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Messages - Lost Engineer

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1
Other Games / Re: But I love you. -Kickstarter/Greenlight
« on: December 19, 2014, 01:38:32 pm »
There's also lack of detail on what will constitute horror in the game. Will it be violence and gore or psychological scares? Will there be any "adult" scenes?

From what I've read it should be a build up of wrongness and disquiet from the setting and characters, which may end up with you getting murdered based on your actions. I imagine the bad endings would be similar to F/SN in the gore department, but the devs didn't talk about that in any detail. They did mention that while the game allows for the dating of characters, there are going to be no adult scenes.

2
Other Games / But I love you. -Kickstarter/Greenlight
« on: December 18, 2014, 11:58:51 pm »
Quote
You've decided to get away from your stressful home life and do some travelling...but your car breaks downs in the middle of a seemingly empty town. Oh well. Sounds like just as good a place as any to relax in; especially when you find out the only people in the town are a handful of beautiful, lonely girls who all seem very interested in you...

A horror visual novel with dating sim and puzzle elements. Looks like it could be good - I wonder what people here think.

https://www.kickstarter.com/projects/1499485815/but-i-love-you-a-horrific-take-on-dating-sims
http://steamcommunity.com/sharedfiles/filedetails/?id=343370892
Btw Kickstarter seems to be on the blink today; it may take some refreshing for pages to load properly.

3
Sunrider General Discussion / Re: Sunrider Academy Wishlist
« on: December 16, 2014, 11:48:59 am »
-Side characters sound like a late addition at this point, but yeah, anything that makes a game's setting feel more alive is welcome in my eyes.

-Minigames, maybe? As long as there isn't more than one per week they're a good way to spice up the gameplay. There's exams and tournaments on the calendar, so those could be good places to implement them.

4
Sunrider General Discussion / Re: Sunrider Academy Wishlist
« on: December 15, 2014, 09:56:43 pm »
Some people have suggested the game is too RNG dependent... so I'm just throwing out the idea that the RNG could be tamed; keep the same percentage chances for events, but enforce them over a smaller number of trials. A way to do this would be to keep track of the number of times each event has occured and compare it to the number of times it would have occured on average in the same set of trails. Then adjust the odds of specific events occuring upwards or downwards until they fall in line with the expected averages.

A side effect of the approach is that it greatly reduces the viability of constant save scumming to improve results. Not sure whether or not that's a good thing. Anyway the big downside to this is obviously that every repeatable random event in the game (and from what I've seen there's a lot of them) would have to be modified so that the game would remember how often it has occured (and how often it should have).

5
Sunrider General Discussion / Re: Sunrider Academy Demo Impressions
« on: December 15, 2014, 08:58:38 pm »
There were a couple of grammar mistakes here and there, a few graphical oversights (what happened to Asaga's hands, and why does Kayto have a double bed?). On day 10 the holo calendar thinks it's day 2. Issue probably repeats on day 10 of each week... and there's the cost thing azureflare has mentioned. Why do I always notice things like this?
***
Upvoted and waiting for this to hit Steam.

6
Game Play Balance / Re: CPs at the end of MoA
« on: October 22, 2014, 08:31:24 pm »
Around 60k on Captain in 7.1a. I haven't played the game a lot, but I do know the mechanics rather well.

7
Sunrider General Discussion / Re: Sunrider Wiki/TV Tropes Page
« on: October 17, 2014, 05:54:35 am »
In fixing the formulas I overlooked I could have simplified them... better now? So if on captain you have a 65% accuracy with kinetic (not assault), this means your actual hit chance is...
1.) 65% -> 100-65 = 35 
2.) 35^2 /50 = 24.5   
3.) 100-24.5 ->  75.5%
So, as someone that never had anything even close to algebra (or forgot it if he did), what you're saying is that it takes 2 numbers and averages them?
^ means "to the power of"
So 35^2 /50 =  1225 / 50 = 24.5
Square your miss chance (taken as the number of percent) and divide it by fifty to get your actual miss chance.

The game actually works by rolling twice just like Vaendryl says, this is just a way to calculate the actual hit chance from the one the game currently displays.

8
Sunrider General Discussion / Re: Plot holes?
« on: October 16, 2014, 09:49:27 pm »
Take into account that even in the Sunrider's time, life expectancy is roughly double than now, and everyone looks younger than what they should (both the captain and Ava are almost 30, Arcadius supposed age is 60, Fontana's at least 30+, etc). In Ryuvia's golden time it was probably the triple.

That's 30 Cera years. Are they the same as Earth years? Not that it really matters in this case...

But on your question, actually, biological immortality is impossible for humans as species. There is a point where our telomeres are too degraded and we can't do anything. Genetic engineering is however completely different, but here comes a subtle plot point. The emperor of Ryuvia didn't want to create immortality, they wanted to be immortal. If you look at the lore you'll see how obsessed they are with blood. They created Lost Technology to find the correct bloodline, married Sharrs with their sons only to get the best genes (instead of simply adopting them), etc. It's not that they wanted to create the perfect human, they wanted their dynasty to be the perfect humans, and everybody else to be inferior.
Spoiler
The superhumans/Arcadius clones are probably immortal, and are probably something that could be created with Ryuvian technology, but the emperors didn't want that, because that would be creating something superior to them. That's the reason that it took a team of scientists without such problems to create them.
Asaga for example mentions anti-aging cream. Ryuvia royalty didn't want to use genetic engineering, they simply wanted to be immortal with an elixir or something like that. Or at least make immortal their son. But to create something superior which does not come directly from their genes? Heresy!

Also, immortality-immortality (as in living more than a million years) is probably also impossible even with genetic engineering. With time we simply start losing too much neurones, and it's impossible to replace the lost connections, so we would lose knowledge, memorie, etc with time. Even if we artificially inputed more neurons, the connections would be completely new. At one point we would have lost all our connection from our early age. At that point we would effectively be completely new persons.

I don't remember an anti-aging cream... I'll have to reread that section. Anyway achieving biological immortality without genetic engineering should be *easier*. It's not necessarily a matter of genetically eliminating aging, "just" repairing all the damage that accrues with time. Telomerase can lengthen telomeres, cellular damage can be repaired, neuronal regrowth can be stimulated, etc. Yes, you'll lose access to old memories with time, unless they're important enough they get refreshed. That's just the way the brain works, although implants (or at least external recording devices) may be able to help people avoid any issues that could arise from this. And the thing about becoming a completely different person? I'm pretty sure that happens with everyone already. Quite possibly several times per lifetime, it's just that (barring brain injury) the change is slow so there's always a continuity.

And that's supposing everything we theorize it's correct (which most of the times isn't). I don't know who told you to expect immortality on our century, but it's probably the same kind of mistake everyone did in the 70s, thinking of humanity being fully on space by the beginning of the 2nd millennium. Science simply doesn't advance at a regular pace, but with bumps.

By theories not being certain I was referring to the hyperdrive, actually. Science advances steadily when there's enough money being invested into research. Anti-aging research is attractive for obvious reasons, and funding for SENS, Calico and others like them is likely to increase as more investors realize life extension is moving from the realm of science fiction to reality. It used to be that aging was poorly understood to begin with, but science is now making headway. A number of anti-aging drugs are being researched already, with there being known methods of increasing human lifespan.

Finding a combination of methods capable of undoing all the damage wrought by aging is going to take time, but when you consider how technological advances have been accelerating over the last few decades the current prediction of "fifty years from now" put forth by futurists - even though they're just guessing - doesn't sound all that impossible. If you look at the announcements by scientists doing the inventing you can see we're on the cusp of developing usable nuclear fusion reactors (5 years to prototype), and there have been some great breakthroughs in AI just this year (AI can now understand the meaning of words to understand and form sentences; read and understand a technical book in 15 seconds... ).  Based on what technologies exist today and the speed things are moving right now medical nanobots aren't more than a few decades away, nor is organ printing.

Anyway, what I was saying was it's hard for me to imagine a "super advanced" interstellar civilization not having what we'll have a century from now (provided we don't destroy ourselves by then :P ). It's funny how most sci-fi considers it impossible for humans to live for more than a few centuries. Or maybe authors just don't want to think about this - I can imagine it would be a major pain trying to guess at how a society of immortals would be organized.

TL;DR : The future is closer than you think.

9
Sunrider General Discussion / Re: A game similiar to Sunrider
« on: October 16, 2014, 02:11:54 pm »
it's possible. at one point in the past Sundrider too was supposed to become a shoot-'em-up. :O
Actually "Rydaa no Asahi" was a VN/shooter hybrid, although the shooter was top down rather than a side-scroller. It was the precursor to Sunrider and featured Asaga, Chigara and Icari piloting fighter ships. I played the demo of that and recall a system where you would switch between the three fighters so one was always head of the formation. It looks like the game even got completed at one point, but has since disappeared from the face of the Internet. (I'm pretty sure Samu-kun would be embarrased if it was still around, seeing how far Sunrider has come since then.)

Now speaking of games similar to Sunrider, I feel that I should point out I Miss the Sunrise of the Reconstruction series. I haven't found the time to play the rest of the series, but the game stands very well on its own and is an excellent sci-fi RPG/turn based strategy hybrid. The RPG part has a deep story with branching paths, choices affected by and affecting your character's personality, and a great emphasis on character interactions. In other words it's about as close to a VN as the Persona series. The turn based battles are one dimensional fighter battles (think Sunrider demo), although the battle system is a lot more elaborate and pretty unique in several ways. And yeah, this game is also free, so pick it up if you have the time. http://rpgmaker.net/games/2732/

10
Sunrider General Discussion / Re: Plot holes?
« on: October 16, 2014, 09:21:09 am »
The one thing I might consider a plot hole is that I get the impression ancient Ryuvian emperors weren't biologically immortal. They had children and a dynastic system - which suggests they all expected to die some day. For a civilization as supposedly advanced as them, biological immortality should be a matter of standard medicine and available not only to emperors but to every "peasant" as well. Even our own civilization is expected to figure it out within the next century - long before we manage to develop a hyperdrive (should it turn out the current theories about them being possible are even correct).

On the other hand, the Ryuvian court members were plotting against eachother all the time, so perhaps unnatural deaths were simply a certainty for everyone high enough to matter. It's odd that they lived in a somewhat oppressive technocracy when technically they could have provided a good living standard for everyone, but I suppose one could say something similar about the world we live in today.

11
Sunrider General Discussion / Re: Sunrider Wiki/TV Tropes Page
« on: October 16, 2014, 08:26:53 am »
If anyone wants to know the 2rn hit chances and doesn't want to bother with a calculator, here's a table in 5% increments. Note that 2rn applies only to single-shot attacks.

Captain and easier:
5% -> 5%
...
50% -> 50%
55% -> 59.5%
60% -> 68%
65% -> 75.5%
70% -> 82%
75% -> 87.5%
80% -> 92%
85% -> 95.5%
90% -> 98%
95% -> 99.5%

Hard and space whale:
5% -> 0.5%
10% -> 2%
15% ->  4.5%
20% -> 8%
25% -> 12.5%
30% -> 18%
35% -> 24.5%
40% -> 32%
45% -> 40.5%
50% -> 50%
...
95% -> 95%

And now back to the regular wiki discussion...

12
Sunrider General Discussion / Re: Sunrider Wiki/TV Tropes Page
« on: October 16, 2014, 07:33:22 am »
Sorry, lost, my eyes glaze over when looking at stuff like that. Think you can dumb the math down to layman's terms?
In fixing the formulas I overlooked I could have simplified them... better now? So if on captain you have a 65% accuracy with kinetic (not assault), this means your actual hit chance is...
1.) 65% -> 100-65 = 35 
2.) 35^2 /50 = 24.5   
3.) 100-24.5 ->  75.5%

When players on captain or easier use a single-shot attack and their modified accuracy is above 50, their hit chance is greatly increased:
(in the following accuracy is always between 0 and 100)

2RNaccuracy = 100 - (100 - accuracy)^2 /50

(or, where miss_chance is 100 - accuracy

2RNmiss_chance = miss_chance^2 /50 )

When players on hard or space whale use a single-shot attack and their modified accuracy is below 50, the opposite happens:

2RNaccuracy= accuracy^2 /50

13
Sunrider General Discussion / Re: Sunrider Wiki/TV Tropes Page
« on: October 16, 2014, 06:36:13 am »
When players on captain or easier use a single-shot attack and their modified accuracy is above 50, their hit chance is greatly increased:
(in the following accuracy is always between 0 and 100)

2RNaccuracy = 100 - (100 - accuracy)^2 /50

(or, where miss_chance is 100 - accuracy

2RNmiss_chance = miss_chance^2 /50 )

When players on hard or space whale use a single-shot attack and their modified accuracy is below 50, the opposite happens:

2RNaccuracy= accuracy^2 /50

I think it's needless to say knowing this helps your startegy, but while it's a huge buff for anyone playing on captain it's also primarily there to stop the whining about the RNG being unfair. People's intuition doesn't cope well with % chances; subjectively one may always feel the chances are "good" if they're above 50% - and then it's the RNG's "fault" for every miss.

Edit: fixed the formulas.
Edit2: simplified the formulas.

14
Mods / Re: Sunrider skill expansion
« on: October 14, 2014, 12:39:40 pm »
Since even nukes rely on technology to trigger, this makes it only suitable for regular explosives delivery.

I've found it quite funny, considering that the easiest way (to date) to trigger a nuke is to use a "regular explosive".
It is? Well, I'm no nuke expert: I was pretty sure you needed an implosion to compress the radioactive material together, and that scrambling the insides of the nuke would not produce such a result.

15
Mods / Re: Sunrider skill expansion
« on: October 14, 2014, 12:23:56 pm »
I approve of this topic.  :)

The devs will probably be adding quite a bit of lost tech in the last third of the game since three of the KS goals speak of (more) lost technology. Once the game is done, though, any remaining good ideas could be used to make a lost tech mod.

-Payload teleporter ("Teleport explosive" command: 500 CMD)

Very limited compared to what we're used to from sci-fi (since Samu-kun doesn't want teleportation messing with story logic). It's outgoing only, can't teleport past enemy armor or into an atmosphere, can only teleport matter (not antimatter) and somewhat scrambles whatever it teleports - making it unsuitable for anything living or technological. Since even nukes rely on technology to trigger, this makes it only suitable for regular explosives delivery.

The effect is 100 missile damage which hits like a curse, but is still affected by armor. If this doesn't seem cost effective, it's not supposed to be. It's a direct damage spell that may come in very handy at some point, though.

-Function collapse quantum capacitor ("Allocate energy" command: 1000-1500 CMD)

The thing with particles is that they don't have a fixed position until you look very closely at where they are. With this device you may find some extra energy where you need it.

The effect is 25 or 30 extra energy (up to max) for friendly target. This would be *very* useful, hence a cost that makes you run out of CMD if you start to use it routinely. 30 en is generally enough for one action, but 25 would work as well - it'd just require an extra reactor upgrade (for those 5 points) on the units you'd want making use of this.

 -AI optimization (passive)

This would probably tie in as a reward for the completion of some kind of mission or subplot involving the AI. Especially if the AI was an NPC with a personality - even though we wouldn't be talking to them during the main story.

The effect would be a 5% reduction in combat CMD costs.

-Grid stabilizer (passive)

Would make the Sunrider immune to "disable"-type curses, just like Legion.

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