of the lesser.

The city itself is an odd construction, the land it sits upon having been created and placed at the sight for this exact purpose. Countless wires and machinations have been set beneath the ground, and these, with the aid of windmills and turbines, supply the city with a constant influx of energy. Thanks to being nearly self-sustaining, a result of several breakthroughs that occurred conveniently in time for such a project, Null has grown to be regarded as one of the most prosperous nations in the world, and is easily able to offer enough funds to the inhabitants to keep them alive and comfortable.

At first, many questioned who should be allowed entry into the city. The council came to a shocking conclusion, after much consideration: everyone. While unable to hold the billions of people living in the world today, the requirements for entry were fairly lax. Criminals were afforded second chances free from the stigma they carried. Families with no other chances for advancement and survival were able to live without worrying, possibly for the first time. Others merely found a place to be accepted regardless of their differences.

Of course, all good things must end. The city itself is only able to hold so many people. After a time, rules were enacted, making it significantly more difficult for anyone to take up permanent residence in the city. Regardless of prestige or necessity, all were treated equally and turned away from the opportunities presented. Some grew bitter, thinking it unfair that random unimportant people, those they would consider their lessors, managed to find shelter in the city, when they, themselves, could not. Though it hasn't amounted to much as of yet, outsiders can feel a small sense of resentment forming...
Why is not called 'combat'?
As for life in Null, in many ways, the citizens live as they did before. There are still jobs and schooling, but here, every child is afforded an education, regardless of family income. They are all taught an unbiased version of the truth, which mostly amounts to revealing that all sides in every conflict tended to be horrible one way or another. Work seldom dries up, the many systems, both simple and complicated, requiring maintenance. With many residents unable to speak the same language, translators and language teachers have become an exceptionally important field as well.

Regarding language, most signs and such attractions in Null use commonly understandable pictures and symbols rather than language. When absolutely required, information is displayed in a variety of common languages so that as many people as possible will understand them. The city holds nearly one million residents as of the current date, and the number seems unlikely to change. As restrictive as some of the laws seem to those from less closed-minded areas, life in Null is, for most, an improvement. Most who go see very little reason to leave.
Vis audire?
This may not answer every question you have, but it should explain a little more about how the world works. If it makes any sense at all, anyway. The real answer for why the city is able to exist is 'because I want it to', after all~ If you do have anything else you'd like to know, ask, and I'll answer what I can.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Heinrike on July 08, 2016, 04:47:10 am
so, what the fuck was that thing in the sewer... thing in that pic?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on July 08, 2016, 04:49:13 am
The red eyed girls' daddy.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Gamerjunkie on July 08, 2016, 04:59:18 am
Oh, so this IS Bioshock. :P
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on July 08, 2016, 04:59:38 am
so, what the fuck was that thing in the sewer... thing in that pic?

Damn, I didn't even notice.

We're all dead. Gg.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on July 08, 2016, 05:17:09 am
so, what the fuck was that thing in the sewer... thing in that pic?
See, that's one of the questions I can't answer, because even I don't know and it would be a spoiler. Or, it's just there as a visual pun based on an abstract point I was trying to get across. I'm sure there are no monsters in Null, after all.
Aside from the monsters you are.
Oh, so this IS Bioshock. :P
Bioshock 4: Electric Boogaloo: Secretly a sequel to Frogger. Available 08/01/16.

Damn, I didn't even notice.

We're all dead. Gg.
Dee failed the spot check, Dee is dead.

Wait, Dee's avatar is extremely adorable. Dee can survive for now.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Gamerjunkie on July 08, 2016, 05:18:52 am
Damn, I didn't even notice.

We're all dead. Gg.
Dee failed the spot check, Dee is dead.

Wait, Dee's avatar is extremely adorable. Dee can survive for now.
But only so long as he keeps having extremely adorable avatars, yes? :P
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on July 08, 2016, 05:30:07 am
Damn, I didn't even notice.

We're all dead. Gg.
Dee failed the spot check, Dee is dead.

Wait, Dee's avatar is extremely adorable. Dee can survive for now.
But only so long as he keeps having extremely adorable avatars, yes? :P
Yes. Dee can survive as long as his avatars are adorable!

This means nothing for Victoria, of course.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Heinrike on July 08, 2016, 08:40:22 am
Damn, I didn't even notice.

We're all dead. Gg.
Dee failed the spot check, Dee is dead.

Wait, Dee's avatar is extremely adorable. Dee can survive for now.
But only so long as he keeps having extremely adorable avatars, yes? :P
Yes. Dee can survive as long as his avatars are adorable!

This means nothing for Victoria, of course.

*pew pew pews at all of the monsters aggressively*

there is only one goal in this game

(http://i.imgur.com/eoEEbyB.gif)
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Arraxis on July 08, 2016, 09:10:48 am
I've got a few questions:

1. What are Null's foreign relations like? Do countries like China, Japan, North Korea, Australia, and the US get into conflict with it, despite (most of) them having seats on the council?

2. How are members of this council determined? Is there any resentment from the populace who might start considering themselves as citizens of Null deserving of autonomy rather than serving as a global colony?

3. How does the country deal with refugees? It's apparently a very prosperous nation, so I imagine there would be people trying to get there illegally, either by overstaying their trip or by being smuggled in.

4. Unbiased version of the truth? How is that possible? I find it hard to believe that a class like history would be able to be taught effectively without presenting and encouraging some sort of opinion, or else it's just memorising dates.

5. Is there some sort of pidgin language that people have started to use, or trade language? Icons can only get you so far, though would definitely be useful.

6. What are its imports and exports? If it's a man-made island I can't imagine it having much in the way of natural resources, save for perhaps fish or oil.
6a. Had it developed its own cuisine? Obviously there's a huge mixing of cultures, but would the limitation of needing to import everything affect the food?

7. What are the laws of Null? Even in Western countries there are some key differences, and this place is open to and run by all, and even permitted criminals for some strange reason and people who might have difficulty finding a way to contribute in such a man-made and artificial place, not to mention so many different cultures.

8. Is there any sort of military presence in Null?

9. Why does your hidden text make no sense? Will it make sense later on, or is it just a red herring?

10. Is it a tax-free haven or more of a socialist paradise?

11. What sort of public facilities are there? Are there parks, aquariums, zoos, stadiums, circuses, theme parks, etc?

12. Do you have a demographic breakdown of cultures and migrants?

13. What's health care like?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Merne23 on July 08, 2016, 04:39:05 pm
9. Why does your hidden text make no sense? Will it make sense later on, or is it just a red herring?

See, I never ask this because Evils almost always just responds with "yes" or "that's spoilers, have fun finding out~"

The rest of the questions are good, and I will ask Evils answer them as well.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Tenkay on July 08, 2016, 11:47:00 pm
Are there any major political parties there? If so, then who are their leaders and most important members? And is every party allowed, or are there restrictions (i.e. ban on monarchists, fascists and commies)

so, what the fuck was that thing in the sewer... thing in that pic?

It looks like mutated Pepe the frog. (https://www.youtube.com/watch?v=1810JjPuPPc)
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on July 10, 2016, 02:23:56 am
Hmm~ I've thought a little about a few of these. The rest, I'll make up as I go. It'll probably be fine~

1. There haven't been any real conflicts. The city has never known war of any kind, and on the surface, everything appears peaceful. Obviously, though each nation has a mostly-fair amount of representation, each of them individually feels like they, specifically, don't have enough of a say. So, there is more than a little tension, but, thanks to the time spent planning and organizing, making deals and agreements, even before the city was constructed, it's gone about as smoothly as one could hope, which is still far from perfect.

2. It varies depending on the exact nation the council member hails from: some were elected by the populace, much like a typical election. Others were decided based on favoritism, or, to be blunt, bribery. Others were decided based on results of some of the deals mentioned above, and others still were simply natural choices for such a position. It is far from a perfect system, as even the groundwork is slightly corrupt, and the interests of the individual nations might occasionally be put ahead of the interests of Null's populace, but the council has managed an odd equilibrium so far. If this could last, only time will tell.

3. Of course, plenty of people try to cheat the system in search of a result that they consider fair- though, in practice, this usually means a result that favors them. The council works tirelessly to uphold the assigned rules and ensure that only those meant to be in Null get through. This doesn't work very well. Some members of the council choose to elect officials they know will have their interests at heart, letting people from their own nations through more than others, to ensure a higher amount of the populace will care about what they wish to accomplish. However, those that do enter through truly illegal means tend to find most of the luxuries closed off to them. Not able to get the standard amount of Nexus each month, and with the city running almost exclusively on that currency, it becomes difficult to accomplish much. Thus, illegals without any affiliation to those in power tend to leave soon after they arrive.

4. Unbiased isn't the correct term, perhaps. It's less about showing the real, actual truth, an impossible goal based on subjective information. Instead, they paint everything darkly. While small details favor one group or another, for the most part, the history being taught doesn't view anything positively. An unhealthy mindset that could certainly cause problems in the future, but with only seven years since the city truly began, it isn't clear just what consequences this will bring about. Theories abound that the council in charge might be attempting to alienate Null against the rest of the world, though many see this as mindless and searching for faults for the sheer sake of being paranoid.

5. Nope! Things have not blended to that extent. While people of many different languages have begun absorbing some common words from others, they are all very much still separate. English is fairly common, alongside Chinese, Japanese, and Spanish, but many people have no way to converse. This is intentional on the design of Null, seeing how cultures and peoples change in time thanks to colliding with each other on a constant basis.

6. The city of Null is basically an island, and does, as you guessed, deal with aquatic-based resources to a large degree. However, the city isn't merely a slab of concrete with building topping it; the landscape was filled in with dirt and minerals rather than stone or manufactured products, allowing various ecosystems to exist throughout. Obviously, not everything could be represented evenly through this, nor would all types of wildlife and flora be capable of coexisting. In truth, a large amount of animal and plant life mimics Japan, due to the proximity to said nation, and that area of the world naturally supporting an environment similar to theirs. However, many stranger elements were incorporated, and one might be as likely to find a horse grazing as they are to run across a lizuna.

6a. People have taken to eating a lot of seafood! While food does get brought over, an exceptional amount is canned goods, due to their increased chance of avoiding contamination and staying edible long enough to get to the city, get bought, and possibly be stored away for a time. Better foods cost more by a decent margin, and, while shipments bring things from many different places in the world, Null often ends up stocked with what is abundant and what is easy. Of course, it is possible for citizens to order many, many things from the internet, meaning those that really want a certain item from their homeland can get it, but the price is often a bit too much to justify.

7. To clarify, they didn't snatch criminals out of prison and free them in the city. They did, however, freely allow ex-cons and those that served their time join the population without restriction. The idea was to give people a second chance that, in many locations, they are not afforded. In Null, such a person will be able to get a paying job, and live as well as anyone else, assuming they work just as hard. They will be free from being judged harshly just for past mistakes. Or so it is in theory. Practice depends entirely on the population itself, and not everyone is looking for redemption.

As for the laws themselves: Null attempts to be a peaceful civilization, though complete peace is impossible as long as more than one person lives. As such, weapon laws are fairly strict. The governments wish to avoid their experiment killing itself off before collecting enough data, though such an event would likely be telling in its own right. Null is large. Not wishing to overcrowd while still achieving the population they desired, the decision was made early on that the city should have more than enough space to comfortably suit everyone. As such, transport is often required, and with that comes laws dictating what is and isn't correct.

A large amount of transport is public, buses and trains navigating across ground, boats often ferrying citizens across the water. Citizens are also encouraged to travel via bicycle more than motorized vehicles. Still, many either can't or won't set aside their cars and motorcycles. The speed limits tend to be low throughout the city, affording those walking or cycling an increased deal of safety, as well as reducing death by crashes, though occasionally causing workers to arrive late for work. Fines for breaking such laws tend to not result in immediate charges, but in the lowering of a small amount of funds from the monthly allowance. Not enough to cause exceptional problems unless the person in question offends repeatedly, but it easily avoids most who would skip out on paying them.

Most porn is legal. Obviously, some subject matter is still taboo and will place you in jail. Corpses, children, and animals being prime examples, though depictions of such are legal. People are freely allowed to marry who or whatever they wish, be it someone of the same gender, an of-age family member, a video game character, or a tree (so long as the tree seems to consent), and being married to more than one spouse is not currently illegal. The city doesn't hide from sexuality as a concept, and most things are considered fine... by the legal system. Many frown upon this, especially those used to much harsher restrictions, and there are plenty of citizens adjusting to how perverse those of different values often seem. It is also legal for people to walk around without any clothing on top half of their body, regardless of gender. Most choose not to partake in this privilege.

8. As stated, the city tries to be peaceful. Obviously, the best way to assure this is by arming people and giving them power. In actuality, Null has no standing army of any sort, and would likely fall to any nation that attempted to claim it, though such an act would produce enough animosity with the entire rest of the world that some consider the nature of the city to be the best defense it could have. They do have a police force bent on upholding the laws, and most members even seem to be doing a good job. No serious issues have been reported with the officers, be it apparent corruption or excessive brutality. Of course, it would be impossible for any group to be entirely upstanding, and there are those among the public just waiting for the first sign of trouble, to declare that Null is clearly the worst place in the world.

9. Some of it makes utterly no sense right now. However, unlike my usual ranting and rambling, such as my cryptic hints in AdEva, I fully intend to leave more than enough hints for people to have a real chance at figuring out what's going on, before I reveal it. Possibly before the game even starts. Obviously, this is a mystery as much as it is a horror story, and I won't be hiding text that says 'This game is based on Bioshock' in one of my posts. (It isn't.) None of it is straightforward and obvious, as it wouldn't be a satisfying mystery to solve if I simply gave the answer away. However, it all points to things that are actually relevant to figuring it out. The title of every single thing I've named has been chosen with an exact purpose, and figuring out even one of those would give a very useful clue. Figuring out more than one will likely give a very solid answer to anyone with even passing knowledge of the source. My hidden text isn't what you need to read. It's pointing you in the direction you need to go to find what you need to read. If people research properly, they can, as of this post, find the answer.

10. Generally, things cost what they cost, without taxes. People get enough money to eat, and their bills and such are covered. On the surface, it could be considered a paradise, funded by most of the wealthiest governments in the world. How they managed to accomplish such a system and agree to begin with is perhaps the biggest mystery, but, somehow, it happened. Of course, just 'being able to eat' isn't the end-all-be-all. Some are used to a more comfortable way of living, and, truthfully, the cheapest food doesn't taste very good. Many would also prefer to drink more than water, and there are many attractions around the city that cost Nexus to attend. As such, while it is possible to live without doing anything to earn it, many consider it very important to make Nexus on their own. And those 'freeloading' off of the government tend to be looked down on. Even in 'paradise', people still judge. That said, those with serious disabilities and the like tend to have a much easier time getting the help they need, and are obviously treated better than those simply choosing not to work.

11. All of the above. And more! Null is a mix of cultures, and many are very interested in discovering how others enjoy themselves. There are multiple parks, including a very large area with trees, benches, a large and beautiful fountain, and many other attractions, right in the center of the city. Null also houses many museums, showcasing important items and concepts from various cultures, for those seeking to better understand their new neighbors, or to merely learn more about their own homeland, or Null itself. The city contains libraries for a similar reason, allowing people to study important documents and literary creations from the past... assuming they understand the language. They also hold performances, dances, and concerts, including the first band hailing from Null itself! ...it isn't very good, but people still go.

12. Nope.

Oh, uh, you probably want more than that. Nearly all of the homes in the city are built the same, making it less than important who lives where. The citizens were generally free to decide which home they moved in to. While some truly didn't care about differences, and chose to live wherever seemed most convenient, more people than expected chose to move close to people similar to them, be it race, former status, or religious and political beliefs. As such, currently, the population is partially divided into cliques, though due to the nature of work and living, it isn't possible for a complete division. People are forced to live and coexist with those different from them, regardless of which 'section' of the city they live in.

13. Not bad! Thanks to the strict laws, most of which people still bother to follow, there aren't an exceptional number of accidents or violent crimes. As such, the number of people that end up needing medical treatment is fairly low. Yet accidents still happen, and, as bars exist, alcohol does flow, and fights do happen. Not to mention the occasional lovers spat, or spreading sickness- different illnesses and ailments being another thing that spread through Null, with many different people having differing immunities. On the main point, health care is provided, like much else, freely, though needless procedures such as cosmetic enhancements are not covered, and tend to cost an extreme amount. Some suspect that the city cannot afford to maintain such systems forever, and that either Null, or the rest of the world, will eventually have to put a foot down, but others point out that enough planning had been done for such an obvious issue to have been addressed.

14. Also known as Tenkay's question. Many different people are allowed into the city, and their beliefs don't alter magically just from stepping foot inside. As such, there have been many clashes over political and religious differences. Everything from what to eat, when, and how, to what should be done to those who die and what medical treatments are ethical, have caused small conflicts. Mostly, however, those who came to Null came with the knowledge that they would be bound to what the city, and its council, think it correct, as well as the idea that they would be forced to accept what others feel and think... to a degree. Seeing as the council has near-complete control, there haven't been any volleys for elections, be they for leadership positions, or lesser fields. However, the council seems open to what the public wants, so far, and there have been multiple groups that have successfully campaigned for small changes throughout the city.

I doubt I managed to answer all of your questions fully, and a lot of it might not make sense. I am, of course, far from knowledgeable in these areas. Correct me if I have any major errors, and I will willingly change things, unless it's one of the few things that is meant to not make sense. And, of course, ask any other questions you have, or reiterate what I may not have put enough detail into. Hope this makes you more interested in the city, as you'll be spending a lot of time there~
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Arraxis on July 10, 2016, 02:49:48 am
15. How many schools are there, what languages are they in, and how big do they tend to be?

16. How do organisations deal with language barriers? Obviously there's documents and meetings that would require a common language for people to actually get things done. Sure, you can have the street signs and stuff be in icons, but there's only so much you can do when it gets to higher tier stuff. The more translation that has to occur, the less cohesive the messages, the slower the progress, and more expensive it is to operate.

17. What can you expect to see on TV?

18. It sounds like communities seem to be getting organised based around common culture and language. Is there much in the way of racial tension, since they basically let anyone in regardless of beliefs and background?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on July 10, 2016, 03:28:48 am
Before I get around to answers, I have something important to state. If you think you've figured out what's really going on, send me a PM explaining what you think, and why! The more detail, the better! The first person to get it right, while supplying enough information to show you're not just guessing randomly, will earn a special, useful reward for later in the game.

This does not guarantee that you'll live long enough to claim the reward.

15. There are probably a few schools in the city! How many...? I dunno. It's not like they have one for each language, and that language alone. A lot of time is spent on teaching more languages to people, rather than keeping them isolated. They're probably sort of big. Not small enough for a very personal level of attachment between teachers and students, though it's obviously a case-by-case basis. While this means the students are able to mingle with all kinds of people, this also makes for a lot of stress and plenty of bullying from those who are used to punishing people different from the norm. Though, the norm in Null is still being decided, and many hope that the mix of cultures will eventually stamp out such discrimination. In the end the schools are basically as big as I need them to be though.

16. A lot of people know more than one language. While this is nowhere near the majority, it does help ease the issue to a small degree. Still, a lot of translation is required, and many businesses do tend to be more willing to hire people that would work well with the rest of the staff. This includes in the manner of common languages. In the end, however, these issues do exist, and there isn't any way to fully work around them. The hope is that the city will power through the rough patch, and soon. Enough people will hopefully share common languages in the future that the issue will vanish entirely within the next decade or so. As for any monetary costs associated with this, they, like in so many other areas, seem to be ignored. All in all, businesses in Null aren't as driven by profit as elsewhere, though such a thing doesn't go away entirely, and it can depend on the specific case. Knowing that you or your workers won't end up losing everything and living under a bridge does make one a tad bit more secure in taking monetary risks. In theory.

17. People still use those? Uh, news, from around the world, local Null events, probably broadcasts of things that are going on around the city. Recordings of important things from elsewhere in the world, like elections, sports events... it's all available, though some of it might cost you more than a little. You could also get more conventional channels from other parts of the world, if you want anything that isn't non-fictional in nature, though all such stations cost Nexus. Since this is heavily similar to real life, most things you might expect are at least purchasable options. In a similar vein, I'll discuss internet. While there are some (fairly powerful) options available, it is not supplied for free, and must be purchased. However, there are no real restrictions on what you can do or where you can go, once you have it, and as far as people can tell, the council isn't closely monitoring activity.

18. Oh, of course, there's a lot of tension from certain groups, or at least, certain people in said groups. Every race, every religion, every group of any kind, tends to have at least a single member that thinks some other group is threatening their own in some way, and just bunching everyone into one city doesn't change that. If anything, it might make it worse. And, with people being able to more freely express themselves in various ways, plenty of people find themselves with entirely new things not to like about their neighbors. After all, who wants to live next door to the woman that married a fence? She's clearly going to poison the minds of our children... and so on. Yet, people are, mostly, content. For now. As such, there haven't been any really big issues, nor any riots or jailings, though some would say it's merely a matter of time before some unstable individual finds a reason to do something terrible. Act now and that individual could be you!
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on July 10, 2016, 03:48:56 am
How do you define...
...what's really going on...
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on July 10, 2016, 03:51:03 am
What this campaign is based off of, basically.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on July 10, 2016, 04:07:44 am
Ah.

Probably some pop culture thing I've never heard of.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Arraxis on July 10, 2016, 04:33:08 am
Well, I think people would have more issue with the fence rather than their partner. I mean, why would you want to live next to a criminal?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: AkioKlaus on July 13, 2016, 07:39:05 pm
too much text. skips reading everything except first post

I'll be settled down in US again in 20~30 hrs or so, I'll go through character creation and see if I'll join or not. As much as I have interest in horror genre, not the favorite due to the idea of characters being disposed easily based on plot... why I might be the brave college kid who drives the bike off the cliff like a thor bird and explode!
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: AkioKlaus on July 16, 2016, 10:44:54 pm
watching dangan ronpa, 400 luck character doesnt sound too bad now

gonna make summary just incase I forget while making character + see if I made mistake.

1. stats start 20, cant go over 70 and I have 300 to allocate. left goes luck
2. credit 10, pick 8 skill and it can't go over 40+ OR 70. from its base. left goes luck
3. screw sanity
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on July 16, 2016, 10:54:16 pm
All of your stats start at 20, and you have 300 points to place where you like, as long as the stats do not surpass 70.

As for skills. Every skill has a base number listed on the character sheet. Everyone has that level of knowledge in that skill. For the sake of this game, Credit Rating will start at 10 for everyone. Right now, I will allow you to pick eight skills and increase them from their base number, by 40 points. For instance, Charm would increase from 15 to 55, while Climb would instead move from 20 to 60. Once you've chosen those eight skills, you have 100 more skill points to place wherever you want, though no skill may start about 70. Furthermore, any of these unused Skill Points will also be added to Luck, up to the maximum. You may note that it's possible to end up with a lot more skill and stat points in the normal game; part of my intention, handling things this way, is to make everyone generally even. You might choose different capabilities in every way, but you'll know nobody else in the game has an exceptional advantage over you.

While you're going about filling in your character sheet, it's worth noting that Sanity and the Cthulhu Mythos skills will not be used in any way during this campaign. There will be certain other surprise aspects in use, but having you go insane arbitrarily won't help much. If you want to be crazy, roleplay it. If you don't want to be, I won't force it with a mechanic. And you'll have more than enough chances to be removed from the game without worrying about that. If CoC is a game where you die easily, think of this as Hard Mode.

Almost right, I believe. Throw me a line if you need help, Akio.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on July 20, 2016, 12:08:35 am
Available 08/01/16.
By the way, this wasn't just a random placeholder date~ This is the deadline to create your characters. Have fun~ Told you that everything matters.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on July 20, 2016, 12:22:45 am
Does mine count, despite not having ironed out the back story?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on July 20, 2016, 12:24:56 am
Hmm~ If your character isn't fully made by that point, I reserve the right to not care about anything you add after that. But, sure~ Your character totally counts as a character.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on July 20, 2016, 12:26:08 am
:P
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on August 01, 2016, 04:49:29 pm
The chance to create a character and join the game has officially ended.

As of my current understanding, the player list consists of:

Akio, playing as Brenner Bronx, thirty two year old male contractor.
Arra, playing as Lan Zhao, seventeen year old female student and streamer.
Dee, playing as Victoria Wolfe, thirty year old female detective.
Gamer, playing as Cassandra Aiden, twenty year old female thief.
Kat, playing as Clarissa Hunter, eighteen year old female student and cheerleader.
Merne, playing as Oslow Dinter, twenty eight year old male bounty hunter.
Meta, playing as Mathis Favre, eighteen year old male student.
Pal, playing as Patricia Mueller, twenty two year old female bootlegger.

If, for any reason, you feel you should be on this list and aren't, or shouldn't be while you are, please state this as soon as possible. The game will likely begin within the following month, with an exact date likely to be set as we draw closer. If you do not feel like you can or want to play the game for whatever reason, now is the time to say so. Don't force yourself to do something you don't have the time or will to do. If you are on the list, and do plan to play, make a post confirming this.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Gamerjunkie on August 01, 2016, 07:43:57 pm
You know, Cassie's last name was supposed to be Alden, not Aiden, but Aiden sounds cooler, so I'll just keep that. :P
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Merne23 on August 01, 2016, 09:27:03 pm
Are we still allowed to shift around our stats and write in our backstories?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on August 01, 2016, 09:36:14 pm
No!

But I'll allow it anyway.

For now.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on August 02, 2016, 12:09:07 am
Good, because a 100+ year old bootlegger seems a bit out of place. >_>
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on August 02, 2016, 12:12:15 am
Bootleg movies are a thing~ She can totally be a bootlegger. A very boring bootlegger.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on August 02, 2016, 12:17:22 am
Never said she would not be a bootlegger, just pointing out the 100 year old thing. :P
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on August 02, 2016, 12:22:24 am
What the heck is she bootlegging? Crack cocaine?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on August 02, 2016, 12:26:49 am
Every town has something that's illegal. ;)
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Arraxis on August 02, 2016, 12:41:33 am
But what is it?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on August 02, 2016, 12:48:58 am
Alcohol is one thing, but something like a psychoactive drug would show different sides of character. And gives hints of character conflict.... and yadda yadda.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Arraxis on August 02, 2016, 01:04:35 am
That wouldn't be bootlegging, though, that'd be... cooking meth? I don't know what the term for making drugs is. Chemist?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Heinrike on August 02, 2016, 01:06:27 am
Pal keeps asking for the truck of many weapons, why not bootleg guns? although that's not really bootlegging, It seems that weapons are legal, but just really hard to get one's hands on without breaking the law, which might create some reason for there to be some weapon smuggling going on... Alternatively, Bootlegged computer software is a thing. *points at Windows 10 now being 119$*
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on August 02, 2016, 01:12:36 am
Patty the gunrunner. Nice ring to it. >_>
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on August 02, 2016, 01:27:11 am
That wouldn't be bootlegging, though, that'd be... cooking meth? I don't know what the term for making drugs is. Chemist?

Yeah, I don't think Pal's character can automatically convert to a modern setting without some finagling.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on August 02, 2016, 01:31:02 am
Yeah, I just wish I'd felt better the last few weeks (and others had the time) to co-ordinate together and get some ideas and such.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on August 02, 2016, 01:47:21 am
I've heard by word of mouth that the GM is a bit of a pushover, and would probably be willing to give you more time to work things out if you asked. But don't let anyone know I said that or I'd be in a lot of trouble.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Arraxis on August 02, 2016, 01:47:42 am
Could still be brewing alcoholic drinks, just legally. Run a microbrewery! Or a winery, or vineyard!
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on August 02, 2016, 01:50:39 am
Would help with the homemade molotovs...
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Arraxis on August 02, 2016, 01:55:59 am
Hopefully that's not something you'll need :P
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on August 02, 2016, 01:58:46 am
Who said anything about "needing" it? *overly suspicious shifty eyes*
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on August 02, 2016, 02:02:53 am
Eh. Petrol is probably better material for a petrol bomb anyway, considering all you need to do is buy gasoline, instead of... you know, spending forever distilling alcohol.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on August 02, 2016, 02:04:08 am
Have you ever tried drinking gas? :P
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on August 02, 2016, 02:04:51 am
Why... why would you drink gasoline? What... I... huh?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on August 02, 2016, 02:06:59 am
XD

*pats the poor, underage detox on the head* :P
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on August 02, 2016, 06:20:40 am
(http://i0.kym-cdn.com/photos/images/newsfeed/000/030/013/scaled.php?1260338978)
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on August 02, 2016, 06:24:59 am
The thread is like the plot. If you think there's a rail, you're in for a surprise~
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on August 02, 2016, 06:27:37 am
Quick, everyone derail the plot so badly that the train flies off the rails and into the abyss!
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on August 02, 2016, 06:32:14 am
Quick, everyone derail the plot so badly that the train flies off the rails and into the abyss!
I suppose you could say they would by flying into a null of existence.

/me laughs. He looks around to notice that nobody else is laughing, and keeps laughing anyway.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: WeAreTheMeta on August 02, 2016, 07:15:54 am
Quick, everyone derail the plot so badly that the train flies off the rails and into the abyss!
I suppose you could say they would by flying into a null of existence.

/me laughs. He looks around to notice that nobody else is laughing, and keeps laughing anyway.

/me laughs with elvis, both because of the joke, and the fact that he is the one with the best lead currently apparently
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on August 02, 2016, 11:26:37 pm
Hello friends! I've been working on a map!

It sucks. This has been a poor use of a day.

Still, it's far from done, but I wanted to post the "first" draft.

Hidden for terribleness.
(http://i.imgur.com/Grtbmpe.png)


The white on the side is where the legend is meant to go, explaining what the other colors are.

The grey area is the Town Square, housing town hall, the police headquarters, and the council.
The brown area is the Residential District, where people live and stuff.
The orange area is the School District, where younger people go to learn stuff. Also stupid older people.
The yellow area is the Religious District, where you can find churches, shrines, and such.
The purple area is the Shopping District, housing shops, the mall, and the library.
The green area is the Nature District. It's mostly parks and stuff. Possibly one really big park.
The dark area is the Business District, where post production takes place. Boats dock and get repaired here as well.
The blue area is the Adult District, where you could gamble, pay for sex, or get porn and toys. Alcohol and weapons would also be found here.

Obviously, there's a bit more to each of these areas than described, but feel free to point out my blaringly obvious mistakes, all the important things I forgot, and any suggestions you have for more stuff. I'm planning to work more on this.. eventually~ Which means I'll probably never get around to it. But still, if all else fails, I can just make lists of stuff and go from there. I'm also not going to be revealing all the places you'll be able to go to, and not everything I name will be a location of importance, anyway~
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Arraxis on August 03, 2016, 01:16:25 am
I'd place the parks closer to the houses and move businesses away, since if Sim City taught me anything, residents don't like being near industry.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on August 03, 2016, 01:28:12 am
I'd think most parks would be mixed in with the residential areas, unless this is supposed to be something like central park.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: WeAreTheMeta on August 03, 2016, 04:34:07 am
Religious district should touch residential too I think. Would be easier for people with religion that need to often go to the building.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on August 03, 2016, 05:15:17 am
Okay~ I took the liberty of altering things based on advice given! Also had to change the designs of some of the areas to get it all to fit, and it might look a bit weird now, but feel free to offer any other changes you've got. I realize the Religious and Residential districts aren't quite touching, but I think they're close enough for it to work.

Null Map Version 2
(http://i.imgur.com/Mxz2XdD.png)


The grey area is the Town Square, housing town hall, the police headquarters, and the council.
The brown area is the Residential District, where people live and stuff.
The orange area is the School District, where younger people go to learn stuff. Also stupid older people.
The yellow area is the Religious District, where you can find churches, shrines, and such.
The purple area is the Shopping District, housing shops, the mall, and the library.
The green area is the Nature District. It's mostly parks and stuff. Possibly one really big park.
The dark area is the Business District, where post production takes place. Boats dock and get repaired here as well.
The blue area is the Adult District, where you could gamble, pay for sex, or get porn and toys. Alcohol and weapons would also be found here.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: WeAreTheMeta on August 03, 2016, 05:27:45 am
*bother elvis again *

Maybe make it so only the industrial district touch the adult one ? I know null is accepting a lot of things, but having children running in the park and suddenly ending in a sex-shop is problematic
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on August 03, 2016, 05:30:31 am
PROBLEMATIC FOR YOU MAYBE

fine I'll see what I can do~ After I get a bit more feedback anyway.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Arraxis on August 03, 2016, 06:29:24 am
I'm amazed that they've cordoned it off into one section. Although I suppose it's a planned city. I'm not actually sure how city planners would make such a place, how exactly they'd zone it, if they'd zone a specific adult area.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on August 03, 2016, 04:46:02 pm
Null Map Version 3
(http://i.imgur.com/MnjW08h.png)

The grey area is the Town Square, housing town hall, the police headquarters, and the council.
The brown area is the Residential District, where people live and stuff.
The orange area is the School District, where younger people go to learn stuff. Also stupid older people.
The yellow area is the Religious District, where you can find churches, shrines, and such.
The purple area is the Shopping District, housing shops, the mall, and the library.
The green area is the Nature District. It's mostly parks and stuff. Possibly one really big park.
The dark area is the Business District, where post production takes place. Boats dock and get repaired here as well.
The blue area is the Adult District, where you could gamble, pay for sex, or get porn and toys. Alcohol and weapons would also be found here.

Edited the Adult District to separate it a bit more. Also switched around the houses and schools. Now people will be able to access shops, church, and school straight from their homes. The children can also head right from school to the park. Though, I have a version that has the two areas where they used to be as well, if that makes more sense.

Ya know, this was not what I expected when I said "Imma make a game that kills everyone" but it's kinda fun.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Merne23 on August 03, 2016, 04:58:43 pm
Hmmm. I was going to comment on how, for a strictly maritime trade city, the Business District (presumably where the trading happens) has a relatively small coastline.  But now this third version has two bits of coastline, and that would increase the area. Also, the inside of the coastline is the Adult District, where one may expect the most illicit activities. And then it's less of an issue to say that there's a port in the Residential District for immigrants and perhaps one in the Shopping district for tourists.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Jynx on August 03, 2016, 10:36:25 pm
... I know I'm not in the game, but I always thought that churches and schools would be in the middle of residential districts - not detached.

Also, to me it does make a whole lot of sense for the adult district to be near a park. Parks aren't always pleasant, after all, and there may be some issue there.
I would also swap the business and the shopping district, for the reason Merne pointed out.

... But I'm not even in the game... You should just ignore me...
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: WeAreTheMeta on August 03, 2016, 10:49:32 pm
I think it's fine the way it is. Putting the shopping too far from the residential district would be bad : you go to your job and stay all day, but to do shopping you can just go when you realize you're missing something.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Arraxis on August 03, 2016, 11:10:45 pm
Does anyone else find it amusing that we're having a big debate in a horror RPG about city zoning?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on August 03, 2016, 11:14:21 pm
Gotta build the hype somehow!
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on August 03, 2016, 11:23:57 pm
Does anyone else find it amusing that we're having a big debate in a horror RPG about city zoning?
What, you don't discuss city planning in your horror stories?! :P
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: WeAreTheMeta on August 03, 2016, 11:25:50 pm
Does anyone else find it amusing that we're having a big debate in a horror RPG about city zoning?
What, you don't discuss city planning in your horror stories?! :P

If we want to separate into shaddy place, we need to know where the shaddy place are and make them as far as anything that look like a safe zone as possible! That's plainly obvious!
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Duke Rockhopper on August 03, 2016, 11:35:14 pm
Does anyone else find it amusing that we're having a big debate in a horror RPG about city zoning?
What, you don't discuss city planning in your horror stories?! :P

If we want to separate into shaddy place, we need to know where the shaddy place are and make them as far as anything that look like a safe zone as possible! That's plainly obvious!
Realism is important!
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Gamerjunkie on August 03, 2016, 11:51:16 pm
Does anyone else find it amusing that we're having a big debate in a horror RPG about city zoning?
Sort of, but are you really surprised?  Look where you are.:P

Remember, we've had discussions about the construction of the GPC here.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Arraxis on August 04, 2016, 12:48:27 am
I care more about how large the shells are for the ballistic weapons :P.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Heinrike on September 01, 2016, 05:09:55 am
I'm going to withdraw from CoC until I have reviewed and/or revised Clarissa as a character so that I am satisfied with her.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on September 30, 2016, 01:40:46 am
Heya, friends. I'm back online, and looking to get stuff finalized. So, I'll be needing an official confirmation from ever'body that's interested in playing- we've got character and world building that'll be done before we can start the game proper, and I'd rather not start working on stuff for characters that aren't intended for play anymore. Please, send me a message confirming that you're in. If I don't receive a message, I'll assume you're no longer interested, and will move on without you~ Also feel free to outright state that you're no longer interested, if that's the case, of course. Either way, the time for indecision is over; you must make your final decisions now. Don't keep the future waiting, eh?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on October 04, 2016, 12:11:29 am
Posting the official, full, final player list.

Arraxis
Deeox2
Gamerjunkie
Heinrike
Merne23
NEET Detective
Pal
WeAreTheMeta

I'll be sending you along something to look over and decide on, soon enough. It'll be unique to each character, and will shape the way your character interacts with the world to some degree, so look forward to it.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: WeAreTheMeta on October 04, 2016, 09:50:21 am
Looking forward to it~
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on October 04, 2016, 08:27:49 pm
Putting my char's backstory here, since evils made it too long for the char sheet. (Thankies evils ^_^)

Spoiler
Patricia Mueller, often called Miller, spent most of her life in Germany, raised by her loving, less-than-strict parents. Oft, they allowed their daughter to watch movies intended for a more mature audience. Of these, she took a particular shine to movies revolving around the mafia, gangsters, and crime of more than one variety. This obsession grew over time, eventually leading 'Miller' to wish her own life could become like those on the screen. Seeing opportunity to begin anew in Null, and possibly eek out a name for herself, she took the first chance she could to head to the man-made city.

Though she almost immediately began developing a cover as an unassuming clerical worker for a construction company, in reality, the girl has many connections on the side, and has already taken to smuggling in weapons, drugs, and many other things one might not acquire easily. Some of the goods even she isn't aware of, and probably for the better. However, disregarding her success on those fronts, she has yet to create or join a proper criminal organization, leaving her lifelong dreams so close, yet still out of reach. Armed with her personal collection of firearms, what explosives she's managed to 'acquire' from her day job, and enough tenacity to knock out an elephant, she plans to correct this soon enough.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Arraxis on October 05, 2016, 08:55:17 am
How did Miller get these contacts? I'm sure there's an interesting story there about how a movie obsessed girl ended up re-enacting that which she loved.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on October 05, 2016, 11:48:04 pm
That's up to evils. But I'm sure it involved more than one "offer they couldn't refuse." :P
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on October 05, 2016, 11:57:44 pm
Miller. Chaotic Evil.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on October 06, 2016, 12:00:34 am
Wrong, chaotic FUN!!!
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Merne23 on October 06, 2016, 12:05:16 am
/me surveys the player list as it stands, and shrugs.

Dead.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Gamerjunkie on October 06, 2016, 12:14:56 am
Wrong, chaotic FUN!!!
...Chaotic evil.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on October 09, 2016, 07:34:07 am
Eight of the nine First Wave PMs have been sent.

Two Waves remain after this.

Remember, be careful when choosing your fate... be certain you can trust those walking at your side.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: WeAreTheMeta on October 09, 2016, 08:20:44 am
So what did you guy receive in your first PM? Me it wa-

/me is suddenly separated from the other by a wall. People are able to hear him saying "So that is what was killing us!" before silence fall again
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Arraxis on October 09, 2016, 08:23:09 am
I was messaged something about Candlejack, which I have absolutely no id
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Gamerjunkie on October 09, 2016, 08:41:36 am
There was something about a-
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Merne23 on October 09, 2016, 07:14:53 pm
At least I can say
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: NEET Detective on October 09, 2016, 07:16:57 pm
OH GOD NOT THE FA-
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on October 09, 2016, 07:44:40 pm
Is Elvis just ninjachoppin' everyone or some
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: woolyshambler on October 09, 2016, 08:19:36 pm
No, not Elvis.  It's
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on October 09, 2016, 09:28:56 pm
I gots a pm about plot!

...

...

...I think?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on October 10, 2016, 06:10:19 am
Second Wave complete.

Hope you're enjoying the path you've chosen.

The wheels of fate have begun to turn...
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Merne23 on October 10, 2016, 07:12:54 am
That was hard.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: NEET Detective on October 10, 2016, 07:33:50 pm
Yea, they all hold immense value. Considering I'm a detective, getting certain sorts of information is crucial to getting a general feel for Null and it's inhabitants. Though that won't mean much if you get information that doesn't improve your chances of delaying the inevitable.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: WeAreTheMeta on October 10, 2016, 09:21:24 pm
We want the third wave!

I hope someone get the reference
(https://libcom.org/files/images/history/wave.jpg)
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on October 11, 2016, 09:07:24 pm
Third Wave complete.

By now, you've started to see glimpses of the truth.

Only together can the full picture be seen, but perhaps some things shouldn't be known.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Merne23 on October 12, 2016, 04:56:19 am
Thus the waves settled, and what they left in their wake?
Only one could make out, but truth forsake.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: NEET Detective on October 12, 2016, 05:35:58 am
(https://66.media.tumblr.com/2d982eaa418f6fa7a6d9e6f311e5451d/tumblr_o0t28bKfUD1sdnuuko1_500.png)
“Will you stay by my side? Will you watch as we uncover a harsh truth that was meant to remain buried, and share the pain that comes with that act?”
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on October 14, 2016, 06:11:29 am
The Final Wave is complete. Soon you shall all

All of the pieces are in place. Slip between the strings

The collective is aware of the truth. Of fate itself

When your time comes, ensure the reality you make with your own two hands is one that carries the true color of your heart.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: WeAreTheMeta on October 14, 2016, 02:42:14 pm
/me should really get around answering the final wave
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on October 17, 2016, 01:50:28 am
The game has started. (http://innomenpro.com/forums/index.php/topic,1775.msg90482.html#msg90482)

And yes. The name is meant to be that way.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on October 17, 2016, 02:21:50 am
Huh? What about the name? ???
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on October 17, 2016, 02:30:57 am
It says "Chapter 1: Crux of Cessation" rather than something like, "Crux of Cessation: Chapter 1".
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on October 17, 2016, 02:38:36 am
Ah. Ok.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Gamerjunkie on October 17, 2016, 04:20:50 am
First roll time.

Spot Hidden, TN 65.

Rolled 1d100 : 82, total 82
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Merne23 on October 17, 2016, 05:03:28 am
What's the value of a single Nexus? A couple of examples, or a spectrum would do.

In the same vein, how much Nexus would one have to accrue before they could be called "wealthy" in Null?

What's Nexus made of? Is it a paper money, does it have coinage, or is it purely a debit/credit system that relies on postmodern technology?

Is there a specific branch of the government that handles the economy, like a central bank, or does it not have such an office?

I forget if these questions were answered, and if they were, I don't recall their answers. My apologies.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on October 17, 2016, 05:09:24 am
I'm not sure all of them were asked.

And by the way, evils, miller's not armed yet. She's still wearing what she went to bed in. If she has a weapon, it's probably shoved in her pj bottoms, or whatever, and covered by her shirt.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on October 17, 2016, 05:24:49 am
Silly Pal. MILLER IS THE WEAPONS. not editing anything.

Ahem. As for the questions...

/me glances at all that stuff he wrote months ago and hasn't looked at sense, hoping he doesn't contradict himself. Eh, it'll work out~

A single Nexus isn't worth an exceptional amount. Certainly, it's better than most other forms of currency, if nothing else- Null is a self-contained economy to some degree, so they've kept things generally worth what they're worth, in the... seven-ish years the city has officially been operating. Literally all Nexus has a physical equivalent to match any digital amount you have or spend- mostly coins rather than paper. There's a place it's stored in the city, which everyone is aware of, but they're not aware WHERE that is. The council handles the economy, though, again, nobody really knows much about them either.

More info may come in time, but some of it is spoilers. Still, feel free to ask more questions as you think of them.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Arraxis on October 17, 2016, 08:29:03 am
Just a question, do you want us controlling NPCs in any way, like friends or family, or would you rather maintain full control?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on October 17, 2016, 05:19:51 pm
You guys can control them.

If I need them at all, I'll just steal them and make them horribly out of character so I can use them however I want.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on October 17, 2016, 08:03:00 pm
Posting the official, full, final player list.

Arraxis
Deeox2
Gamerjunkie
Heinrike
Merne23
NEET Detective
Pal
WeAreTheMeta

I'll be sending you along something to look over and decide on, soon enough. It'll be unique to each character, and will shape the way your character interacts with the world to some degree, so look forward to it.
Ok. I'm officially confused, are there 8 or 9 players?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on October 17, 2016, 08:08:12 pm
Wooly's not on that list.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on October 17, 2016, 08:09:03 pm
Hence my confusion.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on October 17, 2016, 08:45:33 pm
Mm, wooly joined a couple hours after I made that post because I am weak.

We have Nine Players.

It's pretty helpful, since typing The Nine is cooler than The Eight.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on October 18, 2016, 12:52:18 am
Why edit your post, neet?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Arraxis on October 18, 2016, 07:44:03 am
What's the school uniform at school? Also, what's the name of the school? :D
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on October 18, 2016, 07:59:54 am
You can wear whatever you want, though there's a white-shirt black-pants outfit people can optionally wear to show school spirit. That goes for both girls and boys, since they were too lazy to make skirts. And, I suppose it's not too much of a spoiler, so.

Welcome to Mitadake High.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: WeAreTheMeta on October 18, 2016, 09:51:31 am
Geez Elvis, we got the "You're all going to die" part already. Almost killing people at every post and making everything sound so ominous will start to make me wonder how stupid my guy must be not to get something's wrong.


...Like the people from the Hyperspace knowing Elvis were going to kill them, but rping as if they didn't, their char are actually aware that by coming to Null they ran into their death.
All our char are actually suicidal.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Arraxis on October 18, 2016, 10:12:30 am
Implying that I think Elvis will kill me or my characters. Death is not certain.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on October 18, 2016, 06:03:31 pm
Silly Meta~ None of you have come even close to death yet~

Give it time.

For now, sit back and enjoy the ride, because the creepiness isn't slowing down until we hit the wall.

also technically nothing strange has happened to mathis at all yet, so~
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: WeAreTheMeta on October 18, 2016, 06:19:52 pm
Silly Meta~ None of you have come even close to death yet~

Give it time.

For now, sit back and enjoy the ride, because the creepiness isn't slowing down until we hit the wall.

also technically nothing strange has happened to mathis at all yet, so~

We all know the cat is going to kill me already Elvis
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Merne23 on October 18, 2016, 06:34:22 pm
I know I haven't come close to death, but I'm walking right into his bony embrace.

Hoo-ray.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Gamerjunkie on October 18, 2016, 08:52:40 pm
Merne, I found yer flasher. :P
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on October 19, 2016, 01:53:16 am
Ambrose Lawson
(http://i.imgur.com/NUgkq70.jpg)
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Merne23 on October 19, 2016, 01:58:43 am
Yey. Art.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: woolyshambler on October 19, 2016, 11:01:58 am
He looks almost as handsome as Jimmy. Almost.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on October 19, 2016, 07:44:50 pm
At this point, Lan can choose whether or not to roll for Education- passing will award... something or other, maybe. Or nothing. Who knows.

Ryan, Mathis, and Clarissa can do the same, and whoever succeeds the most of the three- if anyone does- will get... something. It might be useful. Maybe.

Basically, like, roll, if you want to.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Arraxis on October 19, 2016, 08:30:44 pm
Lan rolls Education (70)
Rolled 1d100 : 78, total 78
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on October 19, 2016, 08:32:50 pm
That's a failure~

However, it doesn't have to be!

At this point, I'll reveal the first possible use of Luck.

By sacrificing one point permanently, you can lower the number you rolled by 5. In this instance, for a regular success, you would need to use two luck to pass.

It is possible to gain new Luck later on, by the way, so feel free to do this sometimes... if you feel like it.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Heinrike on October 19, 2016, 08:38:24 pm
Roll for Education: Pass on a 60 or lower (30 or lower for a Hard success, 12 or lower for Extreme)

(http://innomenpro.com/forums/Themes/Mr_Trucksman/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d100 : 69, total 69

Updated: October 19, 2016, 08:39:24 pm
I can use 2 luck. I do have 40 Luck total.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Arraxis on October 19, 2016, 09:50:32 pm
That's a nice use of Luck, although I'm not sure if it is worth using in this particular instance. I was in a rush at the time, but I'd like to ask a question that I asked before just to confirm. Since I rolled and failed, does that mean that I raised my hand and didn't know the correct answer, or that I realised that I didn't know the answer?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: NEET Detective on October 19, 2016, 10:15:58 pm
GEHHH THIS DICE THINGY IS CONFUSING
(http://innomenpro.com/forums/Themes/Mr_Trucksman/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d100 : 72, total 72

Updated: October 19, 2016, 10:17:27 pm
If I wasn't getting the highest at least give me a 69 RNG god.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Gamerjunkie on October 19, 2016, 10:19:57 pm
....Neet, what are you doing? You want to roll UNDER the TN. It was fine the first time.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: WeAreTheMeta on October 19, 2016, 10:20:21 pm
I have no idea what I'm aiming for!

Rolled 1d100 : 26, total 26
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on October 19, 2016, 10:23:57 pm
Well, looks like meta knows what's going on. XD
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: WeAreTheMeta on October 19, 2016, 10:31:05 pm
So it seems I got a hard success, for my EDU is 70! Go go Mathis, show them who's the best at Math! It's in your name after all!
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on October 20, 2016, 06:24:29 am
All right. Clarissa has been marked down two Luck- why yes, I actually am bothering to keep track of stuff myself for once! I have really long complicated sheets and everything. That you will never see.

Trust me~

That's a nice use of Luck, although I'm not sure if it is worth using in this particular instance. I was in a rush at the time, but I'd like to ask a question that I asked before just to confirm. Since I rolled and failed, does that mean that I raised my hand and didn't know the correct answer, or that I realised that I didn't know the answer?
In this instance, it doesn't matter too much~ Why embarrass poor Lan. If you wanna, just have her not know the answer, and choose to remain quiet because of it.

I'm sure that won't get you killed.

And, congratulations to Mathis. You win!
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: WeAreTheMeta on October 20, 2016, 08:49:39 am
And, congratulations to Mathis. You win!

Yeah! So what's the effect? Am I supposed to make a post about how I FABULOUSLY aced my test?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on October 20, 2016, 08:05:58 pm
Mathis gains 50 Nexus~

Also, time for some CHARACTER ART.

Mrs. Larkin
(http://i.imgur.com/GtHwsSE.jpg)

Dhatri
(http://i.imgur.com/mBpsWpw.jpg)

Thana
(http://i.imgur.com/w5Rj7Eq.jpg)

Maximilian
(http://i.imgur.com/QriM8tA.jpg)

Amara
(http://i.imgur.com/FU4tz3i.jpg)

More to come with time~ Not everyone has art yet, and not everyone that does has shown up yet.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: woolyshambler on October 20, 2016, 09:43:51 pm
What/how do I roll to have Soseki blindly grope around for supernatural/natural circumstances around this bell?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on October 21, 2016, 12:08:30 am
Seems like Occult would be one valid option for determining that sort of thing~

If you think of anything else that might have a higher chance of working, you can try and sell me on it, though~
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on October 21, 2016, 12:32:19 am
Evils, I'll let you pick the place miller finds to eat. I guess. >_>
Not that I'm being totally lazy, or anything, not at all... <_<

Now that I think about it, a place that serves good cannoli would probably work. XD
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on October 21, 2016, 08:19:47 am
YOUR WISH HAS BEEN GRANTED.

On an unrelated note,

Louisiana
(http://i.imgur.com/6pjnz7S.jpg)

On a MORE unrelated note, Clarissa, roll for Spot Hidden.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: woolyshambler on October 21, 2016, 10:44:31 am
5% chance YEAH!

Rolled 1d100 : 83, total 83
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Heinrike on October 21, 2016, 01:34:56 pm
Ok, Rolling for Spot hidden. Target of 40 or lower.

Rolled 1d100 : 30, total 30
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Arraxis on October 21, 2016, 01:38:44 pm
It'll be interesting to perhaps cut away each post and line them up according to who they are for so that people can easily read everyone else's story. Maybe something to do at the end, or after the route join - if that happens - or when it is that character's 'end'.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Jynx on October 21, 2016, 01:46:36 pm
It'll be interesting to perhaps cut away each post and line them up according to who they are for so that people can easily read everyone else's story. Maybe something to do at the end, or after the route join - if that happens - or when it is that character's 'end'.

As a reader, I agree. It's quite hard to keep track of every PC and their separate issues, and the thing's just started. Maybe recollect and reorganise stuff at the end of each chapter?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on October 21, 2016, 05:47:19 pm
It'll be interesting to perhaps cut away each post and line them up according to who they are for so that people can easily read everyone else's story. Maybe something to do at the end, or after the route join - if that happens - or when it is that character's 'end'.

As a reader, I agree. It's quite hard to keep track of every PC and their separate issues, and the thing's just started. Maybe recollect and reorganise stuff at the end of each chapter?
Isn't this what the wiki's for? :P
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on October 21, 2016, 05:54:35 pm
We don't have a wiki~

Unless... perhaps Pal is volunteering to create and update one~
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Merne23 on October 21, 2016, 05:59:14 pm
As a reader, I agree. It's quite hard to keep track of every PC and their separate issues, and the thing's just started. Maybe recollect and reorganise stuff at the end of each chapter?

Am I the only one who's keeping track of everyone else? It doesn't feel that hard.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on October 21, 2016, 06:06:00 pm
Elvis is keeping track! But, then again, that's kind of his job... Can't write for kill you if I don't know where you are and what you're doing.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Gamerjunkie on October 21, 2016, 06:07:58 pm
I've been trying to keep up with everyone.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on October 21, 2016, 06:14:32 pm
We don't have a wiki~

Unless... perhaps Pal is volunteering to create and update one~
Pal knows nothing about such things.

I've been keeping up with everyone too.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: WeAreTheMeta on October 21, 2016, 07:26:50 pm
I"m trying to keep track of everything, and somehow managing so far, but I agree that having a wiki or something to put everything for each char individually would be great~
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Arraxis on October 22, 2016, 05:00:56 am
Rolling Psychology to attempt to read Louise and Thana better - score of 50.
Rolled 1d100 : 100, total 100
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on October 22, 2016, 05:05:49 am
Ahem.

Well, we got our first 100.

Congratulations, guys.

Basically! Lan fails to get any insight at all into anything revolving around the two. All she understands is what's obvious based on the surface level of the conversation- and possibly, not even that. Luckily, there's no real critical failure for this exact situation, at least not right now, so Lan's brain isn't gonna melt or anything.

Yet.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on October 22, 2016, 05:10:49 am
Victoria's gonna try and see if she can make out the other barely perceptible voice on the line, just in case...

Listen - 65/32/13
Rolled 1d100 : 87, total 87
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on October 22, 2016, 05:14:08 am
That went... about as well as Lan's roll~ Vic's ears must not have survived the wounds that scarred her any better than the rest of her did.

Updated: October 22, 2016, 07:16:12 am
Clarissa has acquired an Item- the Mystery Marble is now taking up one of your five Item Slots. Please make sure you add this to your list.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: NEET Detective on October 24, 2016, 03:48:50 am
Ryan rolls for persuade to see if he can put up a convincing act for Amara. 50/25/10
Rolled 1d100 : 4, total 4
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on October 24, 2016, 03:56:41 am
Looks like he's an Oscar winning actor. XD
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: NEET Detective on October 24, 2016, 04:06:19 am
To be clear I want him to appear as if that he is the same or fits Amara's perception of him. Much like embodying the stereotypes she has about him.

Updated: October 24, 2016, 04:54:51 am
Just for kicks: Ryan tries to use his listening skills to find out if there are any lolis in hiding close by. Listen:60/30/12
Rolled 1d100 : 26, total 26
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: WeAreTheMeta on October 24, 2016, 09:49:38 am
Yeah, loli searching time!
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: NEET Detective on October 24, 2016, 10:51:14 pm
Dear god it has begun... Crux of Cessaton: Loli armageddon. First with the fog lolis then the spontaneous lolis. The end is nigh~
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Merne23 on October 25, 2016, 01:20:52 am
EDU: Does Null have laws for truancy (skipping school)? If so, are there rewards for turning in truants?
TN: 20/10/4

Rolled 1d100 : 5, total 5
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on October 25, 2016, 01:27:56 am
Mm, Null has laws in place encouraging people to send their children to school properly. Education is very obviously an important thing for a nation like this, after all~ While I'd like to be sneaky about whether or not there's any kind of reward, with a Hard Success, I ain't really got the luxury~ Mostly an excuse not to admit that I never thought about it before, though. So... I'll say, sure, why not~ You get a small reward for doing something like that~
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Gamerjunkie on October 25, 2016, 02:11:18 am
What sort of legal ID exists in Null?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on October 25, 2016, 02:14:37 am
If you're a proper citizen, you have something stating as much~ It should be pretty similar to any other ID card. Name, birthday, stuff like that...
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Arraxis on October 25, 2016, 07:31:57 am
What are some examples of things that one could buy with a single Nexus? How about 10? 100? Just looking to get an idea of how much it is worth in a practical sense.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on October 25, 2016, 08:25:25 am
Knew someone would ask that eventually.

I, uh. I have no idea.

Hmm... I've mostly been thinking of Nexus as how much it'll cost to buy the things that will be uniquely buyable with it, rather than how much it costs to buy normal things... not that you should put much thought into that comment. That's partially why I haven't been charging to buy food and stuff. I've been thinking about it for a while now... and am no closer to an answer. So now I'll just make stuff up and that'll be canon.

Basically, we'll say that, since everyone has a house and food and the very basic stuff for free, the free amount of 10 Nexus everyone is given beyond that isn't worth terribly much. There probably isn't an exceptional amount that can be gotten with a single Nexus. Maybe some candy or something. For ten? Certainly enough to go out to a restaurant, if not a fancy one. One hundred? Well, I'd say 50 is enough to easily entertain yourself and your friends for a night at a bar or club, food and drink included. So it's definitely nothing to scoff at, but you aren't remotely rich either. I'd say a thousand gives you a lot of pretty awesome options. The maximum any citizen can (officially) have by default is three times that, so you can, at that level, say that you have a third of the funds as the richest people in all of Null. If you wanna brag.

So. I'm making all of this up, it's late, and I'm very tired. Go with it for now, but I reserve the right to change any of it at any time for whatever reason. It's canon until it stops being canon. Or until I wake up and realize how dumb it sounds.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on October 25, 2016, 03:44:50 pm
I think this may have been answered already; but if so, I forgot.
How big is null? How many square miles, etc.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Merne23 on October 25, 2016, 07:38:04 pm
What's the value of a single Nexus? A couple of examples, or a spectrum would do.

In the same vein, how much Nexus would one have to accrue before they could be called "wealthy" in Null?

What's Nexus made of? Is it a paper money, does it have coinage, or is it purely a debit/credit system that relies on postmodern technology?

Is there a specific branch of the government that handles the economy, like a central bank, or does it not have such an office?

A single Nexus isn't worth an exceptional amount. Certainly, it's better than most other forms of currency, if nothing else- Null is a self-contained economy to some degree, so they've kept things generally worth what they're worth, in the... seven-ish years the city has officially been operating.
Literally all Nexus has a physical equivalent to match any digital amount you have or spend- mostly coins rather than paper. There's a place it's stored in the city, which everyone is aware of, but they're not aware WHERE that is.
The council handles the economy, though, again, nobody really knows much about them either.

Hmmm...

What are some examples of things that one could buy with a single Nexus? How about 10? 100? Just looking to get an idea of how much it is worth in a practical sense.

Basically, we'll say that, since everyone has a house and food and the very basic stuff for free, the free amount of 10 Nexus everyone is given beyond that isn't worth terribly much.
There probably isn't an exceptional amount that can be gotten with a single Nexus. Maybe some candy or something.
For ten? Certainly enough to go out to a restaurant, if not a fancy one.
One hundred? Well, I'd say 50 is enough to easily entertain yourself and your friends for a night at a bar or club, food and drink included. So it's definitely nothing to scoff at, but you aren't remotely rich either.
I'd say a thousand gives you a lot of pretty awesome options. The maximum any citizen can (officially) have by default is three times that, so you can, at that level, say that you have a third of the funds as the richest people in all of Null. If you wanna brag.

Hmmmmm.

Ah well. Now we have analogues, and so long as Evils isn't demanding constant exchange of Nexus, I think we're good.

Also, Gamer, what does Cass look like? Aside from her red hair.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Gamerjunkie on October 25, 2016, 08:27:10 pm
She looks like Kyoko from Madoka. There's a picture on my sheet in the Drive.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on October 25, 2016, 09:01:29 pm
Null is about as big as it needs to be at the given moment. What do you mean that isn't a good answer.

Let's say it's... around 5,000 square miles. That sounds like a good number, right.

/me has absolutely no idea how that stuff works.

Feel free to explain why that makes no sense.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Gamerjunkie on October 25, 2016, 09:25:20 pm
I'll just come right out and say it. 5000 square miles is insanely huge.

Tokyo is the largest city by population in the world, and it is 845 square miles. For comparison, the state of Connecticut is 4800 square miles of land.  I'd assume Null needs space for various things to keep it afloat (Actually, is it floating? Or does it sit on like pillars or something?) so 1000 square miles would probably be enough to still have a generous amount of room for all the things.

Updated: October 25, 2016, 10:28:35 pm
Rolling Fast Talk against Oslow just in case Elvis thinks I should.

50/25/10

Rolled 1d100 : 59, total 59
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on October 26, 2016, 07:14:13 am
I totally meant to type 1 instead of 5 and was just too distracted to notice the mistake.

Totally.

Ahem.

As for whether it's floating or has pillers supporting it...

Yes.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on October 26, 2016, 02:30:32 pm
With this latest victory for miller, the tone of my next post will change slightly. Whether or not this will be permanent or just for this post, only time (and evils narration) will tell. :P
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on October 26, 2016, 11:20:41 pm
I am rolling some gosh darn spot hidden for things in that tunnel. I am not getting Miller'd today!

Spot Hidden - 65/32/13
Rolled 1d100 : 19, total 19


Can I double roll? Because I am rolling psychology on this woman.

Psychology - 50/25/10
Rolled 1d100 : 44, total 44
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on October 28, 2016, 07:04:17 am
That's a Hard Success on the Spot Hidden and a Normal Success on Psychology.

Spot Hidden: You spot some tools left laying around a bit further inside the tunnel. On one hand, it seems to confirm what the woman said about the origins of the tunnel, if there was any doubt. On the other, they could potentially be used as a weapon against you. There isn't any visible blood on them, however. Further on, you notice the faint reflection of a dim light; it seems likely that pressing further into the tunnel won't plunge you into darkness, unless your potential destination is much further on. There are some spider webs near the ceiling, but that's probably not important.

Psychology: The woman is clearly more afraid of you than you are of her. She seems nervous, jittery, constantly glancing around, as if worried someone might show up at any moment. Who, one can only guess. Possibly just the concept of a dangerous person, rather than anyone in particular. Whatever the reason, it's clear she isn't nearly as composed as she seems.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on October 29, 2016, 01:51:00 am
There are some spider webs near the ceiling, but that's probably not important.

It's the SPIDER from the ADEVA INTERVIEW. OH GOD I'M SCREWED.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on October 29, 2016, 03:27:01 am
These aren't the spiders you're looking for~ They're inside you already.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on October 29, 2016, 03:28:42 am
Lies. Also, thank.

THE BOOK SAYS THIS IS AN OPPOSED ROLL, BUT I DUNNO HOW ELVIS IS DOING THIS.

Intimidation - 55/27/11
Rolled 1d100 : 71, total 71

Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on October 29, 2016, 05:16:55 am
I decided that this NPC, in this instance, isn't important enough to make an opposed roll if you pass. You could burn Luck, however, you'd need to use 4 Luck for a Normal Success, 9 Luck for a Hard Success, and 12 Luck for an Extreme Success.

Updated: October 29, 2016, 05:31:46 am
By the way, Nee can choose to roll for Education (and try to pass the test) or not roll (and purposely fail it), as he desires.

Furthermore, though the section for Victoria has been posted, the chance to use Luck has not gone away for that roll just yet.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on October 30, 2016, 03:12:00 am
Nah. If she ain't looking for a saviour, she ain't gettin' one.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Merne23 on November 01, 2016, 09:01:43 pm
Brawl for a tackle-grab!
TN 60/30/12
Rolled 1d100 : 51, total 51
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on November 02, 2016, 12:35:24 am
Well, it would seem miller is out of the story, since I have absolutely no idea what evils wants me to do...
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on November 02, 2016, 12:41:21 am
Well, it would seem miller is out of the story, since I have absolutely no idea what evils wants me to do...

It seems she'll have to take some initiative to discover anything other than what the floor tiles of the mall look like.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on November 16, 2016, 04:28:07 pm
Hello, friends. It is with much sadness that I must announce the loss of a dear friend: my computer. It took a fall last night that simply did too much damage, and none of my attempts to get any positive reaction from it has lead anywhere. As such, I will be placing CoC on official hiatus, rather than the unofficial one it was on before. I suppose it doesn't change much in that regard, really. Anyway, I apologize for completely failing as your GM. I hope you all have a nice day, and I will keep up to date on any changes that may arise.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Heinrike on November 16, 2016, 04:43:16 pm
Understandable.
This just means that our characters get to live longer.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: WeAreTheMeta on November 16, 2016, 06:08:15 pm
Hello, friends. It is with much sadness that I must announce the loss of a dear friend: my computer. It took a fall last night that simply did too much damage, and none of my attempts to get any positive reaction from it has lead anywhere. As such, I will be placing CoC on official hiatus, rather than the unofficial one it was on before. I suppose it doesn't change much in that regard, really. Anyway, I apologize for completely failing as your GM. I hope you all have a nice day, and I will keep up to date on any changes that may arise.

/me pats Elvis, and throws Mathis in the same box as Jane, ready to be used as soon as they can be...
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on November 16, 2016, 09:36:01 pm
*huggles evils*
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Arraxis on November 17, 2016, 02:36:18 am
I'd offer a replacement from work since we sell them cheap, but we're a little far away. Hope you're able to get a replacement soon so you can start up AdEva and CoC again, and continue playing MRPG! And play Tokyo Babel :P
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on January 04, 2017, 10:43:13 pm
Hello, friends. Elvis here, with an important question. Who wants to continue CoC? I am not saying definitively that I intend to start up in the immediate future, but I am considering it. I have a tablet, good enough to write with at least sometimes. I still wanna get through the early, frankly boring parts, so we can start the true mayhem, and if enough players are ready and willing, I think we could have some fun.

I don't intend to put my all and everything into it; I have a life, and honestly more things I need to do than before. Regardless of my duty as GM, I'm still going to state outright that I don't intend to constantly work to give people something more to their stories- I'm not willing to push myself so much constantly. Nor will I accept others typing to push me to give more for this. If all of that sounds fine by you, feel free to post your desire to continue, and we'll see what happens.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: NEET Detective on January 04, 2017, 10:47:28 pm
I'm still down to continue. Let's hope it continues to be fun~
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on January 04, 2017, 10:48:32 pm
I have no reason to quit.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Heinrike on January 04, 2017, 10:53:34 pm
I'm fine either way
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Gamerjunkie on January 04, 2017, 11:03:16 pm
I'd like to keep going.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Merne23 on January 04, 2017, 11:12:40 pm
/me offers a quick thumbs-up.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: WeAreTheMeta on January 05, 2017, 06:23:18 am
"If I may, having my existence erased on a whim from an entity dictating my every action would be troubling.

Well, I guess having said entity dictating my every action is already troubling in itself but...
Anyway, I don't intend to disappear yet, as it seems it wanna try to 'Rp MOAR' "
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on January 22, 2017, 04:51:56 pm
soon. Destiny knows neither time nor sorrow. Your story is far from over.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: WeAreTheMeta on January 22, 2017, 05:16:52 pm
soon. Destiny knows neither time nor sorrow. Your story is far from over.

/me looks at Elvis avy, and imagines it is her who tells soon
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on February 05, 2017, 09:04:56 pm
Evils, about what time of day is it in story by now? Sometime after 12 noon, I'm guessing? 1-3pm?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on February 05, 2017, 10:46:57 pm
Around that general time. Right after lunch, basically.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on February 05, 2017, 10:53:08 pm
Ok, thanks.

Evils, would miller have noticed vic or the blonde kid from where she is?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on February 06, 2017, 01:37:16 am
I assume she's probably paying more attention to her phone~ She could always look around now and notice Victoria, but the girl's gone~

All Vic's really doing right now is sitting there, anyway~
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on February 06, 2017, 01:39:25 am
Just wanted to make sure the kid wasn't supposed to be a figment of vic's imagination, or something only she could see, is all. :P
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on February 08, 2017, 12:58:42 am
As a random aside, Miller didn't notice where Victoria came from- the passageway is rather well hidden, and even Victoria herself likely wouldn't have known it was there had she not been shone it. The distance between it, and where Miller had been sitting, was also far enough that she likely wouldn't have been able to tell exactly what was going on at the entrance even if she had been watching Victoria- which, from what I can tell, she wasn't doing.

Also, I suppose it doesn't matter too much, but the sentence "but the girl's gone" was generally meant to indicate that, by the time Miller noticed that anything was happening with Victoria, the girl was already completely out of sight. After all, she didn't put the device on immediately after it was placed beside her; a fair enough amount of time passed between those events. Though, considering the plot has moved on from that point, I suppose it's not too important.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on February 08, 2017, 01:00:08 am
*shrug* Oops?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on February 08, 2017, 01:04:30 am
Don't worry, you surely won't die because of this~

Spoiler
You were going to die either way~
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on February 08, 2017, 01:07:22 am
Maybe miller was bluffing part of it. :P
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Merne23 on February 08, 2017, 01:08:54 am
Was Oslow given payment?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on February 08, 2017, 01:12:18 am
Nope~

Was wondering if you'd catch that.

Updated: February 08, 2017, 09:26:33 am
Say hello to Charlotte, friends.
(http://i.imgur.com/MtFAK5E.jpg)
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on February 08, 2017, 07:01:59 pm
*wolf whistle here*
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Heinrike on February 08, 2017, 07:15:57 pm
There goes pal, not even knowing a lot about her, and he already wants some fuck. Don't lie, it crossed your mind, or you wouldn't have wolf whistled.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on February 08, 2017, 07:17:39 pm
::)

Only because I couldn't find an audio of the growl-purr sound effect. -_-
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Heinrike on February 08, 2017, 07:38:48 pm
::)

Only because I couldn't find an audio of the growl-purr sound effect. -_-

You mean https://www.youtube.com/watch?v=V24LJq1tdRk ?  Now with 100% more cringe!
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on February 08, 2017, 07:42:48 pm
As I  said, I couldn't find the audio sound effect I wanted.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: NEET Detective on February 09, 2017, 07:10:25 pm
Rolling stealth to hide from whoever the person in question is. I think I should also roll navigate to find a hiding spot. Ryan wants to see who it is before he does anything else.

Stealth:
Rolled 1d100 : 40, total 40

Navigate:
Rolled 1d100 : 34, total 34
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on February 09, 2017, 07:13:19 pm
Normal Success on Stealth, Hard Success on Navigate~

You manage to get out of sight well enough, and you find a hiding spot that affords you a good view of whoever's coming- all without triggering the camera! Well done~
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: NEET Detective on February 09, 2017, 07:14:14 pm
TNs:
Navigate: 14/35/70
Stealth: 14/35/70
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Gamerjunkie on February 09, 2017, 08:05:08 pm
Rolling Spot Hidden. Looking for somewhere (alley or something) outside in the streets to hide for a couple minutes.

TN: 65/32/13

Rolled 1d100 : 28, total 28
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on February 09, 2017, 08:06:55 pm
Success! You find a dark alley and a bad idea. Also a Fall Out Boy song. Mostly just the alley, though. Seems deserted and even fairly clean, far as alleys go. Not even any creepy cats staring at you like they own the place. Furthermore, nobody notices you head that way.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Gamerjunkie on February 09, 2017, 08:40:59 pm
What's at the opposite end of the alley? Is it a dead end, or is there another street?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on February 09, 2017, 08:47:10 pm
Whatever you want there to be, baby~

But, it probably leads to another street or something. There're also some ladders that could lead upward, if Cassie were so inclined.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Gamerjunkie on February 09, 2017, 08:48:03 pm
Is there roof access from the ladders?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on February 09, 2017, 09:02:52 pm
Yep~
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on February 09, 2017, 10:21:13 pm
You better believe I'm gonna roll some Spot Hidden.

Spot Hidden: 65/32/13
Rolled 1d100 : 69, total 69
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: NEET Detective on February 09, 2017, 10:34:31 pm
Ryan wants for the janitor to leave waiting for 5 mins to see if someone will pick up the box.
Rolled 1d100 : 63, total 63
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on February 09, 2017, 10:39:31 pm
Nee burns 1 Luck Point, leaving him with 50~ The neet detective listens closely from his hideout, for several minutes... and doesn't hear much of anything, aside from the typical hustle and bustle of school.

Nobody shows up to claim the box, nor does the box get up and start walking around, no matter how much he stares at it.

Updated: February 10, 2017, 02:32:17 am
Hey Gamer. Roll for Spot Hidden.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Gamerjunkie on February 10, 2017, 02:57:13 am
TN: 65/32/13

(http://innomenpro.com/forums/Themes/Mr_Trucksman/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d100 : 70, total 70

Updated: February 10, 2017, 03:06:04 am
Well since that didn't go as well as planned I'll burn some luck.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on February 10, 2017, 09:38:25 am
Cassandra need burn only one Luck, leaving her with 24 in reserve! As for what is spotted... it will be revealed in the next post~
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Merne23 on February 10, 2017, 06:25:38 pm
Add 200 Nexus to my total?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on February 10, 2017, 07:14:22 pm
Indeed! Oslow is now, even more, the richest PC.

Also,

Bell.
(http://i.imgur.com/KLrMyOw.jpg)
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on February 10, 2017, 07:30:49 pm
Gonna back up my implication of violence with a ROLLLLL

Intimidate - 55/27/11
Rolled 1d100 : 11, total 11
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on February 12, 2017, 08:23:46 pm
Rolling Dex to BOLT IT and Spot Hidden to find SOME OF THAT PINK.

Dex - 60/30/12
Rolled 1d100 : 13, total 13


Spot Hidden - 65/32/13
Rolled 1d100 : 83, total 83
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Merne23 on February 13, 2017, 12:48:12 am
Spot Hidden! Because Listening during a conversation would be rude.
TN = 65/32/13
Rolled 1d100 : 35, total 35
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on February 13, 2017, 05:51:34 am
Oslow spots some coins that people dropped around the fountain, probably adding up to around fifty Nexus if he took the time to collect all of it. Nothing super amazing seems to jump out at him right now, though.

As for Victoria... all shall be revealed in ze next post~
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on February 15, 2017, 03:56:14 pm
Mister Gree?

Oh no...
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Merne23 on February 15, 2017, 04:15:44 pm
Your attempts to make me feel guilty for leaving baitloli in the fountain are to no avail! I feel nothing but concern! Your claws of emotional strength cannot find their mark as I have no idea how to even rescue her!

Spoiler
/me quavers, knowing that he should have touched the waters.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: NEET Detective on February 15, 2017, 04:20:15 pm
Is that a yandere... RUN RYAN RUNNNN
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Revontulet on February 15, 2017, 04:26:10 pm
Mmmm...baitloli~
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on February 15, 2017, 05:49:54 pm
Oslow wasn't talking to Lawson, but nero.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: NEET Detective on February 15, 2017, 06:03:49 pm
Rolling to memorize the layout of the area Ryan and Amara are walking to.
Navigate (70/35/14)
Rolled 1d100 : 70, total 70
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on February 15, 2017, 06:55:14 pm
I guess Victoria will try and hear the crackling of the fire and pinpoint its location from there?

Listen - 65/32/13
Rolled 1d100 : 41, total 41
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on February 15, 2017, 07:16:19 pm
Your attempts to make me feel guilty for leaving baitloli in the fountain are to no avail! I feel nothing but concern! Your claws of emotional strength cannot find their mark as I have no idea how to even rescue her!

Spoiler
/me quavers, knowing that he should have touched the waters.

/me pats Merne on the head. I'm sure you won't live long enough to regret it~

Is that a yandere... RUN RYAN RUNNNN

"No matter how far you run, I promise that I'll catch up..."

Mmmm...baitloli~

I don't know how good they would be for fishing, couldn't even catch an Oslow.

Still cute though

Oslow wasn't talking to Lawson, but nero.

I have utterly no idea what you're talking about~ The post says Nero, and, clearly, always has~

Anyone that points out that it's edited dies.

Rolling to memorize the layout of the area Ryan and Amara are walking to.
Navigate (70/35/14)
(http://innomenpro.com/forums/Themes/Mr_Trucksman/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d100 : 70, total 70

You, like, succeed. Ryan keeps a visual impression of the general area in his head, though it's pretty open anyway, so escaping doesn't seem too difficult regardless.

I guess Victoria will try and hear the crackling of the fire and pinpoint its location from there?

Listen - 65/32/13
(http://innomenpro.com/forums/Themes/Mr_Trucksman/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d100 : 41, total 41

Assuming that Victoria is 3:00, and Lawson is 9:00, the fire seems to be coming from, like, 1:30, maybe 1:45 depending on traffic.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Gamerjunkie on February 15, 2017, 08:07:42 pm
Rolling CON to see if Cassie doesn't die or pass out and THEN die from the fire.

TN: 50/25/10
Rolled 1d100 : 43, total 43
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on February 16, 2017, 02:49:06 am
Hopefully I get a bonus to saving your ass, Cassie, especially with Lawson to help me.

CON - 60/30/12
Rolled 1d100 : 25, total 25
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: NEET Detective on February 16, 2017, 05:53:04 am
Amara, for her part, merely scowls at the woman through the door, and Ryan gets the feeling it wouldn't be completely unlikely to hear about the place burning down in the middle of the night...
This made made my day, also it made me nearly choke on my Dr Pepper.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on February 17, 2017, 11:29:25 pm
By the way, Cassandra takes 2 damage from fire and smoke inhalation. Victoria takes 1.

Congratulations on surviving the first thing with an actual chance to kill people!

It won't be the last.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on February 17, 2017, 11:44:38 pm
Niceeeee.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on February 19, 2017, 08:14:28 am
Clarissa, roll for Listen~
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Heinrike on February 19, 2017, 09:04:58 am
It's funny, because she's not the best listener. Although I'm pretty sure Listen was for things like eavesdropping or listening for hearing something sneaking uo on you, as opposed to listening to something happening 2 inches from your ear in relative quiet. Oh well, I'll roll anyways.

25/12/5

(http://innomenpro.com/forums/Themes/Mr_Trucksman/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d100 : 90, total 90

Updated: February 19, 2017, 09:06:26 am
*dies laughing as Clarissa suffers from nonlistening-teenitis*
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on February 19, 2017, 06:38:40 pm
Deef in on eer, cannea hair oot the otter.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on February 19, 2017, 10:19:38 pm
Listen is for whatever I wanna make it for! And you better pass your Listen Check for that!

Ahem. Jokes aside, Clarissa doesn't really hear anything... if there was indeed anything to hear.

More detailed information coming in-universe soon~
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on February 20, 2017, 11:22:03 pm
Ryan, roll for noticing if anyone's spying on you, or anythin'~

Should'a had ya do that earlier, but... it should be fiiine.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: NEET Detective on February 21, 2017, 12:10:03 am
I'm not sure what I would roll in this instance... probaly spot hidden but I didn't put points into it.
Rolled 1d100 : 89, total 89
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on February 21, 2017, 12:23:27 am
Probably. Not that it really matters.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: NEET Detective on February 21, 2017, 12:24:38 am
Ryan was probably too invested in the convo with Amara to see anything of value.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on February 21, 2017, 12:33:02 am
Or he forgot his glasses? :P
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on February 21, 2017, 12:47:34 am
/me enjoys making people roll for things they aren't good at~ Also making them roll for almost no reason. GMing is fun!
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on February 22, 2017, 11:04:06 pm
As a random aside, it's going to be getting dark fairly soon, with all of the in-universe boons and limitations this entails. Furthermore, Day 1 won't be lasting too much longer overall, then we'll move to the interesting stuff.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: mrgw4 on February 22, 2017, 11:08:56 pm
Y'all gunna die now~
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on February 22, 2017, 11:14:16 pm
Hm, probably should have rolled for fast talk on that first guy. Oh well.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on February 22, 2017, 11:19:31 pm
You could always try and persuade both of them, though... it'd probably be pretty hard~
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on February 22, 2017, 11:23:18 pm
If you want me to, I can roll that. But I reserve the right not to use it if I fail. :P
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on March 13, 2017, 03:34:00 am
Rolling fast talk.
45. 22. 9.

(http://innomenpro.com/forums/Themes/Mr_Trucksman/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d100 : 79, total 79

Updated: March 13, 2017, 06:28:47 am
I hate the idea of a post merge, but I'm going to leave this note for evils since he isn't likely to see what I said in chat.

There's more I'd like to add to my post in coc, but it would require putting a few innocuous lines in the npc's mouth.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on March 14, 2017, 04:02:43 am
Hmm... detail what yer plannin' and we'll see. Don't like having other people control my NPCs, but if it's nothing drastic or out of character... maybe.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on March 14, 2017, 04:30:53 am
Mostly just something like "you didn't get in either." Or some other comment about how badly miller failed.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on March 15, 2017, 04:54:25 pm
Unless elvis says otherwise, I'ma gonna edit my post as I have already stated.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Gamerjunkie on April 02, 2017, 07:13:06 am
Checking to see if Cassie can find anything hidden in her cell

Spot Hidden

65/32/13

Rolled 1d100 : 55, total 55
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on April 02, 2017, 07:14:12 am
If you have room for it and want it, Merne and Nee can both choose to accept one Item: Miskatonic Ward. Whether it's actually useful for anything or if it's a waste of space, you don't know, but it's your choice.

Updated: April 02, 2017, 07:24:45 am
Cassie examines stuff a little, checking a few stereotypical hiding places. No poster on the wall, so no secret tunnel, most likely. Nothing taped under the sink or hidden in the compartment of the toilet, but there's a small, ear-leafed book under the mattress.

Surprisingly, while it's a magazine, it isn't remotely pornographic, or even dirty. The item seems to be an issue from a defunct company that discussed general goings-on in Null, from some school activities to plans for expansion in the Shopping District, Religious District, and Town Square.

Almost all of the buildings have existed as long as she's been there, so it's rather outdated, but it also shows some floorplans, including some information that, if accurate, would provide interesting ways into and out of various places.

If she wanted to take this magazine with her, it would probably take up an Item slot, but it could come in handy down the line. She also finds an unopened pack of bubble gum, but that probably doesn't take up a slot.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: NEET Detective on April 02, 2017, 07:35:07 am
Rolling psychology on suspicious man. Trying to determine if he is really there with the intent to harm. And his possible motives.
Rolled 1d100 : 7, total 7


50/25/10
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on April 02, 2017, 07:38:12 am
He has every intention of harming you. He's definitely waiting here for at least one of you, on purpose, and it's very likely he'll try to move and cut you off if you backtrack- this isn't something he seems keen on letting slip from his fingers. You can tell this by the look on his face, the way he smiles, how he seems to grow more excited as he recognizes who it is coming closer. He tightens his grip on his knife. He doesn't seem worried. You should be.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Merne23 on April 02, 2017, 07:44:56 am
Oslow rolls to Spot Hidden other persons or beings that aren't standing in a very obvious limelight.
65/32/13
Rolled 1d100 : 4, total 4
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on April 02, 2017, 07:46:41 am
Huh~ ANOTHER extreme success. And this was one I was hoping one of you would think to do~

So, that sidestreet over there? There're two other men hiding in the shadows waiting to ambush you. The man in the light is likely just a red herring to get you to go that way. Furthermore, the other men are armed too, with some blunt items- possibly pipes, and they seem just as keen on hurting you.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: NEET Detective on April 02, 2017, 08:33:24 am
Rolling persuasion. Ryan means to convey that he means business and to not be taken lightly when questioning/ confronting the hooded man.
50/25/10

Rolled 1d100 : 41, total 41
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Merne23 on April 02, 2017, 08:20:05 pm
Oslow's gonna roll some Intimidate on all three of the thugs.
15/7/3
Rolled 1d100 : 10, total 10


Spoiler
please no 90's please no 90's please no 90's
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on April 02, 2017, 11:07:13 pm
Congratulations: you two managed to perform so well that the enemy is too scared to stick around and fight you! Not how I expected this to go, but an interesting turn of events, surely~
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Gamerjunkie on April 02, 2017, 11:29:41 pm
Hmm. I'd also like to roll Listen to see if Cassie can hear anything coming from outside the cell.

TN 45/22/9

Rolled 1d100 : 32, total 32
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on April 02, 2017, 11:30:09 pm
Nice for the anime adaptation. Less work for the animators than a fight scene. :P

Also, elvis, I'm not really sure what to do with miller. Some guys taking notice isn't exactly threatening... :-\
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on April 02, 2017, 11:37:36 pm
Cassie can hear the sounds of the prisoners around her. One of them seems to be whimpering to themself, only a cell or two away from her on the other side. One of them yells from a bit further off, generally just complaining about everything, sometimes falling into nonsensical babbling. Most just snore the hours away, though it sounds like someone might be lifting weights.

One noticeably lacking sound is that of footsteps outside of the cells; while someone could be standing out of her line of sight, there definitely aren't any guards walking back and forth at the moment.

As for Miller, there are a few possible options. It seems like she may have to wait a little while for backup to arrive, but who knows how long any useful evidence might even be there. The fact that the workers have taken note of her makes it likely they'll remember her, and associate her with the other two if any of them were to get in trouble somehow. She could try and cut ties with them, either subtly or making a big show of it, to ward off suspicion. She could also go along with the plan to sneak on board now. Otherwise, standing around talking, or going to the bar and letting things sort themselves out, as Harper suggested, could work.

The choice is hers.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on April 02, 2017, 11:42:04 pm
Why you do dis, evils. >_<

*goes off to plan and plot and eat pizza >_>*
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on April 02, 2017, 11:42:53 pm
Because I'm Evils!

also because sandbox GMing.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on April 03, 2017, 12:28:32 am
Rolling...er, spot hidden? To get a closer look?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on April 03, 2017, 12:36:57 am
Go ahead~

See what you can see~

Just don't gaze too long into that abyss.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on April 03, 2017, 12:40:49 am
30/15/6

Rolled 1d100 : 19, total 19
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on April 03, 2017, 01:14:47 am
Pal, roll Luck twice and take the better result.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on April 03, 2017, 01:23:30 am
36/18/7

Rolled 1d100 : 48, total 48


Rolled 1d100 : 39, total 39
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on April 03, 2017, 01:29:59 am
You don't get lucky today, it seems. No exceptionally easy ways to get on the ship become apparent, and the workers on board don't suddenly all turn away from the dock for the next couple minutes.

Still, even without a lucky break, there are some methods for making it on.

If there were an appropriate distraction to take their attention away, it might be easy enough to sneak up the ramp leading onto the ship, currently in plain sight of the workers.

Alternately, there seem to be a few ropes tethering it to shore and these could potentially be used to climb across- though it might be dangerous, and falling that far to water isn't much different than hitting solid rock.

Alternately, Miller could try and swim her way across and hope to find some secret cubbyhole or ladder hidden from view.

Not to mention potentially climbing the anchor that seems to be dropped, though this leads right up to where several men are standing, and might be too visible at the moment.

Whatever she might decide to do, it isn't exactly clear what her companions might be capable of managing, and whether any given plan would allow all of them access, though whether this is something Miller even cares about to begin with, only she could say.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on April 03, 2017, 02:08:11 am
Uh, what type of ship is it? At first, you made it sound like some kind of cargo vessel. But adding a wood deck, or paneling (whatever it was made out of wood), makes it seems like a yacht, or some such.
And approximately how many guys are working on it? 4-5? A dozen? A couple dozen? 50 or more?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on April 03, 2017, 02:14:31 am
It isn't clear what the exact purpose of the ship was for, from where you are and what little you've been told. While it's hard to see the exact number of people on the deck of the shi[, considering how dark it is and how much space there is for them to spread out through, it seems likely that around ten to a dozen people are on that level, though not all of them are paying attention to you. Who knows if anyone else is inside, or how many may be there if so. As for the construction of the ship, it seems to be created primarily with wood for whatever reason. There are no banners to indicate a name or luxury service, nor does it bear the type of fanciful statue some ships mounted to their fronts in ages past.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on April 03, 2017, 02:26:36 am
Saving this in case it's needed later. (Like skulking about the craft.)

Spoiler
Elvis Strunk [Apr 02, 2017, 10:14:38 pm]: Answered, Pal
Elvis Strunk [Apr 02, 2017, 10:16:25 pm]: Also to quote Team Four Star because one shoud never miss a chance to do so
Elvis Strunk [Apr 02, 2017, 10:16:40 pm]: "They blew up the cargo ship. And the cargo was people!"
Pal [Apr 02, 2017, 10:16:59 pm]: how big is the ship? that's something that's fairly obvious even at night :p
Arraxis [Apr 02, 2017, 10:17:24 pm]: Is Miller trying to thwart their plans?
Elvis Strunk [Apr 02, 2017, 10:17:31 pm]: Definitely sizable.
Pal [Apr 02, 2017, 10:17:48 pm]: so something like a modern cargo ship?
Deeox2 [Apr 02, 2017, 10:17:54 pm]: OH GOD IT'S THE BOAT FROM THE FIRST COC
Elvis Strunk [Apr 02, 2017, 10:18:01 pm]: Not going to break records for the biggest ship in the world, but it's not something that one or two people would take out to enjoy the weather.
Pal [Apr 02, 2017, 10:18:03 pm]: or chruise liner in size?
Deeox2 [Apr 02, 2017, 10:18:04 pm]: RUN, HIDE YOUR CHILDREN, BURN EVERYTHING
[Apr 02, 2017, 10:18:11 pm]: Elvis Strunk just pats Dee on the head.
Arraxis [Apr 02, 2017, 10:18:40 pm]: Cruise liners vary in size significantly
Pal [Apr 02, 2017, 10:18:52 pm]: yeah, but most are big
Elvis Strunk [Apr 02, 2017, 10:18:57 pm]: Based on Google images of cruise ships... probably smaller than that.
Pal [Apr 02, 2017, 10:19:08 pm]: especially the ones I see in annoying ads
Geocorn [Apr 02, 2017, 10:19:38 pm]: Burn your children!
Pal [Apr 02, 2017, 10:19:44 pm]: and it's not a metal ship, but wooden like a 16th century vessel, or something?
Elvis Strunk [Apr 02, 2017, 10:19:47 pm]: ...kinky?
Pal [Apr 02, 2017, 10:20:20 pm]: welcome to raptu...er, null >_>
Elvis Strunk [Apr 02, 2017, 10:20:24 pm]: It seems to be constructed primarily of wood. Impossible to tell if there's other support inside or in the walling, but that's the outward impression.
Pal [Apr 02, 2017, 10:20:48 pm]: k
Pal [Apr 02, 2017, 10:21:25 pm]: would a ww2 destoryer be a good comparison of size?
[Apr 02, 2017, 10:21:45 pm]: Elvis Strunk quietly goes to Google what one of those is.
Pal [Apr 02, 2017, 10:22:55 pm]: us destroyer, of course
Geocorn [Apr 02, 2017, 10:24:02 pm]: I liked Rhett other day instead of ucsb a student wrote USSB
Elvis Strunk [Apr 02, 2017, 10:24:35 pm]: Just for a rough estimate, let's say the length of the ship is about 100-130 feet. That should give some idea as to the rest of the important info.
Geocorn [Apr 02, 2017, 10:24:39 pm]: The. Damn phone
Pal [Apr 02, 2017, 10:24:41 pm]: heh
Pal [Apr 02, 2017, 10:24:57 pm]: ok, thanks
[Apr 02, 2017, 10:25:08 pm]: Elvis Strunk gives Pal a 'thumbs up'.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on April 03, 2017, 04:31:27 am
At this point you have two basic options. Take advantage of the distraction and try to sneak on board, which will require a roll, or wait for the cavalry to arrive. The former could go very badly without any backup, but it's pretty much a 100% chance to get on if you pass. The latter is likely safer overall, but some things can't be solved with force, and this may be one of them- it's up to you whether or not you want to take the risk. If you do decide to sneak, you also need to decide whether or not you want Amy coming with you. Having someone else there to help you fight or carry anything you find might come in handy, but she could also screw things up. This is also your choice.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on April 03, 2017, 04:42:22 am
How many items are we limited to carrying again? I forgot.

And about how long until 'the foreman' shows with his boys?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on April 03, 2017, 04:43:55 am
Five Items, and the second question is something you don't know~
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on April 03, 2017, 04:45:11 am
Heh. Ok.

Going to ask this here so I can work the answer into a proper rp post. (Rather than make a one-line post asking the same thing and waiting for a reply before continuing.)
Does amy's camera have an inferred, or other lowlight, filter built in?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on April 03, 2017, 05:20:14 am
"Inferred? Of course! What kind of self-respecting paranormal investigator doesn't have inferred? And night vision, and ultra-high resolution, and..."

Though it's actually Harper's camera and she doesn't really know about that stuff. It's definitely cool though! He spent tons of money on it.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on April 03, 2017, 05:25:04 am
Rolling stealth. 30/15/6

Rolled 1d100 : 64, total 64
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on April 03, 2017, 05:29:40 am
Rolling to get crunk.

CON - 60/30/12
Rolled 1d100 : 64, total 64


notreallythisisn'tcanon
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on April 03, 2017, 05:30:42 am
Elvis Strunk [Apr 03, 2017, 01:30:08 am]: Congratulations Best Buddy you're crunk!
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Gamerjunkie on April 03, 2017, 05:44:32 am
Spot Hidden to see if there's anything weird outside the cell window.

65/32/13

Rolled 1d100 : 20, total 20
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on April 03, 2017, 05:46:49 am
Am I going to be the only one who completely fails rolls...
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on April 03, 2017, 05:57:25 am
It's hard to see through the darkness of night, but Cassie is used to stalking through the shadows, a skill that pays off now.

As soon as her eyes adjust to the gloom, she makes out something that is, in its' own way, terrifying: there's nothing there. Nothing suspicious, anyway.

Or so it seems at first.

No police sitting outside watching for her to do something odd, and no perverts peeping into the prison, either.

But there is a small silver bell, just within reach, directly in her line of sight. Almost as if waiting for her.

As for Miller, I'll respond to your roll with a few of my own.

Rolled 1d100 : 20, total 20


This has a TN of 60, the degree of success or failure will determine the modifier to the rolls below.

Rolled 1d100 : 14, total 14


Rolled 1d100 : 17, total 17


Rolled 1d100 : 79, total 79


All will be explained once we see the results~
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Merne23 on April 03, 2017, 06:00:11 am
waht. Even Evils gets good rolls?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on April 03, 2017, 06:01:15 am
Proves I'm getting the shaft from the retarded number generator.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on April 03, 2017, 06:06:45 am
'ey, I died in D&D on my first turn I don't wanna hear it!

Anywho, that first roll was Amy's Stealth check, and she passed with a Hard Success, hiding you both. Unfortunately, the first two workers ALSO got Hard Successes, so they tracked you down. The third failed entirely and isn't an issue.

Good luck working your way outta this situation, eh?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on April 03, 2017, 06:24:16 am
dex 70/35/14
With amy. 60/30/12
Without 80/40/16

Rolled 1d100 : 35, total 35
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Gamerjunkie on April 03, 2017, 06:37:42 am
Elvis Strunk [Apr 03, 2017, 01:33:38 am]:You could just reach your hand right through.
Elvis Strunk [Apr 03, 2017, 01:33:47 am]:I'm sure. Nothing bad. Would happen.

I'm holding you to that, Elvis. :P
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: NEET Detective on April 03, 2017, 07:42:22 am
Since it is dark out Ryan pays attention to what he can hear rather than what he can see; on his way back home that is. Heck he might even be lucky enough to pinpoint a loli with his listening prowess. Rolling for listening
Rolled 1d100 : 46, total 46

60/30/12
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Gamerjunkie on April 03, 2017, 02:17:31 pm
Would an Intelligence roll be appropriate to see if Cassie knows where the address on the note is?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on April 03, 2017, 07:59:24 pm
Maybe navigation?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on April 03, 2017, 08:13:02 pm
Go ahead and roll for INT to see if you can figure anything else out about it.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Gamerjunkie on April 03, 2017, 09:12:29 pm
Intelligence

70/35/14

Rolled 1d100 : 24, total 24
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on April 03, 2017, 09:16:03 pm
At first, you don't have any idea of the exact part of the Nature Preserve this address pertains to. However, inspiration strikes, and a quick look through the magazine you found earlier shows a small diagram of said district. The labels there aren't exactly the same as the official addresses used now, but it takes only a minute to find the approximate location. It seems you've been invited to something very close to where the fire had burned, last night. Perhaps... this has something to do with the events that brought you where you are now?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Arraxis on April 04, 2017, 12:14:21 am
Rolling Con with a TN of 45
Rolled 1d100 : 21, total 21
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on April 05, 2017, 12:11:20 am
Did miller get a good enough look at the two men to know if either one is armed; not necessarily with weapons (them too), but with anything that can be used as a weapon.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on April 05, 2017, 12:27:16 am
You don't know what they might be concealing on their persons, but no guns or knives are visible.

Though they are the type of people that work on boats and it wouldn't be entirely out of the question to assume they may have hammers.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Arraxis on April 05, 2017, 03:09:38 am
Is the door off its hinges? If so, would it be possible to angle it to try and deflect some of the attack and reduce the force and impact?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on April 05, 2017, 03:24:29 am
It is unhinged (or close enough that the distinction is negligible). You could angle it that way pretty easily, but it would take a second to do so and it might not accomplish anything in practice. Or perhaps it saves your life. I suppose it depends on what else you may plan to do and how much you're willing to risk.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Arraxis on April 05, 2017, 03:59:09 am
As per Elvis' direction, Lan is going to try and deflect the attack by angling the door, using her INT score of 70, and if/when that breaks, she will try and move to hide behind Mrs. Larkin's desk, using her DEX of 20.

INT Roll TN 70
Rolled 1d100 : 13, total 13


DEX Roll TN 20
Rolled 1d100 : 17, total 17
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on April 05, 2017, 07:04:23 pm
Something I thought of, but didn't feel like asking about, last night; the guy coming at miller, is he enraged, or just riding the adrenaline?
Is the guy seeing red, and out for blood? Or can miller distract him with words in order to gain an advantage when slamming the door in his face, maybe she could talk him down and convince him this is all just a misunderstanding?

I don't think he's bloodthirsty at this point, but I wanted to check first.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on April 05, 2017, 08:05:33 pm
He is definitely not in murdermode.

He's just tryin' to stop you.

As for the rest of it, you could give it a shot~
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on April 05, 2017, 11:19:44 pm
Going to roll fast talk to see if miller can distract the guy coming at her. Depending on how successful the roll is, the next two might not be needed?
45/22/9
Rolled 1d100 : 58, total 58


And now dex to get trough the door.
70/35/14
Rolled 1d100 : 97, total 97


Finally, brawl to hit the guy in the face with said door.
25/12/5
Rolled 1d100 : 3, total 3
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Heinrike on April 06, 2017, 12:02:21 am
These rolls induced the most cartoony scene in my head
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on April 06, 2017, 12:28:20 am
Good. Lets hear it.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Heinrike on April 06, 2017, 12:43:45 am
"Hey, look, A mountain Goat!"

"Are you retarded, lady?"

"Uh... No. <insert zoidberg sound here>"

*Miller manages to trip on literally nothing as she goes to open the door and the man advances on her, on the bright side, the handle/knob/whatever hits the dude before he can grab her*

Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on April 06, 2017, 12:51:30 am
Pal [Apr 05, 2017, 07:32:06 pm]: I'm guessing that miller fails her talking, then trips over her own two feet, and the guy trips over her and hits his head on the door or wall...
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on April 06, 2017, 01:08:38 am
Up to Elvis, I say.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on April 08, 2017, 10:22:21 am
Ah, right, I forgot to actually respond to this after coming to a decision. Uh, Pal, make an IC post detailing what Miller's planning to do, and what words she intends to try and talk the man down with. Feel free to be serious; just because Miller failed doesn't mean she said something dumb. The man could just not be interested in talking. Feel free to also start her moving to enact the other two rolls, detailing her plan and what not, if you feel like it. I'll post what actually ends up happening myself, though it'll probably be a little different from the scenarios presented so far~
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on April 09, 2017, 10:54:34 pm
Unless otherwise informed, I'm going to picture this scenario as taking place in a typical iron/steel hallway like you see in most movies (like a freighter, for example) and not some posh, carpeted stateroom-like corridor with wooden paneling and pictures hanging on the walls. And I will be describing it as such as well.
Just a heads up.


Edit:
As I have now finished my post, I will let the evils fill in the rest.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on April 10, 2017, 06:50:28 am
Making a couple rolls, for... reasons.

Rolled 1d100 : 78, total 78


Rolled 1d100 : 76, total 76


Rolled 1d100 : 69, total 69


Only one of these will currently effect any of the players.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on April 10, 2017, 08:17:56 am
And evils wants me to roll power...

40/20/8
Rolled 1d100 : 64, total 64
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on April 10, 2017, 08:27:25 am
Just to be clear, the target number for this roll is 50. Stating that for fairness.

Rolled 1d100 : 24, total 24
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on April 10, 2017, 08:28:19 am
Yeah, miller's screwed. ::)
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on April 10, 2017, 08:32:14 am
Rolling damage.

(http://innomenpro.com/forums/Themes/Mr_Trucksman/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d3+1 : 2 + 1, total 3

Let's see if we got our first kill, eh?

Probably not since this can't take all her health at max damage but you know still a good start

Updated: April 10, 2017, 08:47:44 am
Hmm... testing something, this roll isn't for a specific thing that matters.

Just wanna see if my roll worked or messed up last time, since it was supposed to be 1d3+1d4 but displays as somethin' else. I dun really remember if this command works properly~ If not, I'll need to roll the two separate from now on.

(http://innomenpro.com/forums/Themes/Mr_Trucksman/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d3+1 : 3 + 1, total 4

Updated: April 10, 2017, 08:50:31 am
Okay sticking with the damage that got rolled anyway, but I wanna see what the d4 would've ended up being so imma roll it~

Rolled 1d4 : 1, total 1


So it'd have been 2+ whatever this is. Watch it still be a 1 anyway.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on April 10, 2017, 09:08:49 am
Well, miller's going to try and kill one of these dead bodies, I guess. Would be too out of character for her not to..

Handguns:
30/15/6
Rolled 1d100 : 74, total 74


Let's see how badly she fails and ends up killing amy, or even shooting herself in the foot, or something. ::)
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on April 10, 2017, 09:24:57 am
At this stage, we are entering proper combat for the first time! Neat.

You have two basic targets: Enraged Worker, and Horde of Lost Souls.

You have chosen to attack the latter. You missed, and your turn ends.

The Enraged Worker is going to attack you again! TN of 50.

Rolled 1d100 : 99, total 99


Rolling for damage in case it hits, 1d3+1d4

Rolled 1d3 : 1, total 1

Rolled 1d4 : 1, total 1
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on April 10, 2017, 09:33:24 am
And evils wants me to roll power...
Again...

40/20/8
Rolled 1d100 : 93, total 93

Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on April 10, 2017, 09:38:03 am
It is now Miller's turn once more.

You can choose a target and an action, between fighting with one of your various weapons, to using any Item you have that might help, to outright trying to run away.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on April 10, 2017, 09:45:38 am
And miller shoots 3 more times.

Handguns:
30/15/6
Rolled 1d100 : 74, total 74


And 2.
Rolled 1d100 : 34, total 34


And 3.
Rolled 1d100 : 28, total 28
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on April 10, 2017, 09:56:40 am
Okay, now...

Roll for Power.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on April 10, 2017, 09:57:44 am
::)

40/20/8
Rolled 1d100 : 62, total 62
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on April 10, 2017, 10:01:56 am
Rolling a thing, TN of 50.

Rolled 1d100 : 64, total 64
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on April 10, 2017, 10:12:40 am
Eh, we'll burn 3 luck for to not loose miller's mind.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Merne23 on April 10, 2017, 05:22:48 pm
I'mma roll some Spot Hidden for sneaky snoopy places
65/32/13
Rolled 1d100 : 57, total 57
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Heinrike on April 10, 2017, 11:39:07 pm
No leaving the unconscious dude to get murderfucked? You'll never make it out. It's not going to work out like that time in Antarctica with discombobulated Ike!
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on April 10, 2017, 11:44:42 pm
Only reason Isaac survived Antarctica was because of Victoria!

And I don't see a Victoria in this ship!
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Heinrike on April 10, 2017, 11:54:07 pm
Only reason Isaac survived Antarctica was because of Victoria!

And I don't see a Victoria in this ship!


Well, I'm talking about dragging him away from newgodthing
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on April 11, 2017, 12:04:29 am
This the same vic that left 3 pcs to die in the frozen wasteland?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Heinrike on April 11, 2017, 12:20:20 am
This the same vic that left 3 pcs to die in the frozen wasteland?

Also a valid point. Although one of those three was never in danger.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on April 11, 2017, 12:26:09 am
Hey~

It's all about the character development!

/me stops though, because thread derailment.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on April 11, 2017, 05:05:54 am
Thread derailment?

I'll derail any thread.

I'll derail every thread!

I'll derail my own thread!

What were we talking about again?

Oh, right. Character development is fun. I should probably do that at some point.

What do you mean we're on a boat?!
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on April 11, 2017, 05:30:10 am
Str +10

70/35/14
Rolled 1d100 : 70, total 70
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Merne23 on April 11, 2017, 02:59:44 pm
Navigate to arrive in a timely manner while taking the sidestreets and back-ways.
50/25/10
Rolled 1d100 : 26, total 26


Spoiler
nofumblenofumble prease
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on April 11, 2017, 07:54:33 pm
Should I roll luck to see if the foreman and he cronies show up in time to save miller and amy from more trouble?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on April 11, 2017, 08:00:14 pm
Nope. You have no control over when they show up~

Though explicitly pointing out the plot twist that was about to happen might make it not happen...
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on April 11, 2017, 08:05:33 pm
*pets the evils* :P
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on April 13, 2017, 05:12:48 am
*waits for more coc, either from evils, or someone else...* >_>
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on April 13, 2017, 10:21:48 am
Someone else? Have you been seeing other CoC GMs on the side?! Don't make me kill you!

Ahem... on an unrelated note, a picture of our (formerly) mysterious man.

Spoiler
(http://i.imgur.com/KWCgkqQ.jpg)Yes I have a thing for white hair and red eyes, sue me.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Arraxis on April 13, 2017, 10:30:19 am
White hair FTW.

Lan will roll Psychology 50/25/10 to work out if Miltholomew is being honest with her, has her wellbeing in mind, and if he knows more than what he's letting on.
Rolled 1d100 : 17, total 17


Also, Lan is going to roll a Listen check 65/32/13 to identify what the scratching is.
Rolled 1d100 : 2, total 2
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on April 13, 2017, 10:37:16 am
Lan will roll Psychology to work out if Miltholomew is being honest with her
He seems to be speaking completely truthfully about everything he says.

has her wellbeing in mind
Mm, he is trying his best to make you not die, if possible.

and if he knows more than what he's letting on
Oh my, yes, definitely, more than you could possibly imagine. Just not about this situation, perhaps.

Also, Lan is going to roll a Listen check 65/32/13 to identify what the scratching is.
(http://innomenpro.com/forums/Themes/Mr_Trucksman/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d100 : 2, total 2
The sound is coming from above you. You pinpoint this immediately, and spot the origin well before it has a chance to close in and attack. Unfortunately, what you see still doesn't leave you feeling too accomplished. The baboon is crawling across the flesh-like ceiling, sneaking up on you. But it isn't alone. At least half a dozen seemingly identical copies of the same being move together, stealthily preparing a final assault. Each of them wears a crown, and several of them seem to have their books open and ready for whatever diabolical use they have in mind.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on April 13, 2017, 06:48:51 pm
Rolled 1d100 : 83, total 83
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on April 13, 2017, 06:50:38 pm
That's a fail. Pal, roll for Luck.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on April 13, 2017, 06:58:51 pm
33

Rolled 1d100 : 97, total 97
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on April 13, 2017, 07:04:01 pm
Welp. It was nice having seven characters. TN 50

Rolled 1d100 : 43, total 43


Damage, if it hits, though Miller will have a chance to try and DOOOOOOOOODGE

Rolled 1d6 : 3, total 3


PLUS

Rolled 1d4 : 1, total 1
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on April 13, 2017, 07:10:18 pm
Fine.

35(http://innomenpro.com/forums/Themes/Mr_Trucksman/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d100 : 48, total 48

Updated: April 13, 2017, 07:10:36 pm
Wow. Shocker. -_-

Updated: April 13, 2017, 08:00:58 pm
I'm not rolling anything anymore until someone else fails.

And if the next thing I roll fails, I'm leaving coc and evils can do whatever he wants with miller.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on April 17, 2017, 09:36:57 am
Pool has begun~ Merne, make a roll~ You can get as fancy as you want, and try to sell me on whatever skill you think works for what you're trying for. Do good enough, and you might not even lose too badly~
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Merne23 on April 17, 2017, 02:26:23 pm
Eh, let's use Int to mathemtize force needed and guesstimate angles and stuff.
70/35/14
Rolled 1d100 : 12, total 12
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on April 18, 2017, 01:41:45 am
Bamp.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Merne23 on April 18, 2017, 01:43:42 am
I'mma burn a Luck and Extreme Success on that instead. Since Oslow's Int is 50, not 70...

Take that, Null! Be weird all you want, I can still win at something!
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Gamerjunkie on April 18, 2017, 07:40:34 pm
Well, since the police were kind enough to leave Cassie everything, including these wonderful lockpicks...

Locksmith on the cell door.
51/25/10

Rolled 1d100 : 97, total 97
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on April 18, 2017, 07:42:15 pm
You died.



No just kidding but like that's not a good roll.

You could always burn, like... seven, eight... nine... is it nine? Yes nine Luck. If you wanted.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on April 18, 2017, 07:43:06 pm
The door was never said to be locked...
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on April 18, 2017, 07:45:49 pm
Clearly it was a Schrodinger's Lock. It was unknown whether or not the door was locked, but, in the act of attempting to unlock it, it was made certain that it was~

That's how doors work right
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Gamerjunkie on April 18, 2017, 07:46:43 pm
Luck roll to fail... less horribly?
24/10/4
Rolled 1d100 : 83, total 83
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on April 18, 2017, 07:56:18 pm
Sleep seems quite elusive. Being in jail is... well, it's boring, right? It's jail, that's how jail works. You have better, cooler things to do, like go off and get killed somewhere. You also have lockpicks, and you're not afraid to use them!

You begin the process of picking the lock. However, you slip up, banging your hand hard enough against the rails to cause you to instinctively drop the pick. It rolls out of your cell several feet, and it seems like getting it back would be difficult- not a terrible issue, you have more, except the sound you made was enough to draw the attention of the person across from you, who has now seen the pick.

You can tell they're weighing their options- they have no reason to be loyal to you, and reporting you might buy them some favor from the officers. The pick is also within their reach, and the person could potentially try and set themselves free instead. Neither option seems like it would end well for you, but what can you do to prevent your situation from getting even worse?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Gamerjunkie on April 18, 2017, 07:58:38 pm
Fast talk? plz?

50/25/10

Rolled 1d100 : 42, total 42
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on April 19, 2017, 10:59:11 pm
Well done sort of~

Rolling for a thing that will matter later!

Rolled 1d100 : 58, total 58


Also worth noting is that the guy has a big beard and a bald head. Because. Reasons.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on April 19, 2017, 11:06:51 pm
I instantly thought of this guy/scene.

http://www.imdb.com/name/nm0777435/?ref_=ttfc_fc_cl_t58
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on April 19, 2017, 11:10:20 pm
Now I've never seen those movies but that is almost definitely the same guy yus.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on April 19, 2017, 11:25:56 pm
Bamp.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on April 19, 2017, 11:27:36 pm
Just as a general thing I know being awake is fun and all and you guys can do it as long as you want but the hour is getting really late and if you don't go to sleep soon you'll start getting negative effects that will probably carry throughout tomorrow and make you more likely to die thank you good day.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Heinrike on April 20, 2017, 01:17:03 am
Just as a general thing I know being awake is fun and all and you guys can do it as long as you want but the hour is getting really late and if you don't go to sleep soon you'll start getting negative effects that will probably carry throughout tomorrow and make you more likely to die thank you good day.

Luckily Clarissa won't have this problem~
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: NEET Detective on April 20, 2017, 03:36:02 am
Could psycho-analysis counter act those effects? Of sleep deprivation that is.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on April 20, 2017, 03:42:48 am
I think con or power would make more sense.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on April 20, 2017, 03:43:55 am
Could psycho-analysis counter act those effects? Of sleep deprivation that is.

"Extreme success? Well, you realize you're an idiot who didn't sleep when he should have."
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on April 20, 2017, 04:10:05 am
Um, it's pretty much a tradeoff. You can stay up playing later than everyone else but you'll pay for it later in rolls. No real offsetting that since it's basically there for the sake of balance- can't have someone decide to literally keep roleplaying all night while everyone else is waiting to be able to act again. Of course, it's not going to be too terrible at first, but the longer one stays up, the worse the effects would be both tonight and tomorrow. So yeah.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Heinrike on April 20, 2017, 06:07:22 am
Um, it's pretty much a tradeoff. You can stay up playing later than everyone else but you'll pay for it later in rolls. No real offsetting that since it's basically there for the sake of balance- can't have someone decide to literally keep roleplaying all night while everyone else is waiting to be able to act again. Of course, it's not going to be too terrible at first, but the longer one stays up, the worse the effects would be both tonight and tomorrow. So yeah.

So do we get bonuses for extra sleep?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on April 20, 2017, 06:19:33 am
Yes. You get the bonus of doing less stuff. Thus your chances of death are likely about 0.00000001% smaller.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: NEET Detective on April 20, 2017, 06:49:46 am
Can taking naps during the day alleviate some of the effects of sleep deprivation? If so, Ryan could greatly benefit from it~
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on May 05, 2017, 06:20:50 pm
Rolled 1d100 : 32, total 32
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on May 06, 2017, 05:54:07 am
y is roll
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on May 06, 2017, 05:58:41 am
Revy, that's your cue.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Revontulet on May 06, 2017, 07:14:29 pm
As requested by Pal ~

You know what to do with this when the time comes.

Firearms.

Trust me, I too was confused..

Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on May 06, 2017, 07:26:22 pm
Are you saying that I gave you too much credit? :o
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on May 06, 2017, 10:11:36 pm
Not exactly a good idea to roll without stating what the roll is for. I'm legally allowed to invalidate such rolls, though I won't be doing so in this instance. Still, a warning for the future.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on May 06, 2017, 10:20:20 pm
I did state what it was for, just not to you. Two days before I made the roll, in fact. No offence intended. But this was something I planed to do some time ago. If the roll failed, that would be the end of it and I'd just leave coc. And you could say whatever you wanted happened and I wouldn't care. Since the roll succeeded, I'll stay.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on May 06, 2017, 10:26:31 pm
I did state what it was for, just not to you.

Elvis is the GM.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: NEET Detective on May 07, 2017, 02:39:32 am
It's not like Evils is a god or any- *smited by a bolt of lightning*
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on May 07, 2017, 11:08:56 pm
I did state what it was for, just not to you. Two days before I made the roll, in fact. No offence intended. But this was something I planed to do some time ago. If the roll failed, that would be the end of it and I'd just leave coc. And you could say whatever you wanted happened and I wouldn't care. Since the roll succeeded, I'll stay.
What I said is meant for all players, not just you. It could very easily lead to issues or cheating, which is why, after this point, regardless of reasoning, I won't be allowing it. Think of it like this: Someone wants to do a roll for Spot Hidden, they roll without saying what it's for, and don't succeed. However, the number is good enough to succeed on a Listen roll, so they say it was always meant to be for Listen. Then, immediately after, they make a Spot Hidden roll, because obviously they haven't done that already as far as anyone else knows, right? Now, I'm sure that's not what you were doing, especially since you apparently mentioned it to Rev previously, but my point as a whole is important, regardless of this specific situation. And it would be best to be kept informed of things like this from now on, considering...

Elvis is the GM.

Anyway, make an IC post detailing exactly what you're intending to do, eh?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on May 10, 2017, 04:41:34 am
Roll damage and roll for Intimidate with a bonus of 10.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on May 10, 2017, 04:44:20 am
Since she specifically aimed for the man's kneecap, damage should be...halved? Or something. I can tell you this much; unless the bullet hit an artery, he'll live.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on May 10, 2017, 05:20:52 am
Knee injuries aren't just nothing, especially ones involving firearms. He might live, but he'll also have to take years of therapy and numerous surgeries. Also the pain might knock him out right here.

Full Damage. If he's got a decent health pool he won't die, just like Miller intended.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on May 10, 2017, 07:55:17 am
Roll damage and roll for Intimidate with a bonus of 10.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on May 11, 2017, 12:44:46 am
Part 1

If he dies from a bullet to the knee... ::)
Rolled 1d10+2 : 7 + 2, total 9


To be continued...
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on May 11, 2017, 12:46:24 am
Well, you're still rolling against the crowd, I suppose...

You should do that too...
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on May 11, 2017, 12:56:20 am
Personally, I think 15 would be a little more realistic.
15+10
25/12/5
Rolled 1d100 : 90, total 90


And if this fails...










...I cannot guarantee what miller might do next.










Stay turned for more great rolls, coming soon to an rp near you. :P
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on May 11, 2017, 01:07:59 am
"Welcome to the Nightly Null News, I'm your host, Alice."

"Tonight's top story, woman gunned down by police in a firefight by the docks..."
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on May 11, 2017, 01:20:52 am
"12 confirmed dead, police still sifting though the wreckage."
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on May 11, 2017, 01:23:45 am
Great, Miller probably just gave them a way to cover up the happenings on the ship. "It was the lady who shot us! She killed all those people!"

Violence begets violence.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on May 11, 2017, 01:41:10 am
Pal, do you want to burn Luck for that roll? A failure, normal success, hard success, and extreme success will all cause different results.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on May 11, 2017, 01:44:38 am
Gee, burn 30 luck just to intimidate someone that would be soiling his pants in real life... ::)







No. -_-
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on May 11, 2017, 05:15:52 am
So be it.



(http://innomenpro.com/forums/Themes/Mr_Trucksman/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d100 : 57, total 57

(http://innomenpro.com/forums/Themes/Mr_Trucksman/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d100 : 88, total 88

(http://innomenpro.com/forums/Themes/Mr_Trucksman/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d100 : 78, total 78

(http://innomenpro.com/forums/Themes/Mr_Trucksman/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d100 : 82, total 82

(http://innomenpro.com/forums/Themes/Mr_Trucksman/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d100 : 66, total 66

In order, F, F, M, M, G. TN 40 across the board.

Updated: May 11, 2017, 05:18:17 am
Congratulations, you have a chance to not die instantly.

One more roll and we'll see just what happens next. Rolling for Miller's Luck to speed things along, TN 33.

(http://innomenpro.com/forums/Themes/Mr_Trucksman/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d100 : 3, total 3

Updated: May 11, 2017, 05:22:53 am
Amazing.

Okay. You survive this turn.

The man you shot isn't dead, though he's not far from it.

The man you're holding at gunpoint is too terrified to act, and basically loses his action.

But you weren't rolling to intimidate him. You were rolling to intimidate the other five goons standing right next to him, none of which don't have a reason not to immediately try and take you out.

Luckily, every single one of them missed.

You can try and do any one turn worth of actions now before they likely attack again.

Now, I'll write things up IC.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on May 11, 2017, 05:33:45 pm
You were rolling to intimidate the other five goons standing right next to him,
You probably should have said that when you told me to make the roll. Just so there was no misunderstanding or confusion. :-\

Miller's going to use the "leader" as a human shield and tell him to call off his 'friends.' (Most likely.)
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on May 11, 2017, 06:26:03 pm
Ha. Ha. (https://youtu.be/OGWPDHrUWko?t=245)

Anyway, just how exactly are you going to do that?

What can you say or do to get this guy to call off the others, considering they already tried to attack you when you had him at gunpoint?

Come up with a plan of action, and I'll tell you what you'll need to roll, if it's possible.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Heinrike on May 11, 2017, 11:51:08 pm
Miller, no! You're channeling too much of Ike! Except that he wouldn't be using a shield other than RNGsus, of course.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on May 21, 2017, 08:26:42 pm
Hello

Felt the need to state in-general that we're going to need to wrap up Day 1 pretty soon.

There are a bunch of people waiting on us.

So I'll give active players a few more days to decide what to do, and then their turns will be spent doing nothing, and the enemy will act.

and then you'll probably die
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on May 21, 2017, 08:38:00 pm
Oh, right. I should post something, shouldn't I.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on May 22, 2017, 04:48:26 am
Miller, roll Intimidate +10, and also roll Luck.

Lan, roll Dexterity +10, and also roll Luck.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Arraxis on May 22, 2017, 05:28:50 am
I'm boned~!

Dex = 20+10 = TN 30
Rolled 1d100 : 81, total 81


Luck = TN 50
Rolled 1d100 : 13, total 13
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Gamerjunkie on May 22, 2017, 06:03:08 am
Boop.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on May 22, 2017, 06:03:30 am
Lan's gunna die.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on May 22, 2017, 06:03:36 am
See it's funny because you don't have as many bones as everyone else so being boned would just average you out

also bump
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Arraxis on May 22, 2017, 06:04:44 am
I'm spending 11 Luck to pass the Dex check, and 1 Luck to crit the Luck check. Bring it.

Lan now has 38 Luck for reference, because I'm too lazy to alter my sheet at this point in time because it isn't something I can do straight away like D&Dee or AdEva.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on May 22, 2017, 06:19:45 am
Rolling for a thing, TN... we'll say 90.

(http://innomenpro.com/forums/Themes/Mr_Trucksman/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d100 : 97, total 97

IF that works, another roll just the same.

(http://innomenpro.com/forums/Themes/Mr_Trucksman/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d100 : 79, total 79

Will roll more depending on what happen with these rolls.

Updated: May 22, 2017, 06:21:26 am
Okay then, that accomplished nothing! Neat.

Three more rolls, to set the mood, TN... 65 for each.

(http://innomenpro.com/forums/Themes/Mr_Trucksman/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d100 : 30, total 30

(http://innomenpro.com/forums/Themes/Mr_Trucksman/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d100 : 100, total 100

(http://innomenpro.com/forums/Themes/Mr_Trucksman/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d100 : 27, total 27

Updated: May 22, 2017, 06:47:51 am
The first roll was for mister hero, he missed and didn't get to do a second because of it, so nothing happened.

The second set was for the baddies, the first hit and did some damage, the second missed so badly that the third didn't get to act at all this turn.

Lan... is all glowy and stuff now, and not dead! What?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on May 22, 2017, 04:18:43 pm
Miller, roll Intimidate +10, and also roll Luck.
15 + 10
Rolled 1d100 : 89, total 89


33
Rolled 1d100 : 95, total 95
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on May 23, 2017, 09:52:24 pm
This relates to Miller's failed Luck roll. TN 65

(http://innomenpro.com/forums/Themes/Mr_Trucksman/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d100 : 88, total 88

If that hits... well.

(http://innomenpro.com/forums/Themes/Mr_Trucksman/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d10+2 : 3 + 2, total 5

Plus

(http://innomenpro.com/forums/Themes/Mr_Trucksman/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d4 : 1, total 1

For damage.

Basically if those both got one or two, you might survive. Otherwise, well, it was nice having seven players.

Updated: May 23, 2017, 09:54:13 pm
Well done, you survived. That.

Now to deal with the actual enemies that were ALREADY here.

In order, Melee, Melee, and Gun. TN 40 for all three. The two unarmed enemies aren't attacking at all. The bleeding guy continues to bleed, and the hostage whimpers.

(http://innomenpro.com/forums/Themes/Mr_Trucksman/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d100 : 35, total 35

(http://innomenpro.com/forums/Themes/Mr_Trucksman/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d100 : 90, total 90

(http://innomenpro.com/forums/Themes/Mr_Trucksman/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d100 : 46, total 46

Updated: May 23, 2017, 09:57:43 pm
Wow, someone finally managed to hit.

Damage time, then.

Rolled 1d6 : 2, total 2


plus

Rolled 1d4 : 4, total 4
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on May 23, 2017, 10:51:22 pm
Well, who wanted to rp anyway... ::)

Luck roll is 95.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Gamerjunkie on May 23, 2017, 11:30:47 pm
I mean you could also try to, you know, DODGE.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on May 23, 2017, 11:32:41 pm
It's 35... -_-

We'll see what evils thinks. I guess.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Merne23 on May 23, 2017, 11:36:11 pm
You also have a convenient human shield.

What would that hit put Miller at, by the by?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on May 23, 2017, 11:37:58 pm
-2
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on May 25, 2017, 11:09:06 pm
Welp, rolling dodge because 'why not.' ::)

It's 35.
Rolled 1d100 : 21, total 21










I reserve claim the right to roll it again if rng gives me anything higher than 90, and take the better roll. >_>
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Merne23 on May 25, 2017, 11:12:41 pm
I reserve claim the right to roll it again if rng gives me anything higher than 90, and take the better roll. >_>

Hah.

That's not how this works. Good job on passing this time though.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Heinrike on May 26, 2017, 04:15:25 am
I reserve claim the right to roll it again if rng gives me anything higher than 90, and take the better roll. >_>

Hah.

That's not how this works. Good job on passing this time though.

Well, there are pushes... But I don't think you can push a dodge...
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Gamerjunkie on May 26, 2017, 04:25:52 am
No. Elvis got rid of pushing rolls and replaced it with using luck.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Heinrike on May 26, 2017, 04:55:46 am
Porque no los dos?

Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on May 26, 2017, 06:23:00 am
Because I wish for you to bleed-

I mean, because it could unbalance the system too much to keep things interesting

AND because I want you to bleed.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Gamerjunkie on May 27, 2017, 02:47:33 pm
igotathing.

isdonenow.

Spoiler
(http://i.imgur.com/lP2qpUu.png)
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Merne23 on May 27, 2017, 03:51:32 pm
"Why won't these jerks let the day end already! I went to sleep three months ago!"

Silly Cassie. You aren't a real adult~
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on May 27, 2017, 03:54:17 pm
The ball's in evils' court now.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Gamerjunkie on May 27, 2017, 04:01:46 pm
"Why won't these jerks let the day end already! I went to sleep three months ago!"

Silly Cassie. You aren't a real adult~

*pouting and general grumpiness intensifies*
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Revontulet on May 27, 2017, 05:24:06 pm
The entirety of CoC art has just increased 100 fold! Liking thr grumpy Cassie, very cute :)
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on June 23, 2017, 12:22:21 am
Pal has four options at the moment.

Try and run to the car, which will require a roll.

Try and run to where Amy is, which will require a roll.

Try and run to the door leading deeper into the ship, which will require a roll.

Try and fight back against the hoard of enemies, which will require a roll.

Being blunt for the sake of honesty, you're probably going to die regardless of which choice you make. But that choice is still yours, and anything is possible. Likewise, come up with some other plan that works and makes sense, and maybe you'll sell me on it. At this point, however, trying to intimidate these guys will no longer be possible.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on July 08, 2017, 06:23:13 pm
Try and run to the car, which will require a roll.
Run? How far is the car?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on July 08, 2017, 06:29:07 pm
Ten miles.

A distance close enough to see, and to see how to get there, even in the dark. With everything that's happened since getting off the ship, I'd say it's reasonable to think you've covered just under half the distance, meaning either destination is about the same distance away.

It should also be stated that you'll succeed with a Normal Success, but might still die. It would likely take something much better than that to avoid the possibility of damage altogether. And of course failing the roll will definitely not help.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on July 08, 2017, 06:30:05 pm
What about the meat shield?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on July 08, 2017, 06:36:41 pm
Can't run while dragging him with you. He'd help if you shielding yourself with him would actually stop the enemy and let you get past, if slowly. This is a mad dash, with enemies that aren't intending to stop regardless of that man's wellbeing.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on July 08, 2017, 06:45:01 pm
What would happen if he was shoved towards the attackers? Would that throw them off any?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on July 08, 2017, 06:54:01 pm
You'd have to make a roll to try and shove him, and both he and they could potentially succeed at not being effected. Still, there's a chance it might mess with some or all of them if it works. Still, I wonder what would happen if you failed~ It could be worth trying.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on July 08, 2017, 07:01:36 pm
And roll str?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on July 08, 2017, 07:15:19 pm
Leaning more towards Brawl, but you might be able to sell me on a pure Strength roll.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on July 08, 2017, 07:18:07 pm
Well, he's little more than a limp noodle right now, probably needs a change of clothes undershorts desperately.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on July 08, 2017, 07:22:28 pm
Well you're not wrong on that last account. I'd say, sure, you can go for Strength, just this once~ Don't say I never did anything for you! Now just hope you can do well enough to accomplish something~
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on July 08, 2017, 07:27:51 pm
:P

I'll do something after war thunder, playing with rowe and the fin right now.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on July 08, 2017, 08:54:16 pm
Bumping so Pal can roll the die.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on July 08, 2017, 08:57:47 pm
:P

*rolls a 1 and knocks the guys over like pins at a bowling alley*

Str.
Rolled 1d100 : 73, total 73
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Arraxis on July 08, 2017, 11:52:04 pm
I've never seen someone roll so bad before. My sympathies, friend. You have no manner of luck at all :(
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on July 08, 2017, 11:56:59 pm
It doesn't help that no one else is rolling for ANYTHING.

And thanks, axis.

*rolls luck anyway, just to see what happens*
Rolled 1d100 : 85, total 85
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on July 09, 2017, 12:13:00 am
Well if it makes you feel any better there are only two players at the moment basically~ Isn't very possible for there to be too many other rolls. Also that's a failure. Will write up results when I'm home and able~
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on July 09, 2017, 12:18:41 am
Just make it short "miller dies." There, copy and paste.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on July 11, 2017, 11:13:40 pm
miller dies.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on July 11, 2017, 11:28:03 pm
There, now I don't have to roll dex to get to the car, dodge to not get hit, or bullets 3-4 times (however many rounds are left in her gun) to cover her movement.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Heinrike on July 12, 2017, 06:21:54 am
But wait, if she hears the shot, then that means she's not dead, as her brain would not have time to register the sound if it killed her, so... ?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Merne23 on July 12, 2017, 07:55:58 am
Dramatic narrative description.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on July 12, 2017, 02:27:32 pm
Dramatic narrative description.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on July 12, 2017, 08:23:15 pm
Well, lets roll anyway and see how they would have screwed with elvis' narrative.

Rolled 1d100 : 1, total 1

Rolled 1d100 : 47, total 47

Rolled 1d100 : 40, total 40

Rolled 1d100 : 46, total 46

Rolled 1d100 : 15, total 15
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Arraxis on July 12, 2017, 09:08:18 pm
I think those are the best rolls you've made in this.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on July 12, 2017, 09:10:08 pm
Only when it doesn't matter...
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Revontulet on July 12, 2017, 09:13:37 pm
Such is the fickleness of dice. *has a moment of silence for the Miller*
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Heinrike on July 12, 2017, 11:06:36 pm
Miller doesn't need a moment of silence, she got the good ending in Loli's CoC.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Revontulet on August 18, 2017, 11:29:11 pm
A sneak peek for the story to come~

Trine
(http://i.imgur.com/QbNgPkp.jpg)
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Pal on August 18, 2017, 11:42:29 pm
*quietly steals the hog, and the chick*
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Meliran on August 19, 2017, 03:43:33 am
A sneak peek for the story to come~

Trine
(http://i.imgur.com/QbNgPkp.jpg)

TRINE!  8) 8) 8) 8) 8)
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on August 19, 2017, 06:39:47 am
WELL THEN.

/me approves of the coolness!
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Duke Rockhopper on August 19, 2017, 07:30:46 am
/me nods. More trine is good...very good...
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Meliran on September 12, 2017, 08:03:34 pm
Some more Trine to go around - along with her sister Laerke! :)

Laerke and Trine by kogane~
(https://orig00.deviantart.net/76f5/f/2017/255/1/5/illustration_commission_by_kogane_x-dbn7qmb.jpg)
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on October 02, 2017, 03:18:31 am
Elvis has gained new ability: Freetime. Willing to continue CoC, whenever Arra is also ready. Following that, we can get to the second day and get to darker matters for whoever's still playing. Hopefully adding a few more names to the list of player characters this forum has managed to kill.

...which is an admittedly small list all things considered. But we can change that by working together!
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Arraxis on October 02, 2017, 03:23:16 am
Freetime is a good ability. I'll see what I can do.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on October 02, 2017, 03:25:19 am
No rush, of course~ Elvis has taken this long, so I don't think anyone expects a quick delivery now~
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Arraxis on October 02, 2017, 03:33:12 am
I posted.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on October 02, 2017, 03:36:37 am
Quote
Elvis Strunk [Oct 01, 2017, 09:33:28 pm]:   Wah, Arra is fast~
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Meliran on October 05, 2017, 11:11:34 pm
So, I don't know how many of you know - probably all of you - but over the past year I've been doing a lot of writing in this universe about Trine and Laerke Sorensen. I have something like 41,000 words of content consisting of the two of them, and I still have at least another 15-20k novella to write in the backstory bit I'm working on. I'll be posting some of the stuff as it goes through editing (I'm getting them professionally edited since I am really passionate about this story).

This character, Esther Sorensen, is Trine's daughter - judging by her DNA match. However, there is no evidence of Trine ever sleeping with anyone - much less ever being pregnant, and there are no records of Esther's existence beyond the fact that she exists. But Trine has no issues calling her her daughter.

Esther Sorensen
(https://i.imgur.com/Jz7hD9s.jpg)
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on October 05, 2017, 11:14:37 pm
How cute~ It's a shame she exists in such a terrible world, ruled by Evils.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Meliran on October 05, 2017, 11:20:35 pm
How cute~ It's a shame she exists in such a terrible world, ruled by Evils.


It's all right. The lolis always survive. :)
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on October 05, 2017, 11:22:26 pm
/me smiles innocently. There's always a fate worse than death~
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Merne23 on October 05, 2017, 11:37:49 pm
/me fistpumps, having guessed right as to who else was joining.

When daybreak comes, we shall see how she fares.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Meliran on October 05, 2017, 11:43:41 pm
/me fistpumps, having guessed right as to who else was joining.

When daybreak comes, we shall see how she fares.

Esther is not joining.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on October 05, 2017, 11:49:11 pm
Esther, playing as Trine. I can see it now, truly a more meta character than Meta's character.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Revontulet on October 06, 2017, 12:58:59 am
Damn squirrels >>; Evil....pure evil!
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Meliran on October 06, 2017, 01:10:05 am
Damn squirrels >>; Evil....pure evil!

What's funny is I didn't even request that. :p I asked for her on a swing with a woods in the background. XD
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Jynx on October 06, 2017, 01:26:00 am
Really cute~ Thanks for sharing.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on October 06, 2017, 01:37:55 am
The part with the squirrel was cut off in my browser, lol. I would have been blissfully unaware~
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Revontulet on October 20, 2017, 03:36:28 pm
Here is the first of a couple Cassie pictures for GJ - Happy Belated Birthday!

B-Day Pic #1: Grumpy Cassie by Everglaves

(https://i.imgur.com/eYAu3OP.png)

Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Meliran on October 20, 2017, 03:40:56 pm
Here is the first of a couple Cassie pictures for GJ - Happy Belated Birthday!

B-Day Pic #1: Grumpy Cassie by Everglaves

(https://i.imgur.com/eYAu3OP.png)


Obviously grumpy because she's wearing shorts instead of a skirt. :3
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Gamerjunkie on October 20, 2017, 05:04:21 pm
Here is the first of a couple Cassie pictures for GJ - Happy Belated Birthday!

B-Day Pic #1: Grumpy Cassie by Everglaves

(https://i.imgur.com/eYAu3OP.png)


Obviously grumpy because she's wearing shorts instead of a skirt. :3

Why the hell would she wear a skirt? Do you know ANYTHING about Cassie?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on October 20, 2017, 06:41:30 pm
Here is the first of a couple Cassie pictures for GJ - Happy Belated Birthday!

B-Day Pic #1: Grumpy Cassie by Everglaves

(https://i.imgur.com/eYAu3OP.png)


Obviously grumpy because she's wearing shorts instead of a skirt. :3

Why the hell would she wear a skirt? Do you know ANYTHING about Cassie?

Tbh, not really, lol.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Meliran on October 20, 2017, 06:54:41 pm
Here is the first of a couple Cassie pictures for GJ - Happy Belated Birthday!

B-Day Pic #1: Grumpy Cassie by Everglaves

(https://i.imgur.com/eYAu3OP.png)


Obviously grumpy because she's wearing shorts instead of a skirt. :3

Why the hell would she wear a skirt? Do you know ANYTHING about Cassie?

Because thighhighs + skirt = ZR. ;)

But no, I don't. :p
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Merne23 on October 20, 2017, 08:29:52 pm
Why the hell would she wear a skirt? Do you know ANYTHING about Cassie?

I believe you made it a point to not tell people anything about her...
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Gamerjunkie on October 20, 2017, 09:52:24 pm
Why the hell would she wear a skirt? Do you know ANYTHING about Cassie?

I believe you made it a point to not tell people anything about her...

Riiiiiight, let me just spill my entire life story to the next strange man I meet.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Merne23 on October 20, 2017, 09:56:49 pm
Not what I meant.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Heinrike on October 20, 2017, 11:46:37 pm
Here is the first of a couple Cassie pictures for GJ - Happy Belated Birthday!

B-Day Pic #1: Grumpy Cassie by Everglaves

(https://i.imgur.com/eYAu3OP.png)


Obviously grumpy because she's wearing shorts instead of a skirt. :3

Why the hell would she wear a skirt? Do you know ANYTHING about Cassie?

Because thighhighs + skirt = ZR. ;)

But no, I don't. :p

"Besides, Skirts are better for teasing the boys with!" - Clarissa, 2k17
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Revontulet on October 23, 2017, 09:35:25 pm
More Cassie! Happy Birthday GJ!

(http://i.imgur.com/w2xGYaD.jpg)
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on October 23, 2017, 09:42:25 pm
What a tsun.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Duke Rockhopper on October 23, 2017, 09:55:41 pm
I know, isn't it WONDERFUL~?!
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Gamerjunkie on October 23, 2017, 09:58:38 pm
*grumpiness and adorableness intensify*
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on October 23, 2017, 11:13:00 pm
The cuteness is maximum. It'll make Elvis really sad to have to murder such an adorable character~
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Meliran on October 24, 2017, 12:29:04 am
The cuteness is maximum. It'll make Elvis really sad to have to murder such an adorable character~

The cute ones go the hardest.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on October 24, 2017, 12:29:41 am
Kinky.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Heinrike on October 24, 2017, 12:35:48 am
Kinky.

indeed
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on October 25, 2017, 05:10:37 am
Don't mean to be pushy or anything, but are we waiting on an Arra post or an Elvis post to continue? Just thought I'd bring it up because imaybewannawritemorevictoriawolfepleaseandthankyounorushthoughi'msorrydon'tyellatme
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Merne23 on October 25, 2017, 08:55:34 am
Arra. Evils posted last.

So unless Evils is gonna end the day for Arra.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on October 25, 2017, 09:16:26 am
What's that? Unceremoniously murder the character who seems to have the most experience with whatever's going on, so that it's even harder to unravel the truth? Again? What a good idea~
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: WeAreTheMeta on October 25, 2017, 10:24:26 am
/me is also still waiting to be able to bring Jane in
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Arraxis on October 25, 2017, 08:11:41 pm
I wasn't quite sure if we were ending the day there or not. I was going to try some posts last night, but I was exhausted and ended up going to sleep quite early. I'll try something tonight.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Merne23 on October 25, 2017, 11:24:21 pm
Irregardless if the day's ending with your next post it is your go.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Meliran on November 10, 2017, 11:03:26 am
Trine and Laerke
(https://orig00.deviantart.net/d181/f/2017/313/9/c/commission___meliran_by_emperpep-dbta897.png)

Some of you may have heard me talk about it, but for student teaching I have to do this thing called edTPA. It's making a student-oriented lesson, video taping it, and then analyzing it to the bone. I needed a lot of motivation for it, so I created an extrinsic motivation with this picture - a super-expensive commission from emperpep that I couldn't see until I finished. :)
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Elvis Strunk on November 10, 2017, 11:32:00 am
It is very pretty~ So much detail to everything! Color, too.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Merne23 on November 11, 2017, 03:53:47 am
Bang.

Yes that is my major thought about it.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Meliran on April 05, 2018, 12:31:50 am
So I'm taking a writing class, and we need to write 4-6 pages a week. I wrote about Esther this week and thought I'd share. Unfortunately it has to be a pdf because it has specific formatting involved.

Note - this assumes CoC takes place in 2011 and Trine dies at the end of it.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Meliran on December 14, 2018, 06:17:31 pm
Spoiler
(https://api-da.wixmp.com/_api/download/file?downloadToken=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsImV4cCI6MTU0NDgzMTMyNCwiaWF0IjoxNTQ0ODA5NzE0LCJqdGkiOiI1YzEzZWNmYzkyMjgwIiwib2JqIjpudWxsLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdLCJwYXlsb2FkIjp7InBhdGgiOiJcL2ZcL2E2ZTViMzM2LThjYjYtNDVhNy04M2E2LTI3YjZmZmFjODFiYVwvZGN1ZXZ0aS1mMDU1NGM0Yy00ZjIyLTRlZDUtODY5Ny1kZmJiMTliN2YwMWYucG5nIn19.wuZH27bJaW7Z9_obpkZDPBJDBkAcfprSdxHY63GjkVo)
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on December 15, 2018, 03:49:56 am
I think that link's broke, Meg.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Geocorn on December 15, 2018, 08:35:41 am
weird, I was able to see it a few hours ago but now I can't either
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Meliran on December 15, 2018, 06:31:08 pm
Spoiler
(https://i.postimg.cc/jSKZXgMc/file.png)

That work?
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Geocorn on December 15, 2018, 08:45:20 pm
yep!
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Deeox2 on December 15, 2018, 09:06:11 pm
Yep! V nice. V kyute.
Title: Re: Crux of Cessation: A Hyperspace Roleplay
Post by: Meliran on March 15, 2019, 06:19:49 pm
It took a long time to get this done, but here, finally, is Trine's story. I'll put spaces between stuff later. I've attached a pdf of it for easier formatting/reading too.

Prelude
“The hell is going on here?” Deckhands, with their mops long forgotten and littering the deck, screamed for their Mother Mary or whatever fucking God they worshipped. I would have as well if I wasn’t their captain. But even with the corpse lying in the middle of the boat foaming at the mouth, I had to keep my cool to make a good example.
“Calm down, Laerke, calm down,” I whispered. There could have been a hundred different explanations as to why this man dropped dead. There had to be explanations for the other crew members who had fallen victim to the same plague—the ones I had hidden in the cargo hold. All I had to do was find a cause, bring this ship to Null, and that would be the end of it. The doctors at Null were world-renowned, so whatever had infected us, they could cure. Maybe Trine and I could share a laugh over this one day in the future.
Every time the screams died down for a moment, a soft hum came over the decks. The hell? Why was there another girl on this ship?
She stood over the corpse—stark naked—humming into the wind. She didn’t seem to mind anything going on, keeping her eyes shut and her head ever so slightly raised against the songs of the sea.
“It’s too late, Laerke,” she said. “It’s far too late.”
The door to the cargo hold opened. But what came out wasn’t the worst of my problems. What came out of the sea was so much worse.

Adagio
Why have a funeral for someone who had never died in the first place?
“Laerke Sørensen was a hero beloved by all—her friends, her family, and her crew. She was young when she departed from this world and will remain young in the hands of God forever.”
I grabbed the rosary around my neck. Like the others, I had put on my best dress, done my hair into the best long twin ponytails I could fasten, kept my head low, and given her my best wishes. None of it would change the truth about this funeral… The entire thing was a farce.
Laerke couldn’t have died—she had been too good of a sailor to succumb to a shipwreck. Psychologists may have called this ‘denial,’ but they were all quacks anyway. There had been no distress signal, nor anything out of code. If Laerke really did die, she would have sent out something beforehand. She had to still be in the Pyrantonese islands somewhere, waiting for me.
“Please join me in a moment of silence to honor her memory.”
After a few remembrances from some of her closest friends, the pastor issued a benediction and left us all to go our separate ways. The members of the Danish Royal Navy saluted and split, while our parents went over to tap on her headstone.
A man I never saw before took his position next to me, taking the opportunity to watch over the farce. “Not going to join them, Trine?”
This was not the time to make new friends. “I’m sorry, but do I know you?”
The man chuckled. “My apologies. Captain Carlsten of the Merchant Marines. Your old kommandør gave me a bit of a heads up about you and this situation.”
That bitch. Even after my six months of leave, he still gave out my personal information to anyone who asked. Why couldn’t he just give me a formal discharge instead of pretending he could ever trust me to operate a vessel again?
“Pleasure to meet you.” Rising to the rank of captain said something about this man’s acumen. But given his potbelly, he was likely one of those captains who spent all his time in his quarters, chowing down and pushing all the work to his mates. His weight aside, his silver hair and scraggly beard put him well into his fifties.
He wasn’t one for formalities. “You still didn’t answer my question, Trine. Are you not going to join your parents to give your sister your final farewell?”
As if he knew. “They believe they’ll never see her again. But I know this is only the beginning.”
His attention fell to the rosary around my neck. “Because you’re going to meet her again in Heaven and they aren’t?”
I couldn’t help but play around with the cross. “While it is true that I am a Christian and they are atheists, it’s nothing of the sort. She’s still alive, trapped somewhere in the Pyrantonese islands. Give me four more months, and I should have enough money saved up to hire a ship and a crew and then… Wait, why am I telling you this?”
He gave yet another chuckle, reminiscent of Julemanden. “Save your money. I have a proposition for you—one which might meet both of our needs.”
My heart nearly stopped on the spot. “What is it?”
“Not here. Your parents need your support right now, even if you don’t believe you’re saying goodbye. Go to them, and then meet me tonight, twenty-two hundred hours sharp, at the Prancing Frog Tavern. I’ll be there for you, waiting at the seat farthest to the left at the bar.”
That night, true to his word, I found him waiting for me right at the appointed time. As soon as I took my seat, he beckoned the barista over. “I’ll have two Pilsners. One for me, and one for the lovely lady beside me.”
I scoffed, “Pilsner? I guess that damn kommandør told you nothing important about me. Barkeep, make that an Akvavit.”
The captain chuckled. “Good. I like a woman who can hold her alcohol.”
When we received our drinks, the captain took tiny sips, while I spared no expense in draining my glass. “So, what is this proposition of yours?”
He wiped some foam from his mouth. “Why don’t we start with the basics? You tell me a bit about yourself, and I’ll tell you a bit about this mission. The more honest you are with me, the more information I’ll give you.”
How basic could I be? “My name is Trine Sørensen, and I am a korporal of the Danish Royal Navy. I’ve been grounded for the past six months, though the missions I was mainly involved in were around the Arctic Ocean dealing with Russian spies and piracy. I enjoy riding my motorbike and am well-trained in target practice—though I prefer a Sjorgren 12 over all others.”
“Interesting.” He scribbled a few notes. “Now, how about the important pieces of information?”
“What important pieces?”
“Your kommandør only gave me the most basic of information as to why you have been grounded for six months. Insubordination is not the most gleaming of marks on your resume, you know. I’d like to hear from your own mouth what this entailed so I can discern whether I’m hiring a mutineer or a free-spirited girl.”
Was this another one of the kommandør’s traps? Did he want me to reflect on my actions even now? Well, if it was a matter of saving my sister or sparing myself some embarrassment, I’d choose the former. “When my sister disappeared in the Pyrantonese islands, I had direct orders to stay in Odense from the kommandør himself. I wasn’t about to accept her disappearance as death, so I attempted to rig my boat on a collision course with hers. The police caught me first, and that one little insubordination lost me two ranks, my boat, and kept me under house arrest for three months.”
“I see.” Captain Carlsten jotted a few more notes down in his notebook. “Is that it?”
Those were all the important facts. “Yes, sir.”
He opened a manila folder, pulling out a map of the world and a diagram of a ship. “Now for my end of the bargain. I received a request for a shipment of fruit from here to the island of Null in the Pacific. You’ve heard of it, I assume.”
“The man-made island utopia free of poverty and conflict?”
“Only if you believe the stories. But even utopias need to eat. We have cargo filled to the brim with fruit. Good enough money for the trip—although the damn government will take most of it in taxes. I happen to be in need of a Second Mate I can hire on the cheap to manage the crew—somebody like a demoted enlisted crewman—while I take care of the navigation. You happen to be in need of a voyage near the Pyrantonese islands. I’ll bring you through your Pyrantonese islands, and if the conditions are right, we may even stop for an impromptu search for survivors of the Kastespyd. But that is only if you can keep the crew away from the cargo hold at all costs.”
What would that matter? One missing piece of fruit wouldn’t be the end of the world. But if it would bring me closer to Laerke, then so be it. “How are you going to deal with the kommandør? I’m supposed to be grounded until the end of my service contract next year.”
He pulled out his wallet. “Kroner speaks louder than words. I’m sure you wouldn’t mind if I used your salary for a little bit of HR.”
It wasn’t like I’d need the money if I went on this trip. And this was as good of a chance as any that I would get. “You have yourself a deal.”
He held his drink up high. “Then to us. And all the liquor that body of yours could hold. Barkeep, seconds for the both of us!”
We wound up drinking close to midnight, chatting more about motorcycles and boats than anything else.
The music still pounded out of the bar when I left, but it was nothing but noise compared to the sweet hum of my bike’s engine. It had been fifteen years since I first heard it, but it never lost its allure.
Driving through the streets in my half-drunken state was more of a challenge than I had expected. Was it a right or a left here? Why were the lanes blending together? To make matters worse, once I pulled off the highway, something began to hum.
“Damn it!” Making repairs to my bike was half the fun of owning one, but the extra kroner out of my pockets made everything that much worse. Not wanting to risk it conking out on me, I pulled over, turned off the bike, and began my inspection.
I must have been drunker than I thought. Even with my bike off, the humming continued. It didn’t sound like a grinding kind of a hum either, but rather a sweet melody from a young female voice.
Curious, I grabbed my keys out of the ignition and followed the sound. It seemed to come from down the alleyway, although at the same time, it seemed like chasing a rainbow. No matter how far I followed the sound, it never got any closer or farther from me. Was this some sort of drunken illusion?
I would have kept going if not for a boy on his porch I’d never expected to see. “Malthe?”
My sister’s boyfriend pressed his key into a rather dingy looking house. His hand dropped when he saw me.
“Trine? What are you doing here?”
“I’d like to ask you the same thing.” My heart raced as we chatted—having gone too many months without him.
His key clicked, and he pushed open the door. “I happen to live here. Surprised you never knew that.”
It seemed strange. He had always presented himself so well-groomed, but this had to be the shittiest part of the outskirts to live in. “Well, it appears we both learned something new. How’ve you been? I can’t believe it’s been three months.” My body could, though.
“How about you come in and we chat? I have some spare mead.”
More alcohol… just what I needed. “Is the house warm?”
Malthe winked at me. “Only if you want it to be.”
My passions got the best of me and before I managed to take two steps into his house, our hands were all over each other, and our lips locked full French.
Malthe laid down the electric blanket, implying the next step. “Are you sure you want to go through with this? I mean… today was Laerke’s funeral.”
“You think I don’t know that? I was there, you idiot.” My clothes slipped off my body like melted butter on a hot radiator. “But we don’t need to pay attention to the false rumors. She’s still alive, I know she is. Besides, to you, I’ve always been Laerke, not Trine.”
He smirked. “Your hair’s a little too long for that.”
I pulled my long twintails out of the way. “Oh, just shut up and fuck me.”
And he did. It had been far too long since I felt him inside of me. Even better, his electric blanket had a lot more power to it than the one at home, although it didn’t compare to the time he tied me up to a radiator. I should have felt guilty about it—after all, he was technically cheating on Laerke with her sister—but it felt too good to care.
After a good “wrestle,” we laid next to each other, catching our breath. “Trine, just out of curiosity—”
“I’m Laerke.”
He sighed. “Fine, Laerke… Why do you insist on being so hot every time we do it?”
He never thought to ask that before? “My friend taught me to masturbate in a sauna. I guess a girl wants to recreate her first memories of pleasure over anything else.”
He chuckled. “Yeah, I suppose you’re right.”
We laid there for at least an hour before putting our clothes back on. “Thanks for tonight, Malthe. I’ll see you in three months.”
“House arrest again?”
I slapped him, just like he liked it. “Don’t bring that up again! No, I’ve got a new mission. Communication’s going to be hard on the ship, but I should be able to fly back once it’s over.”
“I’ll be waiting.”
The mission began early in the morning two weeks later. After putting on my Danish Royal Navy uniform for the first time in ages, I took to the docks, ready to command. I was met with a mass of sailors scrambling like flies to grab last-minute items for the trip. Usually, this would be standard procedure, but something about them made me take note.
 “Tell me,” I asked the captain as he leaned against a light post, coffee in hand, “why are they all Filipino?”
He lowered his cup. “Because they were willing to take less money.”
“You remember what happened with the Danbjørn last year. You can’t cut corners to hire inexperienced sailors.”
“Says the enlisted sailor acting as a Second Mate. This isn’t the Danish Royal Navy, sister. This is the Merchant Marines, and we have to factor in how much the crew actually costs. Besides, they know the Pacific a lot better than your typical Dane does.”
I bit my tongue. “Filipinos are plain incompetent.”
To that, he threw some hot coffee on my shirt. God, that burned! Unable to bear the shock of the liquid, I collapsed to my knees. “I can say the same about racist women who haven’t been on a ship in six months. So how about you keep your fucking racism to yourself instead of creating a mutiny before we even get started? They’re not too happy about having a woman onboard, either.”
Damn it! I didn’t mean it like that. I’m sure there were plenty of competent Filipinos, but these are the cheap nobodies!
My racism may have been misplaced, but he wasn’t lying about the whole sexism issue I’d face. After setting sail, every crew member avoided me, save the rare moments when I’d have an order to give them. Loneliness set in like a plague as the weeks passed, and most of the time I found myself shut in my Second Mate’s cabin, studying yet another book on advanced navigation.
It was one of these times when a knock came on my door. “Prau Sørensen!” The accented voice grated in my head. Why did he keep calling me Prau? It wasn’t even close to Trine.
The knock came again. “Prau Sørensen! Up are you?”
“Christ, just a minute!” I threw on my standard-issued coat, hoping it’d cover a bit more of my body than this damn Merchant Marine uniform. Who the hell designed a uniform to have a skirt—which barely covered my panties—and a neckline so low that I had to be careful how I moved so as to not accidentally flash somebody? Men, that’s who.
“Prau Sørensen!” He was relentless. “Captain want see you!”
“I’m coming, already! Give me a moment!” I didn’t care how much an emergency he thought this was. ‘Emergencies’ on a merchant ship weren’t the same as emergencies on a military ship.
The incessant knocking made my knife on the table seem ever more tempting. I counted to five, whispering to myself, “You’re only on this one trip at sea. You’ll be back at the Frømandskorpset Task Force headquarters in your nice comfy chair soon. You’ll be peddling paperwork and taking orders with a smile.”
“Prau Sørensen!”
There were many ways to irritate me and rushing me was near the top of the list.
Throwing the door open, I came upon the same short, middle-aged Filipino man who came every day. He continued to knock, despite the door’s disappearance, and as a result, his fist thumped right against my breast.
A deep crimson colored his olive skin. “So sorry, Prau!”
Had it been any other sailor, I might have been mad. But I couldn’t get mad at Manni—he really did mean no harm. “Mistakes happen. But why the hell do you keep calling me Prau? It’s Trine.”
“So sorry, Prau!”
He might have a good heart, but he was a terrible listener. “Now, what was this about the captain?” I found my eyes wandering to his crotch—even though he was an old, balding Filipino. Had it really been that long since I screwed around with Malthe that I’d want freaking Manni? The thought of a cup of coffee pushed all the lust away.
“Captain look for you, Prau. Say very nice thing about Prau, yes. He say you bring good luck to crew. Crew no complain about pretty Dane on board.”
Even a kid could’ve lied better. I hadn’t gone a day without hearing some crap when they thought I wasn’t listening like “Women sink ships!” or “Get that albatross off!” Sailing through the Dragon’s Triangle must have doubled their paranoia.
No matter how ridiculous, I had to work through their superstitions. I made sure to lock my door at all times, eat either in my quarters or with the captain, and take my showers after they went to sleep.
We turned a corner into one of the Lyndwyrm’s births. “You put in good word for me, right?” Manni asked.
“Sure.” Manni was probably the best crew member we had. From what I could see, he always did his job with a smile on his face—though that smile was stained yellow from years of tobacco use. To add to that, his rushed comb-over really did not do much to hide his thinning scalp. Even despite his ugliness, he spoke the best English of the crew, so I had appointed him as my interpreter and assistant.
I knocked on the captain’s door, which had a large octopus carved on it. “It’s Trine. You summoned me?”
“Come in.”

Refrain
The captain sat at the end of a long table, fighting to cut off a piece of steak from the bone. My dinner had been set up in the chair next to his.
“Captain.” I made a show of respect to his station, but before I could lift my arm, he proffered a dismissive wave of his hand.
“Thanks for fetching her for me, Manni. You can return to your duties.”
Once we confirmed Manni had left, the captain’s expression turned stern. “Fifteen minutes for a five-minute trip. Have you forgotten your basic training already, Trine?”
“My apologies,” I lied, taking a bite from my steak. Delmonico? If nothing else, the Merchant Marines ate well. Then again, I’d expect nothing else from this fat captain.
As if he followed my eyes, he pulled out a sea chart to divert my attention. “The reason why I summoned you is that I need your decision on the best route to take.”
Routes were not my concern. “You’re the captain of this ship. You make these decisions, and the crew will follow it. Routes are your forte.”
“But you’re an oversergent of Freyja Fjer.”
That brought back painful memories. “I was. Now I’m just a paper-pushing staff korporal. I deal with personnel management and operations. And even when I went on trips, the mates did the route planning.”
I portioned off my steak into the part I’d eat and the part I’d save. These damn cooks couldn’t get it in their tiny brains that I didn’t want to eat this much. I couldn’t blame them, though. Captain Carlsten insisted that I got a huge meal every single night while the crew got scraps. I wasn’t going to let years of dieting—thanks to all the calories I drank in alcohol—go to waste over some stupid captain.
He pointed on the chart. “I wouldn’t ask if it didn’t pertain to you directly. We are here, right now.” He put one of his peas on the map. At least the map was laminated since he was going to use food as props. “Over here is Null. We’re something like two days out as the crow flies.”
“The crow always flies on the sea.”
He put a scoop of mashed potatoes onto the map. “Unless, of course, there’s a storm.”
“What storm?”
He moved the pea around on the map. “The Navy has radioed me about a massive cloudburst up ahead between us and the Dragon Triangle. The Lyndwyrm can navigate through it fine, but they’re more than a little skeptical about it, wanting us to navigate around the Pyrantonese islands altogether, adding another day to our route. It’s a much safer route, and the only way to ensure safe delivery of the cargo.”
They had a good reason to avoid those waters. Even without a looming storm, those shallows had hundreds of rocks and coral reefs that were just waiting to bite your hull and pull you under. Add a storm into the mix, and it would be suicide to try to navigate them.
At least, suicide for any navigator other than Captain Carlsten. After multiple Arctic expeditions, he had earned much acclaim for his skill in maneuvering tight situations. But that wasn’t his only claim to fame.
He rolled his pea around the small landmasses on the border of the Triangle, showing me the awfully long detour.
I slammed my hand on a table. “We had a deal! I kept the Filipinos out of the cargo hold, now you need to keep your end of the bargain!”
“Indeed, we do. But this is an order directly from the Royal Danish Navy. You do remember what happened the last time you defied one of their orders, right?”
 “How about we stop playing this little game of cat and mouse?” I asked.
“What are you talking about?”
“Come off it. You’re Captain Carlsten—famed for seafaring. You’re also quite well-known for your ability to smuggle.” I smirked. “Nobody would pay your rates just for a shipment of fruit, would they?”
“You’re smarter than you look.”
“I’ll take that as a compliment.”
He folded his hands. “But that is as much as you’re going to get to know. The details of this bit of extra cargo are of no concern of yours.”
“I’m guarding them, so I have a right to know.”
“So you would think, Trine. But do you remember that first night in the bar when I asked you to tell me your history in exchange for mine?”
“Yeah? What of it?”
He leaned in toward me. “You gave me the surface level information, so I gave you the surface level back. If you want to know the true depths of this ship, then let me know the true depths of Trine. Let me know you as a person so I can decide just how much to trust you.”
So that’s what it came down to. I supposed after all these months out at sea, I could trust him a bit more as a person instead of a hand of the kommandør. “I was kidnapped when I was twelve years old.”
He raised an eyebrow. “Oh? That’s a bit farther back than I was imagining.”
“Don’t stop me. It’s hard to start again.” Reliving any painful memory shouldn’t happen more than once. “Anyway, they were part of some sort of Arabian crime ring, specialized in the sale of children for sex. They would inject us with drugs to keep us calm—heroin, as I would later learn—and didn’t feed us much to keep us ‘pretty.’ As you can imagine, the month I spent in their captivity was a harrowing experience.”
Any air of joy had escaped the room. “Go on,” the captain said.
My hands traced over my thigh where the rose tattoo remained after all these years. “This came from the request of my ‘owner.’ He had a thing for girls with tattoos, so they forced this upon me before the sale was final. I probably would still be living with that piece of shit if not for my luck.”
“What happened?”
“He had a collection of antique guns and forgot to lock the room one of the first nights I was his. So, when the night came for him to take my virginity, I took his life with his Sjorgren 12 instead.”
The captain heaved a sigh. “It’s a sad story, but it doesn’t explain anything to me about your past behavior.”
“I’m getting there, I’m getting there.” My fingers toyed around with the rosary around my neck. After a few moments, I let it drop and refocused my thoughts. “My family moved to Odense soon after, and I had to go through the entire withdrawal phase of those awful drugs. Nothing could have been as terrible as those shakes. Only two things kept me going—my religion and my sister. Religion was a bit tenuous since I had only converted during my captivity, but my sister was always there for me, skipping school and appointments just so she could stay in bed with me and hold me close.”
 It took me a few moments before I could continue. “Things returned to normal soon after, although I picked up building and maintaining a bike as a way of putting the cravings and memories aside. Even with all that, I could never stop following my sister, doing all I could to stay by her side and in her footsteps. That’s why I joined the Navy in the end. And when she left, I had no choice but to follow her.”
Silence fell between us for a few moments. “Is that it?” the captain asked.
“Yes, sir.”
“Then you’re still not getting any information. You’re still hiding too much from me.”
Damn it. Do I really have to tell him more? “Fine,” I conceded, “I’ll tell you about my house arrest.”
“Now we’re getting somewhere.”
I bit my lip. “Well, a few days into my house arrest, my sister’s boyfriend, Malthe, came to pick up some of his stuff from my sister’s room. Something came over me, and the next thing I knew, I was fucking him, role playing as Laerke. Soon after, alcohol became involved and before long, the police found us. That led to the rest of my containment.”
His finger made a check mark in the air as he had been wont to do over this trip. “That explains everything I wanted.”
“Are you really that much of a pervert?”
He let out a laugh. “No. It just confirms everything you did was out of misplaced love, not malice. I have no problem telling you my secrets, either.” He tapped his foot on the ground. “If you need to know about the true cargo on this ship… we’re bringing weapons to Null.”
“Weapons? But those aren’t even legal there. Nobody could use them.”
“I do what I’m paid to do. Some American gave me the mission and told me to arrive by Friday. What happens after is none of my concern. That’s why I contacted you to see if we should risk the Pyrantonese to make it on time or delay the shipment by a day for safety reasons.”
Why would he care about my opinion? But he asked for it, so I’ll give it. “It’d really sully your reputation if we were late. Ignore the Navy and go through the islands.”
The captain chuckled. “Like you give half a damn about my reputation.”
“You’re right. Besides, if we pass through the Pyrantonese, we’ll reach Null by Friday. They’re busier on Fridays at the port, so there’d be a good chance they’d let us pass on the Lyndwyrm’s reputation alone. No risk having the arms discovered.”
Captain Carlsten squirmed. “You know I don’t like you mentioning this ship’s reputation. Do you have any idea how much money I stand to lose if this little scheme falls through? Forget the Danish Royal Navy hiring me again. NATO, the Shanghai Cooperation Organization, and probably even normal merchants would never trust me to deliver anything anywhere again.”
I placed my hand on his shoulder. He really did have muscles beneath his flab. “Relax. I’ve got it covered. Worse comes to worst, I’ll flash my badge to the customs officials and cite Article 98 of the UN Convention of the Law of the Sea—the requirement to aid the distressed—as a survivor of the Kastespyd. In that manner, even being a measly korporal does have its perks, you know.”
“But you’re not a survivor of the Kastespyd.”
I flicked my long blond locks. “I look close enough to Laerke that I could be.” Besides the hair length, we might as well be twins—even though she was two years older.
He bit his lip. “Even so, there’s something a lot worse than a couple of weapons down there.”
“What could be worse?”
He hushed his voice. “I was down there earlier surveying the cargo and found a huge cache of explosives.”
“Explosives?!” I jumped up so fast, my knee hit the low quarters of the table. It took all my effort to not cry out. Even eight years after my last surgery, and fifteen years since injuring it when I tried to escape my kidnappers, small agitations still hurt. I couldn’t let the captain see my pain and think of me as a weakling.
“Are they morons? It’s one thing to have us smuggle weapons into Null for some sort of operation, but do they expect to blow the whole thing up as well?”
Captain Carlsten rolled his pea around Null on the map. “They’re not for Null, exactly.”
“There’s a second leg to this trip? Where are they going?”
“Nowhere, hopefully. Those explosives weren’t meant for delivery… they’re meant for us.”
I slammed my fist against the table. “What the bloody hell are you on about?”
He cowered upon seeing my raging figure. If nothing else, this imposing figure of mine had helped me raise rapidly through the ranks before my “incident.”
“Well, the usual American contact loaded the ship in Frederikshavn. Everything was routine. Only after the cargo was in place and the contact left did I find this extra note on the copy of the shipping registry.” He passed me a document with the words ‘Get the weapons to port by Friday or the ship will detonate’ written in shaky red ink.
“Are you sure it’s not a ruse?”
“We have no way to confirm if there’s a remote detonation device within the pallets of the cargo.”
This captain, I swear… “Damn it! Then our hand has already been played.”
The captain stabbed at his steak, which had become too cold to eat. “I had somebody look into that Yank in Frederikshavn who gave us the weapons job. All I found out was he worked for a man or organization named Miller, or possibly Mueller. But his ideas of cutting costs and doubling revenue must’ve been too appealing to the Ministry. If only they realized he meant cutting naval activities in order to turn the Navy into a band of smugglers. They have all the blackmail they need on us now, which leads to the question, why the explosives? It seems redundant. But that’s why I asked your opinion on this. Which do you think is more dangerous—the explosives or the Pyrantonese?”
He already knew my answer.
Why did these things always happen to me? I knew someone had it out for me considering what happened in my childhood, but this was ridiculous.
We finished our meal mostly in silence while I studied the letter and the map. “Thanks for the meal.” I boxed up my remaining food. At least the kitchen staff knew to provide me with a box.
“Not hungry?”
I shut the lid. “I keep telling the staff to make half portions. I’ll see you at dinner tomorrow. I’ll have breakfast in my quarters. Make sure they send up extra coffee.”
The sea breeze kicked up as soon as I left his chambers, fluttering my blond twintails in the wind. Was there something else in that breeze? The soft whistle… No, it was more like a hum that bounced off the wooden deck to assault my mind. It had to be a hum—it carried too much of a tune to it. But only a girl could hum like that, and I was supposed to be the only girl on this ship.
Lost in my thoughts, I bumped into the firm body of a sailor. Usually, I would have yelled at him to watch where he was going, but this really was my fault. “My apologies.”
“None taken, my butterfly.”
My heart fluttered at the sound of the sonorous Danish voice. Did they actually hire a Dane for this trip as a sailor? I lifted my head to get a better look at his face.
I nearly fell over. “Malthe? The fuck are you doing here?”
He chuckled. “It really took you this long to notice I was on the same ship as you?”
Was I really that unobservant? We’d been on the sea for months, and even if Malthe stayed below deck all the time, I should have bumped into him at least once. Was he even on the roll?
That voice hummed again.
“Why didn’t you say anything?” I asked.
He leaned on his mop. “Because it’s pretty cold on the deck, and you like it warm.”
I slapped him. “Oh, shut up. You’re excused from your duties for now. Come with me.”
He dropped his mop, and I led him down to my chambers. We didn’t even make it to my bed before we were tearing off each other’s clothes, only pausing long enough for me to adjust the space heater’s temperature.
“Are you sure you’re all right doing it here? We’re pretty close to Laerke’s last known coordinate.”
“Do you want to do it or not? Every time we go at it, you mention her.”
He smirked. “It makes me feel not as guilty about it.”
Guilty? Sure, doing your dead girlfriend’s sister would be pretty taboo, but normally people try to forget those things. Did he have a kink for guilt?
“Whatever. Just do it.”
He unfastened his belt. “As you command, Laerke.” I wouldn’t have been surprised if every sailor on board heard what we did, but I didn’t care.
As the boat rocked, so did my stomach, and Malthe rocking me did nothing to improve matters.
“Malthe, I think you better go.”
He lay next to me with an arm around my shoulders. “Why? Nobody’ll interrupt us here.”
“No, it’s not that. Just go.” My stomach growled.
“Well, fine. I’ll be back for more tomorrow night. And if you say no, I’ll bring some rope!”
He knew exactly what I wanted. “Get the hell out of here!”
When another wave rocked the boat, my stomach couldn’t handle it anymore. Like a flash, I ran down to the railing and hurled all the delicious steak into the briny depths below.
Perhaps I didn’t need to worry about my weight after all. Hardly a day had passed on this trip without at least one trip to the railing. This shouldn’t happen to a veteran sailor.
It was like that day when I was still a greenhorn, out on my first morning at sea.
Laerke had rubbed my back while I leaned over the rail, much like I was doing now. “Don’t worry, it’s just a phase. All greenhorns go through it. It’s just like swimming.”
The heaving had stopped, allowing me to speak. “I’m not a kid anymore. I know I failed the swimming qualification test, but no need to rub salt in the wound. I know I’m not tough like you.”
Laerke slapped my back, causing me to heave again. “Swimming and nausea aren’t a measure of toughness. They only measure how ready you are.”
“Did you get seasick the first time?”
She shook her head, her short hair brushing against her shoulders. Unlike me, she had enough sense to cut her hair when she entered the Navy. “But I was weak in other areas.”
“For example?”
She looked around. “Well, I couldn’t hoist the mizzenmast of the training ketch alone.”
I may be new enough to the Navy to not know what a ketch was, but knowing Laerke, it was probably a feat even a seasoned sailor couldn’t do. If my one week’s worth of naval experience could be summed up in a sentence, it was, “Everything needs cleaning and absolutely everything was heavy.”
I steadied myself as best I could on the rocking ship. “Listen, you don’t need to comfort me or anything. I’m just another sailor here.”
She kissed my forehead softly. “You’re not just another sailor, you’re my sister. Nothing will change that.”
Why did I remember that all these years later? My stomach still hurt, but I knew that it was just the aftershock from the bile in my throat. The pain in my chest was something else. Laerke, why couldn’t you be here with me now? Why did you have to go on that ill-fated journey? Where are you? My stomach contracted again, only this time there was nothing but acid for it to shed.
With dusk fast approaching and more than my memories leaving a bad taste in my mouth, I returned to my quarters. It almost made me feel guilty to have my own stateroom when so many of the crew were doubled up in quarters below. Almost, but considering their issues with a woman on board, it was nice to have a little sanctuary.
I slipped off my uniform to freshen up a bit. With my ballistic case as a pillow, I curled up to embrace the warmth of my electric blanket. Even with my stomach churning, I wasn’t going to let it rule me. I couldn’t afford to vomit in here. The rule of the sea is well-known to all sailors—if you make a mess, you clean it up.

Intermezzo
To take my mind off my stomach, I studied the map of the Pyrantonese islands from my personal belongings, intent on the black X marked on one of the islands. “I’m finally coming for you, Laerke.” It had been too long since I last saw her, too long since I first saw this mark of her last known location.
Laerke had to be here somewhere. I had come on a mission, and I wasn’t about to fail. Whether she was waiting for me or only her corpse, I would find her.
It wouldn’t be easy. The Pyrantonese islands were deserted, save for one or two ritualistic tribes. Thinking about it, why would the designers build Null so close to them? There was no other contact for hundreds of kilometers in any direction. There was no way Laerke could’ve survived in them, no matter how resourceful she was.
No, I couldn’t think like that. She had to be alive, living on leftover food from the ship or something of the sort. For now, I needed a distraction. I pulled out a book on intermediate navigation and flipped through its pages on the various angles water strikes a ship. Just like the various positions Malthe would use to strike—
“Forget it,” I grumbled. My steamy night with Malthe had destroyed my concentration, meaning my only other option was to sleep. I gripped my rosary. “Please watch over me tonight. Please let us enter the Pyrantonese islands safely.”
---
A knock woke me up from a sound slumber. 5:05? Five minutes late? Manni never missed bringing my breakfast on time. Perhaps I should treat him and forget to put on a robe. No, with Malthe here, I couldn’t flirt with anyone else. Even if I was breaking a taboo of sleeping with my missing sister’s boyfriend, I couldn’t cheat on him, too. I slipped on a robe and pulled the door open.
“Good morning, Manni.” I was glad I kept my robe on. A different man with a lot more hair flashed a toothless grin and held out my breakfast on a platter.
“Manni sick. Me food you.”
So much for a nice start to the day. Manni always managed to put me in a good mood, but this guy was nothing but a reminder of this crappy trip with the Filipinos. “Thanks.” My plate had four eggs, toast heaped with butter, and three slices of bacon. Could they really not understand that girls don’t need so much?
To make matters worse, storm clouds covered yesterday’s bright blue sky. Whitecaps crashed against the side of the boat, pushed along by the howling wind. That same wind gusted onto the deck and pulled my robe down my body. Of course, the man wasted no time in getting a good look.
And I wasted no time slamming my knee into his crotch. “Learn some respect.” Manni was the only one able to get away with that. At least Manni didn’t curse me for being a woman.
When I sat on my bed to enjoy my meal, my knee flared up in pain. “Seriously?” If only I hadn’t been so stupid all those years ago when I stole my owner’s motorcycle and crashed it instead of waiting for the police, I wouldn’t be dealing with all this pain now. Losing half my cartilage to my various surgeries had a cost.
After finishing half my meal, I boxed the leftovers up and placed it inside the refrigerator with the rest. It all seemed so pointless, since they wouldn’t last more than a few days after a shipwreck, should one happen. But I couldn’t bear to throw it overboard.
I threw on my clothes and went to the bow of the ship. Through the mist and darkness from the clouds above, I could barely make out the atoll surrounding us.
“The Pyrantonese islands.” They had been naught but a dream for these past few months, yet now I was finally inside them.
“Prau, we been in them for few hours already.” Manni stumbled up the stairs.
“What happened to your supposed sickness?” Indeed, the islands were behind us as well. What if Laerke had been on one of the southern islands? We may have sailed past her!
No, she wouldn’t. The Kastespyd had communicated its last coordinates well inside the islands.
“Sickness?” he asked.
“Weren’t you sick? Some other guy brought my breakfast because of it.”
Manni flashed his yellowing teeth. “Manni recover quick!” But his mood turned somber. “But Prau been sad since nearing islands. Why?”
As much as I liked him, we weren’t close enough to share our secrets. “Don’t worry about it. It’s private.”
Manni, unlike the other useless crewmen on the ship, had a bit of sensitivity to my issues. Knowing to shut up, he leaned on the railing to watch the white caps with me.
Now that I’m here in the Pyrantonese islands, what do I do? I could hardly ask the captain to halt the ship to explore them with our explosive cargo. And I doubted that I’d see the Kastespyd or Laerke waving from some random island.
I was up the river without a paddle. If I truly wanted to find her, I’d have left the Navy and bought my own ship. Though visas into Null were pretty hard to get with how selective they were.
“Manni, why did you fake being sick?”
He gripped the rail. “Manni thought Miss Prau might want morning without woken by me after yesterday assault.”
It took me a moment to piece together his words. “Oh, that? Listen, Manni, I know it wasn’t intentional. Don’t worry about it, all right? I like seeing your smile in the morning.”
Time seemed to stop. It was as if a dark hand had grabbed at my heart, twisting it with despair and regret. My thoughts blurred, replaced by danger and anguish. Something was wrong below the decks.
“Manni, I’m sorry, but I need to go.”
“What for?”
I didn’t want to come across insane, so I made up a reason. “I need to check out the cargo.”
The cargo hold was a vast expanse of various fruity aromas. There were thousands of boxes labelled with the names of various types of fruits. We had oranges, bananas, and mangoes—whatever Null might want. And then there were the boxes of “Oränges.” Peering inside them confirmed what the captain had said—any box with those marks over the “a” meant they held weapons. And damn, did they ever have weapons. One box of these could have armed an entire company.
A soft voice hummed from somewhere in the cargo hold. I had heard this voice twice before, and both led to the same result.
“Is somebody down here? Malthe, is that you?” If it was, I’d kill him. Nobody should be down here but the captain or me. But this voice belonged to a young girl. Did he have a secret love for falsetto?
“Malthe?” I placed a hand on one of the crates of cargo and peered around the corner.
The humming continued, this time with words. “Trine is Trine, Laerke is Laerke.”
A naked girl, no older than twelve, sat on a cargo crate near a window, swinging her legs idly. She had tied her black hair into two short ponytails, and her eyes were black to match.
My dread only grew. “Who… who are you? Are you a stowaway? How do you know my sister’s name, and mine, for that matter?”
She leapt off the crate and sauntered toward me. “Trine is Trine, Laerke is Laerke.”
My heart crawled up my throat. “Stop it! Who are you?!”
“Trine is Trine. Laerke is Laerke.”
“Help!” Something slithered up my back. When I turned to get a better look, a hanging wooden beam smashed against my head. It did nothing to stop the little girl’s saunter as I fell to the ground.
“Trine is Trine, Laerke is Laerke.” A grin spread across her face. “And it is too late for both of them.”
Darkness overtook me.

Poco a Poco
I awoke to the sound of rain pounding against the deck above. The crates of apples and oranges confirmed I was still in the cargo hold, but I couldn’t find any sign of the girl from before.
My eyes caught hold of a collapsed crate of cargo where a butterfly flew out. No label either. Were these oranges or oränges? Mix-ups were killer on smuggling operations. A weapons dealer receiving a crate of oranges wouldn’t be too bad, but Null receiving weapons instead of oranges would likely lead to our arrests.
My boots crunched on something. Broken glass? Why would anyone have glass down here?
The crate must have broken from one of the waves that crashed against the hull. Pushing apart the woodwork should at least show if I could chalk it up to wrecked baggage or something I’d need to hide and—
There were no oranges. There were no weapons. Instead, there was a corpse.
“Oh my God!” Foam covered his mouth, and his eyes stared blankly into space. Whatever stomach acid I had left hurled itself up to my throat and splattered all over the floor.
I wanted to believe his death came from the cargo collapsing on top of him. That would explain the sweat on his body from a long struggle to escape his prison. But that wouldn’t explain the foam.
Scarier still, his hand reached toward another pile near the stern. Bombs. The pile of bombs rumored to end us lay stacked up, with a timer ticking toward our end. Twelve hours to go.
The captain had to know about both of these discoveries. He’d be able to determine if the sailor died from an accident or murder. More importantly, he’d find somebody to defuse the bomb.
Chatter erupted on the deck over the beating rain. Something was going on.
I rushed up the stairs to find everyone huddled around the middle of the boat. In the middle lay a sailor foaming out the mouth—just like the man in the cargo hold.
“Harai!” Manni hunched over the man and checked for a pulse. From his unmoving eyes and clammy skin, he obviously was no longer for this world. Though he seemed oddly familiar.
One sailor whispered to another, “Hey, he bring girl breakfast.”
“He cursed! We tell him he cursed!” whispered another.
Eyes turned from the dead man to me.
A sailor stepped toward me. “He cursed. We all cursed! Bringing girl on board bad! Throw overboard!” The sailors followed his lead, save for Manni.
I pulled out my pistol, lest I need it. “Touching me is mutiny. Do you really want to go up against a court martial for that?”
They may speak a big game, but threats destroy them. “Watch you back, curse lady.” It was the furthest any of them could go without risking a court martial.
Screw them all. Only one of these Filipinos mattered to me—the only one not to reject me. My hand found its proper place on Manni’s shoulder for a bit of comfort. “We’ll give him a proper burial at sea, I promise.” I didn’t know if this was one of his friends or just a co-worker, but I could at least promise him that much.
He swatted my hand away with such force that I yelped. “You no touch me, witch lady!”
What? I thought I had become at least his friend. But to call me a witch… Did he really hate me? How could I have been so fooled? All those smiles, broken English compliments, and jokes… and now this?
Unable to know how to respond, I returned to my cabin until the captain came to get me himself for our dinner together. The two of us sat around the table with my food resting just as it had been prepared. The captain had no such lack of appetite, even after I told him of my discoveries below the decks.
“Poison,” he said, biting into a chicken leg. “At least, that was what Vergel concluded.” If I could recall correctly, Vergel was the ship’s medic, although he spent most of his time in the kitchen. “Their symptoms could have only been caused by Sun’s Bane, a poison which makes the body’s defenses turn on itself. Unfortunately, this poison does such a good job, it destroys all evidence of the perpetrator on the body as well.”
I wasn’t familiar with that particular name. “Could it have been a misplaced cleaning supply?”
“Sun’s Bane has no other use than to kill. This was no mistake.”
I divided my chicken thigh into respective parts, the most I could do besides eating it. “Why was something like this on our ship?”
“It wasn’t.”
“Well, obviously it was, or we wouldn’t be having this conversation!”
He held his hand up. “Stop thinking with your heart and think with your brain for once. If it wasn’t part of our cargo, where could it come from?”
We hadn’t docked anywhere, and the captain was right—we knew every supply on this ship from top to bottom. While there was a chance the cargo could have hidden such a thing, I would have noticed somebody going down there. “Could it be made?”
“Exactly. It’s a difficult recipe, and only a few chemists can produce it. But our First Mate, Hans, happens to be a rather skilled chemist.”
I had only seen Hans once or twice before, but he did seem like a shady fellow. “Why would he kill a crew member?”
“Don’t assume the worst in people. We don’t know that he personally killed them. He may have made the poison for some other reason, and it got stolen. But if you’re going to confront him, don’t go unarmed.”
I patted my holster. “Do you think I’m some dumb bimbo?” But as soon as I did so, my thoughts turned to the cargo again. “And what about the bombs?”
“They’re ticking. Nobody here can disarm them, so we’re just going to have to get to Null before the timer hits zero.”
“We’re not going to try?”
He stabbed his chicken. “If you know how, then be my guest. But those things are usually designed to go off the instant somebody messes with them. So if you don’t want to die, you’d best leave me to navigate while you worry about the dead crew members and suppressing a potential mutiny.”
Any suppression of a mutiny would require arms, and the pistol in my holster had no bullets in it. “Thanks for the meal,” I said, pushing my untouched dinner aside before returning to my room.
   “Thirty, fourteen, seven….” Back in my room, I fumbled through the combination on my locker until it gave its satisfied click. It kept most of my important items such as my purse and the keys to my bike. The most important item lay in the back—my Sjorgren 12. Despite its heavy use over the past fifteen years since I received it from that horrible man, it looked no worse for the wear. My years of practice paid off in the end as I had become one of the most renowned shooters in the Navy. In fact, I received my first promotion on the merits of my shooting test alone.
In any case, it would have to stay in my locker. In such close confines as the Second Mate’s cabin, I’d need a handgun if worse comes to worst, not a clunky rifle.
Outside, the rain had only gotten worse. The decks were a lake, and the stairs a waterfall. I gripped the slippery railing on my way up the stairs. My weakened knee could ill afford another slip and fall.
Hans was fast asleep in his cot when I went in. He had the easiest job on the ship, with me doing all the planning, and the crew he was supposed to direct being mostly autonomous. But he was horribly difficult to speak to—only understanding his native Swedish tongue.
“Vakna upp dig bit av skit.” Hopefully I said that right.
He didn’t move. I supposed he was either a heavy sleeper or mad that I swore at him.
“Hans, vakna upp!” I kept my hand on my pistol in case he’d try anything. But again, he didn’t move.
Forget Swedish. “If you won’t get up, I’ll make you!” With a jerk, I grabbed his shoulder and ripped him off the bed.
His body was rigid and cold—his eyes blank, his mouth foaming.
He killed himself with his own drug? No, the captain told me not to draw those conclusions. Could someone else really be responsible for this?
There were no empty vials in his room, and all ingredients were placed neatly in their spots in the cupboard. If I were to make my own death wine, I doubt I’d care enough to put everything away.
The only thing which seemed out of place was a single slip of paper on his desk. With all caution, I peeled apart the seal and found only three words. She is coming. Underneath the words was a small picture of a butterfly. She? Who was she? Was he calling the storm a female? Or maybe…
There was that naked girl with black pigtails below the deck. “She is coming.” Who was she? Why was she on the ship? Where did she go?
I had to inform the captain. It had slipped my mind in our discussion initially, but it could be the key to all of this.
First, though, I had to sneak out of here without anybody seeing me. They already thought I was a curse on the ship, and all implications were that I was at fault here. I closed the door with hardly a click to tiptoe across the deck.
When I gripped the captain’s door handle, somebody screamed. Manni stood at Hans’s doorway, shaking. Damn it.
The crewmen ran to see what was the matter, but Manni had already made his conclusion. The point of his finger was enough to redirect the attention. “She curse us all!”
Whatever composure I had left shattered. Damn that man! Damn this ship, and damn these fucking untrained sailors! “Shut up already! Just because I don’t have a dick doesn’t mean I’m bringing ghosts and demons on the ship!”
Manni flicked out a switchblade. “She kill! She kill Harai! We kill her!”
He wasn’t the only one with his knife out. The sailors took slow wet steps toward me, their knives homing in for the kill. A metallic flicker narrowly missed my head, but from the sharp pain in my shoulder, I knew it hit somewhere.
Holding my newly bleeding tricep, I gritted my teeth. I wasn’t quick to forgive or forget. I sought out the face of the man without a knife to engrave his visage in my mind. Null would be even less forgiving than me when I turned him in.
A gunshot rang out in the night. “Enough!” the captain roared. He really could be imposing when he wanted to be. “Anybody not back at their posts in the next ten seconds will be guilty of mutiny!” The crew knew better than to question him. Once they had returned to sweeping the deck, he placed a rough hand on my injured shoulder. “Are you all right?”
Though he may be powerful, he should know better than to touch a wounded sailor where it hurt the most. “It didn’t cut too deep. But that’s not important. Hans is dead.”
“It came to shots?”
“No, he was dead when I found him.”
The captain dropped his hand. “What do you mean?”
“Same poison. I don’t know if he took it himself or what have you, but he died.”
The captain bit his lip. “Show me.”
Hans’s corpse looked a lot worse than when I first saw it. A lot of sweat was rolling down his body, and his skin had lost some definition, becoming much smoother.
The captain bowed his head for a moment of prayer. “Cover him and bring him to the engine room. Let’s hope he’s the last corpse we have to keep there.”
“If he’s gone, there won’t be more, right?”
“We can only hope. I’ll leave the cleanup and investigation to you. I have the Pyrantonese to navigate.”
The captain left me to cover him with a blanket. His skin really was gooey.
I thought to sweep the dust on the ground, too. My boot markings were fresh in the dust, and if somebody wanted to frame me, they’d have a good case.
But there were another pair of footprints in here. They were tiny as if they belonged to a child—a child with no shoes.
“She is coming.”
I dragged Hans down to the engine room, where two other covered corpses lay. At least, where I thought they lay. What was under them didn’t seem human at all. I could no longer make out their heads, arms, or legs. Did bodies really decompose this quickly?
“Rest in peace.” Hans fell with a thud next to the other two. Something else echoed as well.
“Is someone there?”
A soft voice hummed just outside the room.
That made me race outside. “Who are you? What are you doing to my crew members?”
The little girl wasn’t there. The humming didn’t stop, but it no longer seemed to be coming from the ship.
I leaned over the rail to get as close to the humming as I could. But there was nothing overboard but the black waves crashing against the hull.
“I’m going insane.” Another surge of pain shot through my arm. “And I guess I better treat this soon.”
---
My medicine cabinet was a complete mess with all the substances I’d never use. It took me quite a while to find the witch hazel, which was nestled next to a book of medicinal formulas.
“Ah, shit!”
I had forgotten the sting of witch hazel on a fresh wound. Even if it wasn’t a deep cut, it still was enough to bother me. The man who hurt me would pay. He’d be court marshalled as soon as we landed in Null, then locked up for life!
Somebody knocked on my door.
“Go away! You all hate me anyways!”
“You’re not alone.” That sexy sonorous voice could only belong to Malthe.
Despite all that had happened, I couldn’t say no to him. I pulled open my door, and he stood there with a length of rope and a smirk.
“Not tonight.” I lifted my bandaged shoulder. “When we get to Null, you can tie me up all you want. But if just regular sex is enough, I could use the distraction.” Was that the sound of humming again? It didn’t matter. Nothing mattered anymore.
He grinned. “It doesn’t take much to please me.” He shut the door and before I knew it, he was all over me, penetrating deep within me. His pleasure took away my voice, turning it into screams.
But when I climaxed, I realized the screams weren’t all my own. Sailors screamed from all directions. “Now what?”
Annoyed at the interruption, I threw on the best semblance of a uniform I could in a hurry.
“I’ll be back in a bit,” I said. “Stay here, and don’t put your clothes back on.”
The man who had thrown the knife at me laid on top of the stairs leading down to my door, completely unmoving. He had the same symptoms as all the others—blank eyes and foam at the mouth. But unlike the others, he had a large gash in his shoulder… exactly where he had thrown the knife at me.
Manni, who stood a few steps behind, charged at me. “Murderer! You die!”
He normally couldn’t have bested me, but in his sudden rage, he managed to knock me off my feet and wrap his hands around my neck. Gasping for air, I could only get out, “Can’t… breathe…”
A gunshot erupted and the hands lost tension. Blood flooded Manni’s shirt, and his lifeless body collapsed onto the ground.
“Does anyone else want to try me?” the captain demanded. He stomped his way toward the rest of the crew. “I don’t care what kind of antiquated beliefs you have about women onboard ships, but I’m done with them. You will treat Trine as an extension of myself.”
As poised as he was, he couldn’t see the sailor approach him from the rear. “Cap… tain…” My voice was too hoarse from Manni’s attack to warn him of the incoming knife.
His eyes bulged. Grabbing his stomach was the least he could do, even as the blood pooled through his hands.
“Then we treat you same as her.” The crew member who had driven his knife into the captain’s stomach yanked it out and kicked him to the side.
“This… is mutiny…” the captain barely rasped out.
The crew member tossed the knife in the air. “Then we mutineers. Ship ours now!”
I pulled the captain up. He was alive, but barely. “We’re right in the middle of the Pyrantonese! How do you think we’ll get out alive without him? More, how do you expect to survive once I turn your bloody Filipino asses in to the Danish Royal Navy?”
“Shut up, witch! You die now!” He turned his knife toward me and took a few steps closer.
Laerke had taught me a great many things about logic and reason. She had taught me the flaws of the human brain, and how we sometimes outweigh logic with emotion. But most importantly, she taught me to run when my life was in danger.
I sprinted down the stairs as the crew gave chase. Thank gosh I left the door to my quarters open or I’d be in really big trouble right now. I slammed it shut, cutting me off from the rest of the world. At least, I tried to, but somebody had managed to get his hand in. Knives poked through the crack, hoping to stab me through it.
“Bones just aren’t that strong.” I put the full weight of my body against the door, pulverizing the hand.
I drowned out the screams by concentrating on securing my position. Switching the door to the locked position and fastening the deadbolt wasn’t enough—I needed a physical barrier. I threw any object I could in front of the door in a desperate attempt to keep them from breaking it down. Damn it, Malthe! You could at least help me a bit here.
But I couldn’t get the full effect of it with that damn hand stuck in there. “His fault.” I pulled my knife off my dresser and cut through the already blue mangled hand with surgical precision. Another scream erupted on the other side of my door.
The crew, probably finally realizing they weren’t going to get in by opening the door, started to slam a heavy object against it. Despite their attempts to intrude, the objects blocking the entrance rattled but held firm. At least I had enough in here for a barrier, even if it meant sleeping on the floor.
I grabbed every pot and portable water storage container left in my room and put them under the faucet. I had food in the refrigerator—thanks to my overprepared meals—but if they shut off my water, I’d be done for.
“Remember, two steps ahead is always enough to win the race,” Laerke’s voice echoed through my head. Even lost at sea, she was still helping me.
Somebody groaned. “Damn it, Malthe, what are you groaning about? I just constructed an entire damn barrier without your help while you hid in some corner naked. Why don’t you get off your lazy ass and—”
But Malthe wasn’t there. Instead, the captain lay down holding his stomach, groaning.
The hell? I don’t remember bringing him with me down here. I must’ve put it as an afterthought compared to the murderous mutineers thirsty for my blood. At least, that was the best I could hope for.
Bad news continued to pile up. Just as I dipped a rag under the running faucet to tend to him, it slowed to a halt.
“Guess they’re going to try to starve us out now,” I whispered to myself. If they managed to find and defuse the bombs, we’d probably last a good two days with the water I’d collected. Of course, that was assuming we didn’t shipwreck in the Pyrantonese.
My attention returned to the captain. He was barely conscious, and frankly, I was surprised he was alive with his wound. He’d need treatment if he was to stay that way.
His bloated gut may have saved his life. It wasn’t like stabbing was good for him, and there was blood loss to account for, but the knife should have missed any vital organs thanks to the adipose tissue. A little witch hazel and a bandage might staunch the bleeding until we get to Null, although a real doctor would have to treat him there. If we got to Null.
Years of studying first aid came in handy. While he was certainly worse for the wear, at least he wouldn’t die any time soon with my bandaging.
“Why do you bother?” asked a girl’s soft voice.
I sprung to action and pulled out my handgun. “Where are you, you bitch?”
The girl walked out from behind my bed. “It’s too late, Trine. It was too late for Laerke, and it is too late for you, too.” Was she in here all this time?
“The fuck are you talking about? What does Laerke have to do with this?”
She leaned against a wall. “He’s found you—the woman he needs for his plans. His eyes are on you. There is no escaping him.”
“Oh, shut up already!” I shot at her, but the bullet only clipped a strand of her hair. Impossible! I never missed!
“Violence solves nothing. Nothing solves anything for you anymore. It’s too late. That was your last shot, too,” she hummed and walked back behind my bed.
I charged around to grab her hand, but there was no girl behind my bed. Where did she go? What was this? A click of my gun confirmed that my pistol was now useless after that shot. I only had one fireable gun left in here.
The captain groaned.
Forget her. All I had to do was keep the captain alive. All I had to do was care for him, in hopes we survived this trip.
I curled up next to his unconscious body in my bed. Nine hours to go until the bombs went off, if they ever did. My eyes grew heavy, and with that, sleep descended upon me.
Night had long fallen when I woke up. A cold chill coursed through my room, much colder than should be possible with my heater. The crew must have cut our power, too. And with no electricity, the food in the refrigerator would spoil and we’d die. Then again, at this hour of the night, there was probably only a matter of minutes until the bombs went off.
“Ready for the end, Captain?” There was no response. Wait a second, there was no body, either. “Captain? Captain, where are you? Captain?!”
It didn’t matter what floor board I turned up or what corner I peeked in, the captain wasn’t there. There was nothing but emptiness. Maybe he left? But if he did, how? There weren’t any windows, and if he left, the barricade near the door wouldn’t be so well in place.
Enough about the captain. Right now, I had to think about survival. There were only two ways out my brain could think of. First, a rescue ship from the Danish Royal Navy catches up with us and takes back control. Second, I manage to get a hold of a life raft. One option, I cannot do anything but pray. The other, I could take action.
There should only be a skeleton crew working at this hour. If there was a time to secure a raft, it was now.
My pistol’s long out of ammo, so I pulled open my locker and grabbed my Sjorgren 12. It would be a war out there if I was spotted, and I didn’t want to become a sitting duck.
Clearing the blockade was child’s play compared to opening the door. It wasn’t that the door was physically hard to open, but rather, I had no clue what I would find on the other side. Were there people waiting with guns pointed at me? Would I see them before they saw me?
Something crashed when I threw it open. I steadied my gun ready to fire, but the crash was a corpse. The guy who got his hand caught in the door must have died from the shock and blood loss.
One challenge down. The next challenge wouldn’t be so easy. A man with a knife at the ready slept on the stairwell. A watch, I supposed, and a poor one at that. Besides him, there was nobody in sight.
A poor watch was still a problem, though. My hand slapped over his mouth, his shock giving me enough time to wrestle the knife out of his hand. All he could do was bite my hand, but the knife pressed against his throat all too quick.
“Dormir.” A red symphony of destruction fanned out from his neck, causing his body to go limp. He could rot at the bottom of the stairs for all I cared.
The stairs creaked from my weight. What made more sound, the creaking stairs or my thundering heart? It didn’t matter, one or the other would wake the crew, or I’d manage to escape. Ignoring them both, I pressed on for the main level.
The deck was empty, save for a man on the balcony keeping watch. I couldn’t believe it. In the middle of the Pyrantonese islands, they were trusting autopilot to navigate?
Again, this watch would be a problem, and I couldn’t slice his throat unnoticed—which was why I packed a gun. He stood like a sitting duck, completely unaware of my Sjorgren 12 aimed at his head. “Dormir.” The crack of the gun echoed in the night, and he collapsed to the deck below. I had to be careful with these shells. The Sjorgren 12 only had five slots, leaving me with four to go.
Many times, people had asked me why I said “Dormir” to my target. I’d never tell them the details, but Laerke had taught me it long ago on a cold night when the trauma of killing my captor came back to haunt me in nightmares. “Wish everyone to sleep before you kill them,” she had said. “It’ll calm your thoughts and make you rationalize whether that person truly deserves to die or not.”
These people, of course, did.
Several inflatable life boats were piled up on the other side of the deck. I should be able to grab one, but how would I escape the ship? I’d break my neck trying to jump off the boat from here. Perhaps the remaining officers on the ship were not mutineers? Maybe I’d have a chance if one of them helped me?
A flash of lightning revealed the impossibility of that thought. On every single mast, an officer had been tied up to keep a lifeless watch with a dagger in his heart. There was a sign written in a foreign language over each of their heads, but from the script used, it probably was to serve as a sort of a warning to the other crew members.
“Rest in peace.” To my relief, Malthe wasn’t tied up to any of the masts. He was better at blending in than I thought.
If I had more time, I’d untie them and give them a burial at sea. But my time had already run out. The doors to the barracks were opening and mutineers were calling to each other.
You idiot! Of course, they’d wake up. The Sjorgren 12 isn’t the quietest gun!
The crew members pulled out their knives. “Get her!”
Well, this was it then. Fight or flight.

Aria
“Dormir.” My finger pressed against the trigger, my muzzle targeting the nearest man. Mutineers are the lowest scum of the Earth. And of course, he deserved to die.
Bang!
The bang wasn’t just from my gun. With the force of an earthquake, the boat rocked close to capsizing. A billow of smoke rose from a new gaping hole in the middle of the deck, surrounded by squashed apples and oranges.
“Time’s up,” I grumbled.
“W-what goes on?” A mutineer crawled ever so cautiously to peer down into the hole.
“More that you’d understand.” These idiots wouldn’t understand a threat if it hit them in the face.
“Shut up, witch!”
Are these idiots lost for good? “You’re still going to hold onto your stupid superstitions after all this? I didn’t kill anybody! We’ve been working to save lives. There were bombs below deck, and we had to take action so this didn’t happen! But since I’m a girl, and you can’t seem to accept that, we’re sinking.”
I picked up a life raft. “If you want to keep your stupid beliefs, so be it—you can go down with the ship. For the rest of you, line up and get on a raft.”
The mutineers murmured amongst each other for a few moments. Only a couple returned to their quarters with the rest seemingly ready to take commands from a woman. Damn it, Captain, where are you? Even worse, where the hell is Malthe?
“Come on, in you go.” I lowered down the first life raft of six people and set it off.
Time froze again. Just like yesterday, that same dark hand seemed to reach out and cradle my heart with its shadowy digits. What now? What was that?
I tried to ignore it, hoisting the second set of sailors off, but there was no escaping the humming that filled the night air. Damn it! Why was she here? Where was she?
Boats. I couldn’t worry about a single girl. “Get in and go,” I grumbled, shoving the sailors onto the boat.
And then my dream came to a peak. The boat shook with the furor of the gods, and out of the central hull erupted hundreds of black tentacles, slimy and out for blood.
“What the living fuck?!”
There was no hope for those closest to the center of the boat, those that were at the source of the explosion. The tentacles slammed into them, sending them flying across the deck and into the wall. It didn’t take a genius to know there would be no surviving that.
The girl’s voice echoed in my head. “He’s found you—the perfect virgin. His eyes are on you. There is no escaping him.”
“Move, move!” I shouted, ignoring the girl. The hell did she know about me? Virgin? Pah!
The survivors jumped in the lifeboat—overcrowded but still buoyant.
“What about you?” the last man in the boat asked.
“I’m a witch, remember? I’d just curse your boat.” Before he could protest, and before the tentacles could strike at us again, I pushed it off. It wasn’t that I was self-sacrificing for a bunch of mutineers willing to go down with the ship. Malthe was still somewhere on this ship! There should still be a lifeboat left in the captain’s quarters, so if I could just find him…
A swipe of the tentacles snapped me out of my thoughts. It shot over and wrapped around my waist, squeezing tight. It would only be a second before I turned into a corpse like the others.
But it didn’t throw me like the others. Instead, it was as if the tentacle was trying to suck something out of my body.
“Trine!”
Who said that? It was a girl’s voice, but it didn’t have the mocking sneer of the girl’s voice I knew. This voice seemed gentle and concerned, as if concerned about me. But there shouldn’t have been any girls on this ship. In fact, outside of the few mutineers left in their cabins and Malthe, there shouldn’t be anyone left.
“Let Trine go!” This time I found the source of the call. A young girl stood at the starboard railing, her hands clenched in a pair of fists. Wait, why was this girl so familiar? With her starry blue eyes, her blond ponytail tied back with a ribbon, and lean body, she had to be someone I knew.
Wait, I did know her. That girl was me, at least, the me before the kidnapping. “Me?” I asked.
The girl took several steps toward the creature. “Of course, you. I may seem like a fat old geezer, but I am still your captain, damn it! Now, you fucking lump of flesh, let Trine go!”
I don’t know what was stranger—this little girl who looked like me, claiming to be the captain, or the tentacles obeying her directives. Yet, nonetheless, they retreated into the sea, and this girl ran over to me.
“Are you all right?” she asked. “Come on, there’s a lifeboat left for us.”
I didn’t know what to say. “Who… are you?”
She pushed aside some of her hair. “Are you blind? I’m Captain Carlsten.”
“The hell? Captain Carlsten is a fat guy, and you’re some ten-year-old version of me!”
She cocked her head. “Are you feeling all right?” At that moment, her eyes went wide. “We need to get out of here.”
“What? What’s happening?”
She pointed to a corpse. Except, it wasn’t a corpse anymore. Instead, red globs of flesh with no legs or arms squirmed toward us, wriggling while dragging the decayed skin behind. Did these…? Were these…? There was no doubt about it. These were our old crewmates!
Whether Malthe was in the quarters or not, my path to him was blocked. My only option was to save the two lives still on this ship. “Come on!” I grabbed the captain’s tiny hand and dove for the lifeboat. It tumbled off the ship with us, landing with a horrible splash.
It was just in time, too. Black tentacles burst out of the sea again, slammed against the boat, and broke it in two. The captain grabbed a paddle and stroked as hard as she could to get away from the boat, but with her body, she really did nothing compared to me.
The other lifeboats hadn’t gotten particularly far compared to us. “Those lazy crewmates don’t even know how to paddle,” I growled.
Darkness passed below us, heading straight to the other life boats. Before we could react, another black tentacle burst out of the sea, throwing a boat and its crew to their graves.
“No!” I shouted as another tentacle slashed through the second boat.
By the time I steadied my gun, three of the four boats were destroyed. I took aim, doing my best to ignore the captain’s nervous breakdown.
The tentacle shot up, and before it could smash down, I fired my third shell. The creature shrieked yet again—a high-pitched wail—and fell back into the water.
“You try to kill us?!” shouted a sailor.
I refastened the safety. “Kill you? Did you see that thing coming for you?”
“You sink boat!” He pointed to a hole in his ship—a hole my shell undoubtedly made.
Before I could retort, the tentacle emerged from the sea, eliminating the rest of them.
How could it have come to this? Just two days ago, I thought I’d find my sister. But now I knew I’d be joining her. Enough lying to myself—she died out here, and this thing had killed her.
And then I was underwater. A tentacle had shot out and wrapped around my neck, pulling me under. My breasts, my legs, my neck, and my waist—it had a full grasp on my body. The only thing I had free were my arms.
I couldn’t see the creature below. I didn’t know if it had the girl in one of its arms or not, but such a thing didn’t matter. I had to free myself first. And my answer lay in my Sjorgren 12.
A shell blasted out from it, exploding the tentacle in a wide array of black ink. The squirming couldn’t have lasted longer than an instant, but it gave me enough time to break free.
My lungs were on fire. I had to reach the surface! I pulled against the water, aiming for the dark clouds above. Two more strokes and I’d be there. One more…
My head burst out, and I heaved in the air like a robber taking money from a bank. But my reprieve was only for an instant as a fleshy mass wrapped around my leg and pulled me under again.
My gun only had one shell left. All I could do was break free of its grip, resurface, and then get pulled down for good. This would be my end.
The water’s murky surface didn’t reveal much. While all I could see were tentacles, there was something else farther down there. It had to have a head, right?
I had to do more than free myself for a few seconds of relief. I had to destroy the thing, or at least try. If I didn’t, it would be my death.
My gun pointed towards the darkness. But where should I aim? All I saw were tentacles in every direction, along with some driftwood floating to the surface.
Laerke’s voice echoed in the back of my head from when she taught me how to shoot. “If you don’t have a target, you might as well close your eyes and shoot. You’d be more likely to hit it that way.” It had been a warning then, telling me that if I didn’t aim, I’d never hit my target. But her advice somehow applied here, too.
I closed my eyes and let my hands wander, pointing the gun God knows where.
“Dormir.”
The shell exploded, and as it did, a horrible shriek came from below. When I opened my eyes, the creature recoiled with black blood pooling around it. “Is that it?” I asked. The creature answered my question, writhing away, scattering its blood throughout the ocean. With a final shriek, it disappeared, racing away from all of us and out of sight.
The bodies of my fellow sailors floated in the ocean among the driftwood. And on one of the pieces lay the captain, with her blond hair floating on the water’s surface.
I swam up to her and shook her gently. “Are you alive?”
Her eyes fluttered open. “I suppose if you can call this alive, I am.” Her hands gripped the driftwood tighter. “What are we going to do now?”
I put an arm around her and kicked. “I don’t know. But you’ll have to do what we all do every day. Live.”
---
“Hey, Trine. Trine, are you with me?”
Beeps filled the room. Where was I? Last thing I recalled, I had kicked on that piece of wood—which I soon learned was my ballistics case—for hours with the captain. But then everything got foggy.
I opened my eyes and saw several figures in white coats with clipboards.
“She’s alive, at least.”
“But the brain is hemorrhaging too severely. We’ll need to induce a coma.”
Something flowed into my arm. The blurry vision darkened, and I collapsed into a deep sleep.
---
My head pounded, forcing me awake. I wasn’t on a piece of driftwood or in some ship. From the simple white gown I wore instead of my military uniform, I could only conclude I’d been hospitalized.
A clipboard dropped onto the ground and a nurse ran out of the room. “Dr. Matthis! She’s up! She’s woken up!”
The man, Dr. Matthis, was a bit more prompt than some of the doctors I’d met at home. Mere seconds after being summoned, he entered my room with a clipboard of his own. “Good morning, Trine. How are you feeling?”
My head pounded its response. “Like utter shit.” Every muscle in my body ached.
He took down a few notes. “That’s to be expected, considering you spent the last three months in a coma.”
“Three months? What the hell was I doing out for that long?”
He pulled out a CT scan. “You sustained some pretty serious injuries from your shipwreck. We had to induce the coma or you’d have died. Your body must have responded in turn as we’d only expected it to last for a week or two.”
Memories of the tentacles slamming against the boat, the red globs of flesh, and the captain in the form of a little girl flooded my mind. What was that? Who was that little girl humming all the time? “What happened to the monster?” I whispered.
His smile turned to concern. In a hurry, he jotted down a note. “Just relax for now. You’re safe from any harm here… and monsters.”
“But what about—”
“I’ll call the Danish admiral and he can take it from here.”
I knew we weren’t in Denmark since he said admiral instead of kommandør. “Where are we?”
“The Southern Null hospital.”
That’s right, all the events happened in the Pyrantonese islands. Null would be the closest hospital around, probably to my luck considering how they had all the best doctors and nurses in the world.
If only the kommandør was as fast as the doctor. I spent the good majority of the day watching the only Danish channel on the television and answering the twenty doctors with questions for me. It wasn’t until the sun’s last rays began to set that he arrived.
“I’m surprised you’re up so soon,” the bitch said.
I faked a yawn. “I’m surprised you’re here… ever.”
He always was a hard-ass. “If you’re well enough to joke, you’re well enough to discuss. Let’s cut to the point—what happened on the Lyndwyrm?”
Straight to business, huh? I supposed I’d be the only eyewitness account left, save for the captain. But if the captain really did have the body of a little girl, he’d be insane to believe him. I started from the beginning—only leaving out the sexual parts.
The bitch let out a cough when I finished. “So that explains why you went through the Pyrantonese instead of around like I ordered.”
“I wasn’t yours to order around. The captain made the decision, I only advised.”
“Of course you did, or I’d have you arrested on the spot. Unfortunately, without any confession from you, we have no grounds for a case.”
“Confession? Confess to what?”
He gripped the arm of his chair. “For the murders you committed.”
“What?! You mean the watches? They were set to kill me! It was in self-defense!”
“All self-defense?” he asked. “The night your shoulder got cut, you mentioned going through your medicine cabinet, right?”
“What does that have to do with anything?”
He pulled open a medicine cabinet in my room in demonstration. “And you had a whole bunch of items in a mess, right?”
“Of course. I’m always well-stocked.”
“And that book of formulas next to the witch hazel?”
My heart froze. “I was just reading it.”
He clenched his hand. “Trine, I know you better than you know. You like romance novels and novels on navigation and engineering. For you to be reading a pharmaceutical book like that would be pretty surprising. Even more amusing, that specific book, if it’s the same one you checked out from the library, has the formula for Sun’s Bane.”
Sweat poured off my body. “I-I didn’t poison anyone!”
The kommandør held his hand up for my silence. “Not just anyone. The crew members who defied you and threatened mutiny. But when you saw your plan didn’t work and I detonated the explosives, you thought to destroy the evidence? Pretty cruel of you to sink the life rafts with the surviving crew members.”
“I didn’t sink them! I was trying to save them from the tentacles!”
He bit his lip. “There was an eighteen-and-a-half-millimeter hole in each one of them. Only one person owned that sort of gun to make that hole.”
“That was just my aim! I hit the tentacle, and it hit the boat, too!”
The kommandør folded his arms. “Yeah, just like you to miss a shot. You’re a sharpshooter. You don’t miss.” He lifted my gun off the supply table. “Not to mention, this gun would never be able to shoot underwater like you said it did.”
This couldn’t be happening. “I’m telling you the truth.”
He traced his finger along the barrel of the gun. “Pop quiz. How many shots does the Sjorgren 12 hold?”
I barely managed to whisper, “Five.”
The kommandør counted on his fingers. “One for the man on the balcony, one for the mutineer during the explosion, one for the tentacle attacking the life raft, one for the tentacle around your neck, and one at the monster, right? That was the story you told the doctor. So, it should be empty then, right?”
I nodded.
“Or if my story’s correct, you used four on the life rafts, and there’s one still in here.”
He pulled the breech bolt back, holding the gun to face the ceiling. And to my disbelief, a mysterious sixth shell fell out. Or, as he’d say, the remaining fifth shell I never fired.
“Y-you put another one in!”
He put the gun down. “Anybody could tell you I didn’t touch it until now. But as I said, there’s simply not enough evidence to prosecute you for your crimes. Nobody can conclusively say those holes came from this gun or what have you.”
I gripped the rail of my bed. “What about the captain? He, or well, she should agree with my story!”
“The captain? He went down with the ship.”
“Impossible! He was with me on my ballistics case, well… in the form of a young girl who looked like me and—”
“Young girl?” He paused to think for a few seconds, until a lightbulb seemed to go off. “Give me a second.” He dialed on his phone, and within a few minutes, the nurse came by with a girl trembling on her feet. She wore a pink sundress and had the same bow affixed in her hair as before.

The kommandør bent down. “Esther, do you know this woman?”

She looked at me for a few moments. “You told me she was my mother. Isn’t she?”

Her… mother? What the hell?

“Were you ever the captain of a ship?”

She tapped her chin. “Well, I suppose the ship to dreamland.”

I sprung upright in my bed, nearly ripping out my IV. “That’s not possible!”

“We’re not sure about this mystery ourselves, but we have done enough DNA testing to make sure. This girl is without a doubt your daughter. You must’ve done a good job hiding your pregnancy back in Odense, although this would have had to happen a long time ago. She’s not much help either, since she can’t seem to remember anything beyond the last seventy-two hours of her life. We’re still looking for her father and—”

“Malthe,” I interrupted him.

He cocked his head. “Excuse me?”

“After Laerke disappeared, Malthe and I had been screwing around. If it was anyone, it was him. But where is he? He was on board the ship!”

He sighed. “Never mind that. We need to discuss your future.”

He wasn’t going to answer me, was he? Better to give him what he wanted. “Back to pushing papers?”

“No. You will be committed into the psych ward. After—”

“No!” This time I really did tear out my IV. “You can’t make me go there! This really happened! I’m not fantasizing it!”

“Let me finish.” He held out his hand. “You will be committed into the psych ward. After your stay, you will be promoted to Lieutenant Korporal and given an honorable discharge. You will be granted full citizenship to Null and have your own apartment. The promotion should give you enough money in benefits to last you for life. As Null law doesn’t allow us to separate children from parents once they are deemed sane, you’ll be allowed to live with Esther in peace doing whatever you please.”

“Wait, no!” I struggled to get out of my bed, but my legs were still too weak. “I can’t! I need to go on missions and find Laerke!”

He sighed. “You don’t have a choice in the matter. And give up on Laerke already. She’s dead.”

He turned his back to me.

“Wait! What about Malthe?”

“Malthe?” He looked over his shoulder.

“He was there on the ship with me! He survived, didn’t he?”

The kommandør bit his lip. “You really haven’t recovered from your delusions, have you? I told you this during your house arrest after the police found you drinking from an invisible bottle and frantically masturbating. Malthe committed suicide the night Laerke died. He is dead and buried.”

Dead? What did he mean Malthe was dead? He was with me the night of my first meeting with the captain, with me during those nights of house arrest… with me on the boat… All while those hums… those hums….

That’s right. I never had sex with Malthe. I was a virgin.

By the following night, I was locked back up in that room with white walls, with nothing to look forward to except the next appointment with the psychologist.

“I told you it was futile.” The young girl with black pigtails leaned against one of my walls with her arms folded. “You should give up while you can. It sounds like you’ll have an easy life once you get out of here.”

I paced around the room, knowing I’d never reach the girl of my delusions. “I won’t accept that.”

“Then what’ll you do?”

“I answer to nobody when I leave here. I’m free. Nobody can stop me from returning to the Pyrantonese islands on my own. Nothing can stop me from finding Laerke.”

The girl smiled. “It’s too late. It’s always too late…”