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Black Hole => Sakralotus => Topic started by: Helrouis on May 21, 2016, 02:21:02 pm

Title: Sakralotus Dev Updates
Post by: Helrouis on May 21, 2016, 02:21:02 pm
Hey guys, so I'm back and active again.

Although for another game for the meantime. Sierra Ops is still ongoing but the development relies heavily on Youko (our writer) and Tooaya (our artist). While they're finishing their work, we have some time to make a game and try to pay up our bills and everyone else.

Sakralotus is a short project, and our target is to finish it by July 30. We'll be posting weekly updates and some screenshots as well.

If you're a fan of platformer games like Shovel Knight, or Shadow of the Colossus and Lost Planet 1 & 2 (basically beating up any huge monsters), then this game might appeal to you.

So what is Sakralotus?
You basically control a soul-powered guardian, and you will find yourself residing on a huge floating ruin. You don't remember a thing at all -- You didn't know what you were doing beforehand.

As soon as you wake up, your other "colleague" guardians enter the room and tell you that you're the commander in charge of defense and maintenance.

What, defense and maintenance?
That's not a problem at all -- What bothered you more was the fact that this huge floating stronghold is actually humanity's last stand. It's your job to protect it from all threats and maintain it from collapsing, until the barrier can be redeployed by the system again.

Who/What are the threats, how do I defend against it?
You currently live on a planet that's 1000 times larger than Earth, and it was corrupted by a worldwide poisonous gas leak from the underground, and alongside with it, are gigantic monsters that easily dominates over humans -- They are capable of disrupting one's thought process or permanently rendering any human useless who are within their range (it's as if you can have amnesia or worse, permanent brain damage). Because of this, humans created their last resort -- the Avia Centris, aka the floating fortresses to survive -- although it was a little too late.

250 were initially launched, but most of them are destroyed already.  You're probably on one of the last surviving Avia Centris

How are humans even safe in the fortresses?
Well to keep it short, the core of Avia Centris protects and houses all the living humans, keeping them safe even from the monsters' innate abilities. To slay the monsters outside and defend the core, humans connect their souls to guardians. Guardians are ignored by the giants, and guardians can use Cryo spears to bring them down. Cryo spears are specially made to slay these giants as it ignites inside their limbs, and prevents them from regenerating.

@Author -- Connect their souls? How is it possible?
We're following closely on how dreams work, except these out of body experiences are controlled by the remote piloting mechanism, and a soul can be only away from the body for a limited time. This is a fantasy sci-fi genre too, mind you.

Now about the maintenance...
There are a total of 8-10 hours (in-game time). Every sector suffers damage as the game progresses. You have four members with you that you can assign to each sector to maintain the area, or assist you in combat in their own ways. Finally, every giant will attack the core repeatedly while ignoring you -- although it's quite unpredictable as the monsters come in various types -- this simply means there are different winning conditions in every battle, unique ways to bring them down. It is important to kill them as soon as you can before they deal too much damage to the Centris. The damage done by the giants are carried over the rest of the stages!

That's all for now, and good luck, commander!
 
Concept arts @ attachment (Not the main character)
Title: Re: Sakralotus Dev Updates
Post by: Revontulet on May 21, 2016, 02:23:43 pm
Wow, I really like the concept art.  Frankly, I think the world needs more games like Shadow of Colossus - and as I'm patiently waiting for Sierra Ops anyway, this is too good to be true!  Looking forward to hearing more news about this project, thanks Helrouis!  :D
Title: Re: Sakralotus Dev Updates
Post by: Arraxis on May 21, 2016, 03:57:48 pm
Aww, she's not the main character? That's a shame. But yeah, Shadow of the Colossus was an excellent game, so I certainly hope this lives up to it! Link us some of the music when you've got some ready to share :D
Title: Re: Sakralotus Dev Updates
Post by: Marx-93 on May 21, 2016, 11:07:00 pm
Oh, it's good to see you're alive! That art is breathtaking, so I await expectantly for whatever you have ready; I'm not a superfan of platformers or "against giant enemies", but it seems there will be a tad bit of strategy too, so I shall try it.

The lore seems surprisingly interesting too.
Title: Re: Sakralotus Dev Updates
Post by: [Astral|Zephyr] on May 22, 2016, 04:26:56 am
OMG that art is gorgeous!

Hope to see this finished soon. Still wished Sierra Ops had the old sprites, I dunno the old sprites just looked better imo. :P

Good luck with the development, Hel! Still awaiting the release of both Sierra Ops & now this.

P.S. I see a kitsunemimi as Hel's new avvy kitsunes ftw lololol
Title: Re: Sakralotus Dev Updates
Post by: Shirley on May 22, 2016, 08:17:01 am
Interesting game concept.

I look forward to the screenshots and updates.
Title: Re: Sakralotus Dev Updates
Post by: BlackStarLine on May 22, 2016, 04:58:36 pm
That concept art looks really nice. The game itself sounds very interesting as well.
Title: Re: Sakralotus Dev Updates
Post by: Gamerjunkie on May 24, 2016, 02:57:36 pm
Sounds cool! Can't wait to hear more!
Title: Re: Sakralotus Dev Updates
Post by: Helrouis on May 29, 2016, 05:58:17 am
WIP Screenshot. I'm still trying to make the character sprites' style work together with the background, and will polish them afterwards for animations. My main inspiration for sprites are mainly Odin Sphere and Grand Knights History (Vanillaware), and Ragnarok Online and Tree of Savior, although I also like Metroid/Zelda/Castlevania NES's simplicity. We'll try to get the gameplay working soon enough.
Title: Re: Sakralotus Dev Updates
Post by: Marx-93 on May 29, 2016, 08:10:45 am
They are good inspirations. Looking nice so far.
Title: Re: Sakralotus Dev Updates
Post by: Revontulet on June 01, 2016, 07:53:02 pm
Ahhh, good to hear of an RO influence after so many years..
Title: Re: Sakralotus Dev Updates
Post by: Shirley on June 02, 2016, 01:58:15 am
I'd say the main reason they don't look like part of the environment is because of how bight they are in color. Take the tones down a bit.

But thats just my suggestion...
Title: Re: Sakralotus Dev Updates
Post by: Revontulet on September 08, 2016, 09:37:51 pm
Im excited to hear more news about this project, it really looks interesting!
Title: Re: Sakralotus Dev Updates
Post by: NEET Detective on September 09, 2016, 02:00:36 am
With all these solid games coming, my wallet is going to cry. I really love the idea, a defense game with a possibly good story~
Title: Re: Sakralotus Dev Updates
Post by: Arraxis on September 09, 2016, 02:05:15 am
Got any updates for us on this or Sierra?
Title: Re: Sakralotus Dev Updates
Post by: Helrouis on October 02, 2016, 01:21:05 am
About this project -- my contract with our background artist kinda expired. It's not because of Ubisoft (I also have to update everyone about this too: He wasn't actually accepted there, rather he was invited until the last step of the recruitment process all the way from the province, then rejected him... :/ )

He's no longer fully committed to us because the contract expired, and what little time he has left for us will be focused on the remaining tasks for Sierra Ops. He's working on a huge part of a major update that's happening next month. Please keep your eyes peeled for it!

Once I've gathered enough resources (hopefully Kanji no Owari PC release goes well), this project will be continued.
Title: Re: Sakralotus Dev Updates
Post by: Shirley on November 02, 2016, 05:42:53 pm
About this project -- my contract with our background artist kinda expired. It's not because of Ubisoft (I also have to update everyone about this too: He wasn't actually accepted there, rather he was invited until the last step of the recruitment process all the way from the province, then rejected him... :/ )

He's no longer fully committed to us because the contract expired, and what little time he has left for us will be focused on the remaining tasks for Sierra Ops. He's working on a huge part of a major update that's happening next month. Please keep your eyes peeled for it!

Once I've gathered enough resources (hopefully Kanji no Owari PC release goes well), this project will be continued.

....is it all pixel-based art?