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Messages - Helrouis

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1
Episode 1 Discussion / Episode 1 - Collapsing Daybreak Feedback
« on: March 10, 2020, 05:04:55 pm »
If you have tried the Episode 1 (https://store.steampowered.com/app/364210/Sierra_Ops/), let us know your thoughts about it by simply voting here! Any honest opinion about the game is highly appreciated :neko: 

2
General Chat / Re: The almighty SPAM TOPIC!
« on: March 09, 2020, 03:29:41 pm »
We do have anti-bot measures now, just that we can't stop them from visiting the site for some reason  :angrydoggo:

3
News and Updates / Streaming/Content Creator Policy
« on: March 01, 2020, 06:21:59 pm »
1. E-mail [email protected] to request a Season Pass key with the link to your stream and/or video upload(s) and/or scheduled stream.
2. If you shout "Libertas Ares" on your stream/video, then you can send us a name we can insert in-game (complete with first name + surname).
This name will be mentioned in-game, possibly in the following sections:
  • in CODEX
  • as a random ship captain
  • credits section
You can message us your preferences (Martian/Terran/Pirate etc),
If the slots are full, we'll update this topic and share it in any recent news by then.

3. You can monetize the videos freely, here are the conditions:
  • Twitch stream - A simple shoutout during the stream, encouraging viewers to buy the season pass (with the link on overlay/popup) and support us.
  • Youtube - Video Description should link to Sierra Ops and Season Pass pages.

4. When streaming, we don't have to be the main highlight. We understand that categories bring a lot of visibility.
You can play games in other categories and switch to Sierra Ops during your breaks and talk about our game a little.
We indie devs appreciate any coverage really :aquaup:.

4
News and Updates / Important Links
« on: December 18, 2019, 05:13:16 am »
1. IndieGogo Page will always have firsthand information of the development.
2. For regular updates regarding Sierra Ops, they will mostly be on Twitter.
3. We also have the Sierra Ops FAQ that we regularly update.

5
News and Updates / September 2019 Update
« on: September 28, 2019, 11:17:32 am »


Our BG artist, Ungdi-sea has returned to the party!
We've got a lot of catching up to do, but nonetheless it feels really awesome to have a core member back  :'(
We were on the verge of just mummifying his previous works (and failing hard at it)

And then we'll be releasing the first and second episodes of Sierra Ops soon.
The first episode will be free.

We're aiming to release both episodes this December.

That's all for now, signing out!

6
News and Updates / July 2019 Update
« on: July 29, 2019, 03:45:06 pm »
Hello there,

I'm... now a production manager for all future games of InnoMen.
I mean I've always been, but I did wanted to hog a few more roles for myself, only to realize I can't really do it all my own.

So the director role has been passed over to Youko, because she is a film graduate and has created awesome mini-games during her free time.
Even her resume is a game itself, which you can play here: https://youkos.itch.io/resume

She'll benefit the title of a director more for her career, and I feel we can work together up til the final arc more realistically this way.

It took a while realizing my specialty being... just an admirer of Visual Novels and Animations in general, and promoting them to others.
I'm not a good director, our first demo was just full of technical stuff / showing off Live2D, camera work and all that. But they were just met with harsh criticisms everywhere.
Even if we finished this with me as a self-proclaimed director, people will just recognize me as someone who finished a Visual Novel, but director/artist and all that jazz? I doubt it.
It's all mediocre as I can't really focus on each of the roles I've burdened myself with.

We want to sell the game, so I really need to communicate more with our backers and fans who have been interested in our project.
I'm sorry to those who have been disappointed with the lack of communication.
Honestly, I've got really nothing to say, the only reason I'm still here is because Youko, Glean, Tooaya, Shroud(composer), Jester(UI guy) sticked around working with a manchild like me.
I need to repay them somehow and hopefully along the way, people would regain trust in our team.

So what will change exactly?
Me and the entire team will be assisting Youko to whatever she needs to finish the scenarios.
The attached footage is her direction, and as you can see, a million times better than the original.
See attached (2019-07-29_15-19-45.mp4) or this link https://streamable.com/3fji0

Glean/Kemeo is still helping with the programming.
Jester for the UI, like this one - https://streamable.com/p8gou (music is a placeholder)
Tooaya for the CGs, she has done quite a lot despite her busy schedule and fan art works.
Shroud/Arvin for the music.

I'll stick to marketing/communications and also assisting with programming/battle script editing (where I'll follow Youko's storyboards)
I need to keep in touch with people since we're selling a game. Youko can't be bothered to promote since she just want to be in her cubicle working on games non-stop.

That's all the update for now. Feel free to talk to me on Twitter as I'll be replying much faster there.

Cheers and have a great day.

Updated: July 30, 2019, 07:52:34 am
https://www.youtube.com/watch?v=0spcn3uy5oc
Sorry for the low quality,
I was only meant to share this with the team (specifically asking Shroud to replace the last placeholder bgm)
But yeah... it's still going!
Credits to Youko for the scene direction. She's still getting a hang of the camera work and all.

7
Old Posts / Re: 2017 Summary
« on: January 04, 2018, 08:07:04 am »
I happened to notice that work started picking up again just before Degica ended their contract for Muv-Luv. Does that happen to be related to the new updates I noticed on Twitter?
Hey Arra, I still have a job somewhere not-so-obvious.
But yeah we became active again for simple reasons - praise Discord workspace (and whips) ;D

8
Old Posts / 2017 Summary
« on: January 02, 2018, 02:28:31 am »
Happy New Year everyone,

Helrouis here. It's been quite a while, and here's some progress to share:

We've been working under tight deadlines with Sekai Project, and the first draft (400k+ words!) is about to be completed this January.

We're also in the process of animating the sprites and converting the writing into engine-readable-script format, which Youko/our writer will edit along the way. 

Will you post more updates now that the writing is almost done?

Yes, definitely! We'll start by showcasing the new live2d animated sprites, as well as video recordings of some non-spoiler scenes pretty soon.

When is the estimated release date?

Our optimistic release date is August 2018. We should make it especially now that all members are active.

We sincerely apologize for taking quite some time. We admit we bit more than we could chew ^^;, but we definitely have no complains here since we've made it this far.We'll keep on going until we make it to the finish line.

You've made this project come to life, and we're confident that even with the amount of time has passed and trends changing, Sierra Ops will still do well on its own. It simply became a story that's not heavily influenced by any existing media anymore, and focuses more on the consequences of your choices in an out-of-nowhere war situation. The gameplay is challenging, the story is an experience worth playing blind, and the Sierra's crew members are very interesting in their own ways.

That's all for now everyone. Rest assured we'll get Sierra Ops done this year, and it will be done right.

Cheers,
[email protected] Team

9
Old Posts / 2016 Status Report
« on: December 31, 2016, 01:11:26 pm »
Hello Everyone,

Happy New Year! 2016 was not really an ideal year for us, as we had to patiently wait through things which cannot be rushed. But hey, the long wait has paid off, as they are about to come to fruition!

We'll be incredibly busy once we've shown you the new opening movie this early January. Please look forward...
Read the complete update at https://www.indiegogo.com/projects/sierra-ops-a-space-sci-fi-action-rpg/x/6041733#/updates




10
Old Posts / Re: May Update
« on: May 21, 2016, 11:14:34 pm »
I'd argue that such feedback is important in order to make the game good :D
Indeed, and I think we've had enough of it over the years lol. Let's see how 3 public demos&revisions before releasing a final version goes...

11
Old Posts / May Update
« on: May 21, 2016, 03:09:44 pm »
Scripts
Writing is 25% finished -- and Youko can do 15-20% per month.
The scripts are constantly being checked and proofread internally, and we will start "freezing" the scripts when we reach 50%. This means we will start pushing the scripts and new sprites to the build by August (assuming Youko's beyond 50% already).

New Sprites
Martian sprites editing has started -- and Tooaya will finish them all within next month.

Battle System
We updated our method to finish the never ending battle system deving... We've scoped the limitations of the battle by doing the final battle of the game. Sadly since this IS the final battle, so we can't show this demo to our backers. All in all, we've made significant progress and massive performance boost.

Conclusion for now
We can possibly hit October deadline at this rate, and we will not release a public game demo until the full game is finished.

We've learned our lesson -- making demos while the game is far from completion is just plain disastrous. Every time we make one, a teammate is likely urged to redo a major part of the game. This happened thrice already and yeah... NEVER AGAIN!

12
Old Posts / Sierra Ops Update - February
« on: February 04, 2016, 03:15:40 am »
Hello Hyperspace Comrades,

It's time for some graphical update - final final title screen, cg, and sprites edition:
https://www.indiegogo.com/projects/sierra-ops-a-space-sci-fi-action-rpg/x/6041733#/updates

P.S. I miss you all and I won't close down the forums as long as you're all here~.

Cheers
The InnoMuv-Productions Team

13
Old Posts / Development Updates 2.0
« on: January 10, 2016, 10:11:33 am »
Welcome to the new weekly updates thread...

Unfortunately the new assets won't be seen in the current demo build until we launch the final version this March containing the updated artworks and story content.

Anyway let's begin, shall we?
So we have a technical designer aboard now, because I decided to invest on the technical parts of Sierra Ops. I believe a rich, sensible lore can be a strong point, and with diagrams being presented together with the CG artworks, the sci-fi elements can now be taken a little more seriously. x)

14
Old Posts / Re: Sierra Ops Update - November 2015
« on: November 10, 2015, 09:25:56 am »
Oh, by the way, if you don't mind me asking, is Youko still in the project or she left after finishing her job?
She's still with us, in fact she signed a contract lately. Everything's going smoothly in the story/writing department, that's all I can say about it haha.
Is that Freija? She looks awesome!
Yup, and thanks :)
On another note, good to see you still active Hel! It's been a while since I saw you around the forums lol.
Yeah, the past 4 months has been quite a ride haha.

15
Old Posts / Re: Sierra Ops Update - November 2015
« on: November 09, 2015, 03:05:44 pm »
Ehem, other than that, I'm a little worried about the change on artist. While he seems fairly good, his (her?) style is also a bit different, so hoping there aren't many inconsistencies: I suppose you won't be redrawing sprites or CGs?
Well she'll deal with the CGs for now - the only major cg she will redraw is the title screen. Once we're done with all of the CGs we'll see if we still have the budget and time for sprites -- and if the audience are very disturbed with the inconsistency... They will get to decide the fate of the sprites later on. :)
Hopefully Sekai Project wouldn't mind even if I have to loose another limb for the contract haha.

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