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Messages - Lord Huge

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Mods / Re: [WIP] Consequential Choices Mod
« on: August 07, 2015, 07:52:22 pm »
Have a look at the M52 functions rpy in my phoenix mod, it has a number of functions and modifications that might be useful, including a way to put chat buttons onto the ship without modifying core code.

I will be re-writing the Tutorial to clean it up a bit and it gives a number of ways to insert code into the game in a playable way without modifying core files. If you modify the files like script.rpy then you would loose the mod every time it was updated and potentially break other mods.

Will be interested to see what you make.

Actually, your tutorial has been EXTREMELY helpful.  I've never written anything in RenPy before, but I'm nearly done hijacking all of the relevant labels.  Mostly I'm just copying and pasting from the text files you provided and changing the variables.  Thank you for posting that topic!     :D
I've already downloaded your Pheonix mod, so I'll take a look at that right now before I do anymore.

Mods / [WIP] Consequential Choices Mod
« on: August 07, 2015, 06:42:30 pm »
One of the few things that really irked me about this game is the fact that none of my dialogue choices seemed to affect the story or even gameplay for that matter.  Looking through the scripts file I notice that the game several variables corresponding to affection and morality, but these values are not used much if at all.  Now I realize that many of you are hoping that Sunrider: Liberation Day will make use of these variables, but grandfather always said, "Hope in one hand and <analogy deleted due to being grossly inappropriate> and I tend to agree.  Here are my thoughts on some consequences:

1)  I think that romancing your female pilots, however HOT they may be, will be a detriment to the discipline and moral of the crew.  I mean, here you are, a lowly petty officer, working your butt off to keep the Sunrider in perfect working condition... and there is your CO trying to get some tail from your crew mates!  I feel that it should either cost CMD Points to romance someone or give you points for ignoring them (because every man knows that ignoring a hottie really can score you points!)  Just a thought.

2)  Another idea would be making more choices command decisions.  For example,
a captain with a higher moralist value than prince value should have to spend CMD points to risk his crew on the Far Point Tech Recovery Mission.
The point cost could even get progressively higher by using a (moralist - prince)*(base cost) type equation or have a trigger like "if (moralist - prince) > some value, then" or something like that.

3)  I also noticed that there are a few mods which add side quests when the character's affection reaches a certain value.  If there was also a moralist value requirement then players would have to choose between getting CMD Points NOW (Prince) or possibly playing a side quest through romance later (Moralist).  I think I would have to write some of the side quests (not all are covered in currently available mods) and I would have to beg and plea for the rights to use the mods already done (preemptive PLEEAAAAASE!!!).  There could also be a limit to how many character side quests you can actually unlock, making those extra points even more appealing.

4)  Another suggestion, I could add these lines to scripts.rpy

if captain_prince >= 25
    jump horrible

label horrible
    scene badend
    "You are a horrible, HORRIBLE person and you deserve to DIE!
         "Try Again":
              jump horrible
          "Load Saved Game":
              jump horrible

Or not.  Whatever.
Any ideas or suggestions would be greatly appreciated and possibly incorporated in my mod.  Thanks!

Introduce Yourself! / Re: <insert AMAZINGLY creative topic here>
« on: August 07, 2015, 05:12:46 pm »
Ummm, hate to tell you but you spelled "money" wrong and you wrote, "(there always a "however" after any complement, right)" which is grammatically incorrect. Also, you're a narcissist, so would you kindly bugger off?

Sorry, but no... I'm physically incapable of doing anything "kindly".  Gosh, I relly du hop I done rought that gud!   ;)

Updated: August 07, 2015, 05:17:24 pm
Hello and welcome to the forums. The game does track affection values for each character, and Moralist/Prince values for various decisions, though you're right to say its doesn't have much bearing on the game at this point. Hopefully in the 3rd part of the game (Liberation Day), we'll see the consequences of these choices become more evident.

And yes in terms of bang for the buck, it can't really be beat :)

Yeah, I want to see if I can do something with those values.  I like the idea behind spending command points to make a decision outside of your normal morality, so I'm thinking about adding more of those choices in the script and basing the cost on a percentage of the player's current total.  I also noticed that there are mods for character side quests based on affection values which is cool.  I'm going to try those out.  Thanks for your comments!

Updated: August 07, 2015, 05:26:26 pm

Anyways, that aside, welcome Huge.  People will warn you about the crazies, but don't pay them mind.  The only crazy people I know of are those who don't read my novelization!  Ha ha.  Ha.

Anyways, as is customary for me, I shall offer you an unsolicited and utterly shameless link to my pet project.  Take a look if the sort of thing interests you.

Great work!  I'm on Chapter 3 now and I'm really enjoying it, but am I allowed to read your novel AND still be crazy?  Cause I kinda like being crazy, but I also like reading your novelization so please don't me chose...

Introduce Yourself! / <insert AMAZINGLY creative topic here>
« on: August 07, 2015, 04:22:07 pm »
So I was looking through the Free to Play games on Steam, and I found Sunrider.  While most F2P are either MMOs or complete crap, I decided to try it out anyway (no game/beer mony :().  I must say that I was pleasantly surprised for once.  It has a good story and setting, enjoyable dialog (minus the spelling and grammatical errors) and amazing artwork.  However... (there always a "however" after any complement, right?) I realized on my second run through of the game that my choices are as completely and utterly meaningless as my first marriage!  (Long story... not enough room for the text in this box...) 
Except for the very last choice to send Ava to a painful and horrible death, (she did kinda have that coming to her) none of my choices seem to make any impact on the story at all.
  I do appreciate the fact that the game files appear fairly simple to modify, at least for someone of my intellect.  (I have an IQ of 147, so if I want to stick this fork in a electrical socket I CAN!!!)  All in all, it was a free game so I would say that it was worth at least 1,583,291 times what I paid for it (trust me... I have a B.S. in Mathematics plus that incredible intellect I mentioned earlier...) and I would recommend this game to any of my friends (if I had any) to download and play.  Now...

if you don't mind...

I have a mod write.

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