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Topics - The Loli Assassin

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General Chat / Loli Livestreams
« on: October 29, 2016, 03:04:21 pm »
Since keeping a schedule of Youtube videos is a little too much work, I've decided to start live-streaming things. In about one hour I'll be streaming the single player of Gears of War 4 and Titanfall 2. I plan to do at least a couple hours of both. If you miss the stream, they should automatically upload to my Youtube channel after the stream is complete.


Other Games / ZedRPG - The Game
« on: September 28, 2016, 09:31:40 pm »
None of you really thought the world was going to end, sure you'd seen the strange rumors online, heard about the military deployments, but everything was always explained away. For all intents and purposes, life was normal, then this morning there were more sirens than usual as you awoke, you could see smoke out of your bedroom windows and see corpses shambling up your streets and towards your front doors. In the panic, you grab a few items, maybe a personal effect or two and start to make your way away from the city. By chance, you've all found your way to a warehouse in the northern part of the city just off Fernwood Avenue.

The Sun is starting to set on the first day of the end of the world, one of you pulls the Warehouse door closed, leaving you all in the dimly lit interior.

Other Games / ZedRPG - Organizational Thread
« on: September 06, 2016, 10:44:23 pm »
Hello everyone! Heinrike and I are going to be starting up a Zombie Survival RPG here on the forums. In the interest of keeping things simple, we will be using just a handful of stats and a simple D100 system of chance to decide events. I'll be going over the rules fully once I know what the interest levels are but the basic concept revolves around a small group (or groups, if things go particularly poorly) of survivors of the zombie apocalypse surviving and trying to keep up whatever meager existence they can once the dead start to walk. I'm looking to keep the game fairly small, perhaps a half dozen people, plus or minus one or two, depending on interest.

Finally, while I will be active here as the GM of the game and all of the canon role playing will occur here on the forums, either in this thread or another purpose made thread; I find it much easier and enjoyable to chat with people directly, and so I created a discord channel for use as a discussion area for players should they desire it. The room is fully available to anybody and the logs should go back to the start with no issues, I may also host non-canon events there if there is a desire for such things. The link is below, feel free to drop by with any questions you might have.

Character Creation
Here are the stats we will be using: HP, Strength, Dexterity,    Intelligence, Stamina
To roll your stats roll 6 D100s and round each up to the nearest whole ten. Drop the highest roll and lose the zero to get your final five stats between 1 (lowest) and 10 (highest).
Distribute your five stats as you wish between the five stats listed above. Keep in mind you will not be able to level up later and once we start the game your stats are final. Please ask me if you have any questions about creating your character.

Semi Related Image (NSFW- Gore)

Other Games / Battletech RPG
« on: August 27, 2016, 05:52:29 pm »
Hello everybody! I've been looking through the Battletech rulebooks and I've been really thinking about trying to GM an RP set in the universe. The rules are more set up for a 3D miniatures game but I think with a little bit of modification I can get them to work well with Before I do too much work learning and modifying the rules though, I'd like to see if there's any interest in people playing in such a game. I'm looking for at least three other players to join me in a game as a single "Lance" of four mech pilots in a short trial campaign lasting a few weeks. Games would be played Friday or Saturday evenings (U.S. Eastern time) for approximately 2 hours each night.

For those of you not familiar with Battletech universe, you may be familiar with some of the games set in the universe, the various MechWarrior games, Mech Assault, Mech Commander, and the upcoming Battletech. Players typically pilot towering Battle Mechs, or simply "Mechs," ranging from 20 ton "light" mechs to massive 100 ton Assault Mechs. A variety of roles are available from scouting to out and out attack roles with a variety of weapons systems equipped on mechs including lasers, autocanons, and missiles. Other vehicles, such as Tanks, APCs, Aerospace Fighters, and VTOL aircraft are also represented in-game but are typically supporting units. For the purposes of this particular RP, we will be using Mechs as designed and shown in the MechWarrior Online game, as it is the version of things I know best. I am not sure about the game rules for this are just yet, but a degree of customization may be possible for each mech.

Again, this is just a check for a show of interest in a short campaign that may or may not happen just yet. As I am only looking for three other players I will be conducting interviews with all interested players via Discord, a free program that can be used for audio or text-based chat which can also function through a web browser. I will also be using discord to host the games. Interested players should have good communication skills and while a microphone is preferred, being able to respond promptly in a mixed audio/text chat is key.

Below I've posted some images of a light, medium, heavy, and assault mech to give you an idea of some designs.

Raven Light Mech:

Shadow Cat Medium Mech:

Marauder Heavy Mech:

Atlas Assault Mech:

Earth Defense Force 4.1 The Shadow of New Despair releases on PC Monday the 18th of July (that's tomorrow). I heard that the price should be $40 with a 30% discount on release. If you like games with tons of loot, tons of on screen enemies, and no attempts at seriousness then this is the series for you.

Steam link:



Also the prerequisite DLC anime tank skin.

Create n' Share / Zandora Legends - A DnD/Pathfinder RPG World
« on: February 22, 2016, 08:34:29 pm »
*Full Disclosure* I am not affiliated with this project in any way, I just work with the guy who made it. *Full Disclosure*

A co-worker of mine has spent a couple of years developing a full setting for Dungeons and Dragons/Pathfinder, he just released the first version of the setting on Friday.

If you guys are at all interested I'm sure he'd appreciate people checking things out on his site ( and buying the rule book if it interests you.

General Chat / So, Loli is going to do that Youtube thing again.
« on: January 31, 2016, 02:47:37 am »
I've decided to revive my partially somewhat dead Youtube channel, but instead of driving myself into the ground with a punishing 1-2 videos per day schedule where I just end up hating everything, I'm going to try and do 4 videos a week minimum, with maybe one or two extra videos if something important comes up.

My planned schedule is as follows:

Monday- LP Series - Mondays I will release videos from a Let's Play series, this lets me record and edit (if necessary) footage over the weekend.

Wednesday- Random Games - This will be games that I just feel like playing or showing off, this may include games in alpha/beta/early access if there is no NDA. I may also show games more than once.

Friday- Other Series - Fridays will be for another running series of videos, this may be an additional LP series or something else.

The First video release will be episode 1 of XCOM 2 on Monday the 8th of February.

I am also happy to announce that my first LP will be XCOM 2, releasing a new episode every Monday. I can say for sure that my first random video will feature the Beta for Tom Clancy's The Division. Fridays I plan to release an LP of Tom Clancy's HAWX, a competent but not especially memorable arcade flight combat game.

In terms of video length, I will try to keep things within a 30 minute limit if I can; however, since there will be a 1 week gap between videos I will always do my best to fit a minimum of one mission into an episode.

If you have any suggestions or requests for games to show on random video days, or for future Let's Plays, just comment them below.

If you want to catch up on all the madness I posted last year, follow this link to my Youtube channel:

Other Games / Naval Action - Now Out on Steam
« on: January 20, 2016, 03:06:29 am »
Making a new thread for this because the old one is super dead, but Naval Action is an Age-of-Sail naval combat game that is going to be going into Steam Early Access after a prolonged period in closed Alpha. The current version of the game offers a variety of ships and a massive open world map that offers both PVP and PVE play.

The game should be coming out on the 21st of January and will cost $40.

Hello everyone, it's been a while since I made any major posts so I decided to do one big announcement super thread.

XCOM-Inspired TRPG

XCOM is not dead! I found that many of the game-based systems simply don't translate well into TRPG form, so I scrapped everything and started from scratch, the new version is going to be a much more slow paced and tactical game, with more focus on strategy and risk/reward gameplay. It also will no longer be taking place in the official XCOM universe, but instead a custom modern day setting tailored specifically to the game and it's systems.

Further Updates
None at this time.

Unnamed XCOM-Inspired Strategy Game
Those of you who followed the XCOM TRPG may also remember that I was panning to incorporate the strategic layer of XCOM with the base building and other aspects, this part of the RPG was totally scrapped and then remade into a separate game, a dedicated strategy dice rolling game that can be played in a couple of hours, kind of like RISK, Catan, Monopoly, etc. This game will share a universe and story with the remade TRPG section, but both games will be separate entities.

Further Updates
This is a first-pass rule set, without a pass for clarity and no visual examples and some aspects not finalized, there are also no nations included thus far. Research is thought out, but not included in these rules, though the flow and type of gameplay should be evident.

This strategy game plays out on a map of the world, with # “sectors” showing major areas of the world. The game can be played with 2-5 players, though 3-4 is the recommended number. Each player starts the game by choosing a nation to play as, and each nation has different traits and bonuses to change how they play the game. The objective of the game is to capture and research as much alien tech as possible with each finished research project earning the player a set number of victory points. Players may also attack each other, though starting World War 3 with an Alien Invasion going on is not the best plan.

Each faction has three units to manage. Interceptors are used to attack other air units on the board, Transports are used to move ground teams around the map, and Ground units execute Ground Ops.

Victory and Defeat
Victory is achieved when the Alien Mothership is destroyed, with the player with the most victory points winning among the other players.
Defeat occurs when all player capitals are occupied.

Game Setup

Each player selects a nation to play as. The player must then distribute starting units as defined on their nation card, repeat for all Players. When all players have placed their units, draw one Invasion card and follow its instructions.

The Map
The map is separated into numbered sectors, some sectors contain bases which can host units while others are Capitals that must be defended by their respective nation.

Turn Phases
1. Draw an Incursion card and follow instructions.
2. Intercept Phase, move interceptors around the map or build one new Interceptor.
3. Transport Phase, move transports around the map or build one new transport.
4. Ground Phase, resolve any and all relevant Ground Ops.
5. Research Phase, conduct research.
6. On the final player's turn for the round, draw and Invasion card and follow instructions.

Incursion Cards
Alien Incursions occur on each player's turn when the player draws an “incursion” card. Incursions represent UFOs entering sectors on Earth, each gives flavor text, a list of numbers representing the strength of the unit in the Incursion, and instructions for the card. The player should resolve the instructions and proceed to the Intercept Phase.

Interceptors are the fastest units in the game, able to move two sectors per turn. An Intercept occurs whenever an Interceptor and a UFO incursion occupy the same sector, there is no way to escape from an intercept without resolving one round of combat.
To resolve an Intercept, players must use Interceptors and roll the relevant dice for each Interceptor. Players then match up their dice from lowest to highest with the listed incursion numbers, with each success roll removing that number from that Incursion, failed rolls remove one HP (1 HP=1 Die) from the Interceptor with the Interceptor being destroyed when it runs out of Dice to roll, ties resolve in the alien's favor.

EXAMPLE: An Incursion in sector 1 is intercepted by a U.S. Player with 2 F-22 Interceptors, the Incursion is a medium UFO with the stats 5,4,4,3,2,2. Each F-22 gets three D6 Dice to roll, with the player rolling 6,5,4,4,1,1. In this case the Alien's 2 2s cancel out the F-22's 2 1s. The Alien's 3 loses to the F-22's first 4, but the Alien's first 4 cancels out and defeats the F-22's second 4, the F-22's 6 and 5 beat the Alien's 5 and 4. The end result is One F-22 destroyed and the UFO loses 3 HP being reduced to 4,2,2 points for the rolls it did not fail.

The US player may now choose to reinforce their remaining F-22 with any others they have in range or to retreat one sector in any direction. Up to two new Interceptors may be built in place of moving units during the Intercept phase.

When a UFO is shot down, it crashes in the sector it currently occupies and the player must draw a Crash Site Card and place it face down in the sector the UFO crashed in.

Transports (with the exception of the U.S. MV-22) can only move one sector per turn. They are solely responsible for the transport of ground teams and each ground team is directly tied to a transport, when their transport dies, the associated ground team is also killed. A transport is automatically shot down when in the same sector as a UFO, unless an interceptor is present, in which case the transport is damaged and must return to a base to be repaired, if it is damaged a second time, the transport is shot down and the Ground Unit is killed. When a transport enters a sector with a Crash Site, turn the Crash Site Card over, the player may choose to land their ground troops, or return them to base. Players may not turn over a Crash Site Card if a UFO shares the sector with them, or if the Transport is damaged. Up to two new Transports may be built in place of moving units during the Transport phase.

Ground Units
Ground units are used to capture crash sites. Ground Unit combat resolves in an identical way to Interceptions, with the ground unit rolling and matching up dice lowest to highest with the Crash Site Card. If the Ground Unit is successful, the player takes the Crash Site Card and adds the specified reward token to their available research pile once the trasnport returns to a friendly base.

Invasion Cards
At the end of each round of player turns an “Invasion” card is drawn which changes how aspects of the global invasion works (this can include increasing or decreasing Incursion cards drawn, or spawning additional units.) The Invasion cards may also spawn the Alien Mothership, the end-game boss, at any time. Only one may be spawned and it can never de-spawn, only be killed. Each Invasion card will include an instruction for the Mothership, which can be ignored if the Mothership has not spawned.

Finally, I'd like to announce Hyperspace. Hyperspace is not a specific game, but is instead an entire universe designed to accommodate a variety of forms of media. Though the initial release in the Hyperspace Universe is planned to be a TRPG built on existing game systems. At the moment, Hyperspace is the least well developed of the three, but also the largest.

Further Updates
None at this time.

Please keep an eye on this thread as I will be updating this main post over the next few days. Also, I lack a name for the two XCOM-inspired games, suggestions are welcome!

Ghost in the Shell Stand Alone Complex First Assault Online (*gasps for breath*) is an online first person shooter set in the world of the Ghost in the Shell franchise. The game is planned to be free-to-play sometime in the future but at the moment players can buy into the current early access test for as little as $5 and as much as $30 with 4 total tiers available to buy. None of the available tiers provide any gameplay advantages beyond some non-premium, in-game currency and some extra character slots (which can be earned with in-game currency), the rest of the items are strictly cosmetic, consisting of assorted weapon skins and a character skin. The game does not currently have a premium currency, but it may once the game goes free-to-play, I am not sure of the dev's plans.

When you first boot up the game you are taken immediately into the game's tutorial which can be skipped or replayed at any time, after this you select an operative, each of which has a unique skill with skills ranging from cloaking devices to arm-based rocket launchers. Players may only select one operative to start but as stated above, more can be purchased with in-game currency.

The actual gunplay of the title feels very solid, though I've only played a couple of matches so I have yet to see how the weapons perform over time. There is a currently broken weapon, the SA50 Sniper Rifle which is almost always a 1-shot kill and can be equipped with a short range scope allowing it to be used at most ranges quite effectively. Beyond this one weapon though, the other weapons feel very well balanced and are fun to use and shoot. Design wise the weapons seem to be inspired by modern firearms but with a visual overhaul to make them look and feel more futuristic, personally I like this design. Weapons can apparently be earned or bought, and I haven't seen any of the buyable weapons being particularly overpowered or underpowered, just situational in a couple of cases. Weapons may also be customized with some attachments being earned and others bought in a similar fashion to how guns work. Attachments can modify many aspects of a weapon and can increase or decrease stats in addition to being purely visual.

Aesthetically the game is hard for me to personally judge, I have never seen any of Ghost in the Shell (though I plan to remedy this) but apparently the devs have used the English VAs from Ghost in the Shell to reprise their roles, there are also little snippets of footage from the films/show when selecting match types which I thought was a neat little choice. I have enjoyed the game's visuals and I like the designs I've seen so far.

In summary, I'm cautiously optimistic about the game, as long as the weapon lists stay open to regular players without being locked behind pay-walls or premium currency I'll be happy, and once some balancing bugs are worked out I think the gameplay will be very solid. My biggest complaint so far is that the games seems like it is going to be an ungodly grind for purchased weapons and attachments, in my first couple matches I earned roughly 900 credits per match for a passable performance, cheap attachments go for 40,000 to 50,000 credits or more, guns are as little as 187,000 credits but mostly are in the 250,000 credit range. Rounding up to 1000 credits per match, it will take 40-50 matches to purchase a single attachment and hundreds of matches played to buy a single gun. The game will no-doubt have premium accounts that earn more money, but this is a tad crazy to me. But beyond this I have no major complaints and I may very well start earning more credits per game as I get better and level up, we shall see.

The game is available now through Steam link here:

Screenshots below, captions for each are above the image in bold.

Operative Screen (next two images)

Armory Screen, weapon unlocks are handled here and you can modify your three loadouts here are well.

M4A1 Assault Rifle, my current personal favorite gun I have modded it with a new barrel and muzzle break. This is a starter weapon

MP5-V5A, the SMG starter weapon, it handles well, this version is unmodified except for it's skin, not sure if it's a reference to something or not.

L118A-S1B, the starter Sniper rifle, two shots to the body or one shot to the head for a kill, not a sniper fan, so I don't use it.

Seburo M5, Handgun, I don't use it but it seems to be powerful enough.

Market Screen with available weapons and their prices, there is also a .44 Magnum available as a secondary.

Other Games / Early Access Recommendation Thread
« on: October 30, 2015, 12:28:28 pm »
As we all undoubtedly know, Steam's Early Access program has lead to some of the best games on Steam, and some of the most apocalyptically awful games ever to be called "games." This thread is for people to recommend Early Access games that aren't crap, or to give a negative recommendation if it's pretty bad. Games that aren't sold through steam, but that are charging money for a pre-release version of the game can go here too. Please leave kickstarter games in a separate thread, as they are often time-sensitive. Please, don't argue for or against a game with a "this game is great/terrible, the end" comment, describe the merits or demerits of the game in detail and let people make up their own minds, also, please link any games, even if the recommendation is negative.

I'll start off with a recommendation for Space Engineers, released a little over 2 years ago in a very early state, the game has been progressing steadily since then with updates every single week, there are still bugs and problems, but the game has excellent mod support and a dedicated fan base. The game will be adding planets into the mix "soon" with seamless transitions and building on the surface. The current $25 price tag might be steep for some, but can be worth it if you're a creative type or if you like sci-fi role playing in a multiplayer setting.

I'll also be getting copies of NOCT and Shallow Space tomorrow (if everything goes as planned) and will post recommendations of them if they are worthwhile.

Other Games / Angels Fall First
« on: October 05, 2015, 03:19:01 am »
So this game was talked about in the Combox and I thought I'd make a post about.

Angels Fall First (AFF) was originally a mod for Unreal Tournament 3, it is a squad based, multiplayer first person shooter similar to the Battlefield series (most directly Battlefield 2142). The game also shares many similarities with Star Wars Battlefront 2 in that there are both Ground and Space battles with boarding actions being a key part of the Space gameplay. The actual gameplay is quite fun and the game fully supports offline play with bots for those of us who prefer a more relaxed experience; unfortunately the game does suffer from some fairly annoying issues. First, the game can be incredibly ugly, the game is made in Unreal Engine 3 and this shows, the weapon sounds are also pretty weak and this does detract from the overall experience. It has also been reported that the game is not terribly stable in online play.

As someone who has been following the development of this game for a few years, easily the most disappointing aspect of the game is that it really hasn't matured much since it's last official, free release as a mod for Unreal Tournament 3. The only real additions have been a smoother UI an weapon/vehicle customization as well as one, maybe two new maps. Though this does lead to an interesting opportunity for anybody interested in this game, if you already own Unreal Tournament 3, the old release candidate is still available here: ( if you like it you can quite easily buy the stand-alone version on steam which is only $13.50 until the 8th of October, at which point the price will go up to $18 (Steam link here:

Screens from the Steam page in the spoiler.


General Chat / Windows 10 Thread
« on: July 31, 2015, 02:27:54 pm »
So I upgraded to Windows 10 today and so far have had no issues. Of course choosing to upgrade to a new OS can be a difficult choice, so I decided to make this thread so that people can talk about their own experiences with Windows 10 so far, or seek advice on upgrading from those who already have.

Unfortunately, It's quite late and I've not yet been able to really mess with the OS beyond some basic web browsing. Tomorrow I'll be back to share any additional thoughts I have as well as try and answer any questions people might have.

PS Please keep the discussion away from "X OS is awesome I'm not upgrading" or "X OS is the best, Windows 10 can bugger off" or things to that effect, they aren't really relevant to the discussion.

Other Games / Iron Brigade (formerly Trenched)
« on: July 03, 2015, 10:36:50 pm »
I wanted to make a post about a great older game called Iron Brigade, it was ported to PC three years ago, but was never properly maintained (game breaking bugs and GFWL required for online in a co-op game). Well Double Fine, the original devs finally got the rights back and released a patch for the game a month ago that got rid of GFWL, replacing it with Steamworks and fixing the worst of the game's bugs. I highly recommend it if you enjoy solid co-op games (though co-op is pretty much required beyond the first three or four levels). The game makes for an interesting mix of tower defense and third person mech combat in a WW1/2 setting.

Other Games / Armored Warfare
« on: July 03, 2015, 10:31:56 pm »
Hey guys, I just wanted to pop in here and see if anyone is (or is planning on) playing Armored Warfare. Getting a five-person platoon together for PVE or grouping up for PVP could be a lot of fun.

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